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I haven't played the game in almost 4 years and I just started again, thanks to this thread. Basically I am having to relearn most of the game again, but I used this both when I started and now, with manual in hand. It's a bit outdated and starts the player off in the campaign rather than a smaller scenario because that's how I learn games. I always have to jump into the deep end and learn to swim. I recognize this is not how everyone learns, so it might not be for you, but it does a fairly good job of walking a new player through "what to do."
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# ? Feb 19, 2016 22:06 |
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# ? May 19, 2024 11:52 |
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Cantorsdust posted:I'm also thinking about buying the game. Does anyone have like a checklist or something that tells me what I need to check/change each turn so that I'm not making painful mistakes each turn like forgetting to set CAPs, convoys, etc? Even after 3+ years at it Grey still makes painful mistakes. heck, even seasoned grogs still make painful mistakes with this game because it is kind of huge.
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# ? Feb 19, 2016 22:35 |
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Veloxyll posted:Even after 3+ years at it The first WitP game (requires archives) started December 7th, 2009 and was completed on July 18th, 2013. So that's 3+ years just for that one game, and we've had at least one more abortive attempt before this one. As an aside, Grey, it'd be cool if you linked to the previous game in your OP or the second post or something, for posterity.
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# ? Feb 19, 2016 23:42 |
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Leperflesh posted:The first WitP game (requires archives) started December 7th, 2009 and was completed on July 18th, 2013. So that's 3+ years just for that one game, and we've had at least one more abortive attempt before this one. Gery's allied run is also on the lparchive.
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# ? Feb 19, 2016 23:50 |
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Leperflesh posted:The first WitP game (requires archives) started December 7th, 2009 and was completed on July 18th, 2013. So that's 3+ years just for that one game, and we've had at least one more abortive attempt before this one. As it happens I believe we are a scant one week from today from when Grey's last attempt came to a screeching halt
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# ? Feb 20, 2016 00:00 |
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Epinephrine posted:Gery's allied run is also on the lparchive. Oh, hey! Nice!
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# ? Feb 20, 2016 00:12 |
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Ikasuhito posted:As it happens I believe we are a scant one week from today from when Grey's last attempt came to a screeching halt Are there any mods that completely flip the game so that the US is the underdog? All the ones I've heard about just seem to give both sides tons of new toys to play with. I know that it's completely ridiculous but it could be interesting gameplay-wise.
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# ? Feb 20, 2016 00:16 |
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AceRimmer posted:
There are a few out there that majorly buff up the Japanese side(more CVs/CVLs, CA/CLs+DDs and more troops) so that the early game is a lot more interesting for the Allied player but I don't think there are any that stop the US rape train when it gets rolling.
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# ? Feb 20, 2016 00:29 |
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Grey Hunter posted:Lets skip to the ship kills shall we? http://www.rms-rangitiki.com/ :kiwi: Call yourselves a Grognard computer games company!? That's a joke! You hear me a joke!
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# ? Feb 20, 2016 00:57 |
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ZombieLenin posted:I haven't played the game in almost 4 years and I just started again, thanks to this thread. What's changed since the writing of that LP? Dreamsicle fucked around with this message at 01:21 on Feb 20, 2016 |
# ? Feb 20, 2016 01:17 |
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AceRimmer posted:
If you took away 50% of the allied munitions flowing into the theatre, you might push the close of war out another year or two.
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# ? Feb 20, 2016 01:45 |
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Dreamsicle posted:Reposting this here from the Grog Games thread since I got no response: This AAR has a good first turn guide for the allies: http://www.matrixgames.com/forums/fb.asp?m=2564541 Don't be afraid to jump in as the allies versus AI Japan. The game is set up to give you lots of leeway as you gain experience, and eventually grow more powerful to crush the enemy. (though I would recommend Coral Sea and Guadalcanal scenarios first to get the most basic mechanics down).
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# ? Feb 20, 2016 02:27 |
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Also stuff like your torpedoes are garbage on your subs early war, and you don't really have the air power to try to take out their carrier airwing or anythiing, so it's difficult to accidentally end your war effort in the first few months as the Allies.
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# ? Feb 20, 2016 04:32 |
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Operation Buccaneer is also a good starting scenario for taking a base that isn't too hard initially
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# ? Feb 20, 2016 17:15 |
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This area is packed with juicy targets. Shame they then proceed to launch no fighters. There go the last of the fortifications here. We also clean up around Sinyang some more. A new and brutal fight starts at Taiyaun. I should win this one, but its going to be costly. A dull day, as the Kido Butai launches no planes and sinks nothing. Boo! Boo I say! We are beginning to confirm some kills from December though.
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# ? Feb 20, 2016 18:38 |
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I think every time the KB has a ship encounter it spends ops points which it might otherwise spend launching planes. I'm not certain of it but it seems likely.
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# ? Feb 20, 2016 18:49 |
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RIP that base force (?).
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# ? Feb 20, 2016 18:56 |
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And for a few of those men, RIP twice.
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# ? Feb 20, 2016 19:02 |
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Maybe it was a field hospital.
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# ? Feb 20, 2016 19:04 |
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Or some guys got shot twice.
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# ? Feb 20, 2016 19:04 |
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Maybe they used the necromancy kit in their supplies to raise some people and inflate their kill count.
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# ? Feb 20, 2016 19:08 |
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Maybe It got off Eniewetok
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# ? Feb 20, 2016 19:32 |
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Did it ever really happen that some random merchant sailed into the middle of a carrier task force?
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# ? Feb 20, 2016 21:53 |
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The Chinese have a ton of HQ units comprised almost entirely of non-combat squads; that was probably one of them with a small engineer unit also in the hex or something.
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# ? Feb 21, 2016 00:38 |
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Question: what happens to the supplies, resources, fuel, etc stockpiled at a base when it is captured? Do the Japanese get to take them, or are they destroyed, or some portion is destroyed?
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# ? Feb 21, 2016 00:51 |
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They remain in hex. So you can totally steal enemy supplies etc.
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# ? Feb 21, 2016 08:34 |
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So did Grey's computer die again?
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# ? Feb 21, 2016 21:39 |
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Dreamsicle posted:So did Grey's computer die again? It finally caught on to what Grey haa in store for it and did the smart thing.
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# ? Feb 21, 2016 22:12 |
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Tokyo Bay fortress has been sighted... near Grey's house.
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# ? Feb 21, 2016 23:12 |
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Ikasuhito posted:It finally caught on to what Grey haa in store for it and did the smart thing. fortify Kaifeng?
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# ? Feb 22, 2016 01:58 |
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Ikasuhito posted:It finally caught on to what Grey haa in store for it and did the smart thing. It ended this eventual beating prematurely.
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# ? Feb 22, 2016 03:11 |
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Ikasuhito posted:As it happens I believe we are a scant one week from today from when Grey's last attempt came to a screeching halt Curse you!
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# ? Feb 22, 2016 07:02 |
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Dammit, lets hope she can limp home. The men at Buna are bombed again. Our men arrive at Singapore, and they make the dreaded auto shock attack. The losses are heavy, but it looks like I have the right number of men in the log term to win - once the rest move up anyway! We take some more of Borneo. The fighting continues at Wenchow. At Taiyaun we hit the enemy and they crumble. They retake Sinyang – most of our forces have been outside the city trying to clear up the defenders, and the Chinese sneak in an attack force. Well, that was a day of ups and downs. Once more, the Kido Butai did nothing. There is not much more I can say.
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# ? Feb 22, 2016 07:26 |
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What's happening at Buna? Are those guys actually marching anywhere, or are they just sitting around getting bombed?
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# ? Feb 22, 2016 07:48 |
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PittTheElder posted:What's happening at Buna? Are those guys actually marching anywhere, or are they just sitting around getting bombed? Marching to Port Moresby. It's safer than risking a lot of ships.
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# ? Feb 22, 2016 08:03 |
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Yeah, but its over mountains, so its taking forever. I thin k they've covered 24 miles. I may have to move the KB down there with an assault fleet. once the Philippines are secure.
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# ? Feb 22, 2016 08:18 |
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Quoting from a few pages back:goatface posted:Mountain Jungle. Reduce your land speed to Nnnope.
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# ? Feb 22, 2016 15:20 |
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Its still safer than trying to send ships in - especially with all those dive bombers!
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# ? Feb 22, 2016 16:18 |
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Another small island is invaded by our mighty forces. A new record for the Bataan bombing! Come evening, we land at another base. We attack at Bataan again, and take another layer of forts. We continue to push south of Singapore. The sound of the Banshee means death. The Kido Butai finds another target. The enemy attack them, but they are throwing away planes. The next wave has Hurricanes, and one plane even sees one of our carriers. In the end, it makes no difference. Wait! Why does the Shoho have men on a training flight. Unless that is what they are calling this turkey shoot. The slaughter continues into the afternoon. The Allies do us a favour and launch a vigerous counter attack at Singapore. Owch. I checked one unit for destruction and fatigue. Apparently I clicked on the most stable unit here and ordered a shock attack. Thankfully the Wenchow assault pulls it back for us. A solid assault at Amoy takes this city as well. We also destroy a Corps in the north. That was a bloody day, ten of thousands lie dead across the theatre. The enemy lost nearly fifty planes today, and two hundred points worth of troops – although we lost near a hundred ourselves. We are also down on three more bases I'm sure we can take tomorrow. I'm pretty sure this ship picked up some fire in an invasion.
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# ? Feb 22, 2016 18:12 |
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# ? May 19, 2024 11:52 |
Bye bye, Dutch air force.
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# ? Feb 22, 2016 18:23 |