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Olewithmilk posted:I wanted this game but got put off by Giant Bomb calling it buggy, is that fixed now? Should I buy this game? Tell this adult how to spend his money. The game is really buggy, but also really fun. I'm mostly alone in this, but I feel like it's not nearly as well-balanced as the first game (missions swing from too easy to too hard very often, especially in the early game). Unless you're dying to play it now, wait for a patch. If you haven't played Xcom: Enemy Unknown/Within, go play that in the meantime.
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# ? Feb 17, 2016 16:04 |
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# ? Jun 7, 2024 23:24 |
Hieronymous Alloy posted:So how long does a typical Legendary playthrough last? Mine seems to be just going on forever. I am about 30 missions into it and have just got plasma (not all of them yet but nearly), but i'm just about setup to make an end run so theoretically i could be done by october but who knows i've yet to be shotdown or take on a crashed ufo so hopefully my luck holds out and i can just do the last story missions and not die. e: probably worth noting my psi lab is still under construction which could be a problem a whole buncha crows fucked around with this message at 16:07 on Feb 17, 2016 |
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# ? Feb 17, 2016 16:04 |
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Olewithmilk posted:I wanted this game but got put off by Giant Bomb calling it buggy, is that fixed now? Should I buy this game? Tell this adult how to spend his money. The game is surprisingly buggy, and they interfere pretty regularly with actual gameplay. "Oh, this entire building can be seen and shot through, which popped off an extra two pods on my ironman run. Cool." "Ha ha, this van door is blocking the hacking menu options." Yeah, you can back up your Ironman save in case bugs occur, but that doesn't excuse the game being poo poo whenever it happens to be poo poo. I didn't mind the framerate/performance issues, and a number of mods add a lot more quality of life. Apart from that, it's a good game and enjoyed it a lot. For the majority of the time. It works as advertised, but wow when it goes wrong... It isn't fixed yet and Firaxis is workin on it. Erata fucked around with this message at 16:08 on Feb 17, 2016 |
# ? Feb 17, 2016 16:05 |
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WhiteHowler posted:I'm mostly alone in this, but I feel like it's not nearly as well-balanced as the first game (missions swing from too easy to too hard very often, especially in the early game). I totally agree on this. I played a ton of EU/EW (including I/I and whatnot) and maybe it's because that was pretty different in focus and mechanics, but I feel like in this game when a mission goes pear-shaped you're essentially hosed, but until that point you're in total control, especially with conceal. I guess what I mean is that it feels like in this one you basically lose if you miss an important shot whereas in EU/EW a wobble might not mean a failed mission
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# ? Feb 17, 2016 16:08 |
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Olewithmilk posted:I wanted this game but got put off by Giant Bomb calling it buggy, is that fixed now? Should I buy this game? Tell this adult how to spend his money. I should point out that it's not guaranteed you're going to run into awful bugs. The worst I ever ran into was enemy pathfinding acting really weirdly around destroyed buildings, but nothing ever happened that made the game harder or more unfair, or actually stopped my progress or ability to keep playing. There are definitely some nasty bugs in the game (don't play Ironman yet unless you're willing to manually back up your save regularly, just in case you run into something that loses you a mission unfairly or something), but I don't think it's anywhere close to unplayable. That said, and I say this with a deep love of this game, the performance is straight-up dogshit. There's a real frame rate rollercoaster effect going on. I get regular frame dips on Medium-High and I can run The Witcher 3 on close max settings at a steady 60 fps. The game needs a ton of optimizing. But the actual game itself is absolutely worth buying, I think. Waffles Inc. posted:I totally agree on this. I played a ton of EU/EW (including I/I and whatnot) and maybe it's because that was pretty different in focus and mechanics, but I feel like in this game when a mission goes pear-shaped you're essentially hosed, but until that point you're in total control, especially with conceal. I think that's true in the very early game, but once you get things like Flashbang Grenades and Mimic Beacons, it's always possible to have a backup plan. The best advice I ever heard about any XCOM game--I think it's attributed to Beagle, naturally--is to ask yourself, every time, "What happens if this shot misses?" Whenever possible, have an answer to that. I think that's even more true in XCOM 2 than in EU/EW. The snowball effect is very, very strong in XCOM 2, though. Once you get a handle on the early game and get yourself mag weapons, Predator Armor, and Plasma Grenades, you're probably just gonna ride that wave to victory. Harrow fucked around with this message at 16:11 on Feb 17, 2016 |
# ? Feb 17, 2016 16:08 |
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Harrow posted:Yes and no. Do those dark events that add ticks add it to the central site or just to the bar. I would guess if it was the former, they should be prevented at all costs, and if the latter then they are no big deal?
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# ? Feb 17, 2016 16:11 |
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Megasabin posted:Do those dark events that add ticks add it to the central site or just to the bar. I would guess if it was the former, they should be prevented at all costs, and if the latter then they are no big deal? I actually don't know! I've never let one happen because I assumed the worst and prioritized them.
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# ? Feb 17, 2016 16:12 |
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Megasabin posted:Do those dark events that add ticks add it to the central site or just to the bar. I would guess if it was the former, they should be prevented at all costs, and if the latter then they are no big deal? When I've let that event go off it's usually added the pips to an attackable facility (as in, not the central site) but I can't guarantee that it always works that way.
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# ? Feb 17, 2016 16:21 |
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I successfully ran a mission that was supposedly going to delay the retaliation mission timer by two weeks. Less than a day later, I got a retaliation mission. Game doesn't explain this stuff very well.
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# ? Feb 17, 2016 16:24 |
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Thanks everyone for your replies, I think I'll hold off for now!
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# ? Feb 17, 2016 16:26 |
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Harrow posted:Do they seriously have that much health and armor on Legendary? WhiteHowler posted:I successfully ran a mission that was supposedly going to delay the retaliation mission timer by two weeks.
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# ? Feb 17, 2016 16:28 |
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Exodee posted:You counter a dark event that accelerates the retaliation timer by two weeks. So after your current retaliation mission your next one will potentially arrive two weeks sooner, once that dark event fires. (though it won't, since you countered it) There's a lot that I feel like the game didn't explain very well. I still don't completely understand building the comm relays -- the point where the game first mentions them is so early that I didn't have any context for the effects. And now I've forgotten how they work.
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# ? Feb 17, 2016 16:39 |
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WhiteHowler posted:Thanks, that makes sense. You see how for each 2-3 areas you can contact on the geoscape there's a little bar that fills up? Contacting all the sites in the area and building 1-2 relays (generally only 1) will get you the bonus for the area. For instance, I just built a relay last night in western europe and got a bonus that makes all recruits cost 10 supplies instead of 25.
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# ? Feb 17, 2016 16:44 |
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Also, any country adjacent to a completed relay will cost less intel to make contact with. Since supplies are much easier to come by than intel, they're a pretty good investment.
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# ? Feb 17, 2016 16:55 |
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Jesus, someone got grazed during Gatecrasher and ended up in the Infirmary for 42(!) days. This is the main reason I dislike Legendary difficulty.
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# ? Feb 17, 2016 16:58 |
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How long does it take to gain intel from scanning your HQ? I sat there for at least a couple days and didn't get any intel.
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# ? Feb 17, 2016 17:05 |
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Kingtheninja posted:How long does it take to gain intel from scanning your HQ? I sat there for at least a couple days and didn't get any intel. I think it gives 5-7 intel every day, maybe you switched it to other mode - faster healing or faster building instead of intel?
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# ? Feb 17, 2016 17:14 |
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By default your HQ gives you a pittance of intel per day. But you can elect to have it do something else, like speed up infirmary time, instead.
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# ? Feb 17, 2016 17:16 |
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monster on a stick posted:I made a friend tonight This is like an exact copy of almost all of my final missions in this game. I dominated an Andromodon every mission until the final mission (where I dominated a Gatekeeper [I tried to dominate two gatekeepers in the final missions but my 2nd Psyop failed on a 90% chance]) and they always took the most damage.
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# ? Feb 17, 2016 17:17 |
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emTme3 fucked around with this message at 02:54 on Mar 31, 2022 |
# ? Feb 17, 2016 17:35 |
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I don't think I could ever install that Choosable AWC Perks mod without some difficulty-increasing mods to go with it. The kind of crazy poo poo you can pull off if you're just allowed to pick whichever one you want (Serial Rangers all over the place! Holo-Targeting Gunslingers!) would make the late-game even easier than it already is. Sure, they're all hypothetically possible already, but just being allowed to pick it and not having to get lucky would make it so tempting to just create a squad of perfect ultra-soldiers. Then again, I beat the final mission by Dominating a Gatekeeper and just steamrolling everything, so who am I to talk?
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# ? Feb 17, 2016 17:41 |
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Heard people complaining about the AWC Deep Cover perk. I got it on a specialist--and I think it works well on them. Combos with Ever Vigilant so they both hunker down AND overwatch.
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# ? Feb 17, 2016 17:43 |
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BenRGamer posted:Heard people complaining about the AWC Deep Cover perk. I got it on a specialist--and I think it works well on them. Combos with Ever Vigilant so they both hunker down AND overwatch. Also combos with aid protocol, so you can move, make another person overwatch and overwatch yourself. Its fuckin' awesome.
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# ? Feb 17, 2016 17:44 |
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What kind of experiment stuff should I be building to kill Sectopods (and Gatekeepers since they are apparently next) fast? Plasma grenades, experimental grenades/ammo? I have bluescreen but that armor.
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# ? Feb 17, 2016 17:44 |
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emTme3 fucked around with this message at 02:54 on Mar 31, 2022 |
# ? Feb 17, 2016 17:44 |
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monster on a stick posted:What kind of experiment stuff should I be building to kill Sectopods (and Gatekeepers since they are apparently next) fast? Plasma grenades, experimental grenades/ammo? I have bluescreen but that armor. Acid grenades (and later on, acid bombs, which replace grenades) will gently caress up that armour quick.
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# ? Feb 17, 2016 17:45 |
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BenRGamer posted:Heard people complaining about the AWC Deep Cover perk. I got it on a specialist--and I think it works well on them. Combos with Ever Vigilant so they both hunker down AND overwatch. I got one of those myself. Deep Cover is perhaps one of the most mediocre and boring free skills to get on anyone BUT a specialist for that exact reason. dogstile posted:Also combos with aid protocol, so you can move, make another person overwatch and overwatch yourself. Both Ever Vigilant and Deep Cover also work off of healing skills. So you can heal people with your Gremlin, or revive and heal a dude, and still hunker-overwatch. I can say from experience it makes an awesome medic.
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# ? Feb 17, 2016 17:48 |
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splifyphus posted:The difficulty increase is that pods now come in sizes of 4-6. Worst I've seen so far is a sectopod, a shieldbearer, 2 heavy mecs and a stunlancer. Ouch. Yep, I'd want choosable AWC perks in that case. (I'd also probably trip all over myself to Dominate the shieldbearer and get some free HP. I don't know what I'm going to do when I start a new campaign and don't have Psi Ops right away.)
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# ? Feb 17, 2016 17:49 |
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splifyphus posted:The difficulty increase is that pods now come in sizes of 4-6. Worst I've seen so far is a sectopod, a shieldbearer, 2 heavy mecs and a stunlancer. That stunlancer must be feeling rather inadequate. Then again, so do most force multipliers.
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# ? Feb 17, 2016 17:49 |
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emTme3 fucked around with this message at 02:54 on Mar 31, 2022 |
# ? Feb 17, 2016 17:57 |
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Alkydere posted:I got one of those myself. Deep Cover is perhaps one of the most mediocre and boring free skills to get on anyone BUT a specialist for that exact reason. I think it works well on snipers/gunslingers, too, with the perks that give bonuses for hunkering down.
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# ? Feb 17, 2016 17:58 |
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You know, it's kinda insulting how the game tells you to flank and remove cover only to have your guys unable to make shots on targets in the open because apparently 70% hit chances mean one in five shots hit. Love it. Makes those berserker packs so much easier. Blowing half my consumables on the first pack of a retaliation mission and not even kill because literally no one can hit 65%+ shots makes me not want to play this game anymore.
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# ? Feb 17, 2016 18:17 |
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ArchangeI posted:You know, it's kinda insulting how the game tells you to flank and remove cover only to have your guys unable to make shots on targets in the open because apparently 70% hit chances mean one in five shots hit. Love it. Makes those berserker packs so much easier. Blowing half my consumables on the first pack of a retaliation mission and not even kill because literally no one can hit 65%+ shots makes me not want to play this game anymore. source your quotes
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# ? Feb 17, 2016 18:19 |
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ArchangeI posted:You know, it's kinda insulting how the game tells you to flank and remove cover only to have your guys unable to make shots on targets in the open because apparently 70% hit chances mean one in five shots hit. Love it. Makes those berserker packs so much easier. Blowing half my consumables on the first pack of a retaliation mission and not even kill because literally no one can hit 65%+ shots makes me not want to play this game anymore. OTOH you can also occasionally make clutch 35% shots so there's that. Nothing more satisfying than landing that slim chance with a Lightning Hands, finishing off a weakened target so I don't have to waste any actions on it. Sorry you're getting hosed by RNGesus but that's just how He rolls.
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# ? Feb 17, 2016 18:23 |
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70% means 70% + because on those difficulties where the game cheats, it cheats in your favour, making chains of misses artificially less likely.
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# ? Feb 17, 2016 18:24 |
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Lotish posted:More over, Lightning Reflexes was good for when you needed to make the enemy waste their overwatch; simply not triggering with one character isn't as useful because you then still have an overwatch to dispose of. Subnote, shadowstep does make the soldier immune to suppression's shot. I was doing an exfiltration after a bombing mission, and a muton tried to hold my ranger in place with suppressing fire as we were leaving. I decided to risk the reaction shot and it turned out it wasn't a risk at all. The action cam started, but my ranger just tossed up a shadowstep tile and noped straight the hell out.
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# ? Feb 17, 2016 18:24 |
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Complaining about missing 65% shots is silly for obvious reasons but it does bother me that they don't display the dodge chance. If you were only getting dodged every once in a blue moon I guess I can see them not making that clear but Archons and Snake Tits both seem to have a really high chance to dodge. It impacts the tactical situation and should be more clear.
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# ? Feb 17, 2016 18:27 |
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Is there a way to counter every dark event? I'm seeing folks around the web say that they don't find dark events challenging because they just counter them all, but I'm getting two to three at a time and having to choose which one to get rid of and which ones to just accept. Am I doing something wrong or is this working as intended.PantsBandit posted:Complaining about missing 65% shots is silly for obvious reasons but it does bother me that they don't display the dodge chance. If you were only getting dodged every once in a blue moon I guess I can see them not making that clear but Archons and Snake Tits both seem to have a really high chance to dodge. It impacts the tactical situation and should be more clear. That and my weapons routinely doing just enough damage to leave the enemy with one HP. I get that the damage range is, say, 5-7, but when 9 out of 10 shots do exactly 6, it starts to feel like there's some background fuckery going on in the aliens' favor. I get that the game is hard, but some of this stuff at least feels like it's there to screw with you despite any tactics or logic. Still trying to understand how stunned snakes can dodge point blank shots. Hellburger99 fucked around with this message at 18:34 on Feb 17, 2016 |
# ? Feb 17, 2016 18:28 |
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I can't remember outside of the red mech that overwatch was an issue or even active honestly.
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# ? Feb 17, 2016 18:28 |
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# ? Jun 7, 2024 23:24 |
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Hellburger99 posted:Is there a way to counter every dark event? I'm seeing folks around the web say that they don't find dark events challenging because they just counter them all, but I'm getting two to three at a time and having to choose which one to get rid of and which ones to just accept. Am I doing something wrong or is this working as intended. That's intended. Sometimes hacking will give you an opportunity to take out an extra dark event but generally you'll be dealing with at least 1 or 2.
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# ? Feb 17, 2016 18:29 |