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Kooriken posted:Eagerly awaiting my sniper's possible hidden ability. She finally gets it on her final level up, and its..... Hail of Bullets. Not sure how to feel about that. If it works with squadsight it sounds really good. But rapid fire doesn't work with squadsight so it's probably just ok. Also, do people usually prefer Steady hands or Aim for mainly gunslinger types? Away all Goats fucked around with this message at 13:00 on Feb 16, 2016 |
# ? Feb 16, 2016 12:58 |
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# ? Jun 7, 2024 22:16 |
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Away all Goats posted:If it works with squadsight it sounds really good. But rapid fire doesn't work with squadsight so it's probably just ok. Steady Hands is always the better choice, IMO. Even if you're running your Gunslinger up close, you should never find yourself Hunkering Down because dead/stunned enemies are a better defense.
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# ? Feb 16, 2016 13:05 |
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toasterwarrior posted:Steady Hands is always the better choice, IMO. Aim could be cool in the extremely rare chance you picked up Deep Cover from the ranger tree with the AWS perk.
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# ? Feb 16, 2016 13:14 |
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emTme3 fucked around with this message at 02:48 on Mar 31, 2022 |
# ? Feb 16, 2016 13:18 |
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splifyphus posted:I really want a mod that lets you pick your AWS perk. A single random perk from any tree makes the entire perk system far more interesting and opens up the possibilities for really crazy builds, but you have no control over it at all. So did I, and I found this just today: http://steamcommunity.com/sharedfiles/filedetails/?id=625272665&searchtext=awc Do tell how it is, because I'm holding off on more XCOM2 for the meantime.
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# ? Feb 16, 2016 13:20 |
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splifyphus posted:I really want a mod that lets you pick your AWS perk. A single random perk from any tree makes the entire perk system far more interesting and opens up the possibilities for really crazy builds, but you have no control over it at all. I think it'd be neat if each squaddie had two random abilities assigned to them when they're recruited. You could only unlock one of the two, and it'd be at a random rank, but it'd be fun to build weird builds purely because you know what perks you'll end up with in the end.
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# ? Feb 16, 2016 13:24 |
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I've almost got all the major issues ironed out. I just need to fix the normals on this thing and I can call it done.
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# ? Feb 16, 2016 13:38 |
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SynthOrange posted:I've almost got all the major issues ironed out. I just need to fix the normals on this thing and I can call it done. But does it have jigglebones?
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# ? Feb 16, 2016 13:42 |
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You know? That can be arranged.
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# ? Feb 16, 2016 13:43 |
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emTme3 fucked around with this message at 02:49 on Mar 31, 2022 |
# ? Feb 16, 2016 13:52 |
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toasterwarrior posted:So did I, and I found this just today: http://steamcommunity.com/sharedfiles/filedetails/?id=625272665&searchtext=awc Oh poo poo son If this thing works I'd consider restarting my current campaign
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# ? Feb 16, 2016 14:09 |
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SynthOrange posted:You know? That can be arranged. Oh god yes, having a floppy horse head on my rangers would be perfect. Great job thus far
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# ? Feb 16, 2016 14:23 |
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I want to actually start my second campaign but I keep seeing cool mods that can't always take effect in an ongoing one I'm going to post my mod list when I get home from work, assuming I don't forget. I have a ton of QoL mods I think people may enjoy but haven't found yet, and none have crashed my just-under-minumum specs computer (with AMD card even!) so far, so I'm a lucky devil.
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# ? Feb 16, 2016 14:27 |
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I've been working on a couple of collections of mods. I'll take comments and suggestions. http://steamcommunity.com/sharedfiles/filedetails/?id=625360093
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# ? Feb 16, 2016 14:36 |
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That AWC choice mod doesn't have any options besides choosing from a list of every perk, at least at the moment. But I'm gonna keep my eye on it, it has a config file saying "not implemented yet" for more. I think a choice between 2 random perks would be ok for the AWC. Having the full list is really overpowered, and half the fun of the AWC is finding interesting new combos. But being able to avoid something that makes zero sense with a build or the occasional plain crappy ability.
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# ? Feb 16, 2016 14:51 |
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Klyith posted:That AWC choice mod doesn't have any options besides choosing from a list of every perk, at least at the moment. But I'm gonna keep my eye on it, it has a config file saying "not implemented yet" for more. I would prefer it to be like Psi Ops. 3 perks randomly chosen and you're all oh hey I could use this. It'd be extremely baller if you could gear it so AWS retraining also rerolled what perks you could choose from, but that might be a little scummy. Edit: While I've got a chance, why am I having such a big issue in getting the SDK tools to work? I'm currently copying my XCOM folder contents into the tools folder to see if that works but this is the second time I've downloaded it and it won't open, what gives?
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# ? Feb 16, 2016 14:55 |
BenRGamer posted:
lol
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# ? Feb 16, 2016 14:59 |
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Three weeks for a second spider suit with a gremlin in the proving grounds? I'll have power armor by then! Probably.
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# ? Feb 16, 2016 15:07 |
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BenRGamer posted:
Had a sectopod destroy the target in the avenger defence mission as well on activation, was pretty quick.
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# ? Feb 16, 2016 15:13 |
Give this game a couple of months after some patches and a loving ton of mods and it will be beyond amazing. Just about to get plasma weapons in my legendary campaign and having a ton of fun but i can't help think how much better this game will get.
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# ? Feb 16, 2016 15:16 |
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Thread, I have questions. First off, I got myself a Lieutenant Sharpshooter who's taken Return Fire and Lightning Hands. The AWC also got her Guardian. Should I take Death From Above or Quickdraw, or work towards another build altogether for when (if) she gets Killzone? What is the point to equipping +Will PCS's when psionics no longer depend on Will for offensive? Sure, I'd rather not get a high value soldier mindcontrolled. But there's two Sectoid corpses worth of an item slot for that. Speaking of item slots, I can't seem to find a good use for them on my Demolitionists. If I want to give them more explosives, I can't - you can only have one set of grenades on 'em, apparently, beyond the extra grenade slot in general. I just want to give them more boom or utility, but I can't. Flashbangs and Smoke also count as grenades, after all. Ammo maybe? I haven't gotten to getting a Proving Grounds operational on my Commander run of the game. Finally, who else tweaks standard rookie soldiers and their backgrounds just a little bit with the Full Customization mod? Sometimes, those random backgrounds they start with (needing a missing nation's cities edited in if you run the Expanded Countries option) come with surprising backgrounds of their own.
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# ? Feb 16, 2016 15:20 |
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I really shouldn't have put off psionics as long as did. Holy cow. It's so much fun Dominating an Andromedan and letting them scout for me.
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# ? Feb 16, 2016 15:23 |
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Dinictus posted:What is the point to equipping +Will PCS's when psionics no longer depend on Will for offensive? Sure, I'd rather not get a high value soldier mindcontrolled. But there's two Sectoid corpses worth of an item slot for that. Anyone where an item slot is more important than a pcs. Or even just early game where you don't have enough "real" pcs's to go around, stick it on whoever's carrying the flashbang so that you know you can break a sectoid mind control or whatever. quote:Speaking of item slots, I can't seem to find a good use for them on my Demolitionists. If I want to give them more explosives, I can't - you can only have one set of grenades on 'em, apparently, beyond the extra grenade slot in general. I just want to give them more boom or utility, but I can't. Flashbangs and Smoke also count as grenades, after all. Ammo maybe? I haven't gotten to getting a Proving Grounds operational on my Commander run of the game. At some point they'll pick up Salvo, which will make it pretty obvious that you want heavy weapons in them. Battlescanners, medkits and mimic beacons are all reasonable uses in the interim too - you can probably get away with not having a medic specialist if your grenadiers are carrying extra medkits, or just have multiple mimic beacons to remove literally all risk from your missions.
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# ? Feb 16, 2016 15:30 |
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I gave my Medic specialist +30 will to avoid the worst case scenario where I need a medic and she's panicking or mind controlled. But I also have only ever gotten lovely dodge pcs, one good dodge pcs, +4 mobility, +1 mobility, and that one.
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# ? Feb 16, 2016 15:31 |
I swapped my medic for a grenadier and no regrets e: actually making medkits reduce wound time if used say within a turn or two of injury would be good and also giving them more than one charge on anyone but a perked specialist would make them actually useful but they aren't and when you have already taken the wound and will be out for a month its basically better to blow poo poo up every time. a whole buncha crows fucked around with this message at 15:36 on Feb 16, 2016 |
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# ? Feb 16, 2016 15:34 |
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Dinictus posted:Thread, I have questions. I'm almost certain that Guardian won't work with Killzone. I think it'll work great on both pistoleros and snipers though. Higher Will gives your dudes less chance to panic (chain panics only seems to happen to rookies now though?) and a higher defence against Mindspin. I sell the will PCS' I find You can't go wrong with mimic beacons or battlescanners, at least until you get the capstone Cone of Destruction (or whatever it's called) skill. Then get poison or incen ammo for sure (if it works with it).
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# ? Feb 16, 2016 15:36 |
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Is there ever a point where PCSs are able to be built in the Proving Ground? I'd like that more than just being stuck with what's on the black market/dropped by aliens.
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# ? Feb 16, 2016 15:37 |
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Nation posted:I swapped my medic for a grenadier and no regrets I switched my medic Specialist over to a more hacker focus, but I still have a hard time giving up Medical Protocol and Restoration. Both have saved a soldier once each and I'd hate to think that those soldiers would be dead without them. It'd be way better if medkits reduced wound time, though, or could reduce wound severity by a step.
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# ? Feb 16, 2016 15:38 |
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Nation posted:I swapped my medic for a grenadier and no regrets I've got a medic, a hacker, and two grenadiers, along with a gunslinger and a psi-op. Rotate in and out a sniper and sometimes Ranger Jane Kelly as needed. The only other ranger I've used was a squaddie ranger once lmao.
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# ? Feb 16, 2016 15:39 |
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I hope the new decorative mods add some cool new armour/costume options. The existing stuff is cool, but drops off a cliff for the later armours. It would be cool to have high-tech armours that also look grimy and makeshift to keep with the guerilla theme.
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# ? Feb 16, 2016 15:42 |
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Time for the final mission. There's no turning back now... Let's end this!!!!! Xcom2 has stopped working. I'm really enjoying this drat game but lmao at the technical issues.
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# ? Feb 16, 2016 15:43 |
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On the final mission, is the Commander's avatar's Mind Control permanent like Dominate, or does it wear off. I've heard both answers, so...
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# ? Feb 16, 2016 15:44 |
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Fintilgin posted:On the final mission, is the Commander's avatar's Mind Control permanent like Dominate, or does it wear off. I've heard both answers, so... Wears off. Learned this the hard way as I was preparing to assault the final room.
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# ? Feb 16, 2016 15:47 |
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toasterwarrior posted:Wears off. Learned this the hard way as I was preparing to assault the final room. Yep, this.
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# ? Feb 16, 2016 15:57 |
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Does destroying the Advent Forge reduce AVATAR Project progress?
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# ? Feb 16, 2016 16:06 |
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SkySteak posted:Does destroying the Advent Forge reduce AVATAR Project progress? Yes, VVx2: Yeah, three is probably right. Zomborgon fucked around with this message at 16:21 on Feb 16, 2016 |
# ? Feb 16, 2016 16:11 |
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toasterwarrior posted:Wears off. Learned this the hard way as I was preparing to assault the final room. Same. God dammit gatekeeper I thought we were friends.
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# ? Feb 16, 2016 16:13 |
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Zomborgon posted:Yes, by two I think. I remember one plot event that reduced it by three, I think it was that one.
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# ? Feb 16, 2016 16:14 |
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You know, looking back, I don't know why I made two "Overwatch Specialists" considering that even Medic-specced dudes can pick up the Overwatch perks. Silly me. Guess it's time for MORE GRENADIERS
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# ? Feb 16, 2016 16:14 |
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# ? Jun 7, 2024 22:16 |
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Thanks for the help. Also is it a bad idea to put everyone in E.X.O suits and just fling rockets at everything?
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# ? Feb 16, 2016 16:17 |