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Azran posted:You guys saw the post about the newest character class over on the main site, right? Antiquarian has a really cool looking character design but boy I have serious reservations about bringing a combat-ineffective character to a high-level dungeon. I get the feeling like she's going to be sort of tolerable at low level but once she hits level 5 (or maybe even 3) she becomes an unusable albatross that is just going to get fired to free up space for actually deadly classes. That's aside from the question whether whatever mechanic she has that increases dungeon profitability increases it enough to justify paying for her gear and skills. Upgrading the equipment and skills for a single high level character costs well over 100,000 gold. She's going to have to pull in much more than that to not only pay for her own upkeep but also to justify the increased risk to the other characters carrying her through the dungeons. I guess we'll have to wait for the actual mechanics to see if that's true.
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# ? Feb 17, 2016 18:18 |
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# ? May 26, 2024 11:32 |
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Well hey, don't fret, there's always custom classes! Let's just click on over here to and... ...You know what, nevermind. Mzbundifund posted:Antiquarian has a really cool looking character design but boy I have serious reservations about bringing a combat-ineffective character to a high-level dungeon. I get the feeling like she's going to be sort of tolerable at low level but once she hits level 5 (or maybe even 3) she becomes an unusable albatross that is just going to get fired to free up space for actually deadly classes. That's aside from the question whether whatever mechanic she has that increases dungeon profitability increases it enough to justify paying for her gear and skills. Upgrading the equipment and skills for a single high level character costs well over 100,000 gold. She's going to have to pull in much more than that to not only pay for her own upkeep but also to justify the increased risk to the other characters carrying her through the dungeons. This is for an update that's supposed to go out in like two weeks, and the guy drawing the character has put much more thought and work into her than the guys designing her mechanics. Considering how fiddly it is to design new classes in the first place I'd certainly consider it reasonable to be a bit concerned about the implementation. Doubly so when it's a character with an unusual role. Nakar fucked around with this message at 18:23 on Feb 17, 2016 |
# ? Feb 17, 2016 18:18 |
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Nakar posted:Well hey, don't fret, there's always custom classes! Let's just click on over here to and... Now I'm going to have to click that out of sheer curiousity.
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# ? Feb 17, 2016 18:21 |
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God damnit. God damnit. http://www.nexusmods.com/darkestdungeon/mods/18/ God damnit.
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# ? Feb 17, 2016 18:28 |
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I hope she at least brings some kind of stuns or healing if she isn't going to have any damage. Making her focused fully on utility (but not dealing damage), sort of like a super plague doctor (all cc and healing, no damaging affects)
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# ? Feb 17, 2016 18:28 |
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How Gygaxian !
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# ? Feb 17, 2016 18:39 |
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Mzbundifund posted:Antiquarian has a really cool looking character design but boy I have serious reservations about bringing a combat-ineffective character to a high-level dungeon. Plenty of people do this already when they pick Jester for a non-Abomination team, ha ha
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# ? Feb 17, 2016 18:45 |
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How Rude posted:I hope she at least brings some kind of stuns or healing if she isn't going to have any damage. Making her focused fully on utility (but not dealing damage), sort of like a super plague doctor (all cc and healing, no damaging affects) The developers were talking about a reverse guard move where she forces a party member of her choice to defend her.
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# ? Feb 17, 2016 18:45 |
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MinibarMatchman posted:Plenty of people do this already when they pick Jester for a non-Abomination team, ha ha Battle ballad and anti-stress is good enough that it doesn't matter imo
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# ? Feb 17, 2016 18:50 |
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What the gently caress exactly is happening in Jester's Finale move?
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# ? Feb 17, 2016 18:54 |
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Beyond sane knolls posted:What the gently caress exactly is happening in Jester's Finale move? It's the prestige, friend You see, the jester is a MAGICIAN
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# ? Feb 17, 2016 18:55 |
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Coolguye posted:It's the prestige, friend I don't believe you but now I want David Bowie Tesla as a character in this. Shooting lightning and making instant clones of teammates that gently caress with everyone's stress levels and go crazy if you let them live to long.
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# ? Feb 17, 2016 18:59 |
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Beyond sane knolls posted:I don't believe you but now I want David Bowie Tesla as a character in this. Shooting lightning and making instant clones of teammates that gently caress with everyone's stress levels and go crazy if you let them live to long. It makes me happy that you got that movie reference
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# ? Feb 17, 2016 19:03 |
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Node posted:God damnit. God damnit. http://www.nexusmods.com/darkestdungeon/mods/18/ lmao seamlessly integrated into the existing game
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# ? Feb 17, 2016 19:15 |
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so those white blood cells, huh
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# ? Feb 17, 2016 19:22 |
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The concept of a stress management class is pretty good, and I can just about stretch to "Harlot" due to DD being grim dark as gently caress, but yeah. That implementation...leaves a lot to be desired.
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# ? Feb 17, 2016 19:26 |
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Captain Invictus posted:so Yup. The progress in the fight with the mammoth cyst is supposed to be saved though, so if you can get back to that same cyst you can finish the fight.
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# ? Feb 17, 2016 19:27 |
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poptart_fairy posted:The concept of a stress management class is pretty good, and I can just about stretch to "Harlot" due to DD being grim dark as gently caress, but yeah. That implementation...leaves a lot to be desired. not only do the jester and houndmaster already exist, but "Harlot" is a pretty loving skeezy.
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# ? Feb 17, 2016 19:29 |
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Mid-combat Blowjob: -15 Stress, 30% chance of Blight 3pt/turn
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# ? Feb 17, 2016 19:29 |
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Snak posted:not only do the jester and houndmaster already exist, but "Harlot" is a pretty loving skeezy. Hence "just about stretch to", rather than "slavishly accept and defend".
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# ? Feb 17, 2016 19:30 |
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Even though I love the word Harlot, I'd rather see a Sex Therapist class. You could lightly reskin the scary gnome woman from the weald to look more like Dr Ruth and you'd be golden.
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# ? Feb 17, 2016 19:31 |
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Kly posted:Yup. The progress in the fight with the mammoth cyst is supposed to be saved though, so if you can get back to that same cyst you can finish the fight. The cysts are a pain in the butt and would not stop going after my vestal, but once again bolster spam every turn combined with camp buffs resulted in most of its attacks missing. And of course as I beat the cyst in the locus room, the cell was able to teleport me out when it had 2 health left and dodged 3 attacks in a row. Luckily it kicked me over to the room I was first teleported to so it was just a matter of retracing the steps.
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# ? Feb 17, 2016 19:37 |
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Beyond sane knolls posted:Even though I love the word Harlot, I'd rather see a Sex Therapist class. You could lightly reskin the scary gnome woman from the weald to look more like Dr Ruth and you'd be golden. Just use Wilburt's skin and animations. Leave all gender references ambiguous.
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# ? Feb 17, 2016 19:37 |
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poptart_fairy posted:Hence "just about stretch to", rather than "slavishly accept and defend". Yeah I'm just listing my opinion alongside yours. I get the logic. It probably could even be implemented in a good way. Base all her abilities on being observant, shrewd, a good listener, and a high tolerance for stress. If none of her abilities are directly sexual in nature, because she's not being hired as a prostitute, but like all the other professions, simple is one who has come to fight monsters, it could work. I would really like to see a character that has the ability to move an ally. That would be invaluable in a support class.
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# ? Feb 17, 2016 19:42 |
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Snak posted:I would really like to see a character that has the ability to move an ally. That would be invaluable in a support class. I've been fooling around with this in mods but it's kind of janky. AFAIK the engine doesn't really support the notion of a beneficial move effect; you can give a push/pull ability with a high enough proc rate to automatically overcome move resistance, but you wind up with the recipient yelling SUCH STAGGERING FORCE etc. when their buddy moves them around.
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# ? Feb 17, 2016 19:48 |
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Gabriel Pope posted:I've been fooling around with this in mods but it's kind of janky. AFAIK the engine doesn't really support the notion of a beneficial move effect; you can give a push/pull ability with a high enough proc rate to automatically overcome move resistance, but you wind up with the recipient yelling SUCH STAGGERING FORCE etc. when their buddy moves them around. That makes sense. Can it be set up some other way? Like I've noticed there are some affliction effects where a character will move on its own and then still get to take an action. Could a similar mechanism be used?
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# ? Feb 17, 2016 19:50 |
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poptart_fairy posted:Just use Wilburt's skin and animations. Leave all gender references ambiguous. Every ability has a chance to cure the affliction "misses the spot".
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# ? Feb 17, 2016 19:51 |
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Gabriel Pope posted:I've been fooling around with this in mods but it's kind of janky. AFAIK the engine doesn't really support the notion of a beneficial move effect; you can give a push/pull ability with a high enough proc rate to automatically overcome move resistance, but you wind up with the recipient yelling SUCH STAGGERING FORCE etc. when their buddy moves them around. The biggest weakness with friendly move effects is you can't choose where to move them to. Unless you want to squander all your ability slots on things that move characters forward two, forward one, back two, back one, etc, you're really not getting a lot of extra options with your move powers. Yelling about staggering force is pretty funny though and I'm ok with it.
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# ? Feb 17, 2016 20:08 |
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Nah. Just one ability that let you move an ally 1 space forward would be pretty powerful. Since every move actually moves two characters, you can use this to move any character forward or backward one. It's not like you'd have a character whose whole job was to move other party members.
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# ? Feb 17, 2016 20:13 |
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Miron so fat move skills move the rest of the party around him
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# ? Feb 17, 2016 20:31 |
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I legit hit the level 3 wall thinking I could just rush a boss at level 3. Nope!
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# ? Feb 17, 2016 20:41 |
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Snak posted:Nah. Just one ability that let you move an ally 1 space forward would be pretty powerful. Since every move actually moves two characters, you can use this to move any character forward or backward one. Yeah that's true, I was just thinking that the move skill would come with a heal or a buff or something so you aren't using your entire turn just moving a guy, in which case a move forward + move backward skill would be different depending on who you wanted to target with the buff.
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# ? Feb 17, 2016 20:43 |
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Mzbundifund posted:Yeah that's true, I was just thinking that the move skill would come with a heal or a buff or something so you aren't using your entire turn just moving a guy, in which case a move forward + move backward skill would be different depending on who you wanted to target with the buff. I was thinking it would come with a stress heal and be called something like "Encouragement". Lowering stress by something small, like 2-5 and moving the character forward one. Since it's a support role, it's totally worth "wasting" your turn just moving your Leper or Hellion back into position.
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# ? Feb 17, 2016 20:46 |
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Something has been bothering me lately. The Ancestor. Not actually an old man, but Zoidberg?
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# ? Feb 17, 2016 20:49 |
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Mzbundifund posted:Yeah that's true, I was just thinking that the move skill would come with a heal or a buff or something so you aren't using your entire turn just moving a guy, in which case a move forward + move backward skill would be different depending on who you wanted to target with the buff. If you want to get fancy you could have the targeted move be a rider on a buff/heal skill that either targeted the user or targeted the entire party. That way you get a theoretically-useful benefit regardless of who you're targeting. Personally I don't really see too much issue with a plain targeted heal/buff+move power as long as the heal/buff component was good enough. The value of a move is always going to be pretty situational, but ultimately I don't think most characters are that picky about positioning: most characters either really want to move forward or really want to move backward, and the characters that prefer the middle usually either have flexible enough positioning that they can live with getting jostled or else can reposition themselves anyhow.
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# ? Feb 17, 2016 20:55 |
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Node posted:Something has been bothering me lately. Something to think about as you make your way through the darkest dungeon...
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# ? Feb 17, 2016 20:58 |
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Node posted:Something has been bothering me lately. Why not Zoidberg? The tentacles almost make sense now. poptart_fairy posted:Hence "just about stretch to", rather than "slavishly accept and defend". A harlot class could come in handy. A sad kind of of handy that doesn't really fit the game. REVENGE! A Pyrrhic victory, but a victory. https://www.youtube.com/watch?v=vlFFr68Linw
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# ? Feb 17, 2016 21:11 |
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I'm sure someone has posted this before, but Jester/Abomination/Abomination/Bounty Hunter is one of the most parties I've ever run. Nobody on the enemy side gets a turn and everyone ends the fight happier than they started.
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# ? Feb 17, 2016 22:27 |
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Azran posted:You guys saw the post about the newest character class over on the main site, right? I like this way more than I was imagining the "merchant" class. It looks like another take on the Occultist almost, but the class focus is very unique still. Love it.
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# ? Feb 17, 2016 23:31 |
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# ? May 26, 2024 11:32 |
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Zombie Samurai posted:I'm sure someone has posted this before, but Jester/Abomination/Abomination/Bounty Hunter is one of the most parties I've ever run. Nobody on the enemy side gets a turn and everyone ends the fight happier than they started. Right now my absolute favorite combo is Plague Doctor/Occultist/Grave Robber/Bounty Hunter for pretty much the same reason. So many crits. So many.
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# ? Feb 18, 2016 03:23 |