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Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!

BenRGamer posted:

...why would landmines work on a flying unit?

This is XCOM, I have so many counter-points

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Klyith
Aug 3, 2007

GBS Pledge Week

Kenshin posted:

Yeah, you're right. I've kept waffling back and forth on if they are worth implementing or not, but they would be hilariously overpowered.

I wonder if instead I can drop their move distance to half normal for one round.

should be possible.

alternately, an ammo that applies the dazed debuff ala flashbangs -- probably balanced by a stiff penalty to damage & crit chance. nonlethal rounds! "You are under arrest, stop resisting!"


the main thing about removing actions from enemies is that the AI pretty much assumes 2 actions and is set up to do different things with each action. something that took away their first action would actually mean they generally wouldn't respond properly to a bunch of things. (contrary to what Megasabin said, most enemies have the response to being flanked only on the first action -- and "first action" is determined by not being out of AP. so with that cryo effect they'd just sit still under a flank and shoot or whatever)

necrotic
Aug 2, 2005
I owe my brother big time for this!

BenRGamer posted:

...why would landmines work on a flying unit?

if its floating just above the ground and sets off a mine why wouldnt the explosion hurt it?

Sober
Nov 19, 2011

First touch: Life.
Second touch: Dead again. Forever.

Thyrork posted:

I figure Labs could be a source of Combat Sims. Maybe semi-random within each type (so a +aim sim upon completeion gives you one of the three possible ranks of it) or completely random if people prefer to not "cheese" nothing but +aim sims.

The workshop could do the same with gun parts as well. Slap a timer on crafting both and a resource cost that feels good.
God being able to craft PCS's and weapon parts would go a long way, even if it took 50-75 supplies a piece.

DMW45
Oct 29, 2011

Come into my parlor~
Said the spider to the fly~

Klyith posted:

should be possible.

alternately, an ammo that applies the dazed debuff ala flashbangs -- probably balanced by a stiff penalty to damage & crit chance. nonlethal rounds! "You are under arrest, stop resisting!"


the main thing about removing actions from enemies is that the AI pretty much assumes 2 actions and is set up to do different things with each action. something that took away their first action would actually mean they generally wouldn't respond properly to a bunch of things. (contrary to what Megasabin said, most enemies have the response to being flanked only on the first action -- and "first action" is determined by not being out of AP. so with that cryo effect they'd just sit still under a flank and shoot or whatever)

Might be too OP, I mean, this is something gunslingers can use to hit multiple targets every turn.

Dongattack
Dec 20, 2006

by Cyrano4747

BenRGamer posted:

...why would landmines work on a flying unit?

its not a landmine, its a proximity mine

DMW45
Oct 29, 2011

Come into my parlor~
Said the spider to the fly~

necrotic posted:

if its floating just above the ground and sets off a mine why wouldnt the explosion hurt it?

That's the thing, if it's flying how's it going to set off a landmine?

^ Ah, fair point I guess, but still.

Kenshin
Jan 10, 2007

BenRGamer posted:

Might be too OP, I mean, this is something gunslingers can use to hit multiple targets every turn.

Right, and that's what I've had to keep in mind with these ammos (or should keep in mind for some). While a specialist or ranger with these ammos will just have some nicely increased effectiveness, a gunslinger can really spread the love.

I guess I should really take Dragon Rounds as my gold standard maximum for what a gunslinger can do with ammo.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
Goddamn, the SDK is 60 gigs? Can anyone with the SDK let me know if it is possible to add new tracks to the existing soundtrack?

Kenshin
Jan 10, 2007

Gyshall posted:

Goddamn, the SDK is 60 gigs? Can anyone with the SDK let me know if it is possible to add new tracks to the existing soundtrack?

yes

stev
Jan 22, 2013

Please be excited.



Soooo any soldiers that get wounded in the penultimate mission just can't do the last one?

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


I just tuned in to Beagle getting utterly stomped in... Operation Gatecrasher. What the hell did he do :psyduck:

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Ciaphas posted:

I just tuned in to Beagle getting utterly stomped in... Operation Gatecrasher. What the hell did he do :psyduck:

XCOM lost control of the situation. Then got shot through walls and floors.

Dongattack
Dec 20, 2006

by Cyrano4747

Steve2911 posted:

Soooo any soldiers that get wounded in the penultimate mission just can't do the last one?

Nah, you can bring them, but they have less health afaik.

Amok
Oct 5, 2004
You can't spell failure without U R A

Steve2911 posted:

Soooo any soldiers that get wounded in the penultimate mission just can't do the last one?

At least when I played it Bradford said that "this time wounded soldiers are ok too since we can't afford to lose" or some such. I didn't actually try it though, so it might be buggy for all I know!

Cheston
Jul 17, 2012

(he's got a good thing going)

SuperKlaus posted:

Let's white noise post. Help me come up with names for my guns. I'm going full Warhammer with it, so religious or vaguely religious or vaguely Latin names are in. Preferably with fire-and-brimstone sin / punishment / crusade connotations.

This is my list:

Absolution (personally I find this a particularly :sicknasty: name for a sniper rifle)
Purifier
Redeemer
Confessor
Wrath
Vengeance
Purgation
Repentance
Deus Vult
Crusader

Ten is pretty good for my habit of only naming modded guns belonging to nicknamed personnel, and handing the weapons down on death, but I thought I'd share and get ideas.

I cover mine in hearts and name them after Beatles songs.

Maxwell is a very dangerous gun.

stev
Jan 22, 2013

Please be excited.



Ah fair enough. I hadn't actually gone into the mission yet, just saw that there was no way to progress time.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I realize too late I should have nicknamed my weapons after my EU/EW soldiers.

RoanHorse
Dec 12, 2013

Ending spoilers: I am so pumped for the first expansion, holy poo poo

DMW45
Oct 29, 2011

Come into my parlor~
Said the spider to the fly~

Kenshin posted:

Right, and that's what I've had to keep in mind with these ammos (or should keep in mind for some). While a specialist or ranger with these ammos will just have some nicely increased effectiveness, a gunslinger can really spread the love.

I guess I should really take Dragon Rounds as my gold standard maximum for what a gunslinger can do with ammo.

If it only had a chance at working I could see it happening.

-2 DMG, 25% chance for Dazed... 1% chance for Unconscious :getin:

Oh, something I found out in a recent game.

You can Skullmine unconscious targets.

Kenshin
Jan 10, 2007

BenRGamer posted:

If it only had a chance at working I could see it happening.

-2 DMG, 25% chance for Dazed... 1% chance for Unconscious :getin:

Yeah, the reason I have several things with % chances are because of that.

Substandard
Oct 16, 2007

3rd street for life

Tae posted:

Lesson learned: Proximity mines don't damage Archons :argh:

In my experience they do damage them, but Archons won't trigger them. This is also true of Gatekeepers.

DMW45
Oct 29, 2011

Come into my parlor~
Said the spider to the fly~

Kenshin posted:

Yeah, the reason I have several things with % chances are because of that.

That could actually be pretty neat, thinking about it.

If it was 25% chance at dazed and 5% chance at unconscious, you could have a soldier with a Superior repeater and a 1 in 5 chance of just instantly taking out any organic target they hit.

Gunslingers wouldn't be able to do that because they can't get the repeater on the pistol.

Though it would need to be playtested for balance.

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!

Substandard posted:

In my experience they do damage them, but Archons won't trigger them. This is also true of Gatekeepers.

I threw it right in the middle of a codex and two archons, and only the codex got damaged.

Also lesson learned: Apparently prox mines or at least surprise overwatch doesn't trigger cloning.

RoanHorse
Dec 12, 2013

I'd imagine you'd want to limit unconscious to Advent troops and reward Intel for non-evac mission successes with them...

DMW45
Oct 29, 2011

Come into my parlor~
Said the spider to the fly~

RoanHorse posted:

I'd imagine you'd want to limit unconscious to Advent troops and reward Intel for non-evac mission successes with them...

Eh, I'm hesitant to just leave it at Advent Troops because the Skulljack already renders them moot.

Maybe anything that doesn't have armor, meaning you could still proc it if you shredded the armor, sans the Andromedon because that wouldn't make any sense.

Grizzwold
Jan 27, 2012

Posters off the pork bow!

Kingtheninja posted:

What's a good geoscape process to get into? On Veteran, and I feel compelled to travel/scan every thing that pops up, but it really delays doing objective stuff to set back the Avatar Project. Also, should I be putting towers up in every region (do I need to for the area bonus?) or just specific regions?

On the towers, you should be able to see a little indicator over the continent for its bonus. This tells you how many towers you need (usually 1 for small continents like Oceania or Europe, 2 for everything else) on that continent to get the bonus from contacting all its regions. Towers get more expensive as you place them, so I prefer to do them in every other region to save money (also because I am a huge babby and only play on Commander where the intel cost is lower).

DLC Inc
Jun 1, 2011

am I weird for thinking of sharpshooters more as gunslingers than snipers? there are times when I swear the sniper gun has less accuracy than the pistol and I've gotten more dependable kills with my lil gun. Also I don't think I ever opt for early Sharpshooter traits. the payback hit with the pistols plus the Lightning Hands abilities are so loving good. Way better than "shittier accuracy for maybe better damage"

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

MinibarMatchman posted:

am I weird for thinking of sharpshooters more as gunslingers than snipers? there are times when I swear the sniper gun has less accuracy than the pistol and I've gotten more dependable kills with my lil gun. Also I don't think I ever opt for early Sharpshooter traits. the payback hit with the pistols plus the Lightning Hands abilities are so loving good. Way better than "shittier accuracy for maybe better damage"

Snipers are useless until mid-game where they get really good really fast, but Gunslingers are good the entire campaign. Gunslingers rock.

stev
Jan 22, 2013

Please be excited.



Tae posted:

Lesson learned: Proximity mines don't damage Archons :argh:

I've wiped out a pod of Archons with nothing but a proximity mine and a regular frag to trigger them.

Trast
Oct 20, 2010

Three games, thousands of playthroughs. 90% of the players don't know I exist. Still a redhead saving the galaxy with a [Right Hook].

:edi:

SuperKlaus posted:

Let's white noise post. Help me come up with names for my guns. I'm going full Warhammer with it, so religious or vaguely religious or vaguely Latin names are in. Preferably with fire-and-brimstone sin / punishment / crusade connotations.

This is my list:

Absolution (personally I find this a particularly :sicknasty: name for a sniper rifle)
Purifier
Redeemer
Confessor
Wrath
Vengeance
Purgation
Repentance
Deus Vult
Crusader

Ten is pretty good for my habit of only naming modded guns belonging to nicknamed personnel, and handing the weapons down on death, but I thought I'd share and get ideas.

I named one of my shotguns "Diplomacy." I think that would fit well with what you are going for.

Sankara
Jul 18, 2008


I wish the character creator let you choose the "resistance warrior" clothes too.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Trast posted:

I named one of my shotguns "Diplomacy." I think that would fit well with what you are going for.

Barack Obama's shotgun was named "Socialism", after he died I passed it to Kim Jong Il.

World War Mammories
Aug 25, 2006


Kim Jong "I told you I was" Il would only use a weapon properly named for glorious Juche :colbert:

Dongattack
Dec 20, 2006

by Cyrano4747

RoanHorse posted:

Ending spoilers: I am so pumped for the first expansion, holy poo poo

More likely next game unless the expansion takes place after the vanilla game ends (this is my dream and it would be awesome, especially since i think the base game is kinda short).

Staltran
Jan 3, 2013

Fallen Rib
Why did Beagle start a new campaign? Also, why did Gatecrasher take him 58 turns?

Lima
Jun 17, 2012

Staltran posted:

Why did Beagle start a new campaign? Also, why did Gatecrasher take him 58 turns?

He's p much the Grand Poobah of Overwatch Creeping.

Dongattack
Dec 20, 2006

by Cyrano4747

Staltran posted:

Why did Beagle start a new campaign? Also, why did Gatecrasher take him 58 turns?

i was convinced that one mission would be the entire stream

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Grapplejack
Nov 27, 2007

Hacking an andromedon in the first form should overload the suit and blow them both up with an acid aoe explosion.

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