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A Neurotic Jew posted:VaultMarine and his Insanely Cool Parkour Adventure, coming to 2.3 in 2 weeks Sounds like someone watched the Mirror's Edge trailer over the weekend. Time to add Parkour!
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# ? Mar 1, 2016 02:54 |
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# ? Jun 13, 2024 04:22 |
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Beet Wagon posted:If I sound mad it's because that's the only way I know how to react when my mind is this thoroughly boggled. Imagine 4 iterations of a spaceship crossing Chris Robert's desk, the first iteration is discarded with the second one taking its place. The first iteration now becomes the fourth. This cycle repeats until financial ruin
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# ? Mar 1, 2016 02:55 |
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Well I for one am very much looking forward to the 100's of players all parkouring around me on a procedurally generated, Crysis detailed landscape while multiple servers organically and seamlessly hand off which players are being tracked by which, while I sit and fish for a super rare species which I can take across the universe and sell to a collector for a small fortune. See you in the 'verse cammando o2
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# ? Mar 1, 2016 03:08 |
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PARKOUR SUCCSFLLL
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# ? Mar 1, 2016 03:09 |
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The number one thing to remember when you are watching Crobbington stumble, ramble, flail and bullshit his way through these 104TC videos is that these are prerecorded with HANDPICKED questions! These are the questions he and Ben have chosen for him to address. Considered on that level it is mindbogglingly incompetent.
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# ? Mar 1, 2016 03:12 |
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BBB heard back from RSI. These people amaze me with their word garbage. On February 26, 2016, the business provided the following information: Customer's complaint is addressed to the wrong entity: his contract is with Roberts Space Industries Corp. ("RSI"), and we are responding on behalf of that entity. Customer committed his pledge for the development of Star Citizen in 2012, on Kickstarter, and he accepted RSI's Terms of Service when he migrated his account pledge to RSI. Pursuant to the Terms of Service Customer accepted when he made his pledge, funds pledged are treated as deposit to be used for the "Game Cost", and such deposit "earned by RSI and become(s) non-refundable to the extent that it is used for the Pledge Item Cost and/or the Game Cost..." Customer specifically agreed to "irrevocably waive any claim for refund of any deposit amount that has been used for the Game Cost..." Please see RSI's Terms of Service, Sec. IV A for further reference (https://robertsspaceindustries.com/tos). The Customer committed his pledge to the development of Star Citizen in 2012. Development of the Game has proceeded unabated and RSI is delivering content on a continuing basis. The full value of his pledge has been earned by RSI over years of effort and production, and no portion of it is unearned or returnable to Customer now years after the fact. Contrary to the Customer's complaint, an accounting is only promised in the unlikely event that the Game is not delivered. The development of the Game is in full progress, involving over 290 developers and staff across four studios. Development has not been abandoned at all, and consequently the accounting is not owed. Pursuant to Sec. VII of the Terms of Service, Customers did "acknowledge and agree that delivery as of such date is not a promise by RSI since unforeseen events may extend the development and/or production time." While quite a lot of the promised gameplay is now available, we acknowledge that delivery of some game elements has been delayed. This is a direct result of the community's declared desire to have the initial release version of the game developed to a much greater depth, detail, and fidelity than contemplated originally upon start of the campaign. Ultimately, this evolution of development will benefit all backers including the Customer, since every backer will be receiving a much greater value for his/her pledge, but it may - as in this case - cause an extension of the delivery dates. It is inherent to the nature of crowdfunding that such an adjustment to the project may occur. In summary, RSI has earned and applied Customer's pledge to the development cost of the Game, and in accordance with the Terms of Service, to which Customer expressly agreed, Customer is no longer entitled to a refund. These terms are consistent with the specific nature of crowdfunding. We understand that some individuals may not want to wait for the completion of the project and ask for refunds, but put simply, "takebacks" are not compatible with the whole concept of crowdfunding.
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# ? Mar 1, 2016 03:15 |
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smellmycheese posted:The number one thing to remember when you are watching Crobbington stumble, ramble, flail and bullshit his way through these 104TC videos is that these are prerecorded with HANDPICKED questions! These are the questions he and Ben have chosen for him to address. Considered on that level it is mindbogglingly incompetent. You clearly don't understand question development.
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# ? Mar 1, 2016 03:16 |
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Fried Sushi posted:You clearly don't understand question development. It really does show just how insane this whole thing is. Imagine any business figure, political figure, cultural figure given a half hour platform to answer 10 handpicked questions directly with no interrogation. Then look at Crobbelino in action.
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# ? Mar 1, 2016 03:23 |
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NoRefund14Days posted:While quite a lot of the promised gameplay is now available, we acknowledge that delivery of some game elements has been delayed. This is a direct result of the community's declared desire to have the initial release version of the game developed to a much greater depth, detail, and fidelity than contemplated originally upon start of the campaign. Ultimately, this evolution of development will benefit all backers including the Customer, since every backer will be receiving a much greater value for his/her pledge, but it may - as in this case - cause an extension of the delivery dates. It is inherent to the nature of crowdfunding that such an adjustment to the project may occur.
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# ? Mar 1, 2016 03:24 |
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Norefund14days posted:BBB heard back from RSI. These people amaze me with their word garbage. Tell them you're aware of other backers being refunded well outside the 14 day period. That your refund is not only due to the slipped deadlines but also that the project that is being delivered is fundamentally different than the one you agreed to when you backed, point to feature creep like procedural tech and the removal of drop-in drop-out co-op, whatever. I wasn't even a KS backer so my case is actually far less tight than yours. I can forward you my emails with CS if you want to show them proof of people being given refunds really recently. e:Ironically they really hosed up by telling me that they were giving me a refund out of courtesy, rather than due to Australian consumer law.
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# ? Mar 1, 2016 03:26 |
Norefund14days posted:...While quite a lot of the promised gameplay is now available... Mental gymnastics score from the judges: 9.9, 9.9, 9.8, 9.9, 9.9
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# ? Mar 1, 2016 03:27 |
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Man don't even bother with the BBB, they're a worse company than CIG.
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# ? Mar 1, 2016 03:27 |
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WhiskeyWhiskers posted:Tell them you're aware of other backers being refunded well outside the 14 day period. That your refund is not only due to the slipped deadlines but also that the project that is being delivered is fundamentally different than the one you agreed to when you backed, point to feature creep like procedural tech and the removal of drop-in drop-out co-op, whatever. I wasn't even a KS backer so my case is actually far less tight than yours. I can forward you my emails with CS if you want to show them proof of people being given refunds really recently. Send em brother. Anything helps. I'm not gonna stop fighting. Anyone wanna word the response for me? I'm not a wordsmith.
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# ? Mar 1, 2016 03:28 |
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Norefund14days posted:Send em brother. Anything helps. I'm not gonna stop fighting. Anyone wanna word the response for me? I'm not a wordsmith. I don't have PMs so if you've got a reddit account, or if you just want to put your email I can send them.
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# ? Mar 1, 2016 03:30 |
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Scruffpuff posted:https://www.youtube.com/watch?v=DFkTG9YungQ13:06 - Non-existent technology [Question about PG Crysis planets] Chris: OUR PLAN IS TO, UM... Yep. Planning stages always take four years for AAAA games.
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# ? Mar 1, 2016 03:31 |
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BeefThief posted:I'm gonna spend most of my time in the 'universe fishing in procedural streams and lakes, and whittling jpegs on my front porch i would invite you to come whittle with me but there is only one chair on my porch unfortunately
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# ? Mar 1, 2016 03:33 |
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Chin posted:That bit sums it up: FTFY
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# ? Mar 1, 2016 03:34 |
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TheLastRoboKy posted:Buy another 2500 bucks worth of ships? Since that will show them how pissed off you are!
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# ? Mar 1, 2016 03:41 |
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The only thing more disappointing than stat citizen is that I posted in the gbs ban me thread on Saturday night and I'm still not banned
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# ? Mar 1, 2016 03:45 |
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Romes128 posted:The only thing more disappointing than stat citizen is that I posted in the gbs ban me thread on Saturday night and I'm still not banned Ban thread still alpha.
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# ? Mar 1, 2016 03:49 |
Bolow posted:Imagine 4 iterations of a spaceship crossing Chris Robert's desk, the first iteration is discarded with the second one taking its place. The first iteration now becomes the fourth. This cycle repeats until financial ruin
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# ? Mar 1, 2016 04:02 |
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Beer4TheBeerGod posted:First you'll want to organize some details. Most specifically the following: Someone on my forum reported it to the BBB. He just posted their reply. http://www.dereksmart.org/forums/topic/general-discussions/#post-2647
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# ? Mar 1, 2016 04:03 |
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In light of CIG claiming yet again that a large amount of SC has been released, here's what Community Manager Jared had to say about the state of the game on INN today: https://www.youtube.com/watch?v=R6ez9m1bkuY&t=1496s If Star Citizen were a normal game, do you think its at the point where people would start hearing about it or would it still be in the kept behind closed doors stage? Jared: [blathering for a while]. But, no. If this had been a closed project, if this had still been made under a brand new origin and we were BC funded and all that stuff like any normal game, we probably wouldn't be aware star citizen existed. But that's one guy talking out of his rear end right now the only person who really knows is Chris Roberts. --------------- v reassuring imo
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# ? Mar 1, 2016 04:07 |
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peter gabriel posted:So looking at stuff like this: Yes. And have you experienced any aspect of Star Citizen that left you with the impression that the "engine" is capable of running any level at that fidelity?
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# ? Mar 1, 2016 04:07 |
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D_Smart posted:Someone on my forum reported it to the BBB. He just posted their reply. I live how their whole argument is they haven't delivered the game yet so no refunds but they have no release date for the game as it's still in development.
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# ? Mar 1, 2016 04:09 |
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A Neurotic Jew posted:In light of CIG claiming yet again that a large amount of SC has been released, here's what Community Manager Jared had to say about the state of the game on INN today: I want to that stupid loving bowtie and stuff it down his throat
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# ? Mar 1, 2016 04:13 |
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Hav posted:We're all black here. What about lesbian and adipositive?
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# ? Mar 1, 2016 04:17 |
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A Neurotic Jew posted:After the Starfarer, the next ship on the docket is the Reliant, which, like the Xi'an, was marketed as having multiple flight-modes. Disco Lando swoops into let people know not to expect this to actually be a thing. Does anyone have a good idea for a ship with multiple flight modes? I wanna see if I can implement multiple flight modes that are manually switchable this week.
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# ? Mar 1, 2016 04:17 |
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Shimrra Jamaane posted:I want to that stupid loving bowtie and stuff it down his throat for some reason i find cmndr cruisin tom the most insufferable. his smug little garfield face
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# ? Mar 1, 2016 04:17 |
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D_Smart posted:Yes. I'll have you know that Star Citizen has the highest fidelity per square mile out of all the video games ever made
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# ? Mar 1, 2016 04:18 |
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Beet Wagon posted:Nope, it's been this way since forever. It's just bad design, through and through. The problem is they felt the need to try and automate a bunch of stuff for you to make your ship feel smart (as opposed to Elite's "put your gear down and then strafe down onto the pad" solution which works perfectly) and the end result is that regular flying is loving ruined, any kind of close manuevering is loving ruined, you can never tell where you're going to actually land or if your ship is just going to drift away when you get out, AND there's like three different kinds of assisted landing mode to help you out - all of which are completely loving unusable unless you've played their tutorial and learned how to use them. That tutorial is broken, by the way. So have fun with your brand new super-futuristic pile of poo poo. E:D goes one further than button combos - when free-looking you can look through the systems menu on the right pane and find landing gear, lights, cargo scoop, all toggle-able items within the in-game UI. So you have bindable buttons, button combinations and an in-fiction ("immersion") means of doing such a simple thing as lowering landing gear instead of the "landing gear lowered, landing gear raised, landing mode engaged" BS in Star Citizen.
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# ? Mar 1, 2016 04:20 |
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A Neurotic Jew posted:After the Starfarer, the next ship on the docket is the Reliant, which, like the Xi'an, was marketed as having multiple flight-modes. Disco Lando swoops into let people know not to expect this to actually be a thing. I'm sure CIG had every hope that it would be a thing in the future and they weren't laughing while they posted it to the store. Just like the $2500 Javelin. e; I just don't even know what you say anymore. It's already in the game. Parkour. Birds. Take a poo poo in the river while fishing on your personal planet. The game is finished so there's no refunds. Dusty Lens fucked around with this message at 04:31 on Mar 1, 2016 |
# ? Mar 1, 2016 04:20 |
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alf_pogs posted:https://www.youtube.com/watch?v=DFkTG9YungQ Say I have three 4k monitors
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# ? Mar 1, 2016 04:28 |
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Loiosh posted:One small note on energy weapons, is that they would have recoil based on how powerful they are. I'm not excusing shittiness here, just some information on general relativity. I think a lot of people would be surprised to know that energy is mass. What does that mean practically? I always thought one of the main points of laser weapons was the almost direct transfer of energy without wasting a good bit on the transfer from potential to kinetic.
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# ? Mar 1, 2016 04:35 |
sanctimoniousqfd posted:E:D goes one further than button combos - when free-looking you can look through the systems menu on the right pane and find landing gear, lights, cargo scoop, all toggle-able items within the in-game UI. So you have bindable buttons, button combinations and an in-fiction ("immersion") means of doing such a simple thing as lowering landing gear instead of the "landing gear lowered, landing gear raised, landing mode engaged" BS in Star Citizen. That's true, I forgot about that. Oh, you also have a module you can fit to your ship that enables an auto-docking procedure, if you're a baby back bitch that doesn't like docking at maximum throttle.
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# ? Mar 1, 2016 04:36 |
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Samizdata posted:I always thought one of the main points of laser weapons was the almost direct transfer of energy without wasting a good bit on the transfer from potential to kinetic. It is. Trying to do kinetic damage with a laser means pumping so much energy into the target that it vaporises or at least gets a big chunking hold through it, at which point energy transfer no longer happens.
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# ? Mar 1, 2016 04:39 |
Toops posted:Does anyone have a good idea for a ship with multiple flight modes? I wanna see if I can implement multiple flight modes that are manually switchable this week. Just make their stupid flying wing bullshit. But instead of the wing rotating, make the cockpit slide up to the top so it's all giant and retarded. kinda like this, if that makes sense. In the first mode it would be like a sword slicing/ramming through space, and in the second it would be like a shovel, just plowing through parpmeisters en masse: e: forgot my drat pitcher
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# ? Mar 1, 2016 04:41 |
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Dusty Lens posted:I'm sure CIG had every hope that it would be a thing in the future and they weren't laughing while they posted it to the store. I'm the people who respond to Jared with "oh wow hallelujah a list you guys still have it on a list woah and a pipeline too? woah the wizards at CIG do it again gently caress EA"
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# ? Mar 1, 2016 04:42 |
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Toops posted:Does anyone have a good idea for a ship with multiple flight modes? I wanna see if I can implement multiple flight modes that are manually switchable this week. Something like a slinky with wings ? You could switch between a "straight" mode with the ends pointing forward and back that is fast but with bad turn radius or "bent" mode with both ends pointing at a 45 angle from the center to turn on a dime but is slower on a straight line since you forward thrust is a composite vector ? 1 - Gotta go fast mode : 2- Fast turn mode : but with the ends pointing at an angle, not both straight back The ship special abilities could be that in mode #1 it can go very fast but don't really do that much damage and bounce back a lot when it rams and maneuver very well in mode #2. If you ever played star control the Mmrnmhrm ships where a great example. Fast with bad turn with homing weak weapon in mode 1, slower and quick turner with close range high damage weapon in mode 2 aleksendr fucked around with this message at 04:50 on Mar 1, 2016 |
# ? Mar 1, 2016 04:43 |
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# ? Jun 13, 2024 04:22 |
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Toops posted:Does anyone have a good idea for a ship with multiple flight modes? I wanna see if I can implement multiple flight modes that are manually switchable this week. Something like a collapsible umbrella?
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# ? Mar 1, 2016 04:48 |