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LordAba
Oct 22, 2012

by FactsAreUseless

spacegoat posted:

I'm listening...

I'll have to take pics later, but it's a bunch of infantry and Dominatrices. None of the other titans, but they are a bit easier to find on ebay compared to bundles of infantry.
Pierzak was interested but I'll get back to you in a week or three.

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Hencoe
Sep 4, 2012

MY LIFE GOAL IS TO STICK A FLESHLIGHT INTO THE END OF A HOWITZER AND FUCK THE SHIT OUT OF IT
What are the odds of a Nid release following the genestealer cults after the next sigmar block?
I just want to find motivation to paint my bugs.

spacegoat
Dec 23, 2003

by Jeffrey of YOSPOS
Nap Ghost

OhDearGodNo posted:

I'm debating on if I want to sell these now or not.

I know where you're coming from but I've seen those go for ~$200 USD each on eBay.

LordAba
Oct 22, 2012

by FactsAreUseless

Hencoe posted:

What are the odds of a Nid release following the genestealer cults after the next sigmar block?
I just want to find motivation to paint my bugs.

Well, from the recent books not high. I would imagine that nids would get something to consolidate all the formation and new units (pods, neurothropes, etc) in one campaign book like they did with the orks and wolves. Maybe one new unit and minimal changes.

Master Twig
Oct 25, 2007

I want to branch out and I'm going to stick with it.

LordAba posted:

Well, from the recent books not high. I would imagine that nids would get something to consolidate all the formation and new units (pods, neurothropes, etc) in one campaign book like they did with the orks and wolves. Maybe one new unit and minimal changes.

I hope this isn't it, because Nids need major overhauls, not minimal changes.

Hencoe
Sep 4, 2012

MY LIFE GOAL IS TO STICK A FLESHLIGHT INTO THE END OF A HOWITZER AND FUCK THE SHIT OUT OF IT

Master Twig posted:

I hope this isn't it, because Nids need major overhauls, not minimal changes.

What do you mean, they need more formations who's bonuses hinge on the proximity and survival of a single unit of Tyranid Warriors.

ro5s
Dec 27, 2012

A happy little mouse!

Hencoe posted:

What do you mean, they need more formations who's bonuses hinge on the proximity and survival of a single unit of Tyranid Warriors.

Don't give them ideas :smith:

Safety Factor
Oct 31, 2009




Grimey Drawer

Hencoe posted:

What do you mean, they need more formations who's bonuses hinge on the proximity and survival of a single unit of Tyranid Warriors.

The super formation of formations will require 6 units of 30 gaunts with fleshborers. For a middling bonus.

Hencoe
Sep 4, 2012

MY LIFE GOAL IS TO STICK A FLESHLIGHT INTO THE END OF A HOWITZER AND FUCK THE SHIT OUT OF IT

Safety Factor posted:

The super formation of formations will require 6 units of 30 gaunts with fleshborers. For a middling bonus.

Reroll their instinctive behavior check.
The race to the bottom for bad ideas is more fun than it should be, like cutting synapse and all its range increasing effects in half, and automatically rolling on the IB chart if you arnt in it.

Master Twig
Oct 25, 2007

I want to branch out and I'm going to stick with it.

Hencoe posted:

Reroll their instinctive behavior check.
The race to the bottom for bad ideas is more fun than it should be, like cutting synapse and all its range increasing effects in half, and automatically rolling on the IB chart if you arnt in it.

Synapse no longer makes units fearless, just match the leadership of the synapse creature nearby. Does not make them stubborn.

Tyrants cost 20 points more now.Devourers no longer Twin-linked and are S5. Also back to BS3.

Catalyst is now Warp Charge 2.

Spore Cloud only grants a 4+ cover.

Safety Factor
Oct 31, 2009




Grimey Drawer
Tyranid Primes get an inexplicable 50 point increase for no reason.

Oh wait, that's actually happened.

Star Man
Jun 1, 2008

There's a star maaaaaan
Over the rainbow

Safety Factor posted:

Tyranid Primes get an inexplicable 50 point increase for no reason.

Oh wait, that's actually happened.

They'll get that points increase again.

Hencoe
Sep 4, 2012

MY LIFE GOAL IS TO STICK A FLESHLIGHT INTO THE END OF A HOWITZER AND FUCK THE SHIT OUT OF IT

Star Man posted:

They'll get that points increase again.

And reduced to T4.

Toxin sacs price goes up, 8th edition changes the basic poison rule to a 5+

Master Twig
Oct 25, 2007

I want to branch out and I'm going to stick with it.
Termagants now come with Spinefists by default. Fleshborers are 2pt upgrades.

Star Man
Jun 1, 2008

There's a star maaaaaan
Over the rainbow
But they'll make the pyrovore usable.

Hencoe
Sep 4, 2012

MY LIFE GOAL IS TO STICK A FLESHLIGHT INTO THE END OF A HOWITZER AND FUCK THE SHIT OUT OF IT

Star Man posted:

But they'll make the pyrovore usable.

Pyrovores gain torrent, 10 point increase.

Master Twig posted:

Termagants now come with Spinefists by default. Fleshborers are 2pt upgrades.

Nope, spike rifles. Can't have that twin linked now can we.

LordAba
Oct 22, 2012

by FactsAreUseless
Trygon tunnel rule is horrible. It works like 1/4 of the time. Naturally the Space Marines get this rule right with the Stormtalon Gunship escort rules.
Maleceptor. Let's throw 6 dice for a reasonable chance of getting a power that, if not dispelled, has a 50% chance of hitting one guy who you still have to wound.
Tyrannocyte/sporocyte guns. How the gently caress are they supposed to work? Nobody knows.

I don't have much hope in GW fixing them up.

Hencoe
Sep 4, 2012

MY LIFE GOAL IS TO STICK A FLESHLIGHT INTO THE END OF A HOWITZER AND FUCK THE SHIT OUT OF IT
Powers of the hive mind feel so hilariously behind the 7th edition tables it's not even funny. On that note has anyone had shadows matter since the change to 7th? For me It's killed a dude who rolled a 1 on his mishap casting invis. (Felt loving good though)

IB: Feed on single models, the canabalistic hunger results forces them to charge the nearest unit, friend or foe.

Hencoe fucked around with this message at 01:37 on Feb 28, 2016

Master Twig
Oct 25, 2007

I want to branch out and I'm going to stick with it.
Oooh. Almost forgot. Units with Shadow in the Warp cause fear to units with Psykers in them.

PierreTheMime
Dec 9, 2004

Hero of hormagaunts everywhere!
Buglord

Hencoe posted:

Powers of the hive mind feel so hilariously behind the 7th edition tables it's not even funny. On that note has anyone had shadows matter since the change to 7th? For me It's killed a dude who rolled a 1 on his mishap casting invis. (Felt loving good though)

IB: Feed on single models, the canabalistic hunger results forces them to charge the nearest unit, friend or foe.

I have eaten quite a few enemy Psykers with Psychic Scream. Max Ld7 on Seer Councils, enemy Tyrants, and other solid Psykers that are not mixed into a non-Psyker unit are all very susceptible.

Also forcing Psyker units to make a The Horror moral check at an effective Ld5 is pretty funny.

Brewsuke
Jan 8, 2014
So I just today participated in my first scenario day at my local game shop. I fielded an army that was 50% Imperial Guard Astra Militarum and 50% Blood Angels.

One of my games was against a guy with Khorne Daemonkin, and let me tell you, it was just a blast to have all my Guard Veterans die almost immediately. So good.

LordAba
Oct 22, 2012

by FactsAreUseless

Brewsuke posted:

So I just today participated in my first scenario day at my local game shop. I fielded an army that was 50% Imperial Guard Astra Militarum and 50% Blood Angels.

One of my games was against a guy with Khorne Daemonkin, and let me tell you, it was just a blast to have all my Guard Veterans die almost immediately. So good.

Daemonkin is rough. Last time I faced it I ate two free Bloodthirsters. The moral victory of a broodlord taking out his terminator lord on the charge only for a Bloodthirster to pop out was crap.

PierreTheMime
Dec 9, 2004

Hero of hormagaunts everywhere!
Buglord

LordAba posted:

Daemonkin is rough. Last time I faced it I ate two free Bloodthirsters. The moral victory of a broodlord taking out his terminator lord on the charge only for a Bloodthirster to pop out was crap.

I thankfully didn't play against it, but watching the player's face at the other table when he's told that "yes, my model becomes a Daemon Prince and immediately also spawns a Bloodthirster" was great. They're not top tier but they've definitely made daemons more competitive and interesting. It would be nice if the other gods got that treatment.

Mango Polo
Aug 4, 2007

PierreTheMime posted:

It would be nice if the other gods got that treatment.

Gods, as in plural? I only know of Khorne and Nurgle, so just one other book needed??

Where's my new loving plastic lord of change already

SurreptitiousMuffin
Mar 21, 2010

Master Twig posted:

Synapse no longer makes units fearless, just match the leadership of the synapse creature nearby. Does not make them stubborn.

Tyrants cost 20 points more now.Devourers no longer Twin-linked and are S5. Also back to BS3.

Catalyst is now Warp Charge 2.

Spore Cloud only grants a 4+ cover.
Tyranids are OP, man. I saw them beat Marines once.

LordAba
Oct 22, 2012

by FactsAreUseless

SurreptitiousMuffin posted:

Tyranids are OP, man. I saw them beat Marines once.

All grav gun marines versus zoanthropes would make for a hilarious game.

Sir Teabag
Oct 26, 2007

Brewsuke posted:

So I just today participated in my first scenario day at my local game shop. I fielded an army that was 50% Imperial Guard Astra Militarum and 50% Blood Angels.

One of my games was against a guy with Khorne Daemonkin, and let me tell you, it was just a blast to have all my Guard Veterans die almost immediately. So good.

Imperial Guard are the Tyranids of the Imperium.

enri
Dec 16, 2003

Hope you're having an amazing day

So it's been a very long time since I last played 40k... probably some time around 2007 in the dying days of 4th ed, I remember picking up the 5th ed book but never got round to playing any games. Here I am several years later, having played a butt-tonne of other systems (and definitely enjoying them) but I have a hankering for a bit of grim dark once more.

I usually just take a trip to GW's website whenever I get that urge, check out the pricing and have a little chuckle and decide that no, 40k probably isn't for me any more.

So off I go to GW's website and find the "getting started!" sets... I don't want to start one of those "waa GW's prices!" debates, but they seem like a pretty good deal. I'm looking at marines specifically and £50 for a bunch of tactical marines, a terminator captain and a venerable dread seems a pretty decent price.. doubly so with a bunch of discount from the LGS.

So... where's 40k at these days? How does it play compared to say 4th ed?

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.

enri posted:

So... where's 40k at these days? How does it play compared to say 4th ed?

Oh boy, here we go.

To be honest, it's a way worse game. If you have a staple group of friends to play with, though, it's more fun imo.

Competetively? Stay the gently caress away from this game. Pick-up games? Stay the gently caress away from this game.

TheChirurgeon
Aug 7, 2002

Remember how good you are
Taco Defender
Played a couple of games on Saturday with Shadow Daishi and ANAmal down at my folks' place. Daishi is a Space Wolves player and had just picked up the Wulfen campaign book, so we decided to do the first couple of missions in the campaign, which seemed pretty fun. After picking up a "start collecting" Khorne daemons box, I had enough dudes to field a daemon army, but had to play with some unpainted mans like some kind of shameful scrub-tier rear end in a top hat.

Game 1 - Of Wolf and Iron was me vs. Daishi. This mission is interesting in that there are Wulfen, but they have a 1 in 6 chance of being located in one of the game's 6 objective markers. The daemons player only has to kill the Wulfen to win, and all other outcomes are a Space Wolves victory. Daishi revealed the Wulfen on his third objective marker, and then I bum rushed them with flesh hounds and bloodcrushers. My strategy was pretty sound, but I had to suffer through watching Daishi make 12/15 feel no pain rolls, ultimately leaving me with 1 dead Wulfen out of 5 after 3 turns of combat with 6 bloodcrushers and 5 flesh hounds. Variable game length roll came up a 1, so Daishi won on a short contest.

Game 2- A Rivalry Rekindled involves both players. This one I took photos of. Basically the whole game takes place in a narrow canyon, with Space Wolves and Dark Angels attempting to break through Daemon lines and escape. The game is played on a 24"x72" length of table, and every other turn starting at the end of turn 2, you remove the westernmost tile and add a new tile on the eastern side. Units on this westernmost tile are put back into reserves. The Imperial players win if they can get one or more units off the Westernmost tile on turn 9 or 10.

This one was more interesting, as although I had few ways to destroy the Land Raiders, they were so slow that it didn't matter, and late in the game I was able to prevent units from arriving on the table using bloodletters spread out along the easternmost table edge. On the other hand, I still had to contend with Daishi's loving flyer and insane luck; the Soul Grinder spent most of the game whiffing on the SW flyer transport with Wulfen inside, and only one of the 6 vector strikes on it did any damage, taking out a Lascannon. The game-cinching moment came when the Wulfen took out my Bloodthirster in close combat--I struck 4 Strength D blows using the new relic axe, but rolled 3 ones on the damage results, then Daishi scored 10/15 hits back in combat needing 5+ to hit. I will also say that the post-mortem attacks the Wulfen get are loving brutal; Going at I9 still meant getting smashed by Thunder hammers despite taking them down early.

Photos!

Initial setup:



Daemon reinforcements pour out of the warp


Early destruction leads to lots of narrow corridors and traffic jams


Flyers make strafing runs over the canyon, and ANAmal's flyer is eventually Vector struck out of the sky


Slow units are quickly left behind



I have to plug ANAmal's awesome-looking Ravenwing fighter:


The Bloodthirster arrives



All told, a pretty fun day, especially the second mission! I'd recommend giving it a shot, or playing a modified version of it. The mission text is pretty dumb--suggesting players just bring all their models (wtf), so we ran it with 2,500 points per side. My general take is that you could probably give the daemon player a bit more than the imperials, but overall 1,250 points per imperial player seemed to be the max you could play with, given the space available.

TheChirurgeon fucked around with this message at 22:42 on Feb 28, 2016

panascope
Mar 26, 2005

I think the core rules now are generally better than 4th edition. Transports are usable now, for instance. Assault is pretty bad now but it was never going to be as good as 4th edition was. Really the issue is the army-specific rules, which have gone completely off the deep end.

enri
Dec 16, 2003

Hope you're having an amazing day

DJ Dizzy posted:

Oh boy, here we go.

To be honest, it's a way worse game. If you have a staple group of friends to play with, though, it's more fun imo.

Competetively? Stay the gently caress away from this game. Pick-up games? Stay the gently caress away from this game.


panascope posted:

I think the core rules now are generally better than 4th edition. Transports are usable now, for instance. Assault is pretty bad now but it was never going to be as good as 4th edition was. Really the issue is the army-specific rules, which have gone completely off the deep end.

Ah well, maybe I'll just settle for painting grim dark mans for now :) it's not like I don't have other games I can play with my regular opponents

xtothez
Jan 4, 2004


College Slice
So yeah, turn 1 infiltrated charges are a thing.








Hencoe
Sep 4, 2012

MY LIFE GOAL IS TO STICK A FLESHLIGHT INTO THE END OF A HOWITZER AND FUCK THE SHIT OUT OF IT
Poor patriarch can't even use his primaris power.

Boon
Jun 21, 2005

by R. Guyovich
Goddamnit. Infiltrating charges are great and the game should have units with the ability.

Then GW fucks it all up by allowing the infiltrators to deploy 1" away from enemy units basically taking all risk out of the ability.

Hencoe
Sep 4, 2012

MY LIFE GOAL IS TO STICK A FLESHLIGHT INTO THE END OF A HOWITZER AND FUCK THE SHIT OUT OF IT

Boon posted:

Goddamnit. Infiltrating charges are great and the game should have units with the ability.

Then GW fucks it all up by allowing the infiltrators to deploy 1" away from enemy units basically taking all risk out of the ability.

To be fair it's only for the patriarch and two genestealers to deploy that close.

Hra Mormo
Mar 6, 2008

The Internet Man
Well they didn't give them any grenades so there's still having to strike at I1 in basically every game ever unless you play on a worthless table without enough terrain to hide a whole army. But yeah that's still such a stupid thing to do. "Here, my army deploys literally in your face, and it can charge too."

PierreTheMime
Dec 9, 2004

Hero of hormagaunts everywhere!
Buglord
Welp. Looks like these will be seeing the table for a while. Decent and cheap anti-tank for objective holding, solid characters and a bonkers formation ability that will make it super fun for the other player if you're going first

Kilo147
Apr 14, 2007

You remind me of the boss
What boss?
The boss with the power
What power?
The power of voodoo
Who-doo?
You do.
Do what?
Remind me of the Boss.

Those old as hell metal Necrons worth poo poo? Got a dozen or so and a trio of what I assume are Destroyers..

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xtothez
Jan 4, 2004


College Slice

PierreTheMime posted:

Welp. Looks like these will be seeing the table for a while. Decent and cheap anti-tank for objective holding, solid characters and a bonkers formation ability that will make it super fun for the other player if you're going first

Unfortunately all the HQ units there are unique, so no one can use the standard CAD alongside that very strong formation. If there' isn't a special force org or the option to use Tyranid allies, it's going to be a very limited army until the codex drops.

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