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Hot take: Master Yi is a midlaner, not a jungler.
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# ? Feb 24, 2016 18:32 |
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# ? May 14, 2024 10:29 |
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A Saucy Bratwurst posted:This is a lot of words about not ganking as the jungler. Even if you get "nothing" in terms of summoners or KDA because the laner was ahead, you still get a reduction of pressure on your lane by forcing the enemy back/damaging them so they can't all in etc. If you aren't doing that, your lanes will lose. There are, actually, very viable and good reasons to not gank as a jungler 1. If the enemy laner is close to or under their tower and diving would be very risky (#1 way I have seen toplane get fed is the toplaner getting a double kill because the toplaner had flash and survived long enough to let the turret do the rest of the job) 2. The enemy laner is playing very safe, and/or has an incredibly safe laning phase and has not put themselves in a vulnerable position. 3. Enemy vision on lanes is strong and you are unlikely to surprise an enemy. Some good reasons to counterjungle: 1. The enemy jungler returned to their top jungle at half health and the enemy toplaner or midlaner just backed. For the next 20 seconds or so the enemy jungler is going to be extremely vulnerable, and so it is a good idea to enter the jungle and kill him and take his camps. 2. The enemy jungler is ganking on the other side of the map from you and the enemy solo laners are not in a vulnerable position. It is a very good idea to take the enemy's buffs (if able) and camps and ward their jungle in order to prepare to fight over Dragon, Herald, or Baron. 3. Your matchup heavily favors destroying the enemy jungler, the classic age-old Lee Sin and Nidalee etc. shitter strategies of constantly making the enemy Amumu's life hell. On top of being fantastic gankers their ability to enter the enemy jungle swiftly and escape countering aggression from the enemy team with their strong early game power and mobility lets them push the enemy jungler out and keep them from growing stronger. I can go on and on. If for whatever reason ganking is uncertain or risky you are better off farming, warding, or counterjungling. The reason Jungle is such a complex role for most people is that there are rarely ever any yes/no situations and that the optimal strategy to employ can change constantly from minute to minute. It's foolish to think that any one way to play the jungle is the "only way" and oftentimes counterjungling is much much less risky than committing to ganks yourself, but it all depends on the vision, awareness, and position of the enemy team on the map, as well as how your teammates will respond to and deal with the enemy laners that are leaving lane to fight you when you are counterjungling. In short, counterjungling wisely and in a calculated manner should involve little or no risk, and a big part of this is time management, map awareness, and understanding when it is risky or not to do so, which mostly comes with experience. To add into the Devourer jungler argument, there is nothing wrong with building Devourer on champions that synergise very well with it. In fact, you should go into the game assuming you are going to do your best to control objectives and farm efficiently, so that unless you get Dyrus'd by the enemy team in your jungle, your exertion of pressure allows you to take the big +5 stack objectives and +2 stack crabs on top of farming for those +1 stacks on the regular camps.
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# ? Feb 24, 2016 18:36 |
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Sexpansion posted:Hot take: Master Yi is a midlaner, not a jungler. for want of season 2 yi
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# ? Feb 24, 2016 18:46 |
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Stefan Prodan posted:I saw on PBE they were toying with making GP kegs store only 3 maximim? At any level? It's in tomorrow's patch with the parrrley gold gen nerfs, they are pretty much aiming to completely destroy GP.
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# ? Feb 24, 2016 18:50 |
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Basically nothing so far has changed my mind about devourer promoting a style of game play I don't enjoy
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# ? Feb 24, 2016 19:01 |
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I think scaling junglers are fine and cool but sated devourer should be deleted from the game
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# ? Feb 24, 2016 19:14 |
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whats the reasoning behind a champion killing me and then dying 1 second later and me not getting an assist
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# ? Feb 24, 2016 19:18 |
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Did you damage or CC them?
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# ? Feb 24, 2016 19:22 |
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Sperglord Firecock posted:agreed Just tried this, entered the Yi zone extremely hard.
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# ? Feb 24, 2016 20:02 |
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http://na.leagueoflegends.com/en/news/game-updates/patch/patch-64-notes So the patch notes are out And Jhin's w and r are now considered single target vs champions. Dft jhin will have 60% bonus ad scaling now that's actually pretty good rather than the 30% he has now.
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# ? Feb 24, 2016 20:15 |
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Wow that clearly level cooldown increase on Fiora's W. 5 seconds added on is huge. e;rip Gangplank
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# ? Feb 24, 2016 20:23 |
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Libertine posted:I'll never understand the widespread obsession with trying to play a scaling melee carry in the 4th place gold earning role which is defined by early game contribution. It's a mystery that has baffled me for years. The trick is to not be such a low gold earning player by taxing the poo poo out of your lanes.
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# ? Feb 24, 2016 20:27 |
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quote:Ahri This is the smartest balance change they've made in months. It probably won't have a big effect on Ahri's winrate, but it's a great way to subtly nudge a champion that has been OP for awhile in the right direction. It's like the total opposite of their usual hamfisted "DESTROY ALL THE NUMBERS" approach they've been doing lately.
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# ? Feb 24, 2016 20:31 |
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Leblanc is going to dunk on Ahri now
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# ? Feb 24, 2016 20:35 |
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# ? Feb 24, 2016 20:36 |
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no graves nerfs? booya >:)
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# ? Feb 24, 2016 20:43 |
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That bloodlust change made it in gently caress yes
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# ? Feb 24, 2016 20:48 |
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The fact that Lux has 0 nerfs incoming still despite having the top winrate and play rate in mid lane for the last eternity makes me kinda sad, but then again, what would the do to nerf her without totally shitcanning her?
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# ? Feb 24, 2016 20:51 |
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Mottie posted:The fact that Lux has 0 nerfs incoming still despite having the top winrate and play rate in mid lane for the last eternity makes me kinda sad, but then again, what would the do to nerf her without totally shitcanning her? Nerf her base hp/armour to make her vulnerable to assassins in laning phase, add 20/15/10 seconds to her ult CD by rank. They won't touch her until the mage rework anyway; she's not a problem for competative like GP/Ryze were and her winrate isn't grossly out of tune with the rest of the field like Udyr/Graves/etc. Her matchups will completely change when the rework goes through.
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# ? Feb 24, 2016 20:55 |
drat Riot wasn't happy with Gangplank dying once this past year already huh?
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# ? Feb 24, 2016 20:58 |
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I like how Kog barely got a tap on the wrist. Udyr didn't get hit very hard either. Those two are still gonna be top bans, huh.
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# ? Feb 24, 2016 21:10 |
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Kashuno posted:Wow that clearly level cooldown increase on Fiora's W. 5 seconds added on is huge. I have literally no idea what you're trying to say.
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# ? Feb 24, 2016 21:13 |
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quote:The eagle screech in Statue of Karthus's dance audio is no longer global for allies drat
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# ? Feb 24, 2016 21:13 |
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rabidsquid posted:I have literally no idea what you're trying to say. phone posting walking through my office owns. Was trying to say that adding 5 seconds onto the cooldown time of riposte is a huge increase in cooldown time. And also RIP Gangplank again.
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# ? Feb 24, 2016 21:22 |
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rabidsquid posted:I have literally no idea what you're trying to say. siri level shitpost mk. 2
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# ? Feb 24, 2016 21:22 |
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Luna Was Here posted:siri level shitpost mk. 2 glad we found the season 7 thread title this early in the year.
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# ? Feb 24, 2016 21:24 |
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The Shortest Path posted:I like how Kog barely got a tap on the wrist. Udyr didn't get hit very hard either. Base attack speed nerfs are exponential though, for example if he has 250% bonus attack speed he's going to lose 0.2 attacks per second, which means it'll take kog an extra second or so to stack his gunblade (which in itself takes time to give him attack speed), that doesn't seem like much but remember he functions entirely off of on hits, so he has a larger period of vulnerability when you try to fight him. It's probably not going to be enough to make him weak though. Then again this doesn't mean poo poo down in bronzeland so who knows. Mottie fucked around with this message at 21:33 on Feb 24, 2016 |
# ? Feb 24, 2016 21:31 |
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https://www.youtube.com/watch?v=-0_9zg-z61Q This skin is amazing. Leblanc is getting so many incredible skins...
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# ? Feb 24, 2016 21:36 |
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The Shortest Path posted:I like how Kog barely got a tap on the wrist. Udyr didn't get hit very hard either. They are nerfing Runic Echoes as well, combination of all 3 nerfs will probably be fairly substantial to Udyr.
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# ? Feb 24, 2016 21:39 |
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Firebert posted:https://www.youtube.com/watch?v=-0_9zg-z61Q OH MY GOD.
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# ? Feb 24, 2016 21:42 |
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Mottie posted:Base attack speed nerfs are exponential though, Yeah but even then his power is so significantly high that this reduction won't have much of an impact. Tuning down his utterly obscene lategame damage to be only very obscene doesn't do anything. If he gets to his lategame he wins pretty much regardless of whatever else happens. If they want to tune him down in a way that matters without just erasing him from playability they need to impact the reliability of his getting to endgame like they explained they're trying to do with Malphite. RE: Udyr nerfs, the total sum reduction in his stats is 20 off the shield at rank 5, 20 off the cone damage every third hit at rank 5, and 3% bonus movespeed lost from Mana Echoes. It'll hurt him a bit but that does absolutely nothing to his insane clear speed, farming, pushing, etc. potential. Fajita Queen fucked around with this message at 21:54 on Feb 24, 2016 |
# ? Feb 24, 2016 21:45 |
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Firebert posted:They are nerfing Runic Echoes as well, combination of all 3 nerfs will probably be fairly substantial to Udyr. Isn't Udyr pretty strong with warrior or even cinderhulk still anyways. He seems like they'd have to massively nerf his base stats in order for it to be a substantial nerf to him
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# ? Feb 24, 2016 21:47 |
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https://www.youtube.com/watch?v=Y62_m3pblGU the new annie skin you can only get through hextech crafting is awesome too. drat.
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# ? Feb 24, 2016 21:47 |
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Kashuno posted:https://www.youtube.com/watch?v=Y62_m3pblGU
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# ? Feb 24, 2016 21:53 |
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The Leblanc skin is really great, and Hextech Tibbers is metal as gently caress.
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# ? Feb 24, 2016 21:56 |
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Those skins are ridiculous. I want them and I haven't even played either champion in a couple of years. I wish Illaoi were better. It feels like hooking early is absurd, hooking late is useless, and she's required to itemize for tank, damage, and CDR to be effective. The kit itself is amazingly fun (giant tentacle bros beating up your opponents while you make snarky remarks) but the combination of all the subtle poo poo you have to do to be successful and how punished you get in the failure cases is pretty maddening.
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# ? Feb 24, 2016 22:01 |
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I wish most junglers didn't require a leash because I'm demure as gently caress and hate asking people for anything.
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# ? Feb 24, 2016 22:02 |
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Gridlocked posted:I had an argument with a friend over why none of the LCK players buy Devourer ever.
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# ? Feb 24, 2016 22:02 |
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rabidsquid posted:Isn't Udyr pretty strong with warrior or even cinderhulk still anyways. He seems like they'd have to massively nerf his base stats in order for it to be a substantial nerf to him He's been really strong for a long time but hasn't really been a problem until Echoes, it's really the perfect storm of Echos/swifties/DMP and reworked FF that make him a bitch to deal with. He will still be strong with these nerfs but like not 58% winrate. They should just rework Phoenix stance so everyone runs the much cooler Tiger build.
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# ? Feb 24, 2016 22:04 |
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# ? May 14, 2024 10:29 |
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Lady Naga posted:I wish most junglers didn't require a leash because I'm demure as gently caress and hate asking people for anything. Just ping the spot and say nothing
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# ? Feb 24, 2016 22:07 |