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kingcom
Jun 23, 2012

Kharnifex posted:

Heya , it's 3x4, Hoth mat off some aussie seller on ebay, plastic canvassy stuff.

Is Rhymer Ball still the top tier carry for Armada? Can I get away with just buying that and being fine?

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Eimi
Nov 23, 2013

I will never log offshut up.


So I played around with Vals VVGR list, and it was really nice having so many activations. I have an upcoming store tourney and was trying to plan out what I'd want to play, and originally I'd thought to go with a 2 ISD list, but after playing around with a 4 ship list, it really seems that having only 2 activations would be rather crippling. I'd still wanna use an ISD just because that's my jam, so I'm wondering would something like

quote:

Faction: Galactic Empire
Points: 398/400

Commander: Admiral Motti

Assault Objective: Advanced Gunnery
Defense Objective: Contested Outpost
Navigation Objective: Minefields

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Motti ( 24 points)
- Relentless ( 3 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)

Victory I-Class Star Destroyer (73 points)

Victory I-Class Star Destroyer (73 points)

1 "Howlrunner" ( 16 points)
1 Soontir Fel ( 18 points)
1 TIE Interceptor Squadron ( 11 points)
1 TIE Advanced Squadron ( 12 points)
2 TIE Fighter Squadrons ( 16 points)
2 TIE Bomber Squadrons ( 18 points)

work or should I swap a VSD for a GSD/Demo? Granted I'd have to cut fighters to do more than that, and I don't entirely trust myself to keep a Demo alive. The bombers are mostly there because that's what I have :v: but also because I figure the potshots might be worth something? Or should I just cut em for more TIEs?

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Kharnifex posted:

Heya , it's 3x4, Hoth mat off some aussie seller on ebay, plastic canvassy stuff.
I don't mean to sound accusative, but you do know you guys are playing on a surface smaller than the recommended playing surface if you use a 3x4, and as well as that you seem to be using up a lot of area for cards/tokens as well?

Like if you can't find a 3x6 area that's understandable, but I just wanted to make sure, because playing in a smaller area really advantages the Imperials.

Kharnifex
Sep 11, 2001

The Banter is better in AusGBS
Yeah at this stage it's because the studio shoebox we play in only has a 4x3 table!

Kingcom, you need enough cap ships to order them around, vsd with expanded hangars for example.

Val Helmethead
Apr 24, 2009

Pittsburgh is stored in the balls.

Eimi posted:

So I played around with Vals VVGR list, and it was really nice having so many activations. I have an upcoming store tourney and was trying to plan out what I'd want to play, and originally I'd thought to go with a 2 ISD list, but after playing around with a 4 ship list, it really seems that having only 2 activations would be rather crippling. I'd still wanna use an ISD just because that's my jam, so I'm wondering would something like


work or should I swap a VSD for a GSD/Demo? Granted I'd have to cut fighters to do more than that, and I don't entirely trust myself to keep a Demo alive. The bombers are mostly there because that's what I have :v: but also because I figure the potshots might be worth something? Or should I just cut em for more TIEs?

Demo and Ordinance Experts would work - you could drop a Bomber to a Fighter and come in at exactly 400, or drop both bombers for 399. Skipping Demo to have a reliable escort ship for your ISD is also an option - 64 points can give you a really nice ship that can cover and block one of the flanks on your ISD and keep enemy ships from sneaking to the side.

VSDs can work too - try to use them as the anvil to your ISD2's hammer, putting it (the ISD) down last during deployment.

Here's something I'm playing around with right now for more store championship, since I'm still on my Tarkin kick:

Gladiator I-Class Star Destroyer (Objective Ship for Intel Sweep / Outpost Support)
- Grand Moff Tarkin
- Ordinance Experts
Victory II-Class Star Destroyer (Camper of Outposts / Denier of Third Intel Sweep Objective Token)
- Tractor Beams
Gladiator I-Class Star Destroyer (Hard Hitter / Flanker)
- Demolisher
- Ordinance Experts
Raider I-Class Corvette (Objective Ship for Most Wanted / Alternative for Intel Sweep)
- Ordinance Experts
Squadrons:
- Howlrunner
- Soontir Fel
- TIE Fighter x 4
- TIE Interceptor x 2
Total Points: 395

Objectives:
Most Wanted
Contested Outpost
Intel Sweep

With a 5 point bid you should be able to grab Initiative (and Second Player) against most opponents that aren't doing a crazy bid to get First Player anyway, and you have a build that plays to those strengths. You have 8 deployments to get either your Demolisher to the flank on Contested Outpost or Most Wanted, or your Victory II into the best possible location to screen the third token on Intel Sweep. Four Activations give you final activation against everyone but the craziest swarm players (and is something you should hopefully remedy by blowing up his cheap ships). And more importantly, you have 3 objectives that either other players aren't playing, expecting, or particularly wanting to fly against.

I came up with this while doing some digging on the objectives used in the Vassal tournament, and how often first or second player won that objective. There was... some serious disparity. My analysis is here.

drunkill
Sep 25, 2007

me @ ur posting
Fallen Rib
The latest episode of Rebels (re)introduced the Imperial Light Carrier, with a smaller Light Cruiser escorting it:



That plus some other ships making an appearance recently I could see FFG doing a 'rebels' inspired wave down the line, like the most recent X-wing wave.

Kharnifex
Sep 11, 2001

The Banter is better in AusGBS
I really can't wait to see more rediculous ships from Rebellion.

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




drunkill posted:

The latest episode of Rebels (re)introduced the Imperial Light Carrier, with a smaller Light Cruiser escorting it:



That plus some other ships making an appearance recently I could see FFG doing a 'rebels' inspired wave down the line, like the most recent X-wing wave.

Imperial Light Cruisers, Imperial Light Carriers - good Rebel counterpart to the Gladiator -, Imperial Interdictor, Pelta-class frigates, Hammerhead corvettes, VCX-100/Ghost squadron, Shadow Caster squadron, Mandalorian Fang Fighter squadrons, Mining Guild TIE squadrons, and maybe but probably not Gozanti-class carriers, and Taylander shuttles, I can't wait :neckbeard:

NTRabbit fucked around with this message at 13:40 on Feb 18, 2016

Dr. Phildo
Dec 8, 2003

Except the heaven had come so near,
So seemed to choose my door,The distance would not haunt me so

Soiled Meat

drunkill posted:

The latest episode of Rebels (re)introduced the Imperial Light Carrier, with a smaller Light Cruiser escorting it:


That plus some other ships making an appearance recently I could see FFG doing a 'rebels' inspired wave down the line, like the most recent X-wing wave.

Green, blue, red I don't care, I want to make it with a twi'lek chick. You think their brain tail things are squishy or what?

And they've already got the inquisitor tie and the ghost.. They'll make more rebels stuff

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




Dr. Phildo posted:

Green, blue, red I don't care, I want to make it with a twi'lek chick. You think their brain tail things are squishy or what?

And they've already got the inquisitor tie and the ghost.. They'll make more rebels stuff

They do in X-Wing, but nothing in Armada yet

Dr. Phildo
Dec 8, 2003

Except the heaven had come so near,
So seemed to choose my door,The distance would not haunt me so

Soiled Meat

NTRabbit posted:

They do in X-Wing, but nothing in Armada yet

Wouldn't surprise me if they do 2 or 3 more waves of original trilogy stuff before getting to cartoon stuff for armada. But I have no idea- they could go crazy and jump straight to force awakens first

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Wonder when they are going to reveal wave 3 now: if we used the gap for X-Wing between the release of wave 2 and the announcement of wave 3 as an estimate, we should have got an announcement on the 30th of January.

Finster Dexter
Oct 20, 2014

Beyond is Finster's mad vision of Earth transformed.
I really want a double deuce list I can use for store champs in a month. Is it possible to make a viable ISD-II x2 list?

Kilo147
Apr 14, 2007

You remind me of the boss
What boss?
The boss with the power
What power?
The power of voodoo
Who-doo?
You do.
Do what?
Remind me of the Boss.

drunkill posted:

The latest episode of Rebels (re)introduced the Imperial Light Carrier, with a smaller Light Cruiser escorting it:



That plus some other ships making an appearance recently I could see FFG doing a 'rebels' inspired wave down the line, like the most recent X-wing wave.

That would be a Quasar Fire class Carrier-Cruiser, along with the smaller Arquitens class Light Cruiser.

Sushi in Yiddish
Feb 2, 2008



Think this would be around corvette scale in Armada? Probably a bit big for X-Wing unless they messed around with the scale, but it'd be nice to have more non huge Imperial ships to fill out a fleet.

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




Sushi in Yiddish posted:



Think this would be around corvette scale in Armada?

Bigger. Much bigger. In the show it's about 3x the length of a CR90. For Armada it's the same small base size, but the model itself would be very close to the Gladiator.



You can also measure it against its Imperial Light Cruiser escort in the hologram, and that ship is Nebulon sized.

NTRabbit fucked around with this message at 20:23 on Feb 18, 2016

Reynold
Feb 14, 2012

Suffer not the unclean to live.
Took a store championship last night with 1100 something points and an MOV of 28 with the following list:

+++ Armada Rebel Conga Line (389pts) +++

++ Rebel Fleet (Standard) (389pts) ++

+ Assault Frigate MkII (210pts) +

Assault Frigate Mark IIB (86pts) [Electronic Countermeasures (7pts), Gunnery Team (7pts)]

Assault Frigate Mark IIB (124pts) [Electronic Countermeasures (7pts), Gunnery Team (7pts), •Admiral Ackbar (38pts)]

+ CR90 Corvette (100pts) +

CR90 Corvette A (50pts) [Slaved Turrets (6pts)]

CR90 Corvette A (50pts) [Slaved Turrets (6pts)]

+ Squadrons (79pts) +

B-Wing Squadron (14pts)

B-Wing Squadron (14pts)

HWK-290 (12pts)

X-Wing Squadron (13pts)

X-Wing Squadron (13pts)

X-Wing Squadron (13pts)

+ Objectives +

Assault Objective [Advanced Gunnery]

Defense Objective [Fleet Ambush]

Navigation Objective [Intel Sweep]

Fought some of my same opponents from the Massing at Sullust tournament, albeit at a different store. The strategy was to conga line the frigates, and harass with the CR90s, throw the bombers in the way when appropriate. It worked incredibly well, even with my sub-par rolling. In all of my games I'd say a good half of my red dice came up blanks each time. This is mitigated by the fact that I was regularly throwing out 25-30 of them every turn, however. The first fleet I came up against was Yavaris, Admonition, Foresight, CR90 with squadron support of Dash, Dutch, and some x-wings. I went second (huge initiative bid pays off) and he picked Fleet Ambush. Dude spread his MC30s too thin, and in his pivotal turn for the game focused down a CR90 rather than go after my flagship, and so I came out 9-1 for the win. Second opponent ran the double deuce ISDs with two naked raiders. The two ISD IIs scared me a little, but, I always feel I have to mention, he had no squadrons AT ALL, and so I was confident that I'd get the chance to rip him up with my bombers. His deployment pretty much lost him the game, however, as he placed his ISDs too close together, and so when he gave chase to the conga line he was forced to ram his own ship, and forfeit a turn of movement. He had picked Most Wanted, and when I took down his ISD I came out with 520 points to his 0, for a clean 10-0 win. Third match was against Jacob, a guy I faced in the Rebel vs. Imperial final round at the Massing at Sullust. I told him he was quickly becoming my boss battle at these things. He ran a tooled up Ackbar MC80 with two MC30s, Dash, and Han. Since he only had the three ships, I elected to go first to get me that sweet sweet double tap. I chose Superior Positions and set up the conga line midfield, to best take advantage of the obstacles. He deployed to give chase. I actually screwed this one up quite badly in that as he closed the gap with his MC30s, I turtled up just my assault frigates, turning to expose my broadsides, but I sped up the CR90s and started to head towards the MC80. While I blew his MC30s away no problem with my rear frigate and bombers, I had no way to deal with the volume of fire from the MC80 against my CR90s, and so they ate it one turn at a time. By the end of the round 4 however, the accumulated damage from both CR90s payed off, and my unharmed forward assault frigate was in a good position to take Ackbar down for another 9-1 win, sealing the deal on the championship.

Got my green templates, alt art Raider, challenge coin voucher, store champion plaque, and a first round bye for a regional of my choice. Quite proud of myself, since I've been tearing up that Armada tables since the game came out (other than my 16th place finish at nationals last year, to my shame). I'm so used to totally bombing in x-wing that I don't go into armada feeling very confident at first, and then the games start and I'm all like THE FLEET HAS MOVED OUT OF HYPERSPACE ADMIRAL, AND AWAITS YOUR COMMAND and take care of business.

I had a few post-game chats with my opponents, and really I don't think I'd change much of anything to this list at all. Maybe play around with a different squadron combination, but overall I feel really good about this fleet.

Reynold fucked around with this message at 16:18 on Feb 21, 2016

Orvin
Sep 9, 2006




Just curious, but why did you take slaved turrets over turbolaser reroute circuits? I would think being able to take two shots and have guaranteed double hit (or crit) would more than make up for a single extra red die.

Reynold
Feb 14, 2012

Suffer not the unclean to live.

Orvin posted:

Just curious, but why did you take slaved turrets over turbolaser reroute circuits? I would think being able to take two shots and have guaranteed double hit (or crit) would more than make up for a single extra red die.

With Ackbar's ability, I was only gonna be firing a single broadside most of the time anyway, and in position for just one such shot each round, so I feel like spending an evade isn't really worth it in this instance. Also I only have one turbolaser reroute circuits card.

Eimi
Nov 23, 2013

I will never log offshut up.


I haven't played Rebels, but I'm always on the fence of buying them and diving in (:v:) is the Guppy superior to the mc80 just because its cheaper?

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.
I can't stand the way the AFII looks and so my rebel lists will be hobbled forever.

Eimi
Nov 23, 2013

I will never log offshut up.


General Battuta posted:

I can't stand the way the AFII looks and so my rebel lists will be hobbled forever.

I'm with you there, so willing to learn why its good so I know how hosed I'll be. Like me and Bounty Hunters Imp side, just not going to use them. If it didn't end in such a tiny little engine it would be better with changing the basic design too.

Panzeh
Nov 27, 2006

"..The high ground"

Eimi posted:

I'm with you there, so willing to learn why its good so I know how hosed I'll be. Like me and Bounty Hunters Imp side, just not going to use them. If it didn't end in such a tiny little engine it would be better with changing the basic design too.

The guppy is better than the mc80 because it can take gunnery teams and that makes it work better in an ackbar conga line.

Reynold
Feb 14, 2012

Suffer not the unclean to live.
Assault frigates serve the same purpose as an MC80, but have a few different options and are cheaper, which is reflected in the armament and hull. Same with the ISD and VSD, really. Yes, they all play differently, but it's the same general idea.

jp82729
Sep 5, 2003

My Second store championship is this weekend, and I'm thinking of bringing the following list:

Points: 398/400

Commander: Admiral Ozzel

Assault Objective: Advanced Gunnery
Defense Objective: Contested Outpost
Navigation Objective: Intel Sweep

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Ozzel ( 20 points)
- Relentless ( 3 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)
Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Veteran Captain ( 3 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Concussion Missiles ( 7 points)
Gladiator I-Class Star Destroyer (56 points)
- Insidious ( 3 points)
- Veteran Captain ( 3 points)
- Ordnance Experts ( 4 points)
- Assault Concussion Missiles ( 7 points)
1 "Mauler" Mithel ( 15 points)
1 Darth Vader ( 21 points)
1 Soontir Fel ( 18 points)
1 Dengar ( 20 points)

I'm trying to go for a balanced list with some beef in the ISD, speed with the glads and an elite fighter group to tie up enemy fighters (last two store champs in my area were won by fighter heavy lists).

ranbo das
Oct 16, 2013


Are elite fighters really worth it? I feel like 7 ties + howlrunner would go a lot farther than 4 elites but I just started playing so maybe I'm wrong.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Scatter aces can survive longer, but I usually only use aces if I'm building a combo. Darth + Soontir + Dengar isn't bad because you are getting some nice damage even when they attack you. Also they are easier to use with squadron commands.

Icon Of Sin
Dec 26, 2008



The target on Howlrunner gets bigger the more squadrons she is buffing up. Don't forget that her extra attack dice can go to TIE Interceptors (including their counter attack), and even Dengar ("any friendly ship with Swarm at distance 1..." on her ability). I don't think anyone other than Rhymer can have that large of an effect on everyone around them.

Eimi
Nov 23, 2013

I will never log offshut up.


Howl + Soontir + Advanced + Interceptor form the basis of any squadron load out I make and I feel they are very worth it. I have no experience with Vader though he doesn't impress me. Dengar is great too but I haven't used him either due to being allergic to winning and or bounty hunters. Mithel is a really techy guy that can be okay with Dengar giving everyone intel, but I feel that just getting more fighters to combo with Howl works better. However Howl and Soontir may as well cost 6 more points since you really want that escort to protect them. :v:

jp82729
Sep 5, 2003

I thought about using 7 TIE fighter squadrons plus Howl, but my concern is that Howl will of course be targeted first and the rest can be burned down pretty quickly by anti squadron fire from ships. With some tokens, the elites are a little more survivable and they have some nice synergy of their abilities.

I guess the 8 TIE swarm could have an advantage of controlling more area though.

Val Helmethead
Apr 24, 2009

Pittsburgh is stored in the balls.

I haven't had too much trouble with 4 TIEs, Howl, Soontir, and two Interceptors. Howl just kinda hangs back engaging just one enemy fighter (who is about to have a bad time). Interceptors pop in and smash fighter. Generic TIEs are cannon fodder that you can throw at fighter blobs to split them up / slow them down or as pathetic 50% anti-ship strafers if you are out of squadrons to shoot. Soonts hangs around Howl and the interceptors as a psudo escort, and mop up duty.

Eimi
Nov 23, 2013

I will never log offshut up.


My last game was won because my TIE pilots kept hitting those anti ship shots. One guy got the last hit on two corvettes.

Icon Of Sin
Dec 26, 2008



I've had a ridiculous amount of hull damage get into my Neb Bs from TIE fighters.

Eimi
Nov 23, 2013

I will never log offshut up.


Hey I have a dumb question about the engineering command/token. Last game one of my VSDs got crippled by an engineering failure crit, that led to it going down just due to me being unable to heal. If I had stockpiled an engineering token and then revealed an engineering command, do those bonus points go into the same pool? Ie the crit reduces me to 2, token gives me 1. Do I get to spend those 3 points at the same time, or can I just spend them 2 at one time then the 1?

Sir DonkeyPunch
Mar 23, 2007

I didn't hear no bell

Eimi posted:

Hey I have a dumb question about the engineering command/token. Last game one of my VSDs got crippled by an engineering failure crit, that led to it going down just due to me being unable to heal. If I had stockpiled an engineering token and then revealed an engineering command, do those bonus points go into the same pool? Ie the crit reduces me to 2, token gives me 1. Do I get to spend those 3 points at the same time, or can I just spend them 2 at one time then the 1?

yes you can use all three points at once, they pool together

Sir DonkeyPunch fucked around with this message at 23:17 on Feb 24, 2016

Eimi
Nov 23, 2013

I will never log offshut up.


Sir DonkeyPunch posted:

yes you can use all three points at once, they pool together

Thanks. Looks like I might wanna stock pile engineering tokens then if I face Dodonna again.

TheHoosier
Dec 30, 2004

The fuck, Graham?!

Alright, so there's a 50-person tournament this Saturday/Sunday at the FLGS for Armada. Problem is, all I have is the Core, Home One expac, and Rebel Squadron expac. I may be able to pick up an MC30 or an Assault Frigate before the tournament, possibly both. But for now, here's my completely dire list. Disclaimer: I have no delusion that I can win; I just want to play and maybe win a game or two. I'm one of those 'As long as i'm having fun' filthy casuals.

Faction: Rebel Alliance
Points: 400/400

Commander: Admiral Ackbar

Assault Objective: Opening Salvo
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions

[ flagship ] MC80 Assault Cruiser (114 points)
- Admiral Ackbar ( 38 points)
- Defiance ( 5 points)
- Weapons Liaison ( 3 points)
- Engineering Team ( 5 points)
- Electronic Countermeasures ( 7 points)
- Enhanced Armament ( 10 points)

CR90 Corvette B (39 points)
- Dodonnas Pride ( 6 points)
- Navigation Officer ( 6 points)
- Overload Pulse ( 8 points)

Nebulon-B Escort Frigate (57 points)
- Redemption ( 8 points)
- Leia Organa ( 3 points)
- Projection Experts ( 6 points)
- H9 Turbolasers ( 8 points)

1 Luke Skywalker ( 20 points)
2 X-Wing Squadrons ( 26 points)
1 Keyan Farlander ( 20 points)
1 A-Wing Squadron ( 11 points)


That's what I've built so far with what I have. I appreciate any and all suggestions. If you want to add an MC30 and/or Assault Frigate to it as a hypothetical, that's fine as well.

Val Helmethead
Apr 24, 2009

Pittsburgh is stored in the balls.

TheHoosier posted:

Alright, so there's a 50-person tournament this Saturday/Sunday at the FLGS for Armada. Problem is, all I have is the Core, Home One expac, and Rebel Squadron expac. I may be able to pick up an MC30 or an Assault Frigate before the tournament, possibly both. But for now, here's my completely dire list. Disclaimer: I have no delusion that I can win; I just want to play and maybe win a game or two. I'm one of those 'As long as i'm having fun' filthy casuals.

Faction: Rebel Alliance
Points: 400/400

Commander: Admiral Ackbar

Assault Objective: Opening Salvo
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions

[ flagship ] MC80 Assault Cruiser (114 points)
- Admiral Ackbar ( 38 points)
- Defiance ( 5 points)
- Weapons Liaison ( 3 points)
- Engineering Team ( 5 points)
- Electronic Countermeasures ( 7 points)
- Enhanced Armament ( 10 points)

CR90 Corvette B (39 points)
- Dodonnas Pride ( 6 points)
- Navigation Officer ( 6 points)
- Overload Pulse ( 8 points)

Nebulon-B Escort Frigate (57 points)
- Redemption ( 8 points)
- Leia Organa ( 3 points)
- Projection Experts ( 6 points)
- H9 Turbolasers ( 8 points)

1 Luke Skywalker ( 20 points)
2 X-Wing Squadrons ( 26 points)
1 Keyan Farlander ( 20 points)
1 A-Wing Squadron ( 11 points)


That's what I've built so far with what I have. I appreciate any and all suggestions. If you want to add an MC30 and/or Assault Frigate to it as a hypothetical, that's fine as well.

Advanced Gunnery is your best Red option here. Take it.

Strongly consider Fire Lanes instead of Contested Outpost.

Strip H9 Turbos off of Redemption and DEAR GOD TAKE NAV OFFICER OFF OF THE CR90. Put in another X-Wing (even number of squadrons), and a support officer in place of the Weapon's Liaison on the MC80 (399 bid). Dodonna's Pride and Overload Pulse are also kind of redundant and expensive, but... I guess they are kinda funny together. Leave 'em in, why not?

Fly casual, and have fun!

Edit: Buy two extra dice packs so you can properly roll your MC80's 7 Red broadside.

Val Helmethead fucked around with this message at 06:47 on Feb 25, 2016

Exmond
May 31, 2007

Writing is fun!

TheHoosier posted:

Alright, so there's a 50-person tournament this Saturday/Sunday at the FLGS for Armada. Problem is, all I have is the Core, Home One expac, and Rebel Squadron expac. I may be able to pick up an MC30 or an Assault Frigate before the tournament, possibly both. But for now, here's my completely dire list. Disclaimer: I have no delusion that I can win; I just want to play and maybe win a game or two. I'm one of those 'As long as i'm having fun' filthy casuals.

Faction: Rebel Alliance
Points: 400/400

Commander: Admiral Ackbar

Assault Objective: Opening Salvo
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions

[ flagship ] MC80 Assault Cruiser (114 points)
- Admiral Ackbar ( 38 points)
- Defiance ( 5 points)
- Weapons Liaison ( 3 points)
- Engineering Team ( 5 points)
- Electronic Countermeasures ( 7 points)
- Enhanced Armament ( 10 points)

CR90 Corvette B (39 points)
- Dodonnas Pride ( 6 points)
- Navigation Officer ( 6 points)
- Overload Pulse ( 8 points)

Nebulon-B Escort Frigate (57 points)
- Redemption ( 8 points)
- Leia Organa ( 3 points)
- Projection Experts ( 6 points)
- H9 Turbolasers ( 8 points)

1 Luke Skywalker ( 20 points)
2 X-Wing Squadrons ( 26 points)
1 Keyan Farlander ( 20 points)
1 A-Wing Squadron ( 11 points)


That's what I've built so far with what I have. I appreciate any and all suggestions. If you want to add an MC30 and/or Assault Frigate to it as a hypothetical, that's fine as well.

Ackbar goes well with Turbolaser Reroute Circuits and anything with evade tokens. Maybe put those on the Corvette?

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TheHoosier
Dec 30, 2004

The fuck, Graham?!

Thanks both of you. Ill take a look. Ill really only have one or two chances to practice unless there's a good VASSAL module out.

Edit: im on drugs following dental surgery so my CR90 build makes no sense to me now. Do I get to choose which triggers if I roll only one crit?'

Edit 2: Checked the rules, one crit effect resolved per attack. So even if I roll two i'm only doing getting one of those cards. I can either leave Overload Pulse on the CR90, or switch it to the MC80.

TheHoosier fucked around with this message at 07:38 on Feb 25, 2016

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