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Tank Boy Ken posted:Mind linking to your game? http://www.kickstarter.com/projects/missingworldsmedia/the-phoenix-project-city-of-titans/posts https://www.youtube.com/watch?v=n_dLm9JcogQ Working on it.
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# ? Feb 20, 2016 04:06 |
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# ? Jun 12, 2024 15:30 |
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Gilganixon posted:this is an obscene amount of work to pour into a terrible garbage game Still a much better use of the assets. Best use them for what they where intended (Sci-fi movie or animatio) instead of a poorly conceived video game. aleksendr fucked around with this message at 04:17 on Feb 20, 2016 |
# ? Feb 20, 2016 04:07 |
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Dusty Lens posted:Don't Starve will not permit you to think of anything save the coming winter and your desperate lack of twigs. Is Don't Starve good? I like the idea of these survival type games but there are so many I don't know what to do
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# ? Feb 20, 2016 04:08 |
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CashEnsign posted:This guy is a goon right? I mean would anyone seriously accuse goons of running a downvote not? Holy poo poo effort It was Dolvak that made the accusation though he left it in the air who the people running the bot where.
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# ? Feb 20, 2016 04:13 |
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A Neurotic Jew posted:my useless CIG trivia for the day is that Lesnick, Lando and Toast all live in the same building. Imagine the carpool
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# ? Feb 20, 2016 04:14 |
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peter gabriel posted:I loaded up Star Citizen and Line of Defence tonight so you can blame them for this video strangely poignant
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# ? Feb 20, 2016 04:19 |
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alf_pogs posted:strangely poignant Ha ha yeah, I'm not pretending it's good or anything, I just needed a change
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# ? Feb 20, 2016 04:23 |
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peter gabriel posted:Is Don't Starve good? I like the idea of these survival type games but there are so many I don't know what to do it is on the first few play trough. The art, sound and game play are good but the replay value is limited, once you know the game mechanics survival become more trivial and with enough time you can reach a point where you have ample reserve of everything. It is however one of the few survival game that feel "complete" and not something eternally in early access. My recommendation would be to get it on sale or as a humble pack.
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# ? Feb 20, 2016 04:28 |
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peter gabriel posted:Is Don't Starve good? I like the idea of these survival type games but there are so many I don't know what to do I personally believe that it is very good. There are a billion survival games out there but Don't Starve is a very well constructed core game built atop beautiful art and a fantastically odd world. The mechanics do a very good job of balancing your need to provision yourself against freeing you to explore, which in turn generally better equips you to explore further afield in an environment that's constantly shifting the risk and reward without relying on some kind of 'high art' gimmick or somesuch that most survival games that have saturated the market. Also it's not in early access, which is a rare jewel in an age of poverty in its own right. Plus if you think you enjoy it enough and you have a few people that you really dislike but haven't yet found a good reason to hate there's a good and cool multiplayer version. e; It's also only $15. So the risk isn't that extreme. Dusty Lens fucked around with this message at 04:31 on Feb 20, 2016 |
# ? Feb 20, 2016 04:29 |
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I'll give it a go thanks!
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# ? Feb 20, 2016 04:35 |
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Star Citizen has soured me on the idea of crowdfunding and early access in genneral
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# ? Feb 20, 2016 04:35 |
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BeefThief posted:Star Citizen has soured me on the idea of crowdfunding and early access in genneral Same, but for video games overall as well as the concept of outer space
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# ? Feb 20, 2016 04:36 |
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No Mods No Masters posted:Same, but for video games overall as well as the concept of outer space I would agree if I hadn't discovered Elite and Kerbal Space Program because of this fiasco. I believe good space games can be made in the 21st century, just not by Chris Roberts.
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# ? Feb 20, 2016 04:38 |
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BeefThief posted:I would agree if I hadn't discovered Elite and Kerbal Space Program because of this fiasco. I believe good space games can be made in the 21st century, just not by Chris Roberts. Space Engineers is a game where you turn your imagination into piles of embarrassing garbage that crash into asteroids but it's also good and technically a space game. But it's also early access and thereby something to fear and revile.
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# ? Feb 20, 2016 04:43 |
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Parias posted:hi everyone what's going on in this thread Question, why does the helmet vibrate
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# ? Feb 20, 2016 04:44 |
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Skellybones posted:Question, why does the helmet vibrate
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# ? Feb 20, 2016 04:46 |
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Skellybones posted:Question, why does the helmet vibrate it's the massager feature, being a star citizen is quite headache inducing you see
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# ? Feb 20, 2016 04:54 |
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star citizen has soured me on the idea of dreams
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# ? Feb 20, 2016 04:57 |
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Happy Sisyphus posted:star citizen has soured me on the idea of dreams At least we'll always have Star Marine
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# ? Feb 20, 2016 05:02 |
peter gabriel posted:Is Don't Starve good? I like the idea of these survival type games but there are so many I don't know what to do Yes
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# ? Feb 20, 2016 05:02 |
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BeefThief posted:At least we'll always have Star Marine
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# ? Feb 20, 2016 05:04 |
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Skellybones posted:Question, why does the helmet vibrate This build had a ton of loving bugs. That bloopers bit at the end doesn't even begin to cover the misery I went through trying to get this working. Since it was apparently compiled with a codebase more geared towards a Star Marine demo rather than proper space combat this doesn't surprise me. I think this build was also before they got all the 64-bit stuff working, and I had spawned the Constellation at some pretty distant coordinates. Pretty much all the problems I ran into have long since been fixed of course. I'd have killed to make this on a much newer build without so many blatant bugs, but CIG moved uber-fast to lock down our ability to mod the game right after the leak came out. I've asked if we can get some kind of multiplayer-disabling option to re-enable mod support (i.e. PAK signing requirement) for the sake of us machinima people who try and promote the game but keep getting told no I get that it's too early in development to really think about that stuff anyways, but at the same time would it really be the end of the world if they spent a bit of extra time coding a feature to disable the PAK signing requirement if a "/devmode" parameter was passed or something? Who knows, maybe that would be super-hard to put in right now given the ever-evolving codebase. Someone did send me some tips on using Cheat Engine to allow customized files that might work with the newer builds though. Might explore that at some point.
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# ? Feb 20, 2016 05:05 |
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https://forums.robertsspaceindustries.com/discussion/comment/6380518/#Comment_6380518 https://forums.robertsspaceindustries.com/discussion/comment/6380834/#Comment_6380834
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# ? Feb 20, 2016 05:16 |
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It's wierd considering a game like Freelancer only survived because of mods.
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# ? Feb 20, 2016 05:16 |
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Mirificus posted:
ganking? numbers game?? IN MY PVP!?!
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# ? Feb 20, 2016 05:21 |
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I hope I won't see that stuff and not for selfish reasons, because in the worst case I can just go and play on a private server
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# ? Feb 20, 2016 05:29 |
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Fargin Icehole posted:It's wierd considering a game like Freelancer only survived because of mods. I think mod support is still the long-term plan (for now...) but they're probably pretty focused on getting their anti-cheat stuff in order while the game's still in an early stage. Makes sense I suppose but it's annoying that they're totally inflexible about it when we could use modding to do a bunch of cool stuff to make the game funner while waiting for them to get their poo poo together.
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# ? Feb 20, 2016 05:35 |
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peter gabriel posted:I loaded up Star Citizen and Line of Defence tonight so you can blame them for this video My favorite part was the
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# ? Feb 20, 2016 05:43 |
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Parias posted:This build had a ton of loving bugs. That bloopers bit at the end doesn't even begin to cover the misery I went through trying to get this working. Since it was apparently compiled with a codebase more geared towards a Star Marine demo rather than proper space combat this doesn't surprise me. I think this build was also before they got all the 64-bit stuff working, and I had spawned the Constellation at some pretty distant coordinates. What about turning off the helmet overlay and then adding a static overlay in video editing?
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# ? Feb 20, 2016 05:46 |
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Parias posted:hi everyone what's going on in this thread Lol how much of your life did you waste on this?
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# ? Feb 20, 2016 05:54 |
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Fargin Icehole posted:It's wierd considering a game like Freelancer only survived because of mods. I'm fairly certain that Chris isn't the kind of guy who's super excited to see the modding community 'fix' his game in their own images. At this point the oniy thing I find more ludicrous that SC's eventual release is the idea that it'll be friendly to modders.
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# ? Feb 20, 2016 05:54 |
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pretty proud of these.
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# ? Feb 20, 2016 06:00 |
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The phrase "you dont understand game development" is starting to give me nosebleeds
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# ? Feb 20, 2016 06:08 |
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unequivocal inexorable
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# ? Feb 20, 2016 06:15 |
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Parias posted:I think mod support is still the long-term plan (for now...)
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# ? Feb 20, 2016 06:27 |
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is it possible that literally every star citizen is paying for their jpegs with government assistance and also were born and raised in the thickets by woodland animals? I'm asking because I don't understand how any of them function in a work-place without a concept of deadlines or accountability or good organization. Or even write a paper for school or something.
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# ? Feb 20, 2016 06:29 |
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A Neurotic Jew posted:my useless CIG trivia for the day is that Lesnick, Lando and Toast all live in the same building. It's what happens when you force a bunch of your employees to move to a very expensive, to live in, city. That, or CIG actually keeps it's employees in barracks.
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# ? Feb 20, 2016 06:34 |
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Parias posted:I think mod support is still the long-term plan (for now...) but they're probably pretty focused on getting their anti-cheat stuff in order while the game's still in an early stage. Makes sense I suppose but it's annoying that they're totally inflexible about it when we could use modding to do a bunch of cool stuff to make the game funner while waiting for them to get their poo poo together. you like star citizen?
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# ? Feb 20, 2016 06:37 |
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Happy Sisyphus posted:you like star citizen? I feel like his posts are windows into a parallel universe where this thread is still a hugbox it's really strange
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# ? Feb 20, 2016 06:46 |
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# ? Jun 12, 2024 15:30 |
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Parias posted:I think mod support is still the long-term plan (for now...) but they're probably pretty focused on getting their anti-cheat stuff in order while the game's still in an early stage. Makes sense I suppose but it's annoying that they're totally inflexible about it when we could use modding to do a bunch of cool stuff to make the game funner while waiting for them to get their poo poo together. The page number and Star Citizen's proposed modding support have something in common.
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# ? Feb 20, 2016 06:46 |