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SeanBeansShako posted:Yeah that M14 gun is awesome looking, if slightly OP. If anything I think it's not powerful enough. The enemy bullet sponges still take loving forever to kill even with the advanced receiver giving 145 damage with five ranks in rifleman. My most powerful weapon with the Weapon balance overhaul is a Mighty .50 Cal sniper that does 340 damage per shot, and even that feels a little too weak when I'm faced with Super Mutant Overlords marauding around the place.
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# ? Feb 12, 2016 23:11 |
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# ? May 29, 2024 05:16 |
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Arcsquad12 posted:If anything I think it's not powerful enough. The enemy bullet sponges still take loving forever to kill even with the advanced receiver giving 145 damage with five ranks in rifleman. Look into the perks that would help with sniping. my character has practically all the perks but mysterious stranger and cannibal, I make heads stop existing.
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# ? Feb 12, 2016 23:30 |
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SeanBeansShako posted:My god, it is weird that they don't have a replacement for the Diamond City Clinic or even a quest to trigger such a thing. He's not actually gone after that quest. He just moves indoors. Check the red door near where the doctor used to be. It's strange and dumb, but he stays there after you complete the quest.
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# ? Feb 12, 2016 23:43 |
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Arcsquad12 posted:If anything I think it's not powerful enough. The enemy bullet sponges still take loving forever to kill even with the advanced receiver giving 145 damage with five ranks in rifleman. Well, super mutant overlords and the like should be bullet sponges. Thats kinda the super mutant thing. Bust out the explosives. Weapon balance in general is weird weird because weapons can suddenly become significantly more powerful with legendary mods and it seems like all of the basic types are underpowered to cancel that out. If you make the base weapons more powerful then legendary or fully modded weapons become ridiculously overpowered. A pretty radical overhaul needs to be done because the gun play is kinda boring and "samey" due to this.
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# ? Feb 13, 2016 00:03 |
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hobbesmaster posted:Well, super mutant overlords and the like should be bullet sponges. Thats kinda the super mutant thing. Bust out the explosives. There's really only like three that are really good legendary modifiers all around (bleed, double, and first shot double damage) Some are good with certain weapons. But all of these are op anyway, so I don't see how better base weapons would be upsetting balance at all. Maybe reduce drop rate from legendary enemies to like 50% on survival since you will be rolling in legendary enemies. Really I wish they did cool stuff that borderlands did with their variants, aka traits instead of flat buffs.
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# ? Feb 13, 2016 00:16 |
Claytor posted:He's not actually gone after that quest. He just moves indoors. Check the red door near where the doctor used to be. It's strange and dumb, but he stays there after you complete the quest. Oh neat thanks for the heads up. Somebody should fix that though.
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# ? Feb 13, 2016 00:39 |
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SeanBeansShako posted:Oh neat thanks for the heads up. It's not something to be fixed. He does double duty as medic and plastic surgeon after that quest, so he has to be indoors by the chair.
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# ? Feb 13, 2016 00:58 |
7c Nickel posted:It's not something to be fixed. He does double duty as medic and plastic surgeon after that quest, so he has to be indoors by the chair. I wasn't told he'd go into self exile in the creepy plastic surgery basement though and I never really went back there because it was an empty room to me now. Some sort of notice in his outside office would be nice.
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# ? Feb 13, 2016 01:12 |
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The chem dealer is still there right? That's all doctors are good for anyway
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# ? Feb 13, 2016 06:02 |
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So what's everyone's must-haves at the moment?
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# ? Feb 16, 2016 14:14 |
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On a related note, I followed some Steam recommendations and added a few mods. Expanded Settlements, Settlement Keywords, Homemaker, Settlement Supplies, Snap n Build, things like that. And now I can't find the stores anywhere in my settlement build menu. They *should* be at the end of the list in the resource buildings, right?
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# ? Feb 16, 2016 15:22 |
Nope, Dr Sun is not in the creeper plastic surgery bunker. Guess my save is bugged.
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# ? Feb 16, 2016 15:46 |
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Deified Data posted:So what's everyone's must-haves at the moment? A lot in the OP. Weapon lowering, full dialogue options, binary speech checks, skip hacking/picking, and a few graphical ones. One I LOVE that got taken down for stolen assets transplants the Insurgency bullet cracks into the game and it's infinitely better for it. e: Oh, and titties, dongs, and painted on vaginas.
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# ? Feb 16, 2016 16:17 |
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Fully dialogue, binary speech checks, easy hacking/lockpicking. Better item sorting is handy too. Nexus Mod Manager has worked fine for me. Add sharpening if you're using TAA http://www.tweakguides.com/Fallout4_1.html e: Companion infinite ammo if you don't want to micromanage companion ammo. sean10mm fucked around with this message at 17:46 on Feb 16, 2016 |
# ? Feb 16, 2016 16:57 |
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Manuel Calavera posted:On a related note, I followed some Steam recommendations and added a few mods. Expanded Settlements, Settlement Keywords, Homemaker, Settlement Supplies, Snap n Build, things like that. And now I can't find the stores anywhere in my settlement build menu. They *should* be at the end of the list in the resource buildings, right? iirc, there's a bug where having too many additions to the settlement menu breaks poo poo. Never ran into it personally, so I'm not sure what you have to do to resolve it.
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# ? Feb 16, 2016 17:43 |
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Off topic, but what happened to the general Fallout 4 thread? The normal one, not the YCS one.
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# ? Feb 16, 2016 17:51 |
Information about the first add on and official DLC here.
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# ? Feb 16, 2016 18:34 |
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Yes yes yes
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# ? Feb 16, 2016 19:05 |
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So that's how they're doing paid mods...
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# ? Feb 16, 2016 19:09 |
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Tried to do their signup for the beta, but it keeps saying I am missing a mandatory field even through everything is filled.
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# ? Feb 16, 2016 19:18 |
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Dark_Swordmaster posted:So that's how they're doing paid mods... "We’re also hard at work on the Creation Kit, which will allow you to create and play mods absolutely free"
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# ? Feb 16, 2016 19:20 |
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Dark_Swordmaster posted:So that's how they're doing paid mods... I don't follow, I didn't see anything about that. Looks like the Season Pass will jump in price after March 1. Hoping for a sale before then...
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# ? Feb 16, 2016 19:25 |
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They are releasing official mods as DLC, but they've been doing that since Oblivion.
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# ? Feb 16, 2016 19:25 |
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Saint Sputnik posted:I don't follow, I didn't see anything about that. Probably won't. Best bet is to get the season pass from GMG with their 20% coupon.
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# ? Feb 16, 2016 19:33 |
Rirse posted:Off topic, but what happened to the general Fallout 4 thread? The normal one, not the YCS one. http://forums.somethingawful.com/showthread.php?threadid=3749747&userid=0&perpage=40&pagenumber=203
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# ? Feb 16, 2016 19:47 |
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The first two seem to be in direct reply to what some of the community has been doing, Building robos, for workshop and companion, and the other pitting enemies against each other, which people keep doing in youtube videos The third, which I consider the actual dlc sounds pretty good, their largest area yet in dlc is impressive considering how large Oblivion and Skyrim addon areas were. Also very interested to hear what else is coming. However I am pretty disappointed we basically got no information on the GECK other than "we are working on it" I am expecting that we will be getting one of the DLC the first week of March, with the DLC price going up on the first and that they are taking closed beta applications for the DLC now. Dark_Swordmaster posted:So that's how they're doing paid mods... Except I highly doubt they are using anything from the mod author. they are just taking inspiration from it. Also considering people did the same thing in Fallout 3 and New Vegas, you cant exactly claim the Fo4 modders are unique in their mods. I will take officially supported and implemented mods over a mod authors any day of the year. LumberingTroll fucked around with this message at 19:54 on Feb 16, 2016 |
# ? Feb 16, 2016 19:49 |
so when I switched computers I could no longer get mods to work, FOMM would keep saying I need to make the INI edits, even though I had hopefully I can get that working now
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# ? Feb 16, 2016 19:50 |
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Eonwe, use Mod Organizer 2. https://github.com/TanninOne/modorganizer/releases
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# ? Feb 16, 2016 19:52 |
LumberingTroll posted:Eonwe, use Mod Organizer 2. https://github.com/TanninOne/modorganizer/releases i will do this thing, thank you
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# ? Feb 16, 2016 19:54 |
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LumberingTroll posted:
Disappointed they're not going to bother setting it in a different place, just more generic New England poo poo. If the player could get from DC to Pittsburgh in FO3 there's no reason they couldn't get to NYC or Philly here.
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# ? Feb 16, 2016 19:57 |
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Bar Harbor is a fantastic place to set a DLC in and I'm excited to see it.LumberingTroll posted:Eonwe, use Mod Organizer 2. https://github.com/TanninOne/modorganizer/releases If I've already got all my poo poo installed through Nexus Mod Manager, is there a straightforward guide to transferring everything over to this instead or should I just stay with NMM for easiness' sake?
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# ? Feb 16, 2016 19:58 |
the new DLC will be sweet as gently caress the harbor one will be cool but im more excited about Pokemon: Fallout edition
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# ? Feb 16, 2016 19:59 |
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Please honor the setting and use the proper spelling of "Fah Hahbah"
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# ? Feb 16, 2016 20:03 |
hobbesmaster posted:Please honor the setting and use the proper spelling of "Fah Hahbah"
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# ? Feb 16, 2016 20:03 |
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flatluigi posted:If I've already got all my poo poo installed through Nexus Mod Manager, is there a straightforward guide to transferring everything over to this instead or should I just stay with NMM for easiness' sake? Id open the links to everything you have (by clicking on them in NMM) then uninstall NMM and install MO2, then download them again, it wont take that long, and it works way better. hobbesmaster posted:Please honor the setting and use the proper spelling of "Fah Hahbah" Truth.
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# ? Feb 16, 2016 20:13 |
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Saint Sputnik posted:Disappointed they're not going to bother setting it in a different place, just more generic New England poo poo. If the player could get from DC to Pittsburgh in FO3 there's no reason they couldn't get to NYC or Philly here. It is Maine, so chances are good that it will have some Stephen King things. And hopefully some actually living trees.
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# ? Feb 16, 2016 20:34 |
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Rirse posted:Probably won't. Best bet is to get the season pass from GMG with their 20% coupon. Good looking friend. Going to do this tonight.
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# ? Feb 16, 2016 22:29 |
are there any good mods that aren't in the OP
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# ? Feb 17, 2016 00:16 |
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I wonder what steps Automaton will take to convince people it's not a Bethesda branded RobCo Certified.
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# ? Feb 17, 2016 00:23 |
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# ? May 29, 2024 05:16 |
Capn Beeb posted:I wonder what steps Automaton will take to convince people it's not a Bethesda branded RobCo Certified. That was such a good mod, too. I am playing New Vegas with that and it just feels so much tighter than other big mods like Run the Lucky 38, which introduces acres and acres of bare, boring locations.
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# ? Feb 17, 2016 00:36 |