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Leyline of Meandering Towershell {3WU} Enchantment (R) If Leyline of Meandering Towershell is in your opening hand, you may begin the game with it on the battlefield. Leyline of Meandering Towershell enters the battlefield with 4 durdle counters on it. At the beginning of your end step, remove a durdle counter from Leyline of Meandering Towershell As long as Leyline of Meandering Towershell has 1 or more durdle counters on it, players may not cast spells or activate abilities of permanents and creatures may not attack. I mean, Wotc needs to pick a shorter name to make all that text fit, but that'd fix modern right up. StrugglingHoneybun fucked around with this message at 17:46 on Feb 23, 2016 |
# ? Feb 23, 2016 17:43 |
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# ? May 20, 2024 23:29 |
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The King Eternal is dead. Long live the King Eternal!
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# ? Feb 23, 2016 17:44 |
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End of Life Guy posted:Leyline of Meandering Towershell {3WU} This doesn't actually get any counters if you start with it in play.
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# ? Feb 23, 2016 17:46 |
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Entropic posted:This doesn't actually get any counters if you start with it in play. Then modern can't be fixed...
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# ? Feb 23, 2016 17:54 |
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End of Life Guy posted:Leyline of Meandering Towershell {3WU} Leyline of NR 20. End of Life Guy posted:Then modern can't be fixed... Just make it trigger in the game's first upkeep or when it ETBs.
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# ? Feb 23, 2016 17:54 |
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Entropic posted:Painter's Servant shuts off eye of Ugin completely and turns Eldrazi Temple into a Wastes, and it comes down on turn 2. But that's a hilariously specific answer that doesn't do anything against any other deck, and it dies to all the removal that any of the Eldrazi decks run. Funnily enough that can also be too slow if you're on the draw against the Eldrazi deck.
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# ? Feb 23, 2016 17:58 |
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Angry Grimace posted:Is Prowess still a deck after Monastery Swiftspear rotates? If nothing in SoI is a suitable replacement, I'm just throwing Mage Ring Bully in there in its place, with Coastal Discovery in for Treasure Cruise. It makes the deck slower, but still fun for a filthy casual like me.
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# ? Feb 23, 2016 18:14 |
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Soul Glo posted:If nothing in SoI is a suitable replacement, I'm just throwing Mage Ring Bully in there in its place, with Coastal Discovery in for Treasure Cruise. It makes the deck slower, but still fun for a filthy casual like me. Do it with Elusive Spellfist instead. It doesn't have the Prowess keyword but it gets +1/+0 per spell and unblockable instead and it comes with 3 toughness already. It also has the upside of not killing itself as soon as your opponent resolves a large blocker that you don't have an immediate answer for.
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# ? Feb 23, 2016 18:19 |
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Entropic posted:Speaking of Goblins, did Piledriver ever actually make any impact in Modern? I had completely forgotten that it's even still in Standard. I'm guessing a few T8s here and there are more of a blip on the radar than any significant impact? I think there's still potential there, but people don't seem to know what to do. It's usually either Aether Vial for value or make a bunch of tokens and Goblin Grenade for straight damage. Still waiting for him to be a big hit and I can sell my dozen that I've seemingly opened after already preordering a playset...
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# ? Feb 23, 2016 18:29 |
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Archenteron posted:The King Eternal is dead. Long live the King Eternal! I do like the bait-and-switch announcements though.
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# ? Feb 23, 2016 18:35 |
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Voyager I posted:Do it with Elusive Spellfist instead. It doesn't have the Prowess keyword but it gets +1/+0 per spell and unblockable instead and it comes with 3 toughness already. Already got 3 in there (because I don't have a fourth). 3 Jori En, 4 Stormchaser Mage, 4 Monastery Swiftspear, 4 Abbot of Keral Keep, 4 Zurgo Bellstrikers, 3 Spellfists. I run 4 Slip Through Space so those could be defense/triggers on MRB if it comes down to using him.
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# ? Feb 23, 2016 18:42 |
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suicidesteve posted:Leyline of NR 20. like anyone needed more than 10 minutes to hit supply limit on a non-money map even the best part of NR20 was filling the map with pylon art (obscene of course) while the map hit unit limit sarmhan posted:Conspiracy 2: Reign of Marchesa? psh if the other legendary blue white ghost is any indication theres no way you can just target and kill brago Zoness fucked around with this message at 19:16 on Feb 23, 2016 |
# ? Feb 23, 2016 19:11 |
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Zoness posted:psh if the other legendary blue white ghost is any indication theres no way you can just target and kill brago
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# ? Feb 23, 2016 19:25 |
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His authority will be respected even in exile.
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# ? Feb 23, 2016 19:31 |
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Just wanna give a quick slops/props shoutout: Props: Everyone who bought my "underpriced" $7 One With Nothings over the weekend, y'all paid for my oral surgery Slops: Everyone who woke up on Monday and listed their rotting old copies at $2 making it impossible for me to fleece #mtgfinanciers out of their money for a historically bad card.
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# ? Feb 23, 2016 19:40 |
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Zoness posted:the best part of NR20 was filling the map with pylon art (obscene of course) while the map hit unit limit You mean spam building carriers because the fighters counted as units so you could lock your opponent out of building things
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# ? Feb 23, 2016 19:43 |
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sarmhan posted:Conspiracy 2: Reign of Marchesa? Two days from now we'll see Marchesa full of arrows, Reign of Sevala announced. Endgame: Fiora/Paliano overrun with spider death constructs, Daretti returns to rule as Goblin Machine Pope with a literal iron fist Archenteron fucked around with this message at 19:46 on Feb 23, 2016 |
# ? Feb 23, 2016 19:43 |
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Goblin Piledriver is a card that is one or two impact cards off from being relevant in either Standard or Modern, but I'm skeptical they'd ever print the necessary engine card. You can't really "go off" with Goblins the way you can with Elves and Merfolk.
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# ? Feb 23, 2016 19:47 |
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one day, MODO will not completely poo poo the bed whenever you try and target a 0-cmc permanent with, like, Repeal, while an effect is reducing the cost of Repeal just kidding, they probably literally can't because of how their lovely game works
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# ? Feb 23, 2016 19:57 |
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Angry Grimace posted:Goblin Piledriver is a card that is one or two impact cards off from being relevant in either Standard or Modern, but I'm skeptical they'd ever print the necessary engine card. You can't really "go off" with Goblins the way you can with Elves and Merfolk. Goblin Pildedriver always seems kind of underwhelming in practice. Sure, when it works it's great, but it dies to literally everything and doesn't have haste or any way to get its damage in past blockers that will just trade with its 2 toughness. This isn't to say it's bad; it's a two-mana creature that is totally capable of putting a game away if unanswered, but it's so easy to have an answer to it that it's not something I would really expect to win with reliably. I'd definitely put them my hypothetical Goblin deck, but I don't think they'd really be the reason I was playing it.
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# ? Feb 23, 2016 20:03 |
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Four Score posted:one day, MODO will not completely poo poo the bed whenever you try and target a 0-cmc permanent with, like, Repeal, while an effect is reducing the cost of Repeal Can't believe the ability to pay -1 mana isn't in this game
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# ? Feb 23, 2016 20:24 |
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mandatory lesbian posted:Can't believe the ability to pay -1 mana isn't in this game Honestly surprised that paying -1 mana doesn't result in 254 mana being added to your pool.
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# ? Feb 23, 2016 20:29 |
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odiv posted:For flavour reasons, instead of any bannings, they should just print some Planeswalkers and allies that force Eldrazi out of Modern. But then... who gatewatches the gatewatch?
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# ? Feb 23, 2016 20:44 |
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Angry Grimace posted:Goblin Piledriver is a card that is one or two impact cards off from being relevant in either Standard or Modern, but I'm skeptical they'd ever print the necessary engine card. You can't really "go off" with Goblins the way you can with Elves and Merfolk. Goblins just wants to go fast, I have a Goblins deck in Modern that just plays like creature-based burn and it's OK I guess. The problem is that if you don't have your opponent on the ropes by turn 4 you're a goner, and that's just inherent to the type of deck it is (in Modern), as opposed to Merfolk and Elves which can survive on a longer gameplan. Modern-legal reprints of Goblin Warchief and Ringleader would be sweet but I have no expectations that they will ever happen, nor that they would immediately lead to a T1 Goblins deck. But if that day ever comes, I'll be ready
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# ? Feb 23, 2016 20:46 |
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I guess it's not technically Magic but LSV is about to stream the demo of his new game now
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# ? Feb 23, 2016 20:58 |
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Orange Fluffy Sheep posted:But then... who gatewatches the gatewatch? the invisible hand of #mtgfinance
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# ? Feb 23, 2016 21:04 |
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Brago noooooooooo Also if that's who I think it is it'll be the second time Brago's been shivved by Selvala.
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# ? Feb 23, 2016 21:17 |
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I hope they keep changing the name of the set as each successive ruler gets shivved.
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# ? Feb 23, 2016 21:21 |
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Entropic posted:I hope they keep changing the name of the set as each successive ruler gets shivved. I hope they do this a bunch and then the packaging is revealed as "Conspiracy 2" on the box and each pack has a different name with a different art of one character shanking another while declaring it "Reign of the Shanker"
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# ? Feb 23, 2016 21:35 |
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Oh, another fun bug: Overabundance won't add colorless mana because there is no symbol in the prompt box to "add", which also prevents you from using the land itself for mana because you can't make a selection or do anything but undo. I've... I've had enough MODO today
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# ? Feb 23, 2016 21:48 |
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Elyv posted:I guess it's not technically Magic but LSV is about to stream the demo of his new game now How did it look?
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# ? Feb 23, 2016 22:02 |
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Didn't see this one, but the first preview video had it somewhere between hearthstone, hex and magic. You have to play resource/land cards. Cards seem to have both a Hex style threshold and a magic style payment. Cards in other zones but the board can have their stats modified.
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# ? Feb 23, 2016 22:06 |
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Alaan posted:Didn't see this one, but the first preview video had it somewhere between hearthstone, hex and magic. What do you mean by "magic-style payment?" Is it something that is different from Hex?
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# ? Feb 23, 2016 22:08 |
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Dr. Stab posted:What do you mean by "magic-style payment?" Is it something that is different from Hex? So Hex if it hasn't changed since I last saw is as long as you have X resources on the board you can play this card. Those resources are not expended. Magic has mana expended for the turn via tapping. Eternal seems to have: You need 4 of these resources on the board, but you only pay two of it or something like that. Edit: So on the board you have two red and two green resources. Those=4 power. You have a card that requires two red and two green resources on the board and uses costs 2 power. After that you have 2 power left in your pool but still could cast another of the same card that requires you to have two red and two green on board. https://www.youtube.com/watch?v=XX0MdD_tt-o This has it in action. Alaan fucked around with this message at 22:20 on Feb 23, 2016 |
# ? Feb 23, 2016 22:12 |
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So I think I'm gonna move into Pauper for a while...given the price of standard, if I'm going to sink like 50 bucks into a game I'd rather have a killer pauper deck than a mediocre budget standard deck. What's the most fun to play / most ridiculous pauper deck?
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# ? Feb 23, 2016 22:25 |
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Significantly you can have a 1 cost card that requires CD influence. So you can't play it on turn 1, but you can play two on turn 2.
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# ? Feb 23, 2016 22:29 |
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Alaan posted:So Hex if it hasn't changed since I last saw is as long as you have X resources on the board you can play this card. Those resources are not expended. Magic has mana expended for the turn via tapping. Eternal seems to have: You need 4 of these resources on the board, but you only pay two of it or something like that. Again, how is this different from hex? Like, what's the functional difference between a hex card with 3 cost and 2 red threshold, and an eternal card with 3 power and 2 red influence? Dr. Stab fucked around with this message at 22:38 on Feb 23, 2016 |
# ? Feb 23, 2016 22:35 |
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Dr. Stab posted:Again, how is this different from hex? Apparently Hex changed since I saw it. And it isn't different. I just remember hex being straight threshold.
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# ? Feb 23, 2016 22:38 |
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Alaan posted:Apparently Hex changed since I saw it. And it isn't different. I just remember hex being straight threshold. When did you last see hex? Because that's just what I remembered from when they launched their kickstarter.
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# ? Feb 23, 2016 22:39 |
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# ? May 20, 2024 23:29 |
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Alaan posted:So Hex if it hasn't changed since I last saw is as long as you have X resources on the board you can play this card. Those resources are not expended. Magic has mana expended for the turn via tapping. Eternal seems to have: You need 4 of these resources on the board, but you only pay two of it or something like that. Your understanding of hex is flawed - you pay resources each turn to play cards, same as magic or anything else. The threshold system means you need certain colors to be able to cast a card, but you don't pay threshold, so if you have 1 ruby threshold and 3 resources you can play three burns in one turn (hex's shock - 1,R, quick action - deal 2 dmg to a troop or player). Whereas in magic if you had one mountain and two wastes you could only play one shock.
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# ? Feb 23, 2016 22:40 |