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  • Locked thread
kingcom
Jun 23, 2012

Strobe posted:

Accuracy Corrector is really bad on HLCs with Opportunist. You're going to roll more than two hits on any roll that's even halfway average. For the same points, Fire Control System pumps your average hits per roll up closer to 4 than 2. Luke Skywalker is a waste of points if you're already firing five dice (and he's a lot of points to waste), and you can only use Opportunist on one of the attacks. Unless your goal is to deliberately miss with the first attack, and then use Opportunist on the second using Luke as a bonus (which is... a bizarre way of doing it) it's not a great interaction.

Personally, with Nera, I'd drop Luke down to Recon Specialist (four points net gain), trade Accuracy Corrector for Fire Control System (zero points net), swap Opportunist for Deadeye (three points net gain), and then put on a Proton Torpedo and Extra Munitions.

Umm....

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Corbeau
Sep 13, 2010

Jack of All Trades
Dantels with torps is legit.

Admiral Joeslop
Jul 8, 2010




Strobe posted:

Accuracy Corrector is really bad on HLCs with Opportunist. You're going to roll more than two hits on any roll that's even halfway average. For the same points, Fire Control System pumps your average hits per roll up closer to 4 than 2. Luke Skywalker is a waste of points if you're already firing five dice (and he's a lot of points to waste), and you can only use Opportunist on one of the attacks. Unless your goal is to deliberately miss with the first attack, and then use Opportunist on the second using Luke as a bonus (which is... a bizarre way of doing it) it's not a great interaction.

Personally, with Nera, I'd drop Luke down to Recon Specialist (four points net gain), trade Accuracy Corrector for Fire Control System (zero points net), swap Opportunist for Deadeye (three points net gain), and then put on a Proton Torpedo and Extra Munitions.

Sorry, you must be new to the game. Maybe you can join us at the MWG store and I can show you the ropes?

Corbeau
Sep 13, 2010

Jack of All Trades
This sounds like fun to me:

Talonbane Cobra (28)
Attanni Mindlink (1)
Engine Upgrade (4)

Tansarii Point Veteran (17)
Attanni Mindlink (1)
Ion Cannon (3)
"Heavy Scyk" Interceptor (Cannon) (2)

Tansarii Point Veteran (17)
Attanni Mindlink (1)
Flechette Cannon (2)
"Heavy Scyk" Interceptor (Cannon) (2)

Tansarii Point Veteran (17)
Attanni Mindlink (1)
Flechette Cannon (2)
"Heavy Scyk" Interceptor (Cannon) (2)

Total: 100

Just mess people up constantly and let Talonbane finish off the cripples.

Kata-Haro
Oct 21, 2010

With all this talk about OL and The Inquisitor, and how effective they were even bare bones, I came up with this nonsense.

The Inquisitor (25)
Juke (2)
TIE/v1 (1)

Omega Leader (21)
Juke (2)
Comm Relay (3)

Patrol Leader (40)
Darth Vader (3)

Total: 97pts

You still have 3 pts to mess around with and I think it'll blow some of the more fragile ships out of they sky pretty quickly.

Kai Tave
Jul 2, 2012
Fallen Rib

Corbeau posted:

This sounds like fun to me:

Talonbane Cobra (28)
Attanni Mindlink (1)
Engine Upgrade (4)

Tansarii Point Veteran (17)
Attanni Mindlink (1)
Ion Cannon (3)
"Heavy Scyk" Interceptor (Cannon) (2)

Tansarii Point Veteran (17)
Attanni Mindlink (1)
Flechette Cannon (2)
"Heavy Scyk" Interceptor (Cannon) (2)

Tansarii Point Veteran (17)
Attanni Mindlink (1)
Flechette Cannon (2)
"Heavy Scyk" Interceptor (Cannon) (2)

Total: 100

Just mess people up constantly and let Talonbane finish off the cripples.

Swap out all those cannons for Tractor Beams and give Talonbane Decoy instead of a Mindlink.

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.
Generic R7 astros are a bad trap card, right? The math is overwhelmingly in the attacker's favor assuming focus, and you have to use them before the attacker chooses whether to use focus/TL.

e: huh ok, you can lock some dice in against further TL rerolls, that's all right. The quest to make generic E-Wings good for anything continues

General Battuta fucked around with this message at 04:50 on Feb 16, 2016

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

bunnyofdoom posted:

Chopper let's you take actions while stressed, which is one of the reasons rage on Keyan doesn't work so well I thought.

Chopper lets you take action while stressed at the expense of a damage point, which is pretty terrible IMO. The problem with putting Rage on Keyan is that you also need to drop 4 points for E2 and Jarrus in order to mitigate both points of stress, and even then your action is limited to one thing. You could get the same effect by using PtL and making your actions TL and Focus, only have one stress that's eliminated by Keyan's pilot ability, and still have four points to use elsewhere.

Where Rage is useful is on a pilot like Tycho, since it's basically two actions for the price of one with no downside assuming you gave up red maneuvers. I'm curious as to how well it would work on a Green Squadron Pilot with Prockets, Crack Shot, Guidance Chips, and Rage. I guess it's a 24 point one-shot missile that's really hard to aim but it seems like it would be fun to try out.

The Malthusian
Oct 30, 2012

After some testing today, I had a couple questions about what exactly Omega Leader counters. I think the answer is all of the above, but my specific instances were:

a. Advanced Targeting Computer
b. Palpatine
c. Juke (an opponent trying to use Juke against Omega Leader)
d. Accuracy Corrector

He ignores all of that so long as he has the ship from which the effects originate locked, right? What about Palpatine?

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


All of it, even Palpatine.

Sarmhan
Nov 1, 2011

General Battuta posted:

Generic R7 astros are a bad trap card, right? The math is overwhelmingly in the attacker's favor assuming focus, and you have to use them before the attacker chooses whether to use focus/TL.

e: huh ok, you can lock some dice in against further TL rerolls, that's all right. The quest to make generic E-Wings good for anything continues
Generic E-wings are just wayyyy overcosted for their stats, and don't have the dial or the actions to make up for it.

The Lord of Hats
Aug 22, 2010

Hello, yes! Is being very good day for posting, no?

Endman posted:

All of it, even Palpatine.

He only affects Palpatine if he's targeting the ship with Palpatine on it.

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



Devlan Mud showed me how to play epic today.

Turns out energy is important!

Next time my raiders sees the table I think I'll build it more different.

guts and bolts
May 16, 2015

Have you heard the Good News?

The Malthusian posted:

After some testing today, I had a couple questions about what exactly Omega Leader counters. I think the answer is all of the above, but my specific instances were:

a. Advanced Targeting Computer
b. Palpatine
c. Juke (an opponent trying to use Juke against Omega Leader)
d. Accuracy Corrector

He ignores all of that so long as he has the ship from which the effects originate locked, right? What about Palpatine?

Endman posted:

All of it, even Palpatine.

Omega Leader does not preclude the use of Palpatine unless he has Palpatine's ship locked. If OLeader locks, say, Whisper, Whisper can still get Palpatine dicehax, because the source of the dicehax is a third-party ship.

Here is stuff that Omega Leader beats:
1) Evade tokens
2) Focus results
3) Target Locks
4) Advanced Targeting Computer
5) Accuracy Corrector
6) C-3PO
7) Predator
8) all manner of pilot abilities (Han, Poe, RAC, etc.)
9) probably more stuff that I am forgetting

Stuff that Omega Leader does not beat:
1) Palpatine on a non-locked ship
2) Heavy Laser Cannon

EDIT: Played some wangs tonight and, aside from some legitimately cursed red dice, had a good time. I'll give Poe/Ezra/Y-Wing another shot some other time. POW continues to do work; the threat of a white 3 or 4K from Whisper is legit, and I managed to win a casual game against Fel + Black Crack while losing OLeader on turn 2 without OLeader getting any modified shot in. Whisper destroyed a TIE per turn until it was Whisper and the shuttle versus Fel, and we eventually managed to get that done. I'll continue to gently caress with listbuilding and play POW matchups until I'm blue in the face, but it's difficult for me to imagine a stronger overall list in Empire right now. It's just absolutely brutal.

guts and bolts fucked around with this message at 05:48 on Feb 16, 2016

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





The Malthusian posted:

After some testing today, I had a couple questions about what exactly Omega Leader counters. I think the answer is all of the above, but my specific instances were:

a. Advanced Targeting Computer
b. Palpatine
c. Juke (an opponent trying to use Juke against Omega Leader)
d. Accuracy Corrector

He ignores all of that so long as he has the ship from which the effects originate locked, right? What about Palpatine?

Adding dice (ATC, the second part of Accuracy Corrector) is modifying, so those are out. Acc corrector is hilarious because the cancel part is OK, but then you can't add the two hits! It's literally worse than useless against O'Leader.

Evade tokens also add an evade result, and adding is verboten. It's 100% pointless for most ships to focus or evade against O'Leader. (Some ships and upgrades have abilities that require these; those are still OK usually. For example: spending a focus to regen a shield with R5-P9.)

Juke (and Sensor Jammer) is, indeed, a dice modification. O'Leader's ability says they cannot modify any dice when attacking or defending. So those are right out.

Now Palpatine, though, that one is loving weird. The understood ruling hinges on the word "you" and on the fact that O'Leader's ability specifies that it happens when the locked ship is attacking or defending.

There's some discussion about this in the FFG boards; this supposedly comes from people emailing the devs for clarification. I think it's probably correct, but may change in the next FAQ.

Palpatine's card says that "you" may modify one die for a friendly ship. The word "you" refers to the ship that houses the Emperor.

So if you have a ship locked, there's nothing that stops the Emperor (who is on another ship) from modifying their die.

If you lock the ship with the Emperor, he cannot change his own ship's dice when attacking or defending. He could change his ships die if he ran over an asteroid, because he's neither attacking nor defending. He could also change the other ships' dice at any time, because the ship he is on is neither attacking nor defending when the modification is performed.

So in short:
O'Leader has a ship without Palp locked: Palpatine can modify their dice.
O'Leader has the ship with Palp locked: Palpatine cannot modify dice involving his own ship when attacking or defending, but can at any other time. At all times, he is free to modify the dice of others.


Another bizarre interaction between an upgrade and O'Leader is the Heavy Laser Cannon. Normally, the HLC changes all crits to hits. However, O'Leader stops that modification. HLCs are free to crit O'Leader all day.

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord

sarmhan posted:

Generic E-wings are just wayyyy overcosted for their stats, and don't have the dial or the actions to make up for it.

It's not big loss, that Battlestar Galactica Viper-looking thing is way less cool than the X-wing or basically any other rebel ship besides the K-wing.

Brunas
Nov 5, 2012

Here's an unlikely scenario I had come up in a game earlier this week. Recreated in Vassal, curious what happens in an un-timed/elimination game.

Imperial player has:
35 point vader
65 point RAC

Rebel player has:
36 point ello
64 point Han.

Vader and ello are dead, RAC and Han are at half hull.

Imperial player has scored 68: 36 points for ello, 32 for half of Han.
Rebel player has scored 67: 35 points for Vader, 32 half of RAC.



Han and RAC are touching, and neither can make any maneuver that moves the ship without moving off the board. We were just testing a couple of lists so we laughed and just reset, but what happens in an unlimited time scenario?

Chill la Chill
Jul 2, 2007

Don't lose your gay


You see who has a wife and kids to go back home to first. :getin:

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



I'd give them both a drop out of the hazard, and apply a penalty stroke.




E: Next time I play epic, maybe I'll try the Assault Carrier. Here's a build that fires TIE Advanceds with ROF 2, which in turn fire prockets from point blank and get to flip two blanks to hits. Then they stick around and be somewhat annoying with ATC. I could set it up to have a rate of fire of 4 Procket advanceds, but I think the PS8 on launch thing looks handy?

The ship itself is pretty durable.


Gozanti-class Cruiser (40)
Grand Moff Tarkin (6)
Shield Technician (1)
Dual Laser Turret (5)
Ordnance Experts (5)
Docking Clamps (0)
Tibanna Gas Supplies (4)
Optimized Generators (5)
Requiem (4)

Tempest Squadron Pilot (21) (X4)
Proton Rockets (3)
Advanced Targeting Computer (1)
Guidance Chips (0)
TIE/x1 (0)

Owlbear Camus fucked around with this message at 07:26 on Feb 16, 2016

Chill la Chill
Jul 2, 2007

Don't lose your gay


Someone posted the infamous rebel flag orange falcon on the x-wing mods community and man, I guess that's the bad part about this being a geek dad game cuz they all remember it as some harmless sitcom show. At least one guy commented about asking to have it replaced/removed if they saw it across from them.

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



Chill la Chill posted:

Someone posted the infamous rebel flag orange falcon on the x-wing mods community and man, I guess that's the bad part about this being a geek dad game cuz they all remember it as some harmless sitcom show. At least one guy commented about asking to have it replaced/removed if they saw it across from them.

I fly the Imperials so I can impose radical reconstruction on these vile insurrectionists. The Outer Rim will NOT rise again.

Chill la Chill
Jul 2, 2007

Don't lose your gay


Luke skywalker was just a poor farmer who didn't own anyone*. He just fought to protect his farm and ohgodicantcontinue

*no sentient, non-mechanical being that is

kingcom
Jun 23, 2012

Otisburg posted:

E: Next time I play epic, maybe I'll try the Assault Carrier. Here's a build that fires TIE Advanceds with ROF 2, which in turn fire prockets from point blank and get to flip two blanks to hits. Then they stick around and be somewhat annoying with ATC. I could set it up to have a rate of fire of 4 Procket advanceds, but I think the PS8 on launch thing looks handy?


Gozanti-class Cruiser (40)

This is the build i ran last time I did a 150 point game. I wouldnt bother with soontir again but we had some fun objective to race around getting so he was handy for that. I load up and make sure of the Assault Carrier by throwing vader on there and just repairing with backup shield generator every round after I tap it.

https://geordanr.github.io/xwing/?f...amed%20Squadron

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?





I both built and flew my doomwedge all wrong, but it was still really fun. Definitely want to get another epic game in now that I've got a handle on how they fly and how to manage energy better.

Kilo147
Apr 14, 2007

You remind me of the boss
What boss?
The boss with the power
What power?
The power of voodoo
Who-doo?
You do.
Do what?
Remind me of the Boss.

A few hopefully final questions before I can begin actually playing.

I have no need for the starter sets, besides the rules, dice, and templates. Any goon recommend sources for the necessary bits?

Shamelessly stolen, and still learning all the interactions, this looks fun. Don't have point costs, but it looks like a decent triple trips list, for whatever that's worth.

Vessery (TIE/D, Ruthless, Tractor Beam)
Delta (TIE/D, Ion Cannon)
Delta (TIEx7)

Finally, what's the best way to paint these things? Will a standard gesso primer work as well as it does on my 40k minis?

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



Kilo147 posted:

A few hopefully final questions before I can begin actually playing.

I have no need for the starter sets, besides the rules, dice, and templates. Any goon recommend sources for the necessary bits?

Ebay or the FB trade group, but honestly I'm not sure how much you're saving trying to buy the damage deck, obstacles, dice, and maneuver templates parted out vs. the 25 bucks it costs on online, so you may as well just spring for a TFA core. My usual go to ebay parter-outer is sold out on the TFA deck (generally speaking the one you'll use more often), but if it's the same price as the orig tridge you're only saving 10 bucks over the core set. You could probably get more trade/resale value just parting out the core ships yourself.

Keep in mind, too, you'll need some official obstacles if you intend to do organized play.

quote:

Shamelessly stolen, and still learning all the interactions, this looks fun. Don't have point costs, but it looks like a decent triple trips list, for whatever that's worth.

Vessery (TIE/D, Ruthless, Tractor Beam)
Delta (TIE/D, Ion Cannon)
Delta (TIEx7)

Seems alright if you're absolutely married to triple Dee (I wouldn't recommend locking yourself into it as your starting/only list, but the heart wants what the heart wants), but keep in mind you won't be able to run it until Imperial Veterinarians drops, which could be summer (or later). It's not even printed yet. Make sure the people you're playing with are fine with you proxying unreleased content.

Panzeh
Nov 27, 2006

"..The high ground"

Brunas posted:

Han and RAC are touching, and neither can make any maneuver that moves the ship without moving off the board. We were just testing a couple of lists so we laughed and just reset, but what happens in an unlimited time scenario?

If I were the TO, I would call it a draw and flip a coin for the winner(this is the mandate for draws in final games), but i'd also split the pot in terms of store credit.

Geisladisk
Sep 15, 2007

Admiral Joeslop posted:

Sorry, you must be new to the game. Maybe you can join us at the MWG store and I can show you the ropes?

He's not new to the game, your list is just a terrible piece of poo poo. In fact, your list is so completely devoid of synergies and full of useless cards that I'm not convinced that you aren't trolling.

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



I don't know what anyone is talking about, 48 point B-wings are good and cool, and Blount is OP. He ALWAYS HITS! Is that not incredible?

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Geisladisk posted:

He's not new to the game, your list is just a terrible piece of poo poo. In fact, your list is so completely devoid of synergies and full of useless cards that I'm not convinced that you aren't trolling.
It's a joke, chill out. Mini War Gaming is that site that does those terrible X-Wing batreps that are full of rules errors and bad card interactions, including cards that literally do gently caress all (multiple EIs on TIEs with no action header cards).

Admiral Joeslop
Jul 8, 2010




Geisladisk posted:

He's not new to the game, your list is just a terrible piece of poo poo. In fact, your list is so completely devoid of synergies and full of useless cards that I'm not convinced that you aren't trolling.

I've seen your love for the new Boba Fett card, I made you a badass ship to use him on. Let me know how it does!

Firespray-31: · Kath Scarlet (38)
Draw Their Fire (1)
XX-23 S-Thread Tracers (1)
Heavy Laser Cannon (7)
Seismic Charges (2)
Long-Range Scanners (0)
· Boba Fett (1)
· Slave I (0)
Dead Man's Switch (2)
Advanced Proton Torpedoes (6)

Tekopo posted:

It's a joke, chill out. Mini War Gaming is that site that does those terrible X-Wing batreps that are full of rules errors and bad card interactions, including cards that literally do gently caress all (multiple EIs on TIEs with no action header cards).

Worse than that; they were treating EI as non-unique and as though it worked like PTL.

Admiral Joeslop fucked around with this message at 12:43 on Feb 16, 2016

hoiyes
May 17, 2007

Admiral Joeslop posted:

Firespray-31: · Kath Scarlet (38)
Draw Their Fire (1)
XX-23 S-Thread Tracers (1)
Heavy Laser Cannon (7)
Seismic Charges (2)
Long-Range Scanners (0)
· Boba Fett (1)
· Slave I (0)
Dead Man's Switch (2)
Advanced Proton Torpedoes (6)

A thing of beauty.

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



I just looked up this "MWG" thing to see what people were talking about and be in on :thejoke:

:catstare:

It's like they were trained in the ways of wangs by the Sifu in Kung Pow. "We purposely trained him wrong, as a joke."

Admiral Joeslop
Jul 8, 2010




Otisburg posted:

I just looked up this "MWG" thing to see what people were talking about and be in on :thejoke:

:catstare:

It's like they were trained in the ways of wangs by the Sifu in Kung Pow. "We purposely trained him wrong, as a joke."

You can pay money to them to have access to the X-wing (and other games) battle reports that aren't on Youtube.

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



Admiral Joeslop posted:

You can pay money to them to have access to the X-wing (and other games) battle reports that aren't on Youtube.

That sounds like a good value.

I'm on that like a Stealth Device on an X-Wing.

Admiral Joeslop
Jul 8, 2010




Otisburg posted:

That sounds like a good value.

I'm on that like a Stealth Device on an X-Wing.



:science:

KongGeorgeVII
Feb 17, 2009

Flow like a
harpoon
daily and nightly.
Just won a local 60 point tournament for a second month in a row! 60 points so you can have 3 rounds in 3 hours with no cut and do it after work on a Tuesday night. 12 player turnout which wasn't bad for a week night and we finally had a winter kit to play for so I got my disco Vader alt art card.

"Whisper" (32)
Veteran Instincts (1)
Fire-Control System (2)
Rebel Captive (3)
Advanced Cloaking Device (4)

"Wampa" (14)
Targeting Computer (2)

Total: 58

Rebel captive was my answer to Soontir but didn't end up facing him. Forgot to use it at all in my first game, second game Whisper never got shot at and my opponent had to remind me in the third but it never actually mattered.

Wampa never used his pilot ability but it definitely drew heat away from Whisper so I think it was worth it.

At 60 points Whisper can just clean up so long as you don't land her on a rock.

My previous months winning list was Omega leader and a targeting computer Soontir which I think is an even than the Whisper build. We have a rule that you can't use the same list twice if you win with it just to keep everything fresh for everyone though so it was a no go. I'm going to give everyone a break next month and TO the tournament to give our normal TO a chance to play. It's going to be another winter kit and I have all the prizes I need so I don't feel like I'm missing out on anything. If there is an odd number of players I'll put together a bye list so none of the players are sitting around for an hour and that way I get to play too.

e: I think this will be my bye list because it doesn't need to be too serious:

Cutlass Squadron Pilot (21) (Punisher)
Accuracy Corrector (3)
Extra Munitions (2)
Proton Torpedoes (4)
Guidance Chips (0)

Cutlass Squadron Pilot (21) (Punisher)
Accuracy Corrector (3)
Extra Munitions (2)
Proton Torpedoes (4)
Guidance Chips (0)

Total: 60

KongGeorgeVII fucked around with this message at 13:39 on Feb 16, 2016

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


I feel rebel captive is only effective against Soontir if you have the PS advantage (or win with the initiative bid).

KongGeorgeVII
Feb 17, 2009

Flow like a
harpoon
daily and nightly.
Soontir wants to give you the initiative so he can arc dodge, otherwise he is liable to get arc dodged by you if he isn't careful so you will be shooting first for the cloak etc. A 2 point initiative bid in a 60 point game is pretty huge anyway and it would be pretty rare to come across someone with a 57 point list. A 2 point bid in a 100 point game is the most you usually see except in some Whisper lists where you maybe drop to 97 but that is usually the furthest you would ever go.

You should try putting together some 60 point lists just to see how you go, if people are usually scraping for one or two points when they are building 100 point lists, 60 is even tighter. The rules we play with limit you to 1 large base ship and a minimum of two ships. Virtually everyone ends up running at 60 points exactly.

The rebel captive means he can't use PTL on the same turn he shoots at you or he will double stress himself and a double stressed Soontir is a dead Soontir. Because he can't PTL if he is going to shoot you, you either have a better chance of getting him in arc or at least not taking fire from him.

KongGeorgeVII fucked around with this message at 13:57 on Feb 16, 2016

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Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


KongGeorgeVII posted:

Soontir wants to give you the initiative so he can arc dodge, otherwise he is liable to get arc dodged by you if he isn't careful so you will be shooting first for the cloak etc. A 2 point initiative bid in a 60 point game is pretty huge anyway and it would be pretty rare to come across someone with a 57 point list.

The rebel captive means he can't use PTL on the same turn he shoots at you or he will double stress himself and a double stressed Soontir is a dead Soontir. Because he can't PTL if he is going to shoot you, you either have a better chance of getting him in arc or at least not taking fire from him.
Yeah, that's what I meant. I'm much more scared of a rebel captive if he has the PS advantage on my Soontir or if he moves after Soontir than the other way around. If you have I'd much rather have a two action Soontir than being forced to guess where you are going to end up as well. One of the scariest ships I ever faced with Soontir was a RAC with rebel captive with VI and EU, which was hell to actually fight against.

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