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oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM
Hacking rewards need buffs big time - not the objective ones, but the ultra risky tower ones

Soldier vision for 2 turns vs mission ruining death - yeah ok

I tainted my latest ironman legend run. I took it up the rear end when a flank-that-isnt-a-flank caused me to lose the first VIP evac mission (hardest mission type in game) and 2 highest ranking soldiers got captured in first month, I took it up the rear end when the game lied and told me a spot was full cover with an enemy in sight and then he was flanked in the same spot w/o the stunlancer moving from his location, I took it up the rear end when those car tiles always get flanked by non-flanking positions (see this bug, avoid these tiles on cars PSA: http://images.akamai.steamusercontent.com/ugc/313367698759787685/147FAB42B8BE163CE33B4707FE57CE3D59A94314/), I took it up the rear end when a panic chain just wrecked my 2nd retal mission, took it up the rear end when I couldn't seem to avoid the UFO hunt no matter what I did and took it up the rear end when my Cpl Specialist chucked a grenade at my own soldiers (seriously wtf is this)

But when I had 2 soldiers panic and one on overwatch that hadn't moved yet shot and killed another panicked soldier that ran...I alt f4'd that poo poo in a blind rage

oswald ownenstein fucked around with this message at 17:57 on Feb 21, 2016

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madmac
Jun 22, 2010

Locke Dunnegan posted:

I think you missed the point of that response. The original complaint is literally counterattacks from sword attacks, not scaling or explosions or anything like that. Very few enemies actually counter sword attacks, so the poster seemingly first experiencing a Muton counterattack may be put off at the idea of a bunch of later enemies countering them, which isn't the case. You don't need to rehash the "swords are good/bad" debate anytime they are mentioned.

It's my first time posting about swords dude, a man has to bitch about their Blademaster Ranger at least once.

quote:

Hacking rewards need buffs big time - not the objective ones, but the ultra risky tower ones

Soldier vision for 2 turns vs mission ruining death - yeah ok

Hacking is another thing that feels like the scaling and risk/reward is all over the place, yeah. Hacking just doesn't feel good IMO.

ArchangeI
Jul 15, 2010
Can the repeater proc off a missed shot if you have a stock equipped?

Anti-Hero
Feb 26, 2004
Is starting out on iron man begging for trouble as someone who played maybe 20 hours of EU? I can be a really bad save scummer and it sucked the fun out of EU for me.

ConfusedPig
Mar 27, 2013


Anti-Hero posted:

Is starting out on iron man begging for trouble as someone who played maybe 20 hours of EU? I can be a really bad save scummer and it sucked the fun out of EU for me.

Pretty much yes, the game constantly throws curveballs your way on your first campaign, in the form of new enemy types and stuff you'll discover yourself. If you really want to play ironman on your first campaign stick to the easier difficulties. Even then, depending on your luck you might be dicked over by some bug which you won't be able to recover from.

ArchangeI posted:

Can the repeater proc off a missed shot if you have a stock equipped?

Yep!

Harrow
Jun 30, 2012

Crosspeice posted:

Psi Ops are pretty great and Stasis doesn't end your turn, so it lets you quiet down an enemy for one turn while you deal with the rest.

I didn't know that! I'm going to have to start using it more aggressively.

My Psi Ops is a superstar in this Commander campaign. Null Lance is beautiful, and he drat near soloed a retaliation mission by landing a Dominate on a Berserker. Now let's see if he can Dominate a Gatekeeper like in my last campaign.

Thyrork
Apr 21, 2010

"COME PLAY MECHS M'LANCER."

Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

:awesomelon:
Slippery Tilde

Anti-Hero posted:

Is starting out on iron man begging for trouble as someone who played maybe 20 hours of EU? I can be a really bad save scummer and it sucked the fun out of EU for me.

Yes, it is. Bronzeman Mode is probably going to be better. Avoid them run ending bugs by at least being able to go back to the geoscape and start a mission over.

I also know what you mean about savescumming. Had to really resist for my first commander campaign. :unsmith: There is a kind of joy to be found in rolling with the losses or the "Oh my god I just pulled 4 pods with my last move, gently caress gently caress gently caress!" and accepting how it all comes down.

Smiling Knight
May 31, 2011

Well, my commander/ironman run seems to have hit a game-ending bug during the Forge mission. drat. I killed an andromedon wreck and it fell into the massive chasm, and now I can't select any of my guys or force-end my turn. The menu won't even let me save; I think the game is stuck trying to spawn the andromedon wreck. Reloading doesn't work; it drops me right back in, unable to issue commands. By any chance does anyone know of a solution?

This has been your public service reminder to Not Play Ironman.

Erata
May 11, 2009
Lipstick Apathy

oswald ownenstein posted:

Hacking rewards need buffs big time - not the objective ones, but the ultra risky tower ones

Soldier vision for 2 turns vs mission ruining death - yeah ok

I tainted my latest ironman legend run. I took it up the rear end when a flank-that-isnt-a-flank caused me to lose the first VIP evac mission (hardest mission type in game) and 2 highest ranking soldiers got captured in first month, I took it up the rear end when the game lied and told me a spot was full cover with an enemy in sight and then he was flanked in the same spot w/o the stunlancer moving from his location, I took it up the rear end when those car tiles always get flanked by non-flanking positions (see this bug, avoid these tiles on cars PSA: http://images.akamai.steamusercontent.com/ugc/313367698759787685/147FAB42B8BE163CE33B4707FE57CE3D59A94314/), I took it up the rear end when a panic chain just wrecked my 2nd retal mission, took it up the rear end when I couldn't seem to avoid the UFO hunt no matter what I did and took it up the rear end when my Cpl Specialist chucked a grenade at my own soldiers (seriously wtf is this)

But when I had 2 soldiers panic and one on overwatch that hadn't moved yet shot and killed another panicked soldier that ran...I alt f4'd that poo poo in a blind rage

That loving sucks. It's stuff like that, no matter how rare, that keeps me from booting the game back up for a Legend+ run. It's pretty important for the game to keep solid objects solid. Sometimes there is warning about when it's bugging the hell out because it'll show cover as flanked, but that doesn't excuse it being bugged. What if it ends up being the best combat solution?

Less :dice: and more :xcom: pls, Jake. Pls.

Speedball
Apr 15, 2008

Yeah, right now the only reason to go ironman is for the achievement. It's okay if you use honor system ironman though.

Nea
Feb 28, 2014

Funny Little Guy Aficionado.
What mods do people use right now, by the by?

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM

Neopie posted:

What mods do people use right now, by the by?

Bleed out timers is a must have IMO

By default your soldiers cannot go into 'bleed out' until at least Sgt rank I think, and the chance is super low then.

The mod changes the range so that at the top end its the same but at the low end your soldiers can actually get crit wounded instead of 100% dead.

I don't know why they changed the formula. Same thing with crit - why mess w/ what works?

Subtle sword tweaks is good. Small but not 100% accuracy buff. Really makes the swords a little better without making them amazing/op and helps make the higher tiers worth getting

Furism
Feb 21, 2006

Live long and headbang
Is there a website somewhere that tells you what artifacts are used for (and therefore when it's safe to sell on the black market), and/or which research gives you access to what items and so on?

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I take the high ground with a soldier. He gets shot at. The enemy misses, but somehow hits the tile the soldier is standing on, so he falls to his death, causing half the team to panic and leave them open to get killed. :xcom:

edit: This run is already full of ill portent. In the Gatecrasher mission alone, four out of my five flank shots missed.

marshmallow creep fucked around with this message at 18:48 on Feb 21, 2016

Ravenfood
Nov 4, 2011
Combat exp boosting psi-ops' progress on their current skill seems like it'd give you a reason to take them out of the tank early in in their development. Balance it by slightly increasing training times across the board.

And if you did that, maybe a mod that allows the GTS (or a new building) to get experience between missions would be nice. Maybe codex autopsy ot skulljack unlocks a PCS builder/VR training room combo building, so you'd have a reason to nab them early.

E: changing hacking so that feedback and success were two separate rolls would really help improve specialists too. You could give different feedback results different failure chances, too, to reflect the severity. So you'd roll your hack, and if it failed, you'd roll to see if you took feedback. Failing a hack to always guarantee that you buffed your enemy is a pain in the rear end, and pretty much all the time I'd rather take the guaranteed damage from a combat protocol than risk the hack.

Ravenfood fucked around with this message at 18:50 on Feb 21, 2016

Captain Ironblood
Nov 9, 2009
Second commander ironman mission. Feeling good after my last attempt. One blue move later and three pods pop at once. Three turns later one more pod pops and the only man standing on both sides is one stun lancer.

:xcom:

Redjakk
Apr 24, 2007

cormano sigue siendo mi hermano
Fun Shoe
I don't know if I like my fully trained Maguses or my Grenadiers with Salvo and Blaster Bombs on their WAR suits more. Either way nothing lives long enough to shoot at me.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.

Redjakk posted:

I don't know if I like my fully trained Maguses or my Grenadiers with Salvo and Blaster Bombs on their WAR suits more. Either way nothing lives long enough to shoot at me.

This is what gets disappointing about the end-game. You literally have so many options you poo poo all over every pod at once and you will usually go flawless or take one hit on your 20 health 4 armor guy. XCOM 2 is at its strongest/most fun in the early to mid-game imo.

Which is why I'm hoping the expansion really fleshes out the game as a whole, we could really use more enemies.

I'd have a laugh if it was another EXALT type enemy and they field MECs which are just human brains in a jar where the head should be and also deploy on the same missions as you do in an attempt to capture your guys and destroy the Avenger because god damnit they are not gonna lose control of this situation. You can never get rid of them and they are always trying to stun your soldiers and make off with them to gather intel on you which they'll feed to the aliens and speed up dark events or even lock you out of them.

Maybe even entrap you by getting a rescue mission but your soldier turns out to be a faceless and kills people in the barracks :v:

Lunethex fucked around with this message at 19:29 on Feb 21, 2016

TheSpiritFox
Jan 4, 2009

I'm just a memory, I can't give you any new information.

Harrow posted:

Is there a bug in the True Retroactive AWC mod? I installed it and suddenly five of my troops got Blast Padding. It seems unlikely that many of them would roll that as their AWC perk but who knows.

Get the Pick AWC perk instead and promise yourself you won't use the same skill on two soldiers in the same squad. You can even respec if you happen to need to take three dudes you couldn't help but put run n gun on.

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund

Kitchner posted:

The ascetic of the helmets for the final suits of armour bugged me a bit. I get it's future tech and all but surely you want to minimise the amount of glass in your helmet (without effecting your vision unduly)?

Aesthetic.



The sword could be a lot better if they did a few things:

1- Made it have a high chance to destroy surrounding cover on hit.

2- Make that first lovely +2 damage skill instead make your sword bypass armor. Better sword = more armor bypassed.

3- Fusion sword shreds the target instead of lighting it on fire. Arc Blade has a higher chance to stun (I completely skipped Arc on this playthrough).

4- One of the higher level sword skills should drastically up the chance to crit.


They should probably make the damage increase between each sword variant a bit more, too.

emTme3
Nov 7, 2012

by Hand Knit
a

emTme3 fucked around with this message at 02:56 on Mar 31, 2022

Taffer
Oct 15, 2010




mission accomplished :shepface:


E: dear god

Taffer fucked around with this message at 19:45 on Feb 21, 2016

DMW45
Oct 29, 2011

Come into my parlor~
Said the spider to the fly~

Fuzz posted:

The sword could be a lot better if they did a few things:

1- Made it have a high chance to destroy surrounding cover on hit.

2- Make that first lovely +2 damage skill instead make your sword bypass armor. Better sword = more armor bypassed.

3- Fusion sword shreds the target instead of lighting it on fire. Arc Blade has a higher chance to stun (I completely skipped Arc on this playthrough).

4- One of the higher level sword skills should drastically up the chance to crit.


They should probably make the damage increase between each sword variant a bit more, too.

What I'm thinking is something a bit different. Bladestorm shouldn't be vs Implacable. Maybe Run and Gun.

Someone mentioned a mod that made Hunter's Instinct work on blades, for a total of +5 damage. Definitely that.

Get rid of Arc and Fusion blades as they are, rather make the powerups just the default sword but with the same scaling and just adding armor piercing at a 0/+1/+2 level--instead put those, and a few more, into an 'Experimental Sword' Proving Ground project. So you could have Arc Blade, Fusion Blade, an Extra Armor Piercing Blade (Pierces 3 extra armor for a total of 5), maybe something with the Bluescreen Round effect, maybe something that works like Soul Steal and gives you health back for slashing, etc

Megasabin
Sep 9, 2003

I get half!!
I know the last mission is 2 parts. Do my limited use items/grenades replenish after the first part?

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious

oswald ownenstein posted:

Hacking rewards need buffs big time - not the objective ones, but the ultra risky tower ones

Soldier vision for 2 turns vs mission ruining death - yeah ok

I tainted my latest ironman legend run. I took it up the rear end when a flank-that-isnt-a-flank caused me to lose the first VIP evac mission (hardest mission type in game) and 2 highest ranking soldiers got captured in first month, I took it up the rear end when the game lied and told me a spot was full cover with an enemy in sight and then he was flanked in the same spot w/o the stunlancer moving from his location, I took it up the rear end when those car tiles always get flanked by non-flanking positions (see this bug, avoid these tiles on cars PSA: http://images.akamai.steamusercontent.com/ugc/313367698759787685/147FAB42B8BE163CE33B4707FE57CE3D59A94314/), I took it up the rear end when a panic chain just wrecked my 2nd retal mission, took it up the rear end when I couldn't seem to avoid the UFO hunt no matter what I did and took it up the rear end when my Cpl Specialist chucked a grenade at my own soldiers (seriously wtf is this)

But when I had 2 soldiers panic and one on overwatch that hadn't moved yet shot and killed another panicked soldier that ran...I alt f4'd that poo poo in a blind rage

To keep perspective on things, I recently tried playing Terror from the Deep on one of the higher difficulties, to see which game was the most unfair and buggy. Strangely, I wasn't nearly as frustrated playing it despite the archaic interface. Losing someone or even lots of someones early on was not a game-ending thing, though it did make things harder in later mission. Beyond the awful shipping lane attacks, with 30 aliens in close quarters that explode, I always felt I had a fair chance at beating missions despite randomized maps and enemy placement that sometimes perched aliens with explosives right outside my sub. Yeah, there's a lot of bullshit with having so many aliens that can mindcontrol you, but you can do it right back to the enemy, fairly early on, so it all evens out.

I'm not even sure what it is, but the moment the new Xcom 2 gets difficult all these little issues start building up and just makes the game frustrating instead of challenging. But on the other hand some people are acing it rather easily so maybe I'm missing some great strategies.

Harrow
Jun 30, 2012

Megasabin posted:

I know the last mission is 2 parts. Do my limited use items/grenades replenish after the first part?

Yes. They're treated as two separate missions by the game, even though doing the first locks you into immediately doing the second. You can also use wounded soldiers on the final part, so don't worry too much if one of your best soldiers is wounded on the first part.

Klyith
Aug 3, 2007

GBS Pledge Week
Hey so solomon & another firaxis programmer did a video / livestream looking at mods and our own peewi and jonterp got their mods featured.

Locke Dunnegan posted:

Tiny sombrero
if only we could have dynamic props:


monster on a stick posted:

I believe his assumption was after the squad gets revealed:
- the enemy knows where all your units are (even if the enemy unit can't see/target it from its position)
- the mimic beacon would be counted as one of the revealed units that the enemy knows about

Mimic beacon doesn't work exactly like that. The enemy does need LOS on it to be drawn into the dank memes.

Now, one thing that made that happen was that it was advent stunlancers, and melee guys will do a move & attack as a single complete action. But while considering targets for a melee attack move they only look at visible units. So the mimic didn't

If those had been a gun troopers they could have moved forward, seen the beacon, and then been forced to attack it. Or they might have stayed in positions with no LOS to the beacon and attacked real soldiers anyways.

Interesting chain of events though. Usually the way to play things safe is assume the AI always knows about the position of every unconcealed soldier. That's not always the case, but at least that way you're not surprised when a guy runs around the corner to blast a soldier he couldn't previously see. But here's a case where that assumption can work against you.

a whole buncha crows
May 8, 2003

WHEN WE DON'T KNOW WHO TO HATE, WE HATE OURSELVES.-SA USER NATION (AKA ME!)
Swords should have the same to hit chance but a chance to decapitate

Pimpmust
Oct 1, 2008

Didn't consider how the [IESS+] Increased Enemy Squad Size Plus could affect the final fight(s, oh boy was the "trip" to the final encounter ball bustingly hard enough on its own) and well... (spoilers obviously):








:xcom:

By completely unrelated reasons I discovered that Firaxis had not put a check on the final "room entry" cinematic if you happen to leave the room after you've triggered it going in :shepicide:

Tower Assault with only 3 soldiers was fun too, bring on the Reaper :black101:

Eimi
Nov 23, 2013

I will never log offshut up.


Speaking of class mods, I think I'd want to separate the grenadier from their chain gun. I don't know what the other half of their tree would be, but making them more all about grenades and making them take the weaker assault rifle would be good imo. This then is when you add in Infantry and it takes the place of the gunner grenadier. Probably still be a net buff to Xcom, but yeah...the fact that a gunner still has access to 2 grenades is kinda crazy, even if they don't have Volatile Mix/Salvo. Infantry would get Light Em Up as base, one tree would get Gunner abilities, other more rapid fire esque stuff, maybe give em the ability to use the chain gun as a perk.

Also as much as I love the all armor stuff, for letting me use Predator armor all the time because its the best, it creates some hilariously dumb scientists/engineers. Is there a tweak so the extra options are only allowed on soldiers? :v:

And has anyone modded some different looking plasma weapons now? I've seen tons of cool ballistic stuff, but no future tech guns.

Ravenfood
Nov 4, 2011
I like most of the plasma guns but the armor just looks way, way too sleek compared to the ragtag look of the first two tiers. It's a shame t2 gear can be blown by relatively quickly, tbh, because it looks good.

Stele007
Aug 12, 2007

http://steamcommunity.com/sharedfiles/filedetails/?id=629737289

Ok, like... seriously? What high cover could there possibly be when he's right there?

Eimi
Nov 23, 2013

I will never log offshut up.


Ravenfood posted:

I like most of the plasma guns but the armor just looks way, way too sleek compared to the ragtag look of the first two tiers. It's a shame t2 gear can be blown by relatively quickly, tbh, because it looks good.

I love the projectile, but I do not like the underbite most of them have. They aren't horrible, but I'd prefer something that looks more conventional.

The fact that tier 3 armor is shiny as hell is one part of the problem, but the fact that they call it power armor and yet its a...skintight plastic suit? WAR suits look good even all shiny if only because they have some bulk.

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund
Being able to choose different swords melee weapons like you choose your gun would be rad.

Have the upgrades be Proving Ground projects that incrementally improve all swords and then have the corpse/weapon research unlock new types of swords to build. Make the swords you build be individual weapons like armors.

Regular sword upgrades with alloys and cuts through armor.

Arc blade gets better at stunning enemies and maybe a boost vs mechanized stuff at higher tier.

Fusion blade shreds armor and maybe keeps the burn chance or instead can smash cover.

Psi-Rapier also damages Will and maybe has a chance to cause Panic/Disorientation.

Alloy Hook lets you steal items off of enemies, either component loot or if they have grenades you can get an extra/get one back, but it does less damage. Upgrades improve your chance to steal.

Klaus Kinski
Nov 26, 2007
Der Klaus
Hi!
Do you want to play this game? Are you too poor to buy it? Head over to the PGS steam gift thread for a contest to win a copy!

Teriyaki Koinku
Nov 25, 2008

Bread! Bread! Bread!

Bread! BREAD! BREAD!
XCOM1:

How do I deal with Chryssids and mind controllers? They are both brutal for how quickly they show up in Normal difficulty. I can't get close enough to spotting the Chryssids before they rush up and one shot my soldiers in one turn. :sigh:

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM

splifyphus posted:

The reason to play ironman isn't that it makes your epeen bigger or something, it's that it cranks up the tension and the stakes for every decision you make about 100 fold. XCOM 2 without ironman is a fun tactical game, with ironman every alien turn is going to give you a panic attack.

That said, losing an ironman campaign takes time and energy and sucks a lot, so it's totally understandable that it's not for everyone. If you're worried about bugs though, it's pretty easy to just manually back up your saves every month.

That said, this game works pretty much like EW in that if you can get out of the first month with a functioning team of non-rookies, you're probably going to be able to recover from any further losses unless you totally poo poo the bed on a string of missions. The first month is brutal but the campaign is actually quite forgiving of mission losses after that.

My current ironman legend campaign is pretty insane

I failed the 3rd mission miserably - 2 high ranking soldiers getting captured and 2 evac'ing and not getting the VIP.

Failed 2 retal missions and a guerilla ops that I couldn't get the train data b/c I didn't have a specailist not in the hospital. Managed a 4 man supply raid mission with a rookie, 2 squaddies and a cpl.

Did first alien base - don't do them early by the way it doesn't scale down as much as you'd think, 'difficult' with 24 aliens is pretty insane even if you do it before too many mutons. THEN had to do an avenger defense mission which was great until the end and spiraled really bad involving carrying 3 bleed out / unconscious soldiers to the evac point.

I have mag weapons now and am still going. I'm not saying it's a winnable campaign, but it's not over (yet). XCOM 2 has a lot more room for failure than XCOM 1 did, where you simply lost at the strategy layer if you lost a couple missions

Eimi
Nov 23, 2013

I will never log offshut up.


Your Dunkle Sans posted:

XCOM1:

How do I deal with Chryssids and mind controllers? They are both brutal for how quickly they show up in Normal difficulty. I can't get close enough to spotting the Chryssids before they rush up and one shot my soldiers in one turn. :sigh:

Rush Beam Lasers is basically the answer. If you dont have them before the first terror mission, explosives, more explosives. Also the safest place to shoot a Chrysalid is right next to it.

Pimpmust
Oct 1, 2008

If it's just Chryssalids in XCom1 you can ignore cover and focus on keeping the right distance (too far for melee or *in their face* for maximum accuracy).

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Klyith
Aug 3, 2007

GBS Pledge Week

Your Dunkle Sans posted:

XCOM1:

How do I deal with Chryssids and mind controllers? They are both brutal for how quickly they show up in Normal difficulty. I can't get close enough to spotting the Chryssids before they rush up and one shot my soldiers in one turn. :sigh:

Chryssalids: they are a gear check, the reason that your research needs to go beam lasers first armor second. Getting battle scanner for your first sniper is a big help, but without that you just need to move slow on terror missions. Fall back from them so you get a round of overwatch on their turn and clean up on your turn. An assault with close & personal is also pretty great.
(In the base game you can lose a lot of civvies without major penalties.)

Mind controllers: kill them the turn they activate. that's good advice for everything but moreso in this case.

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