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More VNs is good, please localize FSN already tia
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# ? Feb 22, 2016 21:06 |
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# ? Jun 1, 2024 06:02 |
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Alder posted:I can finally date Still, that came out of nowhere, I'm looking forward to it.
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# ? Feb 22, 2016 21:24 |
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Mithaldu posted:I'm not poking fun at you, i'm just amused that people write guides that include "bake your vita at 200F" and include a picture and don't even clean the oven. They make such low-tech ovens? The kind of heat an oven puts out is not good for a microwave either.
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# ? Feb 22, 2016 21:43 |
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DT2 has been pretty fun so far, I'm at Mostar right now, and it's starting to up the difficulty on the mobs, but at least people other then the two character you get at the start can do damage now. In terms of leveling characters what are the best classes or abilities I should be focusing on now?
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# ? Feb 22, 2016 21:51 |
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HGH posted:I think this site broke press embargo on something called PsychoPass getting localized by NISA? There's a whole event starting at 9PM Eastern/6PM Pacific time where NISA will announce this year's games. I'm pretty sure the trailer had a STEAM logo too.
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# ? Feb 22, 2016 23:11 |
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Huh, not the biggest fan of Psycho Pass but if that can get localised pretty much anything can.
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# ? Feb 23, 2016 00:19 |
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Exist Archive
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# ? Feb 23, 2016 00:21 |
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HGH posted:EDIT: Oh it's a VN adaptation of an anime. It's not, actually, it's an original story that runs in parallel with the anime, with game-specific characters. Also, the Psycho-Pass anime is super good, so I really hope this VN is also good.
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# ? Feb 23, 2016 00:27 |
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I bought a vita off a dude I know and it's in the mail now. What is the proper method to wipe all his stuff from the vita / memory card and start fresh with my own stuff?
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# ? Feb 23, 2016 01:01 |
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Light Gun Man posted:I bought a vita off a dude I know and it's in the mail now. wash it off with a smooth piece of cloth and a bottle of boob-b-gone
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# ? Feb 23, 2016 01:05 |
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I was looking at importing some games - mainly gundam breaker 2 and taiko no tatsujin. Are there any other good imports worth looking at (ideally not requiring japanese knowledge, although chinese versions are okay)?
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# ? Feb 23, 2016 01:06 |
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IA\VT Colourful is another fun rhythm game if you want another one as well as Taiko. They're the only type of Japanese game I ever import since they're easy to figure out and rarely have any story.
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# ? Feb 23, 2016 01:12 |
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Just as a heads up, NISA's conference begins in two hours.X_ThePerfect posted:I was looking at importing some games - mainly gundam breaker 2 and taiko no tatsujin. Are there any other good imports worth looking at (ideally not requiring japanese knowledge, although chinese versions are okay)? Oh! Oh! This is my department! IA/VT Colorful, any Gundam game, Super Robot Wars stuff that isn't Masou Kishin (guides exist), maybe Super Heroine Chronicle or Super Hero Generation, there's an English release of DOA Xtreme 3 coming, Deemo The Last Recital got an English one too, Phantasy Star Nova (guide exists), Puyo Puyo Tetris all off the top of my head.
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# ? Feb 23, 2016 01:13 |
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Anora posted:DT2 has been pretty fun so far, I'm at Mostar right now, and it's starting to up the difficulty on the mobs, but at least people other then the two character you get at the start can do damage now. In terms of leveling characters what are the best classes or abilities I should be focusing on now? So around this point in the game you've probably done your first class changes a while ago and are still a while away from your second change. You're still early enough that you should be spreading out your points and experimenting with what works for you rather than focusing on any one skill, although investing more heavily in buffs and passives can be worth it if they're really good. Specifically, attack and defense buffs are pretty much always good, and most of them can be cast outside of combat, which is great if you know a major fight is coming up. Because of the way the speed system works in this game, extra speed is more useful the more speed you already have, so speed buffs (both skills and on equipment) can mostly be ignored until the postgame. The weapon mastery passives that most classes get give a really minor bonus and shouldn't be overinvested in: two or three points is enough early on, until you can't think of anything else to spend your points on. To get a bit more specific about classes: Fighters should probably either work toward Valkyrie or Dark Lord; Samurai isn't terrible or anything, but it doesn't really do much that the other two classes can't do better. If you're going Paladin -> Valkyrie, she'll be more of a tank, so her important skills are Defender, Cover and Parry, although she can also do decent damage at least until the postgame. If you're going Berserker -> Dark Lord, you'll be more of a damage-dealer: Berserk is a great skill and you definitely want to focus on it, but you'll still be able to take a few hits and will even get a great passive that debuffs enemies who hit you. Either way, War Cry is an excellent buff for almost any party and definitely worth investing in early on. Magic Users will turn out pretty well no matter what class you put them in, but some classes are better early in the game and others are better later on. If you made your MU into a Sorceress, she'll have a fairly straightforward role in dishing out tons of elemental damage: this is one class where you really want to prioritise upgrading her passive damage-boosting and TP regeneration skills rather than her active skills, since upgrading the actual spells increases not only their cost but their casting time. Enchantress has some buffs that can be very useful in the right party, although early on the Sorceress and Priestess will probably be easier to use effectively. Priestess is the healing class and does a fine job at it, although you can more or less get by with just the basic MU heal if you have a reasonably defensive party build, at least for a while. As far as third-tier classes go, Witch continues to do more of the stuff that Sorceress did and do it even better: she's great throughout the second half of the main game, although she falls off a little in the postgame as high elemental resistances become more common and the casting times on her spells become more of an issue. Magical Princess is a class built entirely around an incredibly powerful self-buff, Magical Change, and isn't really usable until you have enough skill points to max it out, which will probably be around the endgame/postgame, making her a good class change choice for a Witch at level 50. Sage is a utility/healing class with limited damage-dealing capability, while Bishop is an even better healer who can also do a bit more damage than Sage but lacks her utility skills. Interesting note about the Nurse and Circle Nurse skills: once you raise them to the point where they can cure debuffs, they can even cure the negative side effects of certain buffs like Berserk or Defender while keeping the positive effects active. Maids are a pure support class: don't expect them to do damage. They're important, though, and only become more so as the game goes on. Most of the time your Maid will be cooking for your other party members to restore their TP. Maid Mastery and Generous Heart are both amazing skills: in fact, almost all the passive skills in the Maid class tree are really good and worth investing in at least as heavily as you invest in active skills, if not more. Bard focuses on buffs while Dancer focuses on debuffs: both are useful, but Dancer has a bit of an edge since its skills don't have casting times the way Bard's do and generally scale up better as the game goes on. Remember, speed buffs and debuffs are for the postgame, so just focus on plain old attack/defense or HP/TP regeneration at first. For third-tier classes, Diva is an upgraded Bard and Etoile is an upgraded Dancer, and the comments I made about those classes still apply, but they do get some new options to play with. Etoile in particular has some very interesting skills: Debilitating Salsa does fixed damage every turn that completely ignores defense, so it's great against very tough enemies, and Emaciating Hopak is more of a postgame thing since that's when you start to see lots of enemies with high elemental resistances. Mistress is an attempt to make the Maid into a damage-dealer, and it doesn't work very well, partly because your Maid is usually better off using her turns on recovery skills or buffs/debuffs and partly because its skills and weapon options just aren't particularly good; steer clear of it. Spielers are a bit gimmicky and have a slow start: you might be better off taking a second Fighter or Magic User in their place, at least until you hit level 30. Danger Shoot is their main damage-dealing skill against single targets, but it's both expensive and unreliable, plus the base damage of each hit is on the low side so it needs support from offensive buffs to break through enemies' defense. The Doll Master/Soul Summoner branch of their skill tree was sort of underwhelming to me: it has some uses but feels like a waste of the Spieler's potential. Trickster gets a self-buff similar to Berserk that will help with your Spieler's damage-dealing issues, and Checkmate is a bit more reliable than Danger Shoot although its potential damage under ideal conditions isn't quite as good. Looking at the two third-tier classes you can get to from Trickster, Papillon specialises in multi-target damage while Joker is all about taking down big single targets like bosses. For most of the game, your Papillon should be using a sword rather than a fan: even taking Fan Mastery into account, a sword will usually do more damage. Rose Queen is their only damaging skill that doesn't require a fan, but that's fine, because Rose Queen is the only damaging skill they need: it's excellent non-elemental AoE damage for a very reasonable TP cost. Joker is a bit of a late bloomer: to use them to their full potential, you need to max out their Trump Card self-buff and have the TP to actually use the drat thing. Once you're able to do so, you'll basically alternate between using Trump Card and Danger Shoot in every boss fight. Focus your Joker's equipment choices on maximising her DEF stat, because a maxed Trump Card converts every point of DEF into 1.5 points of ATK. She also appreciates having an Enchantress in the party, since the Enchantress's elemental buffs apply to Danger Shoot and can let her take advantage of enemy weaknesses. Put a point or two in Mad Zapper for dealing with random encounters: it's not an amazing skill but it's the Joker's only reliable multi-target damage option. Scouts are a pretty good mix of damage and utility, depending on what class you upgrade them to. Archer is a solid damage-dealer with some status ailment skills that are good in the early to midgame before enemy elemental resistances make it too hard to inflict status. Freeze is a particularly good ailment for shutting down enemies that have dangerous physical skills, and can even work on early bosses. Assassin is more heavily ailment-focused than Archer, with some good passives, especially Adaptation: since elemental resistances also determine your ailment resistances, an across-the-board increase to them is great, and becomes even better when combined with equipment that carries elemental resistance boosts. For third-tier classes, Sniper can dish out some amazing single-target damage with Guided Shot, although it eventually has speed issues in the postgame since bows are slow weapons to begin with and many of its skills have speed penalties on top of that. Treasure Hunter is a utility class that can actually function as your primary in-battle healer if you keep enough healing items in your inventory; it's not so good at doing damage for most of the game, although it eventually becomes okay at it, but it can at least use Weak Stab to try and interrupt enemy casters with critical hits. I didn't use the Kunoichi class much, but it seemed a little unimpressive compared to the other two options. Thuryl fucked around with this message at 01:22 on Feb 23, 2016 |
# ? Feb 23, 2016 01:20 |
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Thuryl posted:dt2 words i'm about to boot this thing up for the first time too, so thanks for the handy guide
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# ? Feb 23, 2016 01:35 |
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X_ThePerfect posted:I was looking at importing some games - mainly gundam breaker 2 and taiko no tatsujin. Are there any other good imports worth looking at (ideally not requiring japanese knowledge, although chinese versions are okay)? Gundam Breaker 3 comes out March 3, I'd wait for that one.
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# ? Feb 23, 2016 01:41 |
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Light Gun Man posted:I bought a vita off a dude I know and it's in the mail now. The option's super-duper clear in the settings menu, don't sweat it
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# ? Feb 23, 2016 01:46 |
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Thuryl posted:dt2 effortpost thanks for this, i've been enjoying the game even though i suck at dungeon crawlers.
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# ? Feb 23, 2016 02:18 |
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Always happy to help. If you want more detailed information on DT2, like dungeon maps or exactly what effects different skills have, you can poke around in this wiki or this guide. They're in Japanese but Google Translate should let you understand at least 80% of what's being said.
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# ? Feb 23, 2016 02:24 |
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Coughing Hobo posted:The option's super-duper clear in the settings menu, don't sweat it Cool. Just figured I should ask in case there was some dumb non-obvious thing.
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# ? Feb 23, 2016 02:29 |
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So far nothing new out of the event. They're still liquoring up the press. E: Yomawari: Night Alone and teasing Criminal Girls 2 is the only stuff we didn't know about. Dehry fucked around with this message at 03:58 on Feb 23, 2016 |
# ? Feb 23, 2016 03:22 |
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Thuryl again covered most of the details but I'd argue Soul Summoners are a tiny bit better early if you don't need Rose Queen to clear random encounters faster. Mercidarion does a decent amount of damage as it's basically a baby version of danger shoot without as much hilariously random stuff. Also Tricksters/Jokers should use a 1h/shield since jokers get a lot more benefit out of the defense and speed over using a slow two hander and berserk is more dangerous without plate armor. I'd also recommend you go sniper early for your scout, treasure hunters are alright and all but they don't really hit their stride until later when spell healing caps out and starts looking really crappy compared to items. Weak stab however is invaluable throughout the game and it kind of sucks to lose out on it. Kunoichi just plain suck and really have no good niche. Snipers blow them out of the water damage wise in all ways barring extreme piercing resistance, scrolls cap at 700 damage maximum and their skill tree is just a bloated mess. I don't know what they were thinking with them, if they could use dagger skills with projectiles it'd go a long way to making them decent but alas. Also there's a gamefaqs guide with skills and stuff so you don't have to deal with google translate's butchery as much. Not everything but unless you're an insane completionist it's probably most of what you'll need.
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# ? Feb 23, 2016 04:27 |
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Yomawari getting a US release sounds good, and I suppose Mandatory Happiness is the push I need to finally watch Psycho-Pass.
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# ? Feb 23, 2016 04:31 |
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Policenaut posted:Yomawari getting a US release sounds good, and I suppose Mandatory Happiness is the push I need to finally watch Psycho-Pass. The movie is getting a US theatrical release in a few weeks, if you marathon the series you can probably watch both seasons before the movie.
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# ? Feb 23, 2016 05:09 |
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X_ThePerfect posted:I was looking at importing some games - mainly gundam breaker 2 and taiko no tatsujin. Are there any other good imports worth looking at (ideally not requiring japanese knowledge, although chinese versions are okay)? Valkyrie Drive Bhikkhuni No seriously, is awesome.
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# ? Feb 23, 2016 05:32 |
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What exactly is the story of VD?
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# ? Feb 23, 2016 05:34 |
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Takoluka posted:What exactly is the story of VD? Oh boy, prepare for quote:Bhikkhuni's story overview
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# ? Feb 23, 2016 05:49 |
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First English preview of Grand Kingdom http://gematsu.com/2016/02/grand-kingdom-introduction-trailer-english-screenshots
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# ? Feb 23, 2016 07:37 |
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Policenaut posted:First English preview of Grand Kingdom every time i remember this exists i get excited about it
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# ? Feb 23, 2016 07:40 |
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Thuryl posted:*really useful stuff* Nice writeup. Thanks!
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# ? Feb 23, 2016 08:04 |
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More I play Freedom Wars more I like it. But I'd like to have a functionality to pin the resources you need to farm and which tells you which mission has a chance to spawn the stuff you need. loving T type talons.
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# ? Feb 23, 2016 10:01 |
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Lemon Curdistan posted:It's not, actually, it's an original story that runs in parallel with the anime, with game-specific characters. Why not make a full on game for it though? The materials are there.
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# ? Feb 23, 2016 11:25 |
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FuRyu is apparently back on the Vita train with a new JRPG called Caligula. The Persona 1&2 scenario guy is involved and no its not about THE Caligula. http://www.siliconera.com/2016/02/23/caligula-announced-ps-vita-rpg-persona-1-2-scenario-writer/
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# ? Feb 23, 2016 11:27 |
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Oh hello RanKizama, it's good to know the thread will get back on topic now.
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# ? Feb 23, 2016 11:32 |
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Policenaut posted:FuRyu is apparently back on the Vita train with a new JRPG called Caligula. The Persona 1&2 scenario guy is involved and no its not about THE Caligula. Hrm. From everything they've released so far (i.e. zero gameplay) it looks like it'll be another VN-heavy RPG (and FuRyu doesn't have a great track record for gameplay, right?), just with an edgy storyline. limaCAT posted:More I play Freedom Wars more I like it. But I'd like to have a functionality to pin the resources you need to farm and which tells you which mission has a chance to spawn the stuff you need. loving T type talons. Every weapon is "created" with a specific level:damage curve. If you care about having the best of all, read up guides on how to do the math to determine whether the weapon you got is on that curve or not. My recommendation: entirely ignore this feature. The materials to upgrade weapons to the higher half of the levels are incredibly rare and time-consuming to farm for, in the vein of "kill [this type of low level boss], by shooting it in [this place on its body], and have a 20% chance of dropping the right item, also you need 5 of this item". This translates into you having to farm tier 3 missions for a few hours (with 2 minutes per run) just to get past a certain level point in upgrading a weapon, which means you're best served by using the level 1-3 upgrades to figure out what kind of weapon type you like, and then focusing on upgrading only that. Don't play weapon pokemon in Freedom Wars. Also, less of an issue, but: Don't mix element points on weapons, since every weapon can only have a total of 100 "natural" element points. Honestly, i'm not even sure i've ever seen element points do anything. The shotgun is very overpowered, but also a little boring to play, in my opinion.
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# ? Feb 23, 2016 12:02 |
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http://uppers.marv.jp/news20160222.html Uppers preorders are so low they've delayed it indefinitely.
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# ? Feb 23, 2016 12:21 |
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Dehry posted:http://uppers.marv.jp/news20160222.html poor dead vita game
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# ? Feb 23, 2016 12:27 |
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Junpei Hyde posted:Oh hello RanKizama, it's good to know the thread will get back on topic now. Dehry posted:http://uppers.marv.jp/news20160222.html
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# ? Feb 23, 2016 12:29 |
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Dehry posted:http://uppers.marv.jp/news20160222.html holy lol
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# ? Feb 23, 2016 12:39 |
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# ? Jun 1, 2024 06:02 |
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Pretty hilarious, but it's kind of a shame. What are some actually good 3D beat 'em ups on the Vita, then? Musou games aside.
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# ? Feb 23, 2016 12:47 |