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Jonathan Yeah! posted:Uh, thanks for the spoiler, jerk. I feel like this needs some vaudeville piano music to accompany the goalie tapdancing his way off screen, followed by a comedic slide whistle during the botched shot
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# ? Feb 11, 2016 23:29 |
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# ? May 22, 2024 05:31 |
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FreudianSlippers posted:This is probably not a bug. Insane characters can target themselves for assassination. This time the insane character in question just also happened to be a spymaster whose job it is to discover such plots. Maybe, but this totally is: In CK2, there has always been a random event where an insane ruler can replace their chancellor with a horse. Mechanically, all this really does is leave the 'Chancellor' position blank until the insane ruler dies. Until this latest expansion, that is. Now, when that event triggers, it actually creates a horse character, that functions mostly like any other character, except it also has a "horse" modifier that sets its stats super low, and keeps it from being given land, marrying, etc. Turns out though, there's a roundabout way to create characters with the ethnicity 'horse' without the trait, making them function exactly like anyone else. Groogy posted:I did. http://imgur.com/a/NNzpn (Note the 'ironman' indicator, indicating this was an unmodded game without cheats.)
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# ? Feb 11, 2016 23:45 |
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Panfilo posted:I feel like this needs some vaudeville piano music to accompany the goalie tapdancing his way off screen, followed by a comedic slide whistle during the botched shot I decided to go with some classic stride piano https://gifsound.com/?gifv=vJpKwW7&v=kIFoAwJPtm4&s=8
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# ? Feb 11, 2016 23:52 |
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Maximum Tomfoolery posted:Maybe, but this totally is: Finally, a Catherine the Great simulator we can all agree on.
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# ? Feb 12, 2016 00:30 |
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Taikuri posted:It probably have been done million times before but: Skyrim has its own Roger a Muirebe now
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# ? Feb 13, 2016 21:50 |
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TheMaestroso posted:I decided to go with some classic stride piano https://www.youtube.com/watch?v=D37TurCx_IA
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# ? Feb 13, 2016 22:27 |
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# ? Feb 13, 2016 22:31 |
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# ? Feb 13, 2016 22:38 |
Slide whistles are tragically underutilized in modern society
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# ? Feb 13, 2016 22:39 |
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Sad trombones too.
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# ? Feb 13, 2016 23:06 |
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You're doing god's work, son.
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# ? Feb 14, 2016 01:05 |
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Maximum Tomfoolery posted:Maybe, but this totally is: Don't forget this patch: code:
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# ? Feb 14, 2016 05:21 |
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https://www.youtube.com/watch?v=_lWdtxW5SZ4 So they removed animalities from the Genesis port of UMK3, but they forgot to prevent you from actually performing Kabal's
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# ? Feb 16, 2016 17:19 |
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I'm loving me some JC3, but this happened today https://www.youtube.com/watch?v=m19wVwX3-DI
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# ? Feb 16, 2016 22:01 |
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SpacePig posted:Toe to tip. That's a Bart. https://twitter.com/DisputablyEvan/status/693724309391409152
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# ? Feb 17, 2016 22:39 |
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I hope that's not a real tattoo.
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# ? Feb 17, 2016 22:45 |
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RatHat posted:I hope that's a real tattoo.
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# ? Feb 17, 2016 22:57 |
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Looking at the comments, it's super real.
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# ? Feb 17, 2016 23:12 |
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Crossposting from the XCOM 2 thread Just had the most insane bug in the history of my xcom games so far. I'm doing the forge mission and I'm at the very end picking up the objective. The only enemy left on the map is a single sectopod (big giant stompy robot) out back. I have a save right before I engage the Sectopod, plus some autosaves before that. The bug follows as such: 1. I remote hack the Sectopod to disable it 2. During the disable animation around half the remaining walls in the forge building just blow apart 3. Immediately after that my most injured squadmember dies, just keels over dead no matter where he is on the map 4. The entire rest of the squad panics, does random poo poo 5. Immediately after that control finally returns to me and the game CTDs itself This baffling and remarkable series of events is perfectly repeatable (even across the multiple saves), I've done it 3 times.
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# ? Feb 18, 2016 12:12 |
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Prokhor Zakharov posted:Crossposting from the XCOM 2 thread I've had that kinda happen to me - in the second to last mission, if any of the remaining Archons used Blazing Pinions, they would nuke the enitre loving map, killing everyone on it. alien and xcom alike. Also there's a frequent (well in my case 100%) bug with Stun Lancers who attack Rangers with Bladestorm, a skill that makes you attack people who enter your melee range before they strike you. I think it has to do something with the fact that the melee attack is like move and attack combined into one action. It goes like this: 1) Stun Lancer rushes in to attack the Ranger 2) The attack connects or it doesn't, this is not a rule, but it mostly misses 3) The Ranger will go "oh poo poo I was supposed to attack him before he hit me I've got Bladestorm" and actually hit the Lancer with his own sword, even if they got stunned [3.5 - The Rangers attack will destroy a completely random piece of terrain on the map - it can be literally anywhere in sight] Now these steps will only happen if the Lancer has survived the counterattack. 4) The game will freeze in a bit of confused awkwardnes with the camera locked. 5) The Stun Lancer (who attacked in melee, and therefore his turn should be over) will REGAIN his whole turn, but starting at the square next to the Ranger. 6) Lancer runs for cover, 100% of the time flanking the Ranger 7) Shoots the Ranger in the face, most of the time critting due to flanks. So basically while Bladestorm is a great skill to have, when it hits it refreshes Stun Lancers for some arbitrary reason.
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# ? Feb 18, 2016 12:38 |
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Kikas posted:It goes like this: Can confirm this bug
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# ? Feb 18, 2016 12:41 |
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sticklefifer posted:Well this is neat. Whoa. This is mind-bendingly awesome, best thing I've seen all thread.
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# ? Feb 18, 2016 15:26 |
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SinineSiil posted:Can confirm this bug I've learned pretty quick that Bladestorm is a lovely skill that should never be taken
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# ? Feb 18, 2016 21:02 |
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https://twitter.com/notBaf0/status/700206903876386816
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# ? Feb 18, 2016 22:09 |
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Street Fighter V is a quality game that wasn't rushed at all.
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# ? Feb 18, 2016 22:31 |
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Didn't that exact same glitch happen in Street Fighter X Tekken?
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# ? Feb 18, 2016 23:56 |
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Similar but different. https://www.youtube.com/watch?v=a51u_O-Ji1I
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# ? Feb 19, 2016 00:01 |
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And back in XCOM 2: https://www.youtube.com/watch?v=F7Zuq9KWONY
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# ? Feb 19, 2016 01:45 |
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Kikas posted:And back in XCOM 2: https://www.youtube.com/watch?v=F7Zuq9KWONY I had this same thing happen to me except the captain's body got stuck to me and my specialist had to drag it flopping around the entire map
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# ? Feb 19, 2016 02:25 |
Flyinglemur posted:I'm loving me some JC3, but this happened today Sadly most of my glitches are of the "game just kinda locks up and I have to kill it" variety.
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# ? Feb 19, 2016 08:34 |
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Kikas posted:I've had that kinda happen to me - in the second to last mission, if any of the remaining Archons used Blazing Pinions, they would nuke the enitre loving map, killing everyone on it. alien and xcom alike. To me means "5 people miss 95% killshots on an enemy, who then wipes your whole squad." Outright bugs don't qualify
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# ? Feb 19, 2016 08:59 |
Wheany posted:I don't like this use of .
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# ? Feb 19, 2016 09:06 |
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The original XCOM (the DOS one) had a infamous bug where it'd skip over the ground-based portion of the game entirely, booting you to the last successful mission-complete screen the game remembered as soon as you started a mission. Didn't matter what sort of mission it was, either. You'd send in troops to stop a terror mission or something, but you'd always get a UFO Was Recovered result and the supplies that came with it. Enemy Unknown also had a bug where, regardless of difficulty level chosen, it'd revert to the lowest difficulty. TFTD had the same, but opposite bug: it'd revert to the highest difficulty. has always really been about working around the bugs and glitches the game had; most every other Bad Thing could be properly dealt with with the ability to Save and Reload. E: vvv drat you, I went back to make my effortpost even more efforty, and you stole my thunder. MisterBibs has a new favorite as of 09:19 on Feb 19, 2016 |
# ? Feb 19, 2016 09:15 |
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MisterBibs posted:The original XCOM (the DOS one) had a infamous bug where it'd skip over the ground-based portion of the game entirely, booting you to the last successful mission-complete screen the game remembered as soon as you started a mission. Also when you saved it would silently drop difficulty to easy, which meant that tryhard players thought hardmode was too easy, and the devs listened so the followup was a whole difficulty scale harder.
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# ? Feb 19, 2016 09:18 |
MisterBibs posted:Enemy Unknown also had a bug where, regardless of difficulty level chosen, it'd revert to the lowest difficulty. TFTD had the same, but opposite bug: it'd revert to the highest difficulty.
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# ? Feb 19, 2016 10:06 |
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May I suggest a new smiley for either Xcom or Firaxis along the lines of
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# ? Feb 19, 2016 11:42 |
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Zereth posted:Actually, I thought Terror From The Deep didn't fix that or just didn't have it, but was balanced based on feedback from people who thought they were playing Enemy Unknown on the highest difficulty but were actually playing on the easiest possible difficulty, so they cranked absolutely everything way the gently caress up, did things like make it so most/all of your good or even decent weapons didn't work in terror missions (which were above water), etc etc? It's certainly possible, but my memory is "Same glitch, different direction in difficulty" rather than listening to the grognards. Could be wrong.
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# ? Feb 19, 2016 12:09 |
MisterBibs posted:It's certainly possible, but my memory is "Same glitch, different direction in difficulty" rather than listening to the grognards. Could be wrong.
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# ? Feb 19, 2016 13:05 |
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Zereth posted:In the launch version, I had a car I was in just abruptly vanish and found myself moving at high speed off to the side of the direction I was going before. Well yesterday was apparently Take Your Elk to Work Day in Medici and I have two videos to prove it (coming shortly)
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# ? Feb 19, 2016 16:07 |
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# ? May 22, 2024 05:31 |
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Double post for video goodness https://www.youtube.com/watch?v=xFMvzkJgthk
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# ? Feb 19, 2016 17:16 |