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Away all Goats
Jul 5, 2005

Goose's rebellion

Kooriken posted:

Eagerly awaiting my sniper's possible hidden ability. She finally gets it on her final level up, and its..... Hail of Bullets. Not sure how to feel about that.

If it works with squadsight it sounds really good. But rapid fire doesn't work with squadsight so it's probably just ok.

Also, do people usually prefer Steady hands or Aim for mainly gunslinger types?

Away all Goats fucked around with this message at 13:00 on Feb 16, 2016

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toasterwarrior
Nov 11, 2011

Away all Goats posted:

If it works with squadsight it sounds really good. But rapid fire doesn't work with squadsight so it's probably just ok.

Also, do people usually prefer Steady hands or Aim for mainly gunslinger types?

Steady Hands is always the better choice, IMO. Even if you're running your Gunslinger up close, you should never find yourself Hunkering Down because dead/stunned enemies are a better defense.

Klyith
Aug 3, 2007

GBS Pledge Week

toasterwarrior posted:

Steady Hands is always the better choice, IMO.
Agreed, even a gunslinger specialist is standing in place more often than you ever hunker. And most of the time I'd rather have the extra crit chance, a Major sniper has enough aim for high percentage shots already.

Aim could be cool in the extremely rare chance you picked up Deep Cover from the ranger tree with the AWS perk.

emTme3
Nov 7, 2012

by Hand Knit
.

emTme3 fucked around with this message at 02:48 on Mar 31, 2022

toasterwarrior
Nov 11, 2011

splifyphus posted:

I really want a mod that lets you pick your AWS perk. A single random perk from any tree makes the entire perk system far more interesting and opens up the possibilities for really crazy builds, but you have no control over it at all.

So did I, and I found this just today: http://steamcommunity.com/sharedfiles/filedetails/?id=625272665&searchtext=awc

Do tell how it is, because I'm holding off on more XCOM2 for the meantime.

fennesz
Dec 29, 2008

splifyphus posted:

I really want a mod that lets you pick your AWS perk. A single random perk from any tree makes the entire perk system far more interesting and opens up the possibilities for really crazy builds, but you have no control over it at all.

I think it'd be neat if each squaddie had two random abilities assigned to them when they're recruited. You could only unlock one of the two, and it'd be at a random rank, but it'd be fun to build weird builds purely because you know what perks you'll end up with in the end.

Synthbuttrange
May 6, 2007

I've almost got all the major issues ironed out. I just need to fix the normals on this thing and I can call it done.



Dinictus
Nov 26, 2005

May our CoX spray white sticky fluid at our enemies forever!
HAIL ARACHNOS!
Soiled Meat

SynthOrange posted:

I've almost got all the major issues ironed out. I just need to fix the normals on this thing and I can call it done.







But does it have jigglebones?

Synthbuttrange
May 6, 2007

You know? That can be arranged.

emTme3
Nov 7, 2012

by Hand Knit
.

emTme3 fucked around with this message at 02:49 on Mar 31, 2022

Soothing Vapors
Mar 26, 2006

Associate Justice Lena "Kegels" Dunham: An uncool thought to have: 'is that guy walking in the dark behind me a rapist? Never mind, he's Asian.

toasterwarrior posted:

So did I, and I found this just today: http://steamcommunity.com/sharedfiles/filedetails/?id=625272665&searchtext=awc

Do tell how it is, because I'm holding off on more XCOM2 for the meantime.

Oh poo poo son

If this thing works I'd consider restarting my current campaign

Salt n Reba McEntire
Nov 14, 2000

Kuparp.

SynthOrange posted:

You know? That can be arranged.

Oh god yes, having a floppy horse head on my rangers would be perfect. Great job thus far :)

Locke Dunnegan
Apr 25, 2005

Respectable Bespectacled Receptacle
I want to actually start my second campaign but I keep seeing cool mods that can't always take effect in an ongoing one :ohdear:

I'm going to post my mod list when I get home from work, assuming I don't forget. I have a ton of QoL mods I think people may enjoy but haven't found yet, and none have crashed my just-under-minumum specs computer (with AMD card even!) so far, so I'm a lucky devil.

Robzilla
Jul 28, 2003

READ IT AND WEEP JEWBOY!
Fun Shoe
I've been working on a couple of collections of mods.
I'll take comments and suggestions.

http://steamcommunity.com/sharedfiles/filedetails/?id=625360093

Klyith
Aug 3, 2007

GBS Pledge Week
That AWC choice mod doesn't have any options besides choosing from a list of every perk, at least at the moment. But I'm gonna keep my eye on it, it has a config file saying "not implemented yet" for more.


I think a choice between 2 random perks would be ok for the AWC. Having the full list is really overpowered, and half the fun of the AWC is finding interesting new combos. But being able to avoid something that makes zero sense with a build or the occasional plain crappy ability.

FraudulentEconomics
Oct 14, 2007

Pst...

Klyith posted:

That AWC choice mod doesn't have any options besides choosing from a list of every perk, at least at the moment. But I'm gonna keep my eye on it, it has a config file saying "not implemented yet" for more.


I think a choice between 2 random perks would be ok for the AWC. Having the full list is really overpowered, and half the fun of the AWC is finding interesting new combos. But being able to avoid something that makes zero sense with a build or the occasional plain crappy ability.

I would prefer it to be like Psi Ops.

3 perks randomly chosen and you're all oh hey I could use this. It'd be extremely baller if you could gear it so AWS retraining also rerolled what perks you could choose from, but that might be a little scummy.

Edit: While I've got a chance, why am I having such a big issue in getting the SDK tools to work? I'm currently copying my XCOM folder contents into the tools folder to see if that works but this is the second time I've downloaded it and it won't open, what gives?

a whole buncha crows
May 8, 2003

WHEN WE DON'T KNOW WHO TO HATE, WE HATE OURSELVES.-SA USER NATION (AKA ME!)

BenRGamer posted:



Welp. That's a thing.

Sectopod walked through the target before I could plant the charges on it.

lol

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Three weeks for a second spider suit with a gremlin in the proving grounds? I'll have power armor by then! Probably.

Stormgale
Feb 27, 2010

BenRGamer posted:



Welp. That's a thing.

Sectopod walked through the target before I could plant the charges on it.

Had a sectopod destroy the target in the avenger defence mission as well on activation, was pretty quick.

a whole buncha crows
May 8, 2003

WHEN WE DON'T KNOW WHO TO HATE, WE HATE OURSELVES.-SA USER NATION (AKA ME!)
Give this game a couple of months after some patches and a loving ton of mods and it will be beyond amazing. Just about to get plasma weapons in my legendary campaign and having a ton of fun but i can't help think how much better this game will get.

Dinictus
Nov 26, 2005

May our CoX spray white sticky fluid at our enemies forever!
HAIL ARACHNOS!
Soiled Meat
Thread, I have questions.

First off, I got myself a Lieutenant Sharpshooter who's taken Return Fire and Lightning Hands. The AWC also got her Guardian. Should I take Death From Above or Quickdraw, or work towards another build altogether for when (if) she gets Killzone?

What is the point to equipping +Will PCS's when psionics no longer depend on Will for offensive? Sure, I'd rather not get a high value soldier mindcontrolled. But there's two Sectoid corpses worth of an item slot for that.

Speaking of item slots, I can't seem to find a good use for them on my Demolitionists. If I want to give them more explosives, I can't - you can only have one set of grenades on 'em, apparently, beyond the extra grenade slot in general. I just want to give them more boom or utility, but I can't. Flashbangs and Smoke also count as grenades, after all. Ammo maybe? I haven't gotten to getting a Proving Grounds operational on my Commander run of the game.

Finally, who else tweaks standard rookie soldiers and their backgrounds just a little bit with the Full Customization mod? Sometimes, those random backgrounds they start with (needing a missing nation's cities edited in if you run the Expanded Countries option) come with surprising backgrounds of their own.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I really shouldn't have put off psionics as long as did. Holy cow. It's so much fun Dominating an Andromedan and letting them scout for me.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

Dinictus posted:

What is the point to equipping +Will PCS's when psionics no longer depend on Will for offensive? Sure, I'd rather not get a high value soldier mindcontrolled. But there's two Sectoid corpses worth of an item slot for that.

Anyone where an item slot is more important than a pcs. Or even just early game where you don't have enough "real" pcs's to go around, stick it on whoever's carrying the flashbang so that you know you can break a sectoid mind control or whatever.

quote:

Speaking of item slots, I can't seem to find a good use for them on my Demolitionists. If I want to give them more explosives, I can't - you can only have one set of grenades on 'em, apparently, beyond the extra grenade slot in general. I just want to give them more boom or utility, but I can't. Flashbangs and Smoke also count as grenades, after all. Ammo maybe? I haven't gotten to getting a Proving Grounds operational on my Commander run of the game.

At some point they'll pick up Salvo, which will make it pretty obvious that you want heavy weapons in them. Battlescanners, medkits and mimic beacons are all reasonable uses in the interim too - you can probably get away with not having a medic specialist if your grenadiers are carrying extra medkits, or just have multiple mimic beacons to remove literally all risk from your missions.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I gave my Medic specialist +30 will to avoid the worst case scenario where I need a medic and she's panicking or mind controlled. But I also have only ever gotten lovely dodge pcs, one good dodge pcs, +4 mobility, +1 mobility, and that one.

a whole buncha crows
May 8, 2003

WHEN WE DON'T KNOW WHO TO HATE, WE HATE OURSELVES.-SA USER NATION (AKA ME!)
I swapped my medic for a grenadier and no regrets

e: actually making medkits reduce wound time if used say within a turn or two of injury would be good and also giving them more than one charge on anyone but a perked specialist would make them actually useful but they aren't and when you have already taken the wound and will be out for a month its basically better to blow poo poo up every time.

a whole buncha crows fucked around with this message at 15:36 on Feb 16, 2016

Lima
Jun 17, 2012

Dinictus posted:

Thread, I have questions.

First off, I got myself a Lieutenant Sharpshooter who's taken Return Fire and Lightning Hands. The AWC also got her Guardian. Should I take Death From Above or Quickdraw, or work towards another build altogether for when (if) she gets Killzone?

What is the point to equipping +Will PCS's when psionics no longer depend on Will for offensive? Sure, I'd rather not get a high value soldier mindcontrolled. But there's two Sectoid corpses worth of an item slot for that.

Speaking of item slots, I can't seem to find a good use for them on my Demolitionists. If I want to give them more explosives, I can't - you can only have one set of grenades on 'em, apparently, beyond the extra grenade slot in general. I just want to give them more boom or utility, but I can't. Flashbangs and Smoke also count as grenades, after all. Ammo maybe? I haven't gotten to getting a Proving Grounds operational on my Commander run of the game.

Finally, who else tweaks standard rookie soldiers and their backgrounds just a little bit with the Full Customization mod? Sometimes, those random backgrounds they start with (needing a missing nation's cities edited in if you run the Expanded Countries option) come with surprising backgrounds of their own.

I'm almost certain that Guardian won't work with Killzone. I think it'll work great on both pistoleros and snipers though.

Higher Will gives your dudes less chance to panic (chain panics only seems to happen to rookies now though?) and a higher defence against Mindspin. I sell the will PCS' I find :v:

You can't go wrong with mimic beacons or battlescanners, at least until you get the capstone Cone of Destruction (or whatever it's called) skill. Then get poison or incen ammo for sure (if it works with it).

ThePeavstenator
Dec 18, 2012

:burger::burger::burger::burger::burger:

Establish the Buns

:burger::burger::burger::burger::burger:
Is there ever a point where PCSs are able to be built in the Proving Ground? I'd like that more than just being stuck with what's on the black market/dropped by aliens.

Harrow
Jun 30, 2012

Nation posted:

I swapped my medic for a grenadier and no regrets

e: actually making medkits reduce wound time if used say within a turn or two of injury would be good and also giving them more than one charge on anyone but a perked specialist would make them actually useful but they aren't and when you have already taken the wound and will be out for a month its basically better to blow poo poo up every time.

I switched my medic Specialist over to a more hacker focus, but I still have a hard time giving up Medical Protocol and Restoration. Both have saved a soldier once each and I'd hate to think that those soldiers would be dead without them. It'd be way better if medkits reduced wound time, though, or could reduce wound severity by a step.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Nation posted:

I swapped my medic for a grenadier and no regrets

I've got a medic, a hacker, and two grenadiers, along with a gunslinger and a psi-op. Rotate in and out a sniper and sometimes Ranger Jane Kelly as needed.

The only other ranger I've used was a squaddie ranger once lmao.

PiCroft
Jun 11, 2010

I'm sorry, did I break all your shit? I didn't know it was yours

I hope the new decorative mods add some cool new armour/costume options. The existing stuff is cool, but drops off a cliff for the later armours. It would be cool to have high-tech armours that also look grimy and makeshift to keep with the guerilla theme.

Erata
May 11, 2009
Lipstick Apathy
Time for the final mission. There's no turning back now... Let's end this!!!!! Xcom2 has stopped working. :xcom:

I'm really enjoying this drat game but lmao at the technical issues.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!
On the final mission, is the Commander's avatar's Mind Control permanent like Dominate, or does it wear off. I've heard both answers, so...

toasterwarrior
Nov 11, 2011

Fintilgin posted:

On the final mission, is the Commander's avatar's Mind Control permanent like Dominate, or does it wear off. I've heard both answers, so...

Wears off. Learned this the hard way as I was preparing to assault the final room.

Lima
Jun 17, 2012

toasterwarrior posted:

Wears off. Learned this the hard way as I was preparing to assault the final room.

Yep, this.

SkySteak
Sep 9, 2010
Does destroying the Advent Forge reduce AVATAR Project progress?

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

SkySteak posted:

Does destroying the Advent Forge reduce AVATAR Project progress?

Yes, by two I think.

VVx2: Yeah, three is probably right.

Zomborgon fucked around with this message at 16:21 on Feb 16, 2016

Aphex-
Jan 29, 2006

Dinosaur Gum

toasterwarrior posted:

Wears off. Learned this the hard way as I was preparing to assault the final room.

Same. God dammit gatekeeper I thought we were friends.

Sulphagnist
Oct 10, 2006

WARNING! INTRUDERS DETECTED

Zomborgon posted:

Yes, by two I think.

I remember one plot event that reduced it by three, I think it was that one.

toasterwarrior
Nov 11, 2011
You know, looking back, I don't know why I made two "Overwatch Specialists" considering that even Medic-specced dudes can pick up the Overwatch perks. Silly me.

Guess it's time for MORE GRENADIERS

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SkySteak
Sep 9, 2010
Thanks for the help.

Also is it a bad idea to put everyone in E.X.O suits and just fling rockets at everything?

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