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On the other hand, AWDS Sonja is pretty good outside of fog and ridiculous in it. "Ridiculous" is sort of part for the course with AWDS though.
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# ? Feb 17, 2016 23:47 |
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# ? Jun 3, 2024 16:24 |
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yeah, i kinda wish you could choose which game your co is working from but that would make bans a bit complicated
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# ? Feb 18, 2016 00:34 |
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Looper posted:yeah, i kinda wish you could choose which game your co is working from but that would make bans a bit complicated AW1 Max and AWDS Eagle are the two that immediately come to mind that'd be banned.
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# ? Feb 18, 2016 01:03 |
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And AW2 Sturm. Edit: Also, my playing in the game that I'm about to lose can be summed up as "too little, too late".
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# ? Feb 18, 2016 01:54 |
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I started to play better after looking up Sami's theme on youtube. I suggest everyone follow suit.
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# ? Feb 18, 2016 06:46 |
Sami's theme is legit one of the best themes, if not the best.
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# ? Feb 18, 2016 06:48 |
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Actually, you'll find that answer is Grimm.
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# ? Feb 18, 2016 06:49 |
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Counterpoint: Sensei's theme.
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# ? Feb 18, 2016 08:10 |
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Brenner. McD, I was going to actually start the game and take my turn but the website's down right now! Sorry! Also I totally figured Lash was a shoein and thought Kindle would be an interesting counterpick. Seeing as how I've never actually used Kindle this should be hilarious.
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# ? Feb 18, 2016 08:50 |
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Trasson posted:Brenner. Kindle's real simple, if they have anything valuable on an urban tile use Urban Blight, repeat until the other side gives up out of annoyance and not having any funds due to repairs.
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# ? Feb 18, 2016 17:59 |
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I emailed Amarriner about the new hosting and replays recently. If the old site keeps going down, I'll see what I can do to set up games on the new site, assuming Amarriner gets everything working. However, I'm adamant about preserving Kennyman666 and Doctor Reynolds's game.
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# ? Feb 18, 2016 20:26 |
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No that's totally fine.
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# ? Feb 18, 2016 20:58 |
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A question to get some discussion going while the site is down: If you were allowed to make an alternate set of CO stats for use in an "AWBW Rebalance" mode, what changes would you make and why?
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# ? Feb 18, 2016 23:30 |
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Glidergun posted:A question to get some discussion going while the site is down: use aw1 stats for everyone except max, sami, and sonja (maybe grit) and remove super powers because they're dumb
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# ? Feb 19, 2016 00:01 |
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SCOPs are cool and kind of necessary to prevent stalemates
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# ? Feb 19, 2016 00:34 |
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trust me i'm an expert, with untold amounts of player versus player experience
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# ? Feb 19, 2016 00:36 |
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Make Jess not suck thats all I would ask.
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# ? Feb 19, 2016 00:42 |
Jess doesn't suck in the version that AWBW doesn't have. This is, in fact, true of most bad COs.
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# ? Feb 19, 2016 01:06 |
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Glidergun posted:A question to get some discussion going while the site is down: Use AWDOR units. I want my seaplanes and temporary ports!
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# ? Feb 19, 2016 01:20 |
yeah but then you get antitank spam
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# ? Feb 19, 2016 01:46 |
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Gamerofthegame posted:yeah but then you get antitank spam Grit Antitanks.
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# ? Feb 19, 2016 03:21 |
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I liked AWDS's more relevant Skills. It makes everyone feel a lot more distinctive.
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# ? Feb 19, 2016 05:08 |
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Glidergun posted:A question to get some discussion going while the site is down: I'm really not sure how to "fix" Colin without nerfing him to uselessness and/or completely redesigning his playstyle. I suppose you can argue that Sasha already acts as a "balanced" Colin of sorts. Speaking of, I wonder if a couple of exhibition matches showcasing the banned COs would be interesting to do, just to show people who aren't too familiar with these games precisely why they're banned.
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# ? Feb 19, 2016 05:19 |
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Combine the ideas, allow banned COs in the losers bracket.
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# ? Feb 19, 2016 05:27 |
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Predeployed map Kanbei vs Colin followed by deployment map Kanbei vs Colin.
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# ? Feb 19, 2016 05:30 |
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followed by predeployed Hachi vs Sensei
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# ? Feb 19, 2016 06:04 |
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Looper posted:followed by predeployed Hachi vs Sensei Predeployed Hachi vs Sasha
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# ? Feb 19, 2016 06:05 |
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Super Jay Mann posted:I'm really not sure how to "fix" Colin without nerfing him to uselessness and/or completely redesigning his playstyle. I suppose you can argue that Sasha already acts as a "balanced" Colin of sorts. the reason both kanbei and colin are busted is simple math, they get a net gain from their stats. colin is losing 10% offense for a 20% price drop. Kanbei is spending 30% more for a 60% total increase.
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# ? Feb 19, 2016 06:23 |
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I imagine if Colin's units were 80/80 he'd probably suck. Because wow is that trash.
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# ? Feb 19, 2016 07:40 |
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Doctor Reynolds posted:I imagine if Colin's units were 80/80 he'd probably suck. Because wow is that trash. well yeah, but 90/90 is pretty manageable especially at 80% cost and with free money as a COP and Kanbei's units are 130/130 at 120% cost which is garbage without even getting into his powers
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# ? Feb 19, 2016 07:44 |
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Eagle with AWDS Lightning Drive (move again at 50/100 stats) but an oooooOOOO meter. Jess with either 120/100 vehicles and 90/100 footsoldiers, or 115/100 vehicles and 100/100 footsoldiers. I know the classic balance proposal for Sensei is along the lines of 8HP infantry/mechs from his powers and a meter of ooooOOOO. Paul.Power fucked around with this message at 11:23 on Feb 19, 2016 |
# ? Feb 19, 2016 08:47 |
Wasn't Colin's main problem that he could use his COP two times in a row?
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# ? Feb 19, 2016 08:55 |
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Collin and Kanbei are two CO's that made me wonder about their balance the second I looked at their stats. They have an obvious mathematical weirdness about them. Other CO's like Jess and Grit have a solid idea on paper, an obvious strength and an obvious weakness, but the strengths and weaknesses just doesn't turn out to be equal once you play the game vs humans.
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# ? Feb 19, 2016 11:00 |
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Super Jay Mann posted:Speaking of, I wonder if a couple of exhibition matches showcasing the banned COs would be interesting to do, just to show people who aren't too familiar with these games precisely why they're banned. But evidently, they were too broken, and the site broke within 12 hours of the game starting.
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# ? Feb 19, 2016 11:21 |
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One 'balance' suggestion I've always really liked was making Flak 120/120 on his turn and 80/90 on the enemy's turn. Not that flak's broken but it's a more interesting concept than praying to the RNG.
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# ? Feb 19, 2016 14:34 |
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I'd like to see Adder get an upgrade of sorts. Like perhaps have a bar that runs xxXX since otherwise Sidewinder is just a much worse option than Sideslip.
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# ? Feb 19, 2016 14:50 |
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Endorph posted:One 'balance' suggestion I've always really liked was making Flak 120/120 on his turn and 80/90 on the enemy's turn. Not that flak's broken but it's a more interesting concept than praying to the RNG.
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# ? Feb 19, 2016 14:52 |
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Yorkshire Tea posted:I'd like to see Adder get an upgrade of sorts. Like perhaps have a bar that runs xxXX since otherwise Sidewinder is just a much worse option than Sideslip.
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# ? Feb 19, 2016 17:02 |
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KennyMan666 posted:I've been wondering if it would be too strong for Adder to have a straight up +1 movement. Maybe only on ground vehicles, and with -1 movement on air units? +1 movement as a D2D would be ridiculously overpowered. You could constantly threaten attack and your opponent wouldn't be able to do anything about it except back off again and again.
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# ? Feb 19, 2016 17:29 |
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# ? Jun 3, 2024 16:24 |
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It would be even more overpowered than Grit's +1 range on his indirects. Heck, +1 move on infantry alone would probably break most maps to shreds and let you build up an unstoppable economic advantage.
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# ? Feb 19, 2016 17:32 |