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I just got my rear end thoroughly kicked by the champion drowned crew. I need an entirely different approach, as this is the only champion boss that even killed anyone other than a unlucky squeal from veteran wilbur.
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# ? Feb 27, 2016 20:14 |
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# ? May 27, 2024 20:58 |
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I was really invested in that character's arc. I started crying with laughter when this happened. And now she's dead.
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# ? Feb 27, 2016 20:15 |
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Alas, but if she'd stayed with us longer. I also find the fact that a character named after pornography was slain by a female equivalent of a basement dweller goddamn HILARIOUS.
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# ? Feb 27, 2016 20:26 |
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I finished a few quests now and I'm starting to wonder what the first goal should be that I'm supposed to do: Get the starting place (Estate?) to 100% so there will be a boss? Or do I have to run the other places as well in order to get enough gold/xp/whatever in order to do that?
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# ? Feb 27, 2016 20:43 |
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Once you can take on apprentice dungeons, your goal should be leveling up and upgrading heroes in anticipation of Veteran dungeons. Note that as soon as anybody hits level 3, they'll refuse to go on apprentice missions so you'll be forced to do this fairly soon due to xp gain. This requires leveling the guild/blacksmith a bit and amassing the requisite gold to invest in your heroes. Doing the boss missions as they unlock is fine, but I wouldn't consider it a priority in and of itself, since you can take care of these while leveling up new blood throughout the game. I would probably choose missions based on the trinket reward, mission type, and heirloom reward in that order, instead of going for the ruins boss asap.
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# ? Feb 27, 2016 21:20 |
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So, I'm doing a playthrough of the game, and I lost a Grave Robber on Week 2. Should I be ashamed with myself?
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# ? Feb 27, 2016 22:27 |
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if you're new you probably still dont know how to use your dudes to effectively mitigate danger yet, dont worry about it
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# ? Feb 27, 2016 22:28 |
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Finally defeated all the Champion Bosses. Any tips for my first foray into the Darkest Dungeon? I prefer not to lose my dudes right off the bat. VVV Perfect, thanks. Boosh! fucked around with this message at 00:35 on Feb 28, 2016 |
# ? Feb 28, 2016 00:09 |
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Bring bandages and don't bring a party that is super weak to shuffling for mission 1. The trinkets you get in mission 1 are only useful in mission 2, throw them away after that. Don't look up other spoilers.
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# ? Feb 28, 2016 00:15 |
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Speaking of trinkets, if the people wearing them die, do you get them back?
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# ? Feb 28, 2016 00:21 |
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If you finish the battle, yes. If you retreat, no.
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# ? Feb 28, 2016 00:22 |
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Hbomberguy posted:Speaking of trinkets, if the people wearing them die, do you get them back? Inside battle, their trinkets get added to the loot for winning the battle. Outside of combat you just get to loot their corpse directly.
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# ? Feb 28, 2016 00:23 |
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You still need space to haul it back home however
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# ? Feb 28, 2016 00:25 |
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In the Darkest Dungeon bring as much food as you can and as many bandages/antivenom/holy water as possible, though depending on the mission you may not be able to fully hold all of it. You won't get very much treasure in the DD and having Holy Water for resists and the other consumables to get rid of DoTs your life will be a lot easier. The food is mostly just for spot-healing after fights and for Feasting while camping which you will definitely want to do. You could bring some Medicinal Herbs but I don't recall a ton of debuffs I wanted to clear so like a stack is fine. If you're buying a stack of anything for DD then just buy out the whole stack just in case, and decide if you need multiple stacks once you see how the inventory shakes out. There's nothing to use Shovels or Keys on so don't bother.
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# ? Feb 28, 2016 02:31 |
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I used up both of my Vestals in DD quests, so I'm leveling up two more to get them into the final DD quest. I'm afraid of doing a DD quest with one, especially whatever is in store for the final quest.
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# ? Feb 28, 2016 02:43 |
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A.o.D. posted:I just got my rear end thoroughly kicked by the champion drowned crew. I need an entirely different approach, as this is the only champion boss that even killed anyone other than a unlucky squeal from veteran wilbur. knockback the summoned dude there you go, you just castrated any threat the drowned crew represented
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# ? Feb 28, 2016 05:14 |
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Captain Invictus posted:I'll give you a single tip that will completely trivialize the drowned crew of any rank Yeah, I tried to do that, the crew's knockback resist at the champion level is SO HIGH. Also, the summoned anchorman is immune to knockback.
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# ? Feb 28, 2016 05:15 |
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Sounds like you just need a lil' more Plague Doctor and Bounty Hunter in your life.
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# ? Feb 28, 2016 05:18 |
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Captain Invictus posted:Sounds like you just need a lil' more Plague Doctor and Bounty Hunter in your life. What do you think was in the party?
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# ? Feb 28, 2016 05:19 |
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then you haven't spent enough time in the transept praying to the RNG gods
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# ? Feb 28, 2016 05:20 |
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Yeah, RNG hatemurdered me pretty hard. I lost two people before I started trying to retreat. Ended up losing an ancestral for my trouble.
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# ? Feb 28, 2016 05:21 |
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was showing my friend darkest dungeon and took my champion grave robbers on a good ol'-fashioned dark run in the weald first encounter, double miss, double resist stun, no enemy misses, one crit zombie attack for 30 second encounter, double miss, all stuns resisted, two GR at death's door camped in the third room, healed everyone to at least half health after using all my food third encounter, fungal giant, crone, sorceress I comment "that giant fucker can do the most damage in the entire game in a single attack" and the very next turn he crit a grave robber for 75, the highest I've seen in 200+ runs thank you darkest dungeon for showing my friend the proper darkest dungeon experience.
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# ? Feb 28, 2016 05:24 |
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A.o.D. posted:I found that a group consisting of a Plague Doctor, an Occultist, a 2nd rank Vestal, and a Leper makes any sort of debuffable high damage boss trivial at any stage of the game. -200% damage and -30+ % hit rates are the norm for those types of fights, ensuring that any war of attrition is automatically weighed in your favor. So.. this works pretty well on stuff like the Prophet and Swine Prince. Largely useless against the cannon and the Siren, although the Leper's AoE attack is almost always useful. I tried a party with a Houndmaster + a Man-At-Arms for the veteran-level prophet, and it was almost like he bugged out. Whoever was marked got a guaranteed protect from the full dodge trinket Houndmaster or the Man-at-Arms who took like 8 damage per hit, plus my 4 position Vestal had the highest stress so the Eye on You attack kept going to her and getting redirected to the 0 stress at the start of the battle Man-At-Arms. I'm going to try and replicate that on the champion level Prophet fight + the Swine God (my only Arbalest got taken out so the Flare debuff clear is a no-go). Judging from how much more of a threat the Hag Witch was compared to earlier versions (I had a Vestal and a Plague Doctor hit death's door vs. clean stomps against the Wizened Hag/Hag), I'm not messing around with destroying the pews for cash this time.
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# ? Feb 28, 2016 05:25 |
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A.o.D. posted:Yeah, I tried to do that, the crew's knockback resist at the champion level is SO HIGH. Also, the summoned anchorman is immune to knockback. I think you're meant to pull the crew in front, rather than knock back the anchorman. You'll probably need someone with +move% trinkets for that at champion level. I had intended to do that with a BH, but as is my unofficial tradition I forgot to equip the relevant skill before the boss started. I still managed to beat it without a lot of fuss, mainly by stunning the anchorman a lot and having a houndmaster guard whoever was in front.
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# ? Feb 28, 2016 16:54 |
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Cicadalek posted:I think you're meant to pull the crew in front, rather than knock back the anchorman. You'll probably need someone with +move% trinkets for that at champion level.
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# ? Feb 28, 2016 17:32 |
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I specified pulling only because people were saying knock back the anchorman, but he has like 240% move resist so thats a no go. Between class specific trinkets and the fairly common Move Amulet, it's not too hard to get +50% move chance on an occultist or BH. It's not a guaranteed pull, granted, but keep in mind it only has to work once. Then the boss is basically just a big regular enemy. It's by no means mandatory anyway. Stunning the anchorman and dodging the anchor attack both work just fine.
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# ? Feb 28, 2016 18:19 |
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A handful of quests in, I finished my last one with 2 people dead - do I still count this as a success (I won the quest), or should I retreat the next time? My thinking was that level 0 heroes come in for free every week...
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# ? Feb 28, 2016 19:25 |
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Level 0 heroes dying isn't a big deal in the grand scheme. Level 3+ when you've put entire runs worth of loot into their upgrades, it starts to be worth playing more cautiously.
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# ? Feb 28, 2016 19:28 |
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So I have no clue what the hell got into my highwayman here http://steamcommunity.com/sharedfiles/filedetails/?id=634966040 Seriously, I don't even HAVE the trinket that would give increased resolve XP, anyone had this happen before?
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# ? Feb 28, 2016 23:19 |
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welp, looks like red hook fixed the grind
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# ? Feb 29, 2016 00:39 |
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Was there an update? Nothing on their website.
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# ? Feb 29, 2016 00:45 |
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ZoninSilver posted:So I have no clue what the hell got into my highwayman here That's just his way of taking an extended vacation from adventuring. (Unless you already have others at champion level, in which case he's just really excited for the end game)
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# ? Feb 29, 2016 00:53 |
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ZoninSilver posted:So I have no clue what the hell got into my highwayman here He's keen for the Darkest Dungeon, that's what.
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# ? Feb 29, 2016 10:18 |
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If you fail at a Darkest Dungeon attempt, you get double Resolve XP the next mission you take. I think it only applies to characters that were in the roster at the time, so that might explain some of this.
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# ? Feb 29, 2016 12:17 |
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While I have failed 2 DD runs so far, this was a fair few missions after it expired, not to mention that the Highwayman got more than 2 times as much XP as everyone else in the party. I mean sure, don't MIND it happening since I'm in the "gear up another group of 6'es to try again" stage, just seems super strange how just one guy was suddenly 110% DONE with non-DD related ventures.
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# ? Feb 29, 2016 12:26 |
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How do I stop from getting crushed to death by the prophet every single time
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# ? Feb 29, 2016 17:23 |
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rabidsquid posted:How do I stop from getting crushed to death by the prophet every single time Bring an Occultist with a +debuff skill and +stun resist trinket, have him spam Weakening Curse. Slightly less foolproof: Take three characters with long range attacks + someone with guard, have the 4th character guard the rubble target while everyone else hammers the Prophet.
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# ? Feb 29, 2016 17:26 |
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Gabriel Pope posted:Bring an Occultist with a +debuff skill and +stun resist trinket, have him spam Weakening Curse. I actually did both things and completely demolished him with an Occultist/Grave Robber/Hound Master/Hellion team, thanks!
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# ? Feb 29, 2016 17:58 |
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The Little Kielbasa posted:My beloved robber-robber-vestal-MAA team got absolutely wrecked in the first darkest dungeon quest. Robbers basically got evaporated when they didn't dodge. I feel sad. Went back with a super-conservative PD-Vest-Dog-Helion team and facerolled it. Looks like my fun-and-gun days are over.
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# ? Feb 29, 2016 18:36 |
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# ? May 27, 2024 20:58 |
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DD1 is the hardest DD run, I think. Only one camp and a lot of fights against arguably the more annoying enemy types in the DD. One trick I've seen that appears to work extremely well is to worry primarily about Bleed Resist. DD1 throws a ton of it at you and outright resisting the majority of it through stuff like Cleansing Crystals or liberal application of Holy Water will spare the party a lot of grief and allow you to focus mostly on handling the enemy while one healer keeps atop things. That doesn't defuse the problem of enemy crits, but there's not much to be done for that. A Dodge-focused dual Houndmaster team could maybe dodge-tank the whole way through.
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# ? Feb 29, 2016 18:51 |