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Casimir Radon posted:S-S-Slip into my v-v-vajayjay hacker. “L-l-look at you, hacker: a p-pa-pathetic creature of meat and bone, panting and sweating as you r-run through my corridors. How can you challenge a perfect, immortal machine?” She's way ahead of you there. Hakkesshu posted:Literally the first and only thing we've seen from the game is SHODAN, she's gonna be in that game Yeah, I know… but hope springs eternal and all that. And as mentioned, if she wins, then that would actually be rather neat.
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# ? Feb 17, 2016 21:05 |
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# ? May 31, 2024 20:00 |
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Shadow Warrior posted this clip on their facebook https://www.facebook.com/ShadowWarriorGame/videos/789456587851599/ Short, but I like the text accompanying it quote:Shadow Warrior 2 will feature much more verticality to the levels, taking battles from the street to the rooftops!
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# ? Feb 17, 2016 21:20 |
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Zaphod42 posted:Shadow Warrior posted this clip on their facebook Shadow Warrior 2: The Rise of Wang.
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# ? Feb 17, 2016 21:24 |
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Zaphod42 posted:Shadow Warrior posted this clip on their facebook Came here to post this, it looks fantastic. Dying Light-esque climbing with Shadow Warrior's superior melee would be a wonderful combination. Also, a bow is perfect for that game.
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# ? Feb 17, 2016 23:35 |
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I hope the story for Shadow Warrior 2 isn't too diminished by the focus on co-op action - Of all the things I enjoyed about Shadow Warrior 2013, the story caught me by surprise the most. I'm still amazed they managed to make Lo Wang into a genuinely likable character.
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# ? Feb 17, 2016 23:54 |
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Geight posted:I hope the story for Shadow Warrior 2 isn't too diminished by the focus on co-op action One of the cuter tricks they're pulling with SW2 is that everyone plays as Lo Wang, and any other players appear to you as generic (and mute) ninjas. Everyone gets to hog the one-liners for themselves.
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# ? Feb 17, 2016 23:58 |
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Yeah but the one-liners were not nearly as good as the banter between Wang and Hoji, which I worry will be lost if the second game is the adventures of Lo Wang and his three mute ninja buddies.
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# ? Feb 17, 2016 23:59 |
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Yeah, the Wang/Hoji duo definitely made the game for me in a way. Hopefully they find a way to bring that kind of dynamic back somehow.
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# ? Feb 18, 2016 00:03 |
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Geight posted:I hope the story for Shadow Warrior 2 isn't too diminished by the focus on co-op action - Of all the things I enjoyed about Shadow Warrior 2013, the story caught me by surprise the most. I'm still amazed they managed to make Lo Wang into a genuinely likable character. This is confusing, since he was lovable to begin with. A sword... is a personal weapon. I also don't get why he's considered so especially offensive, when his voice is about the same as the Master Splinter voice acting from the Turtles movies. And Mario is also an ethnic stereotype. Not to poo poo up the thread with this hilarity, I just love Lo Wang. I guess the new one sounds more like he's going for a Ken Jeong vibe or something? I find the original version more charming to be honest.
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# ? Feb 18, 2016 00:20 |
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It's not an offensive character, it's just really boring.
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# ? Feb 18, 2016 09:04 |
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His rapping skills are pretty offensive, imo https://youtu.be/L1k8oHxM_6Y
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# ? Feb 18, 2016 09:12 |
Lo Wang as a character isn't really overtly racist, but his design hinges on Asian stereotypes, to the point where Chinese and Japanese culture are conflated. The same is true for much of the game's humor.
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# ? Feb 18, 2016 09:14 |
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This is a pretty good tribute to the best Star Wars FPS http://www.pcgamer.com/20-years-later-dark-forces-and-jedi-knight-are-still-great-star-wars-games/ 21 years on, Dark Forces feels almost prehistoric for a 3D game, and its ambition dates it in a way that the arcadier Doom will never age. The 2D sprite enemies, their simplistic AI and repeated audio clips, the labyrinthine levels and obtuse puzzles are the essence of first-person PC games from 1995. Made today, Dark Forces would probably feel like a sanitized Call of Duty clone with lasers. And yet. And yet. The same way Star Wars took the basic structure of the Hero’s Journey and turned it into a movie unlike anything we’d seen before, Dark Forces cloned Doom and created something amazing from its DNA: a game that placed you into a three dimensional world that was new and yet recognizably Star Wars. LucasArts’s Jedi Engine added jumping and looking up and down on the vertical axis, so you could explore Dark Forces’ world like it was a real place. The stormtroopers and Imperial officers may have been crudely animated 2D sprites, but they looked just like they did in the movies. The blasters sounded the same. The music captured the essence of John Williams in simple MIDI. Instead of revisiting locations from the films or playing out some hackneyed video game version of the battle of Hoth, LucasArts took places we’d glimpsed, like the interior of a Star Destroyer, and spun out their own creations with the scope and detail to bring them to life. The world is gray more often than not, but Dark Forces keeps switching out tilesets as you reach new levels. One Imperial base looks different than another. Ship interiors take inspiration from the Death Star. Natural canyons, blocky and angular as they are, admirably lend scale to Dark Forces’ representation of the galaxy far, far away. Even the hundreds of stormtroopers spread across the campaign makes it feel like you’re struggling against the Empire, a Rebel underdog deep inside an overwhelming military machine. The mostly static cutscenes and briefings between missions feel rudimentary next to the 3D world—possibly Dark Forces at its most dated—but Mon Mothma lends the story an air of legitimacy, too. I found Dark Forces’ additions to the Doom template simultaneously the coolest and the most frustrating bits of its design. I appreciated some of the puzzles I had to solve to make my way through Imperial strongholds, and not always knowing where to go in its layered and complex levels. Other relics of the time—like how difficult it was to discern a random decorative texture from an interactive control panel—really do add depth to the world, making it feel more real and less like a linear guided tour through some Cool poo poo, as so many shooters today are. But I spent more of my Dark Forces playthrough appreciating what it pulled off in 1995 than I did really having fun. The shooting doesn’t have Doom’s oomph, and I ground my teeth in frustration while trying to navigate the sewers early on, and while trying to make one particular series of jumps between rising and falling platforms later on. If you’ve played Dark Forces, you know the one. And the computer core in mission 11? gently caress that hexagonal nightmare. I'd recommend playing with a guide on-hand for the most obtuse bits, but Dark Forces is still worth a run through to get to Jedi Knight, where the series really finds its way. And it's easy to play on modern hardware thanks to DarkXL, a rebuilt version of the game that supports high resolutions and Windows.
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# ? Feb 18, 2016 09:15 |
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As an avowed fan of Kyle Katarn I do not hold high hopes for Outcast convincing this guy that Kyle Katarn is an interesting character. That said I hope he realizes that you can use force pull in Outcast to disarm storm troopers and make them surrender, because it's super-fun to play the latter half of the game doing just that.
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# ? Feb 18, 2016 09:29 |
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This was the Sam and Max tie-in comic from The Adventurer when Dark Forces came out. Just thought I'd share.
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# ? Feb 18, 2016 09:45 |
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Greg Punchatz did an interview about his work on the practical-effect monsters in Doom and Doom 2.
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# ? Feb 18, 2016 13:02 |
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The Kins posted:Greg Punchatz did an interview about his work on the practical-effect monsters in Doom and Doom 2. quote:“At one stage id offered me points on the backend to take $500 off the price of one of the characters and I turned that down," he says. Ouch.
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# ? Feb 18, 2016 13:42 |
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Don Ivan was offered a percentage of Doom's sales in lieu of payment for the box art, too.
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# ? Feb 18, 2016 13:45 |
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A new Half Life 2 thingie came out, and now we can find out what Adrian "not at all related to mass effect" Shepard.
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# ? Feb 18, 2016 14:04 |
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Klaus88 posted:A new Half Life 2 thingie came out, and now we can find out what Adrian "not at all related to mass effect" Shepard. I still find it really weird (and maybe creepy?) that the Portal gun is called the Aperture Science Handheld Portal Device. That alone is fine, but... A.S.H.P.D. Adrian Shepard.
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# ? Feb 18, 2016 14:28 |
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It looks, uh, not particularly great.
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# ? Feb 18, 2016 15:04 |
How're you gonna talk about a new Half Life thingie but not link it?
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# ? Feb 18, 2016 15:19 |
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The fact that Valve's calling it the official follow up to Opposing Forces makes me wonder if they aren't just trolling Gearbox.Segmentation Fault posted:How're you gonna talk about a new Half Life thingie but not link it? Just google Prospekt.
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# ? Feb 18, 2016 15:22 |
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This, I assume?
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# ? Feb 18, 2016 15:32 |
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Rupert Buttermilk posted:I still find it really weird (and maybe creepy?) that the Portal gun is called the Aperture Science Handheld Portal Device. That alone is fine, but...
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# ? Feb 18, 2016 15:37 |
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The Kins posted:This was actually a coincidence, but after the internet got all tinfoil about it they highlighted all the letters in Shepherd's name on the computer keyboard props just to mess with people. Ah, didn't know that. I take back my
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# ? Feb 18, 2016 15:44 |
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Heavy Metal posted:This is confusing, since he was lovable to begin with. A sword... is a personal weapon. I also don't get why he's considered so especially offensive, when his voice is about the same as the Master Splinter voice acting from the Turtles movies. And Mario is also an ethnic stereotype. Not to poo poo up the thread with this hilarity, I just love Lo Wang. I never saw any Teenage Mutant Ninja Turtles, but '90s Lo Wang is probably the most extreme and offensive stereotypical Japanese accent I've ever heard. The entire original game is built out of cheap Orientalist stereotypes and historical social and religious institutions being used as jokes (huhuhuhuh, Seppuku Station, because being forced to kill yourself is so funny ). It's really bad, but I suppose it can give thanks to Jesse Petrilla that it is not quite the most racist game on the Build engine.
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# ? Feb 18, 2016 15:52 |
Woolie Wool posted:(huhuhuhuh, Seppuku Station, because being forced to kill yourself is so funny ) I get what you're saying, but keep in mind this is the same developer that named a level Hollywood Holocaust.
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# ? Feb 18, 2016 16:04 |
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Geight posted:I hope the story for Shadow Warrior 2 isn't too diminished by the focus on co-op action - Of all the things I enjoyed about Shadow Warrior 2013, the story caught me by surprise the most. I'm still amazed they managed to make Lo Wang into a genuinely likable character. Personally I think the world is lacking in good co-op action, we can always have more and there aren't even a ton right now. And halo dropped split-screen even. I want co-op shadow warrior so bad.
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# ? Feb 18, 2016 16:38 |
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Zaphod42 posted:Personally I think the world is lacking in good co-op action, we can always have more and there aren't even a ton right now. And halo dropped split-screen even. Hey I'll take anything that gets my friends to stop playing snoozefests like Diablo and Vermintide. I'm not against co-op action, it's just a shame that it seems mutually exclusive with concepts like "a decent story". Which isn't to say that Shadow Warrior 2 can't have one! The concept seems to be that after the events of the first game Earth is just totally flooded with demons and now everyone who is still alive spends their time fighting demons, which is enough of a premise for what they're going for I guess. Geight fucked around with this message at 17:55 on Feb 18, 2016 |
# ? Feb 18, 2016 17:53 |
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Geight posted:As an avowed fan of Kyle Katarn I do not hold high hopes for Outcast convincing this guy that Kyle Katarn is an interesting character. That said I hope he realizes that you can use force pull in Outcast to disarm storm troopers and make them surrender, because it's super-fun to play the latter half of the game doing just that. You can do this in the original Jedi Knight games as well. Although in DF2 if you take their weapon they'll just run around scared shitless, still clutching the weapon they no longer have. In MotS they actually try to fight back with their fists.
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# ? Feb 18, 2016 18:40 |
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david_a posted:This, I assume? Man, the source engine is starting to show its age. Or is it just 12 year pld textures?
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# ? Feb 18, 2016 18:46 |
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22 Eargesplitten posted:Man, the source engine is starting to show its age. It looks just bad, and I'm not blaming the source engine.
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# ? Feb 18, 2016 18:52 |
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22 Eargesplitten posted:Man, the source engine is starting to show its age. It's not the engine, Source stuff can still look nice. The game just looks ugly.
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# ? Feb 18, 2016 18:53 |
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Yeah it's using assets from Half-Life 2 still and those are pretty darn old at this point.Jehde posted:You can do this in the original Jedi Knight games as well. Although in DF2 if you take their weapon they'll just run around scared shitless, still clutching the weapon they no longer have. In MotS they actually try to fight back with their fists. Somehow I forgot about this while making that post, even though I remember laughing very hard at getting decked by a stormtrooper in the first level of MotS.
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# ? Feb 18, 2016 19:10 |
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22 Eargesplitten posted:Man, the source engine is starting to show its age. Its a fan mod dude. Its not AAA. Its not going to look nearly as good as anything professional. One guy did it. Guillermus posted:It looks just bad, and I'm not blaming the source engine. RyokoTK posted:It's not the engine, Source stuff can still look nice. The game just looks ugly. Eh to be fair though it is the source engine too. Limited lighting compared to modern techniques, really really restricted level design tools, etc. If anything this still looks better than HL2's nova prospekt did, which is what its supposed to be. He's using an old engine and old textures and cleaned it up with some slightly better textures but its not going to look like an Unreal 4 game no matter what you do.
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# ? Feb 18, 2016 19:12 |
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Zaphod42 posted:Its a fan mod dude. Its not AAA. Its not going to look nearly as good as anything professional. One guy did it. Ah, I missed that. I was watching it half asleep on my phone. I'm surprised he can get away with using or implying using an existing character like that. Wasn't there another fan mod called metastasis or something? Did the third chapter of that ever come out?
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# ? Feb 18, 2016 19:18 |
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22 Eargesplitten posted:Ah, I missed that. I was watching it half asleep on my phone. I'm surprised he can get away with using or implying using an existing character like that. quote:Prospekt was created by myself, Richard Seabrook, over the course of 18 months. I've always wanted to become a video game level designer from as early as I can remember. In 2008 I went to University to study video game design and graduated with a BSc (Hons) in Video Games and Business in 2012. Yeah, he got permission from Valve to use the characters and sell the game, which is A Big Deal. But it is 100% a fan-mod made by a single dude. (using an old engine, based on a level from an old game) There's been quite a few fan mods for half-life, a few good ones too even. The one you're thinking of is MINERVA http://store.steampowered.com/app/235780/ which is also known as MINERVA Metastasis. Its one of the most popular HL2 single player mods by far, after Black Mesa.
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# ? Feb 18, 2016 19:26 |
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MINERVA is so good that its author got a job at Valve, specifically because they wanted someone who had the same sense of how to layer space as he does.
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# ? Feb 18, 2016 20:49 |
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# ? May 31, 2024 20:00 |
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Lemon Curdistan posted:MINERVA is so good that its author got a job at Valve, specifically because they wanted someone who had the same sense of how to layer space as he does. I went through a bunch of popular HL2 mods a couple of years ago and yeah, that dude is one hell of a level designer. Now he's probably stuck making reskins of DOTA 2 map...
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# ? Feb 18, 2016 21:00 |