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spacegoat posted:I'm listening... I'll have to take pics later, but it's a bunch of infantry and Dominatrices. None of the other titans, but they are a bit easier to find on ebay compared to bundles of infantry. Pierzak was interested but I'll get back to you in a week or three.
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# ? Feb 27, 2016 23:19 |
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# ? May 24, 2024 01:21 |
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What are the odds of a Nid release following the genestealer cults after the next sigmar block? I just want to find motivation to paint my bugs.
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# ? Feb 27, 2016 23:21 |
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OhDearGodNo posted:I'm debating on if I want to sell these now or not. I know where you're coming from but I've seen those go for ~$200 USD each on eBay.
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# ? Feb 27, 2016 23:38 |
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Hencoe posted:What are the odds of a Nid release following the genestealer cults after the next sigmar block? Well, from the recent books not high. I would imagine that nids would get something to consolidate all the formation and new units (pods, neurothropes, etc) in one campaign book like they did with the orks and wolves. Maybe one new unit and minimal changes.
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# ? Feb 27, 2016 23:42 |
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LordAba posted:Well, from the recent books not high. I would imagine that nids would get something to consolidate all the formation and new units (pods, neurothropes, etc) in one campaign book like they did with the orks and wolves. Maybe one new unit and minimal changes. I hope this isn't it, because Nids need major overhauls, not minimal changes.
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# ? Feb 27, 2016 23:47 |
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Master Twig posted:I hope this isn't it, because Nids need major overhauls, not minimal changes. What do you mean, they need more formations who's bonuses hinge on the proximity and survival of a single unit of Tyranid Warriors.
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# ? Feb 27, 2016 23:51 |
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Hencoe posted:What do you mean, they need more formations who's bonuses hinge on the proximity and survival of a single unit of Tyranid Warriors. Don't give them ideas
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# ? Feb 28, 2016 00:00 |
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Hencoe posted:What do you mean, they need more formations who's bonuses hinge on the proximity and survival of a single unit of Tyranid Warriors. The super formation of formations will require 6 units of 30 gaunts with fleshborers. For a middling bonus.
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# ? Feb 28, 2016 00:06 |
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Safety Factor posted:The super formation of formations will require 6 units of 30 gaunts with fleshborers. For a middling bonus. Reroll their instinctive behavior check. The race to the bottom for bad ideas is more fun than it should be, like cutting synapse and all its range increasing effects in half, and automatically rolling on the IB chart if you arnt in it.
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# ? Feb 28, 2016 00:18 |
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Hencoe posted:Reroll their instinctive behavior check. Synapse no longer makes units fearless, just match the leadership of the synapse creature nearby. Does not make them stubborn. Tyrants cost 20 points more now.Devourers no longer Twin-linked and are S5. Also back to BS3. Catalyst is now Warp Charge 2. Spore Cloud only grants a 4+ cover.
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# ? Feb 28, 2016 00:27 |
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Tyranid Primes get an inexplicable 50 point increase for no reason. Oh wait, that's actually happened.
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# ? Feb 28, 2016 00:31 |
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Safety Factor posted:Tyranid Primes get an inexplicable 50 point increase for no reason. They'll get that points increase again.
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# ? Feb 28, 2016 00:39 |
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Star Man posted:They'll get that points increase again. And reduced to T4. Toxin sacs price goes up, 8th edition changes the basic poison rule to a 5+
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# ? Feb 28, 2016 00:47 |
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Termagants now come with Spinefists by default. Fleshborers are 2pt upgrades.
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# ? Feb 28, 2016 00:54 |
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But they'll make the pyrovore usable.
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# ? Feb 28, 2016 00:59 |
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Star Man posted:But they'll make the pyrovore usable. Pyrovores gain torrent, 10 point increase. Master Twig posted:Termagants now come with Spinefists by default. Fleshborers are 2pt upgrades. Nope, spike rifles. Can't have that twin linked now can we.
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# ? Feb 28, 2016 01:09 |
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Trygon tunnel rule is horrible. It works like 1/4 of the time. Naturally the Space Marines get this rule right with the Stormtalon Gunship escort rules. Maleceptor. Let's throw 6 dice for a reasonable chance of getting a power that, if not dispelled, has a 50% chance of hitting one guy who you still have to wound. Tyrannocyte/sporocyte guns. How the gently caress are they supposed to work? Nobody knows. I don't have much hope in GW fixing them up.
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# ? Feb 28, 2016 01:20 |
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Powers of the hive mind feel so hilariously behind the 7th edition tables it's not even funny. On that note has anyone had shadows matter since the change to 7th? For me It's killed a dude who rolled a 1 on his mishap casting invis. (Felt loving good though) IB: Feed on single models, the canabalistic hunger results forces them to charge the nearest unit, friend or foe. Hencoe fucked around with this message at 01:37 on Feb 28, 2016 |
# ? Feb 28, 2016 01:24 |
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Oooh. Almost forgot. Units with Shadow in the Warp cause fear to units with Psykers in them.
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# ? Feb 28, 2016 01:27 |
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Hencoe posted:Powers of the hive mind feel so hilariously behind the 7th edition tables it's not even funny. On that note has anyone had shadows matter since the change to 7th? For me It's killed a dude who rolled a 1 on his mishap casting invis. (Felt loving good though) I have eaten quite a few enemy Psykers with Psychic Scream. Max Ld7 on Seer Councils, enemy Tyrants, and other solid Psykers that are not mixed into a non-Psyker unit are all very susceptible. Also forcing Psyker units to make a The Horror moral check at an effective Ld5 is pretty funny.
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# ? Feb 28, 2016 02:33 |
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So I just today participated in my first scenario day at my local game shop. I fielded an army that was 50% One of my games was against a guy with Khorne Daemonkin, and let me tell you, it was just a blast to have all my Guard Veterans die almost immediately. So good.
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# ? Feb 28, 2016 02:42 |
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Brewsuke posted:So I just today participated in my first scenario day at my local game shop. I fielded an army that was 50% Daemonkin is rough. Last time I faced it I ate two free Bloodthirsters. The moral victory of a broodlord taking out his terminator lord on the charge only for a Bloodthirster to pop out was crap.
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# ? Feb 28, 2016 03:11 |
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LordAba posted:Daemonkin is rough. Last time I faced it I ate two free Bloodthirsters. The moral victory of a broodlord taking out his terminator lord on the charge only for a Bloodthirster to pop out was crap. I thankfully didn't play against it, but watching the player's face at the other table when he's told that "yes, my model becomes a Daemon Prince and immediately also spawns a Bloodthirster" was great. They're not top tier but they've definitely made daemons more competitive and interesting. It would be nice if the other gods got that treatment.
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# ? Feb 28, 2016 03:18 |
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PierreTheMime posted:It would be nice if the other gods got that treatment. Gods, as in plural? I only know of Khorne and Nurgle, so just one other book needed?? Where's my new loving plastic lord of change already
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# ? Feb 28, 2016 09:18 |
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Master Twig posted:Synapse no longer makes units fearless, just match the leadership of the synapse creature nearby. Does not make them stubborn.
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# ? Feb 28, 2016 10:48 |
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SurreptitiousMuffin posted:Tyranids are OP, man. I saw them beat Marines once. All grav gun marines versus zoanthropes would make for a hilarious game.
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# ? Feb 28, 2016 18:49 |
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Brewsuke posted:So I just today participated in my first scenario day at my local game shop. I fielded an army that was 50% Imperial Guard are the Tyranids of the Imperium.
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# ? Feb 28, 2016 22:09 |
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So it's been a very long time since I last played 40k... probably some time around 2007 in the dying days of 4th ed, I remember picking up the 5th ed book but never got round to playing any games. Here I am several years later, having played a butt-tonne of other systems (and definitely enjoying them) but I have a hankering for a bit of grim dark once more. I usually just take a trip to GW's website whenever I get that urge, check out the pricing and have a little chuckle and decide that no, 40k probably isn't for me any more. So off I go to GW's website and find the "getting started!" sets... I don't want to start one of those "waa GW's prices!" debates, but they seem like a pretty good deal. I'm looking at marines specifically and £50 for a bunch of tactical marines, a terminator captain and a venerable dread seems a pretty decent price.. doubly so with a bunch of discount from the LGS. So... where's 40k at these days? How does it play compared to say 4th ed?
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# ? Feb 28, 2016 22:26 |
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enri posted:So... where's 40k at these days? How does it play compared to say 4th ed? Oh boy, here we go. To be honest, it's a way worse game. If you have a staple group of friends to play with, though, it's more fun imo. Competetively? Stay the gently caress away from this game. Pick-up games? Stay the gently caress away from this game.
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# ? Feb 28, 2016 22:36 |
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Played a couple of games on Saturday with Shadow Daishi and ANAmal down at my folks' place. Daishi is a Space Wolves player and had just picked up the Wulfen campaign book, so we decided to do the first couple of missions in the campaign, which seemed pretty fun. After picking up a "start collecting" Khorne daemons box, I had enough dudes to field a daemon army, but had to play with some unpainted mans like some kind of shameful scrub-tier rear end in a top hat. Game 1 - Of Wolf and Iron was me vs. Daishi. This mission is interesting in that there are Wulfen, but they have a 1 in 6 chance of being located in one of the game's 6 objective markers. The daemons player only has to kill the Wulfen to win, and all other outcomes are a Space Wolves victory. Daishi revealed the Wulfen on his third objective marker, and then I bum rushed them with flesh hounds and bloodcrushers. My strategy was pretty sound, but I had to suffer through watching Daishi make 12/15 feel no pain rolls, ultimately leaving me with 1 dead Wulfen out of 5 after 3 turns of combat with 6 bloodcrushers and 5 flesh hounds. Variable game length roll came up a 1, so Daishi won on a short contest. Game 2- A Rivalry Rekindled involves both players. This one I took photos of. Basically the whole game takes place in a narrow canyon, with Space Wolves and Dark Angels attempting to break through Daemon lines and escape. The game is played on a 24"x72" length of table, and every other turn starting at the end of turn 2, you remove the westernmost tile and add a new tile on the eastern side. Units on this westernmost tile are put back into reserves. The Imperial players win if they can get one or more units off the Westernmost tile on turn 9 or 10. This one was more interesting, as although I had few ways to destroy the Land Raiders, they were so slow that it didn't matter, and late in the game I was able to prevent units from arriving on the table using bloodletters spread out along the easternmost table edge. On the other hand, I still had to contend with Daishi's loving flyer and insane luck; the Soul Grinder spent most of the game whiffing on the SW flyer transport with Wulfen inside, and only one of the 6 vector strikes on it did any damage, taking out a Lascannon. The game-cinching moment came when the Wulfen took out my Bloodthirster in close combat--I struck 4 Strength D blows using the new relic axe, but rolled 3 ones on the damage results, then Daishi scored 10/15 hits back in combat needing 5+ to hit. I will also say that the post-mortem attacks the Wulfen get are loving brutal; Going at I9 still meant getting smashed by Thunder hammers despite taking them down early. Photos! Initial setup: Daemon reinforcements pour out of the warp Early destruction leads to lots of narrow corridors and traffic jams Flyers make strafing runs over the canyon, and ANAmal's flyer is eventually Vector struck out of the sky Slow units are quickly left behind I have to plug ANAmal's awesome-looking Ravenwing fighter: The Bloodthirster arrives All told, a pretty fun day, especially the second mission! I'd recommend giving it a shot, or playing a modified version of it. The mission text is pretty dumb--suggesting players just bring all their models (wtf), so we ran it with 2,500 points per side. My general take is that you could probably give the daemon player a bit more than the imperials, but overall 1,250 points per imperial player seemed to be the max you could play with, given the space available. TheChirurgeon fucked around with this message at 22:42 on Feb 28, 2016 |
# ? Feb 28, 2016 22:38 |
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I think the core rules now are generally better than 4th edition. Transports are usable now, for instance. Assault is pretty bad now but it was never going to be as good as 4th edition was. Really the issue is the army-specific rules, which have gone completely off the deep end.
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# ? Feb 28, 2016 22:42 |
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DJ Dizzy posted:Oh boy, here we go. panascope posted:I think the core rules now are generally better than 4th edition. Transports are usable now, for instance. Assault is pretty bad now but it was never going to be as good as 4th edition was. Really the issue is the army-specific rules, which have gone completely off the deep end. Ah well, maybe I'll just settle for painting grim dark mans for now it's not like I don't have other games I can play with my regular opponents
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# ? Feb 28, 2016 22:48 |
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So yeah, turn 1 infiltrated charges are a thing.
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# ? Feb 28, 2016 22:51 |
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Poor patriarch can't even use his primaris power.
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# ? Feb 28, 2016 23:03 |
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Goddamnit. Infiltrating charges are great and the game should have units with the ability. Then GW fucks it all up by allowing the infiltrators to deploy 1" away from enemy units basically taking all risk out of the ability.
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# ? Feb 28, 2016 23:05 |
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Boon posted:Goddamnit. Infiltrating charges are great and the game should have units with the ability. To be fair it's only for the patriarch and two genestealers to deploy that close.
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# ? Feb 28, 2016 23:11 |
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Well they didn't give them any grenades so there's still having to strike at I1 in basically every game ever unless you play on a worthless table without enough terrain to hide a whole army. But yeah that's still such a stupid thing to do. "Here, my army deploys literally in your face, and it can charge too."
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# ? Feb 28, 2016 23:12 |
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Welp. Looks like these will be seeing the table for a while. Decent and cheap anti-tank for objective holding, solid characters and a bonkers formation ability that will make it super fun for the other player if you're going first
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# ? Feb 28, 2016 23:13 |
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Those old as hell metal Necrons worth poo poo? Got a dozen or so and a trio of what I assume are Destroyers..
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# ? Feb 28, 2016 23:17 |
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# ? May 24, 2024 01:21 |
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PierreTheMime posted:Welp. Looks like these will be seeing the table for a while. Decent and cheap anti-tank for objective holding, solid characters and a bonkers formation ability that will make it super fun for the other player if you're going first Unfortunately all the HQ units there are unique, so no one can use the standard CAD alongside that very strong formation. If there' isn't a special force org or the option to use Tyranid allies, it's going to be a very limited army until the codex drops.
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# ? Feb 28, 2016 23:22 |