|
So is there a way to dev console the Network Tower mission as completed so I can get on to the final mission of the game? I know that my save is treating it as finished, I lost two soldiers and they're both missing from my barracks, I have the W.A.R. suit from one of them, one of my guys got shot and he's listed as injured... It has me as still needing to complete the Tower stuff in my objectives, but there's no ability to either do it or the next mission.
|
# ? Feb 25, 2016 15:59 |
|
|
# ? May 22, 2024 12:18 |
|
Beagle posted:
e fixed StabMasterArson fucked around with this message at 16:26 on Feb 25, 2016 |
# ? Feb 25, 2016 16:16 |
|
This is a very silly question, but does anyone know how to get the Launcher to appear again if you select it to be skipped? I'm on OSX.
|
# ? Feb 25, 2016 16:30 |
|
Beagle posted:Btw, ya'll should check out the MGSV ports if you haven't already. They look drat awesome.
|
# ? Feb 25, 2016 16:31 |
|
Vib Rib posted:"That item does not exist. It may have been removed by the author." ? Got re-uploaded. Search for MGSV on the Workshop, it'll be there.
|
# ? Feb 25, 2016 16:33 |
|
Doesn't changing the workshop ID mean causing problems to people that subscribe to it? I know there's been a lot of trouble in the thread already due to stuff like that.
|
# ? Feb 25, 2016 16:34 |
|
Stoat posted:This is a very silly question, but does anyone know how to get the Launcher to appear again if you select it to be skipped? I'm on OSX. Hold down your command* key after hitting play. You can re-enable the launcher to show up from the launcher (and only there, aside from INIs maybe, which is rather silly) * "apple?" Dunno what it's called more often these days.
|
# ? Feb 25, 2016 16:35 |
|
Vib Rib posted:Doesn't changing the workshop ID mean causing problems to people that subscribe to it? I know there's been a lot of trouble in the thread already due to stuff like that. I think so too, but considering that StabMasterArson doesn't seem to be having problems, it might be the mod's filename that needs to be constant, not the workshop ID.
|
# ? Feb 25, 2016 16:36 |
|
Zomborgon posted:Hold down your command* key after hitting play. You can re-enable the launcher to show up from the launcher (and only there, aside from INIs maybe, which is rather silly) Worked! Thank you!
|
# ? Feb 25, 2016 16:38 |
|
Moola posted:I love the mod that activates the whole map when you activate any pod Exposure posted:...how? I'm having a hard enough time keeping up on Legend where they just turn off pod nudging, how the hell do you handle every pod being active at the same time? Yeah, I liked the idea of that mod when I saw it but I really wonder how it will play. I guess theoretically it would be pretty similar if pods don't teleport like that EU bug - instead of you coming to them, they move towards you at a slightly faster pace than you would have, and if you haven't killed the first group quickly enough then God help you. I'll definitely have to try it once I've removed enough content mods that my game actually loads in less time than it takes to boil water (and maybe when someone has played it long enough to see whether it breaks scripted missions). edit: also, how do you disable the launcher? I haven't seen an option for it anywhere (granted I won't be able to do it anyway until I can convince it to remember the mods I'm using rather than throwing that "file load error: cannot determine what mods were previously used" every time, but baby steps!) Dallan Invictus fucked around with this message at 16:42 on Feb 25, 2016 |
# ? Feb 25, 2016 16:39 |
|
Vib Rib posted:Doesn't changing the workshop ID mean causing problems to people that subscribe to it? I know there's been a lot of trouble in the thread already due to stuff like that. I resubbed to the new ones and tried my character pool, everyone is still wearing the BDU stuff as normal
|
# ? Feb 25, 2016 16:44 |
|
Finally encountered a rescue POW mission. It's basically just an extract VIP but you see your soldier's name listed. Only did one turn before sleeping last night, but it's super difficult. We started with the POW and had to make it to extract, but there were lots of horrible things in our way (Lancer took out the roof we were standing on, dropped three levels)
|
# ? Feb 25, 2016 16:47 |
|
There are so many mods
|
# ? Feb 25, 2016 17:10 |
|
ZenVulgarity posted:There are so many mods it's becoming that Skyrim thing where you spend most of the time loading up on mods and then never playing the game
|
# ? Feb 25, 2016 17:15 |
|
Phobophilia posted:He calls it a blatant cash-in, but how could you even sufficiently shake things up? Quick time events? Dating sim elements? VR skinship mechanics? Yeah I didn't understand that one at all. XCOM 2 blew my expectations away. I expected much less innovation and basically just XCOM 1 with a different setting and some different icons and stuff. I don't think anyone takes yahtzees reviews seriously. He's like the AVGN.
|
# ? Feb 25, 2016 17:19 |
|
oswald ownenstein posted:Yeah I didn't understand that one at all. XCOM 2 blew my expectations away. I expected much less innovation and basically just XCOM 1 with a different setting and some different icons and stuff. Unfortunately there are a lot of really stupid people that take Yahtzee's word as gospel. Just look at the comments section for any of his videos and you'll see dozens of people going "Oh well I was going to buy [game] but now I guess I won't "
|
# ? Feb 25, 2016 17:22 |
|
Somebody mods in night missions and night vision. By that I mean you and enemies get reduced Aim and view range if you don't have night vision goggles ; and maybe make sound more important. kthxtia~
|
# ? Feb 25, 2016 17:22 |
|
PantsBandit posted:Unfortunately there are a lot of really stupid people that take Yahtzee's word as gospel. Just look at the comments section for any of his videos and you'll see dozens of people going "Oh well I was going to buy [game] but now I guess I won't " That's silly. His videos focus on almost entirely on the negative for humor. An actual critic or reviewer would talk about the good and the bad.
|
# ? Feb 25, 2016 17:29 |
|
I think Yathzee outright stated many times that he emphasis on the negative points for humour, because a lot less people likes his videos when he gush about a game to begin with, the few times it did happen. Anyway, XCOM 2. I'm pretty amazed and glad that the mod community is booming like that for this game. I guess emphasis on being mod-friendly is going to pay off pretty soon. Heck, with all the cosmetics out right now, it's already starting to pay off. The MSGV stuff is amazing.
|
# ? Feb 25, 2016 17:32 |
|
Rookie Iron Rose showed her mettle by hitting a sectoid through full cover, then continued to show her mettle while mind controlled by doing the same to me resulting in a two week stay in medbay. Meanwhile the enemy forces took full advantage of the power play and killed my Sgt. specialist and sharpshooter. Iron Rose what have you done
|
# ? Feb 25, 2016 17:34 |
|
oswald ownenstein posted:That's silly. His videos focus on almost entirely on the negative for humor. An actual critic or reviewer would talk about the good and the bad. He is an actual (if humorous) critic, he just takes the "criticism" part of that title very literally for Zero Punctuation. His other works (columns, etc.) tend to be more positive and broad. There's only so much you can say in a 5-minute format, and negativity is often funnier and shorter.
|
# ? Feb 25, 2016 17:34 |
|
dyzzy posted:Rookie Iron Rose showed her mettle by hitting a sectoid through full cover, then continued to show her mettle while mind controlled by doing the same to me resulting in a two week stay in medbay. Meanwhile the enemy forces took full advantage of the power play and killed my Sgt. specialist and sharpshooter. She always shows up as an engineer for me. Not once has Iron Rose seen combat in any playthrough yet!
|
# ? Feb 25, 2016 17:37 |
|
Cosmic Afro posted:I think Yathzee outright stated many times that he emphasis on the negative points for humour, because a lot less people likes his videos when he gush about a game to begin with, the few times it did happen. This is exactly the case. Doesn't stop people being incredibly smug about how their opinion is different from his though.
|
# ? Feb 25, 2016 17:38 |
|
Is there a working link to the latest Final Mod Pack for OpenXcom?
|
# ? Feb 25, 2016 18:30 |
|
Turns out that Saturation Fire can cause a Repeater to trigger, even when the target being executed is completely out of LOS of the Grenadier. The hit chance display mod even popped up a little Execution: 0% notice.
|
# ? Feb 25, 2016 18:50 |
|
khy posted:No but losing your A-Team can make it incredibly difficult to recover from and can easily start a failure spiral that does result in a game over. Basically, the troops back at base watch battle reports while the main force is out fighting, and they get a lesser amount of XP and will (slowly) level up even if they're not going on missions. Overall it doesn't really seem too unbalancing (all the B-team guys are still much less effective than the ones going on missions), and it prevents a single catastrophic mission from completely decimating the roster.
|
# ? Feb 25, 2016 18:52 |
|
I think my Grenadier's advanced stock is proccing when she launches Flashbangs into groups of enemies. Or is that Volatile Mix? The interactions of all these abilities and upgrades is hard to keep track of.
|
# ? Feb 25, 2016 18:56 |
|
oswald ownenstein posted:That's silly. His videos focus on almost entirely on the negative for humor. An actual critic or reviewer would talk about the good and the bad. yahtzee has given fellatio to a total of like 3 games and whenever he does it people piss and moan at him that he's not as funny when he likes a game he's literally referenced this in like a dozen videos, and referenced it sideways by calling a bunch of his complaints about other games 'nitpicks' i feel like way more of his complaints are valid than invalid but at the end of the day if someone is taking a satire and comedy writer as an even-handed and clear-eyed viewer of the gaming cosmos then that's them being idiots.
|
# ? Feb 25, 2016 19:12 |
|
Senethro posted:I think my Grenadier's advanced stock is proccing when she launches Flashbangs into groups of enemies. Or is that Volatile Mix? That's Volatile Mix, it makes flashbang so do damage!
|
# ? Feb 25, 2016 19:19 |
|
Eh him complaining about missing a 95% shot was probably a joke because it's stupid as gently caress to complain about. The fact that the gamblers fallacy works in game sucks more. He had a few good points but I still love the game. Though it does feel easy-ish and grenades are king. (veteran for my first playthrough so yes I know it is babyplay, but having come from long war..)
|
# ? Feb 25, 2016 19:31 |
|
I don't think the SteamID matters matters nearly as much as the name of the mod itself, because changing the name of the mod and updating it will break saves. It happened to one of the really early mods I think.
|
# ? Feb 25, 2016 19:48 |
|
Dallan Invictus posted:Yeah, I liked the idea of that mod when I saw it but I really wonder how it will play. I guess theoretically it would be pretty similar if pods don't teleport like that EU bug - instead of you coming to them, they move towards you at a slightly faster pace than you would have, and if you haven't killed the first group quickly enough then God help you. This looks fun, Im going to stack it with the concealment mod and the bigger pod mod
|
# ? Feb 25, 2016 19:51 |
|
Affi posted:Eh him complaining about missing a 95% shot was probably a joke because it's stupid as gently caress to complain about. I think most of his complaints were funny and/or valid but complaining about the timers was just willfully missing the point. Jeez these timers sure make the game really intense and challenging why did these idiot developers include them huh must be dummies I guess
|
# ? Feb 25, 2016 20:46 |
|
I know someone else has mentioned running into this before : If you're having games start without the 2 default scanning targets after Gatecrasher, I've been able to seemingly remediate it on Legendary by turning on the tutorial with Commander selected, then swapping to Legendary before starting the game. I have been going through way, way too many game saves because I want to do a Deathless Legendary Ironman because I am a masochist!
|
# ? Feb 25, 2016 20:55 |
|
800peepee51doodoo posted:I think most of his complaints were funny and/or valid but complaining about the timers was just willfully missing the point. Jeez these timers sure make the game really intense and challenging why did these idiot developers include them huh must be dummies I guess I like the idea of not always having unlimited time to play safe. The time pressure keeps you moving and taking risks. I've definitely lost soldiers to enemy fire due to this, and that's pretty cool. On the other hand, the penalty for not meeting the time requirement on some missions is pretty harsh, especially missions with mandatory evac. One turn late to the evac point? You lose your entire team and all their gear. I'd rather see something more interesting: every turn late calls in more reinforcements at an unmarked position, or increases the chance of an Avenger defense, or immediately triggers a dark event.
|
# ? Feb 25, 2016 20:58 |
|
Im playing ironman for the first time on my second run of xcom 2 and it makes routine guerilla missions or whatever feel like a struggle for survival. Had a full party wipe of all my best dudes about 20 missions in and nearly gave up altogether but somehow have managed to hang in there until the point where Ive got plasma weapons and nearly have the aliens on the back foot. Basically ironman is amazing and everyone should give it a try
|
# ? Feb 25, 2016 21:05 |
|
Fix your game, Jake. Also did I seriously fail at a 99%?????? I really doubt that. Legendary is starting to wear on me, need more variation in the enemies and that, cause every mission is just a Sectopod/Gatekeeper funfest.
|
# ? Feb 25, 2016 21:14 |
|
One thing I do wish happened on Legendary would be like...rather than 'Here is Sectopod' pods, there'd be 'Here are 2 Advent Officers and 4 trooper' pods. It'd be fun to actually had pods that are basically zerg rush ones.
|
# ? Feb 25, 2016 21:18 |
|
Crosspeice posted:Also did I seriously fail at a 99%?????? I really doubt that. Welcome to math.
|
# ? Feb 25, 2016 21:21 |
|
|
# ? May 22, 2024 12:18 |
|
Some ideas: Add something akin to security guards/local law enforcement, guys with stun-batons/riot shields/shotguns/SMGs for the early game. They can start out in small 1-3 man patrols sprinkled across urban maps or help guard objectives in larger groups, not so much threats on their own but they can easily walk in on any firefight and make it harder (without it being so *very* much harder that a second ordinary pod is). Local unmodified collaborators. Reserve the ADVENT Troopers and crew for guarding really important objectives and for the ADVENT drop ship reinforcements early game, but increase their power and numbers (especially the vanilla ADVENT reinforcement feel weak as poo poo/tiny in numbers most of the time). Late game the basic guards can upgrade to some form of SWAT. Another idea is to have them and other ADVENT pods all activate and congregate once one of the pods are triggered, sorta lika a radio network (seen a mod that attempts something like this, but it's pretty crude). Allow hacking of ADVENT posts to delay it. Reinforcements are supposed to feel like ADVENT is reacting to you and pushing you to get to the evac point but you still get weird situations where you can be blowing up entire buildings just a few tiles away from a second pod and they don't activate (plus we can skip crude design shortcuts like dumping 50-75% of a maps pods right on top of the objective just to guarantee a fight). Put in some randomized turn-delay the further away a pod is for when it will activate and you can have a much more "natural" feeling time limit for missions than the arbitrary one we get now. That and allow more than one drop ship / turn to show up on higher difficulties, you'd be a lot more "Oh poo poo" if two reinforcement flares popped in (or they just dropped off a second pod at an unmarked location on the highest difficulty).
|
# ? Feb 25, 2016 21:28 |