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Alchenar
Apr 9, 2008

Alikchi posted:

I like to set bombers between 9-12K for accuracy, sometimes lower - you'll take more losses but for the Allied player it's almost always worth it.

Does that actually do anything? I was under the impression that anything up to 15k just determines what the kind of attack used is (ie. anything up to 5k is torpedo bombing, but the bombers don't do torpedo runs at 5k) and thus being irrelevant to accuracy, with anything above that determining height for level bombing.

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Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

1-5k uses the relevant 'low' (Lovnav, Lowgrnd) skill for attacks. 6+ uses the normal bombing skill.

Dive bombers are a special case, they dive bomb (navomb skill) when set at 10k-15k. If set 16-20k they will glide bomb, less accurate (but less AA exposure) than dive bombing but better than a normal attack. You can tell the type of attack by reading the combat report and seeing their release height. 1-3k = dive bombing and 2-5k = glide bombing.
Torpedo bombers will always drop to 200ft for their torpedo runs no matter their altitude setting.
Attack bombers will allways attack at 100ft using the strafing skill if set under a certain height, 6k I think but i'm not certain.

For land based air you want them as low as possible for more accuracy, the key heights are 10k for Japan as the various allied 40mm AA guns tops out at 9800 and 8000 for the Allies as the Japanese 25mm AA gun tops out at 7000.
Lower = more AA exposure so its a tradeoff but most players keep planes around 10k.

Baloogan
Dec 5, 2004
Fun Shoe
My understanding is thus:

dive bombers set at 10k ft will encounter 1 round of 10k ft flak, then 1 round of 1k-4k ft flak

Torp bomber set at 5k ft will encounter 1 round of 5k ft flak and then 1 round of 200ft flak

Bombers set at 20k ft will encounter 2 rounds of 20k ft flak

Altitude is among the most important things to set

8k is the magic altitude for avoiding most of japan's flak; this increases only in the late war at which point the allies don't care.
I like to bomb around 5k for maximum effect.

Rapacity
Sep 12, 2007
Grand
If you're like me and like Combat Mission footage then you'll probably enjoy this video. Dude has a good eye for shots (both types) and, honestly, when CM is modded to this extent, it looks about as good as you could wish for.

https://www.youtube.com/watch?v=T_-tf4movl4

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

5k will use lownav or lowgrnd skill though and unless you specifically train them you'll suffer due to unskilled pilots.

uPen
Jan 25, 2010

Zu Rodina!
To add to all of that you need to be careful with your height for dive bombers. There's ranges where you'll glide(6-10?), dive(10-15?) or level bomb(1-5, 15+?). I don't remember the height, I just set most of my dive bombers for 13k and call it a day. :shrug:

algebra testes
Mar 5, 2011


Lipstick Apathy

Rapacity posted:

If you're like me and like Combat Mission footage then you'll probably enjoy this video. Dude has a good eye for shots (both types) and, honestly, when CM is modded to this extent, it looks about as good as you could wish for.

https://www.youtube.com/watch?v=T_-tf4movl4

sometimes I like watching CM more than I like playing it. :smith:

Also that Armchair General tutorial where he beats the US as Italy is amazing and makes me wish I was that good.

dublish
Oct 31, 2011


Rapacity posted:

If you're like me and like Combat Mission footage then you'll probably enjoy this video. Dude has a good eye for shots (both types) and, honestly, when CM is modded to this extent, it looks about as good as you could wish for.

https://www.youtube.com/watch?v=T_-tf4movl4

Oh, that map. I can't watch.

Phi230
Feb 2, 2016

by Fluffdaddy

Rapacity posted:

If you're like me and like Combat Mission footage then you'll probably enjoy this video. Dude has a good eye for shots (both types) and, honestly, when CM is modded to this extent, it looks about as good as you could wish for.

https://www.youtube.com/watch?v=T_-tf4movl4

What mods are being used?

Alikchi
Aug 18, 2010

Thumbs up I agree

I threw together a quick post about a PBEM in Decisive Campaigns: Barbarossa I'm playing against uPen, if anyone likes AARs/wants to see how DC:B looks.

TehKeen
May 24, 2006

Maybe she's born with it.
Maybe it's
cosmoline.


dublish posted:

Oh, that map. I can't watch.

Me too. :froggonk:

vv it was the map for a huge goon game last(?) year vv

TehKeen fucked around with this message at 07:45 on Feb 17, 2016

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!

dublish posted:

Oh, that map. I can't watch.

Is there something wrong with that map?

algebra testes
Mar 5, 2011


Lipstick Apathy

Phi230 posted:

What mods are being used?

At a glance, definately Aris Graphic FX Mod Compilation and Red Thunder Texture Compilation. Maybe High Quality Sound mod and that filter mod? I'm not sure. And probably uniform and tank skins.

The vehicle skins are the most galling, in my experience there are no mega packs of "all american tanks reskinned for FI" instead yo have to download them all individually :suicide:

abelian
Jan 23, 2010

Davin Valkri posted:

Is there something wrong with that map?

I think this was the map for one of the goon vs. goon LP's.

LogisticEarth
Mar 28, 2004

Someone once told me, "Time is a flat circle".

Rapacity posted:

If you're like me and like Combat Mission footage then you'll probably enjoy this video. Dude has a good eye for shots (both types) and, honestly, when CM is modded to this extent, it looks about as good as you could wish for.

https://www.youtube.com/watch?v=T_-tf4movl4

He has a few interesting videos for CM, I came across this a while ago, I skipped 24 minutes in but the leadup to it is also neat:

https://www.youtube.com/watch?v=qgQaPBGq_vE&t=1440s

Dark_Swordmaster
Oct 31, 2011

LogisticEarth posted:

He has a few interesting videos for CM, I came across this a while ago, I skipped 24 minutes in but the leadup to it is also neat:

https://www.youtube.com/watch?v=qgQaPBGq_vE&t=1440s

How the gently caress is he getting such a decent framerate in a map FULL of buildings!?

Count Thrashula
Jun 1, 2003

Death is nothing compared to vindication.
Buglord

Dark_Swordmaster posted:

How the gently caress is he getting such a decent framerate in a map FULL of buildings!?

Here's a picture of his gaming rig



Still gets lags, but they're not as bad

dtkozl
Dec 17, 2001

ultima ratio regum

Dark_Swordmaster posted:

How the gently caress is he getting such a decent framerate in a map FULL of buildings!?

What are your pc specs?

Dark_Swordmaster
Oct 31, 2011
I5 2500K 3.3 (I intend on overclocking sometime soon)
970
8Gb
Win 7 64-bit

Obviously my processor is a few years old and not OC'd but this is literally the only genre that has issues.

dtkozl
Dec 17, 2001

ultima ratio regum
I have a worse pc so I dunno, maybe I'm just used to a few dropped frames.

My brother was playing Pillars of Eternity last month and he started talking about load times and I just sorta looked at him because coming off combat mission or a Total War game load time in Pillars is just not something you notice.

Dark_Swordmaster
Oct 31, 2011
Yeah I literally haven't noticed if Pillars' load times are long.


It could also be a config issue. Maybe because I have PROGRAM installed and you don't I run CM worse? This genre is such a clusterfuck of worse-than-hobbiest programmers making it that who loving knows.

CMANO is the weird exception and that's a SIZABLE reason why it's probably my favorite title in the genre. It almost literally Just Works.

Drone
Aug 22, 2003

Incredible machine
:smug:



My usual modus operandi for dealing with CM's initial load times is just to go make a sandwich or cup of tea after selecting a scenario.

Maybe then also throw the laundry in. Possibly check the mail and take the garbage out too. Then pay the bills. Maybe get some light cleaning done.

dtkozl
Dec 17, 2001

ultima ratio regum
I used to run CMBN on a core 2 Duo with a 9800GT. I turned everything on low (there are 2 separate graphic settings for some reason) and turn off shaders and the game (in turn based mode) would run perfectly fine so long as it wasn't one of those Market Garden city maps or some 2km x 2km monsters.

It is one hell of a frankenstein monster of a game.

Phi230
Feb 2, 2016

by Fluffdaddy
Ok, now I know I must be doing something wrong in WITPAE.

I launch a successful strike on Lexington and Yorktown with Shokaku and Zuikaku, knocking out Yorktown.

However their strike is amazingly effective (success I have never seen myself while playing as allies) and I have no CAP. Is there something wrong with my settings? How do I make sure my planes are even patrolling in the right area? I don't think I should have 3 planes in CAP vs. like 40 enemy plane strike.

I set my fighters to 50% CAP, 15k altitude. I've read the manual and all your guys advice but it seems after applying all this I'm still poo poo.

Phi230 fucked around with this message at 22:34 on Feb 17, 2016

Yooper
Apr 30, 2012


dtkozl posted:

I used to run CMBN on a core 2 Duo with a 9800GT. I turned everything on low (there are 2 separate graphic settings for some reason) and turn off shaders and the game (in turn based mode) would run perfectly fine so long as it wasn't one of those Market Garden city maps or some 2km x 2km monsters.

It is one hell of a frankenstein monster of a game.

I've got an i7-860, six years old. 16GB Ram, GTX660 Graphics card, and an SSD. My load times are usually a few seconds in CMBN. My turns in WitE usually take longer than CM does.

LogisticEarth
Mar 28, 2004

Someone once told me, "Time is a flat circle".
When setting up a quick battle in CMRT, if you're doing, say, a meeting engagement is there any way to set the point/rarity amount to something other than the presets (large, medium, etc.)? I just set up a game for PBEM shooting for about 3000 points per side. I selected a "medium" battle and a 25% force increase to get the numbers from the default ~2500 to ~3100.

I assumed the force boost would be applied equally to both sides, but in practice it seems to randomly not be given to either side, and never for the Soviets. I see other people get around this by setting a very large battle size and just agreeing to only spend X amount, but it would be great if I could have the game enforce this.

Is there something I'm missing here? I wish you could just plug in hard numbers directly.

Phi230
Feb 2, 2016

by Fluffdaddy

LogisticEarth posted:

When setting up a quick battle in CMRT, if you're doing, say, a meeting engagement is there any way to set the point/rarity amount to something other than the presets (large, medium, etc.)? I just set up a game for PBEM shooting for about 3000 points per side. I selected a "medium" battle and a 25% force increase to get the numbers from the default ~2500 to ~3100.

I assumed the force boost would be applied equally to both sides, but in practice it seems to randomly not be given to either side, and never for the Soviets. I see other people get around this by setting a very large battle size and just agreeing to only spend X amount, but it would be great if I could have the game enforce this.

Is there something I'm missing here? I wish you could just plug in hard numbers directly.

I believe force boost only applies to the attacking team.

LogisticEarth
Mar 28, 2004

Someone once told me, "Time is a flat circle".

Phi230 posted:

I believe force boost only applies to the attacking team.

Which there technically isn't in a meeting engagement. I might have just hosed it up and not realized it wasn't applied to both sides, ugh. So no real way to set specific numbers for purchase? That's kinda annoying.

pthighs
Jun 21, 2013

Pillbug

Phi230 posted:

Ok, now I know I must be doing something wrong in WITPAE.

I launch a successful strike on Lexington and Yorktown with Shokaku and Zuikaku, knocking out Yorktown.

However their strike is amazingly effective (success I have never seen myself while playing as allies) and I have no CAP. Is there something wrong with my settings? How do I make sure my planes are even patrolling in the right area? I don't think I should have 3 planes in CAP vs. like 40 enemy plane strike.

I set my fighters to 50% CAP, 15k altitude. I've read the manual and all your guys advice but it seems after applying all this I'm still poo poo.

Do you have range 0 on the CAP? Otherwise I think they will patrol a larger area and spread out.

Nenonen
Oct 22, 2009

Mulla on aina kolkyt donaa taskussa
My Italian conscripts are doing a great job at mildly annoying dkotzl's Red Devils! I think the exchange ratio favours me, too - I have lost one guy for every five of his bullets or so.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Nenonen posted:

My Italian conscripts are doing a great job at mildly annoying dkotzl's Red Devils! I think the exchange ratio favours me, too - I have lost one guy for every five of his bullets or so.

Trying to get him to run out of ammo huh?

Phi230
Feb 2, 2016

by Fluffdaddy

pthighs posted:

Do you have range 0 on the CAP? Otherwise I think they will patrol a larger area and spread out.

You can adjust ranges on the patrols?

I'm consistently having this issue where both my CAPs and my escort missions are severely outnumbered. Like 4 Wildcats vs. 20 zeroes kind of thing which wipes out my fighter squadrons. It must be some poor settings I'm using. I'll take a screenshot and upload it soon.

Should I set LRCAP missions over enemy carriers then? To boost fighter numbers?

Phi230 fucked around with this message at 01:16 on Feb 18, 2016

Phi230
Feb 2, 2016

by Fluffdaddy

LogisticEarth posted:

Which there technically isn't in a meeting engagement. I might have just hosed it up and not realized it wasn't applied to both sides, ugh. So no real way to set specific numbers for purchase? That's kinda annoying.

There is no way to set specific number of points. Its unfortunate but its one of those gritty little details that makes combat mission so rough. Just set the points to maximum and only spend however much you want, gotta rely on the honor system but its what works.

pthighs
Jun 21, 2013

Pillbug

Phi230 posted:

You can adjust ranges on the patrols?

I'm consistently having this issue where both my CAPs and my escort missions are severely outnumbered. Like 4 Wildcats vs. 20 zeroes kind of thing which wipes out my fighter squadrons. It must be some poor settings I'm using. I'll take a screenshot and upload it soon.

Should I set LRCAP missions over enemy carriers then? To boost fighter numbers?

If possible, put one squadron on 100% CAP (i.e. Escort mission with 100% CAP) range zero, and another on 100% Escort (i.e. Escort mission with 0% CAP), with the range and altitude matching that of your dive bombers and torpedo planes. The squadron on CAP should be in the hex of your ships only. The game does some modeling of CAP having to land to refuel, but generally speaking most of that squadron should be in the air to defend your carriers.

LRCAP is for defense of a task force or base other than your own. For example you may have a supply task force inbound to Singapore, and you want planes from Singapore to cover them for the last few hexes to protect from enemy air attacks, so you set LRCAP on that talk force.

algebra testes
Mar 5, 2011


Lipstick Apathy
Talking about load times?

Let me tell you kids about processing turns in War in the West and the air phase.

uPen
Jan 25, 2010

Zu Rodina!

Alikchi posted:

I threw together a quick post about a PBEM in Decisive Campaigns: Barbarossa I'm playing against uPen, if anyone likes AARs/wants to see how DC:B looks.
Soviet Perspective:

Northern Front:


Every army but the 23rd disintegrated in the first few turns. Baltic army holed up in a city on the coast and was immediately encircled but managed to hang on for a month or so with the supply from breakout cards, holding up a sizable German force. The 23rd fell back to Narva while garrison conscripts held onto cities along the southern route. Most of the forces in this screenshot haven't seen a single combat action yet including the massive 34th army which I redirected from the central front when this one evaporated. I mostly gave up on this front, Kruschev has been parked up here for like 10 turns and is semi-regularly shooting the marshall in command for the Paranoia loss whenever I lose a major city (which was often, less now.)

Central Front:




Central front also completely shattered in the first month. Every army but the Western Front was lost by mid July and the Western only managed to get a few divisions out intact. This is the first turn I've had the forces to take an offensive action but 2 armies in my southern pincer failed to fully activate and I didn't get my full encirclement. My hope is with the German FSB back in Minsk I'm hoping that not much fuel will make it out to the spearheads and I'll be able to smash some Panzers. Next turn should have high activations since I blew a Extort Victory card for +10% or whatever.

Southern Front:


Southern front made it out intact and has been doing a fighting retreat. Budenny spawned as a highly competent Tsarist and has been kicking rear end with activations and generally trouncing the Germans. He's got a good position, good entrenchments and I'm hoping to divert a shock army down here in 10 turns or so to put the nail in the coffin after Alikchi has burned through his reinforcements breaking my forts.



:ussr:

dtkozl
Dec 17, 2001

ultima ratio regum

Nenonen posted:

My Italian conscripts are doing a great job at mildly annoying dkotzl's Red Devils! I think the exchange ratio favours me, too - I have lost one guy for every five of his bullets or so.

Says the man that brought 75mm to an Italian fight! What did you think, Vinnie Gooch, Tony Bagels, Fat Dannis, and Johnny Bandana were going to show up in their lifted Sherman?

Drone
Aug 22, 2003

Incredible machine
:smug:



LordPants posted:

Talking about load times?

Let me tell you kids about processing turns in War in the West and the air phase.

On my PC the times are just fine, but on my laptop they just crawl (to be fair, it's a 4 year old i7 processor with only 4GB of RAM). The air phase isn't the culprit for me though, it's the logistics phase.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Phi230 we really need to see screenshots of your plane settings and the combat report.

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Nenonen
Oct 22, 2009

Mulla on aina kolkyt donaa taskussa

dtkozl posted:

Says the man that brought 75mm to an Italian fight! What did you think, Vinnie Gooch, Tony Bagels, Fat Dannis, and Johnny Bandana were going to show up in their lifted Sherman?

I'm pretty sure that you're cheating and there's a Ferdinand with a cloaking device taking shots at my Somuas.

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