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BenRGamer posted:...why would landmines work on a flying unit? This is XCOM, I have so many counter-points
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# ? Feb 16, 2016 20:58 |
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# ? May 21, 2024 17:40 |
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Kenshin posted:Yeah, you're right. I've kept waffling back and forth on if they are worth implementing or not, but they would be hilariously overpowered. should be possible. alternately, an ammo that applies the dazed debuff ala flashbangs -- probably balanced by a stiff penalty to damage & crit chance. nonlethal rounds! "You are under arrest, stop resisting!" the main thing about removing actions from enemies is that the AI pretty much assumes 2 actions and is set up to do different things with each action. something that took away their first action would actually mean they generally wouldn't respond properly to a bunch of things. (contrary to what Megasabin said, most enemies have the response to being flanked only on the first action -- and "first action" is determined by not being out of AP. so with that cryo effect they'd just sit still under a flank and shoot or whatever)
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# ? Feb 16, 2016 20:58 |
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BenRGamer posted:...why would landmines work on a flying unit? if its floating just above the ground and sets off a mine why wouldnt the explosion hurt it?
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# ? Feb 16, 2016 20:58 |
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Thyrork posted:I figure Labs could be a source of Combat Sims. Maybe semi-random within each type (so a +aim sim upon completeion gives you one of the three possible ranks of it) or completely random if people prefer to not "cheese" nothing but +aim sims.
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# ? Feb 16, 2016 20:59 |
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Klyith posted:should be possible. Might be too OP, I mean, this is something gunslingers can use to hit multiple targets every turn.
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# ? Feb 16, 2016 21:00 |
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BenRGamer posted:...why would landmines work on a flying unit? its not a landmine, its a proximity mine
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# ? Feb 16, 2016 21:00 |
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necrotic posted:if its floating just above the ground and sets off a mine why wouldnt the explosion hurt it? That's the thing, if it's flying how's it going to set off a landmine? ^ Ah, fair point I guess, but still.
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# ? Feb 16, 2016 21:00 |
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BenRGamer posted:Might be too OP, I mean, this is something gunslingers can use to hit multiple targets every turn. Right, and that's what I've had to keep in mind with these ammos (or should keep in mind for some). While a specialist or ranger with these ammos will just have some nicely increased effectiveness, a gunslinger can really spread the love. I guess I should really take Dragon Rounds as my gold standard maximum for what a gunslinger can do with ammo.
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# ? Feb 16, 2016 21:02 |
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Goddamn, the SDK is 60 gigs? Can anyone with the SDK let me know if it is possible to add new tracks to the existing soundtrack?
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# ? Feb 16, 2016 21:05 |
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Gyshall posted:Goddamn, the SDK is 60 gigs? Can anyone with the SDK let me know if it is possible to add new tracks to the existing soundtrack? yes
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# ? Feb 16, 2016 21:06 |
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Soooo any soldiers that get wounded in the penultimate mission just can't do the last one?
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# ? Feb 16, 2016 21:07 |
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I just tuned in to Beagle getting utterly stomped in... Operation Gatecrasher. What the hell did he do
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# ? Feb 16, 2016 21:07 |
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.
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# ? Feb 16, 2016 21:08 |
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Ciaphas posted:I just tuned in to Beagle getting utterly stomped in... Operation Gatecrasher. What the hell did he do XCOM lost control of the situation. Then got shot through walls and floors.
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# ? Feb 16, 2016 21:11 |
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Steve2911 posted:Soooo any soldiers that get wounded in the penultimate mission just can't do the last one? Nah, you can bring them, but they have less health afaik.
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# ? Feb 16, 2016 21:12 |
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Steve2911 posted:Soooo any soldiers that get wounded in the penultimate mission just can't do the last one? At least when I played it Bradford said that "this time wounded soldiers are ok too since we can't afford to lose" or some such. I didn't actually try it though, so it might be buggy for all I know!
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# ? Feb 16, 2016 21:13 |
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SuperKlaus posted:Let's white noise post. Help me come up with names for my guns. I'm going full Warhammer with it, so religious or vaguely religious or vaguely Latin names are in. Preferably with fire-and-brimstone sin / punishment / crusade connotations. I cover mine in hearts and name them after Beatles songs. Maxwell is a very dangerous gun.
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# ? Feb 16, 2016 21:13 |
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Ah fair enough. I hadn't actually gone into the mission yet, just saw that there was no way to progress time.
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# ? Feb 16, 2016 21:14 |
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I realize too late I should have nicknamed my weapons after my EU/EW soldiers.
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# ? Feb 16, 2016 21:16 |
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Ending spoilers: I am so pumped for the first expansion, holy poo poo
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# ? Feb 16, 2016 21:16 |
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Kenshin posted:Right, and that's what I've had to keep in mind with these ammos (or should keep in mind for some). While a specialist or ranger with these ammos will just have some nicely increased effectiveness, a gunslinger can really spread the love. If it only had a chance at working I could see it happening. -2 DMG, 25% chance for Dazed... 1% chance for Unconscious Oh, something I found out in a recent game. You can Skullmine unconscious targets.
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# ? Feb 16, 2016 21:17 |
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BenRGamer posted:If it only had a chance at working I could see it happening. Yeah, the reason I have several things with % chances are because of that.
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# ? Feb 16, 2016 21:18 |
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Tae posted:Lesson learned: Proximity mines don't damage Archons In my experience they do damage them, but Archons won't trigger them. This is also true of Gatekeepers.
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# ? Feb 16, 2016 21:21 |
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Kenshin posted:Yeah, the reason I have several things with % chances are because of that. That could actually be pretty neat, thinking about it. If it was 25% chance at dazed and 5% chance at unconscious, you could have a soldier with a Superior repeater and a 1 in 5 chance of just instantly taking out any organic target they hit. Gunslingers wouldn't be able to do that because they can't get the repeater on the pistol. Though it would need to be playtested for balance.
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# ? Feb 16, 2016 21:22 |
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Substandard posted:In my experience they do damage them, but Archons won't trigger them. This is also true of Gatekeepers. I threw it right in the middle of a codex and two archons, and only the codex got damaged. Also lesson learned: Apparently prox mines or at least surprise overwatch doesn't trigger cloning.
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# ? Feb 16, 2016 21:24 |
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I'd imagine you'd want to limit unconscious to Advent troops and reward Intel for non-evac mission successes with them...
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# ? Feb 16, 2016 21:24 |
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RoanHorse posted:I'd imagine you'd want to limit unconscious to Advent troops and reward Intel for non-evac mission successes with them... Eh, I'm hesitant to just leave it at Advent Troops because the Skulljack already renders them moot. Maybe anything that doesn't have armor, meaning you could still proc it if you shredded the armor, sans the Andromedon because that wouldn't make any sense.
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# ? Feb 16, 2016 21:27 |
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Kingtheninja posted:What's a good geoscape process to get into? On Veteran, and I feel compelled to travel/scan every thing that pops up, but it really delays doing objective stuff to set back the Avatar Project. Also, should I be putting towers up in every region (do I need to for the area bonus?) or just specific regions? On the towers, you should be able to see a little indicator over the continent for its bonus. This tells you how many towers you need (usually 1 for small continents like Oceania or Europe, 2 for everything else) on that continent to get the bonus from contacting all its regions. Towers get more expensive as you place them, so I prefer to do them in every other region to save money (also because I am a huge babby and only play on Commander where the intel cost is lower).
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# ? Feb 16, 2016 21:38 |
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am I weird for thinking of sharpshooters more as gunslingers than snipers? there are times when I swear the sniper gun has less accuracy than the pistol and I've gotten more dependable kills with my lil gun. Also I don't think I ever opt for early Sharpshooter traits. the payback hit with the pistols plus the Lightning Hands abilities are so loving good. Way better than "shittier accuracy for maybe better damage"
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# ? Feb 16, 2016 21:39 |
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MinibarMatchman posted:am I weird for thinking of sharpshooters more as gunslingers than snipers? there are times when I swear the sniper gun has less accuracy than the pistol and I've gotten more dependable kills with my lil gun. Also I don't think I ever opt for early Sharpshooter traits. the payback hit with the pistols plus the Lightning Hands abilities are so loving good. Way better than "shittier accuracy for maybe better damage" Snipers are useless until mid-game where they get really good really fast, but Gunslingers are good the entire campaign. Gunslingers rock.
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# ? Feb 16, 2016 21:40 |
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Tae posted:Lesson learned: Proximity mines don't damage Archons I've wiped out a pod of Archons with nothing but a proximity mine and a regular frag to trigger them.
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# ? Feb 16, 2016 21:41 |
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SuperKlaus posted:Let's white noise post. Help me come up with names for my guns. I'm going full Warhammer with it, so religious or vaguely religious or vaguely Latin names are in. Preferably with fire-and-brimstone sin / punishment / crusade connotations. I named one of my shotguns "Diplomacy." I think that would fit well with what you are going for.
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# ? Feb 16, 2016 21:41 |
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I wish the character creator let you choose the "resistance warrior" clothes too.
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# ? Feb 16, 2016 21:48 |
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Trast posted:I named one of my shotguns "Diplomacy." I think that would fit well with what you are going for. Barack Obama's shotgun was named "Socialism", after he died I passed it to Kim Jong Il.
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# ? Feb 16, 2016 21:50 |
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Kim Jong "I told you I was" Il would only use a weapon properly named for glorious Juche
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# ? Feb 16, 2016 21:57 |
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RoanHorse posted:Ending spoilers: I am so pumped for the first expansion, holy poo poo More likely next game unless the expansion takes place after the vanilla game ends (this is my dream and it would be awesome, especially since i think the base game is kinda short).
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# ? Feb 16, 2016 21:57 |
Why did Beagle start a new campaign? Also, why did Gatecrasher take him 58 turns?
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# ? Feb 16, 2016 21:58 |
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Staltran posted:Why did Beagle start a new campaign? Also, why did Gatecrasher take him 58 turns? He's p much the Grand Poobah of Overwatch Creeping.
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# ? Feb 16, 2016 22:01 |
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Staltran posted:Why did Beagle start a new campaign? Also, why did Gatecrasher take him 58 turns? i was convinced that one mission would be the entire stream
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# ? Feb 16, 2016 22:03 |
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# ? May 21, 2024 17:40 |
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Hacking an andromedon in the first form should overload the suit and blow them both up with an acid aoe explosion.
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# ? Feb 16, 2016 22:04 |