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Romes128
Dec 28, 2008


Fun Shoe

WhiskeyWhiskers posted:

The real Ben salute.

o8 is the Ben salute

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Romes128
Dec 28, 2008


Fun Shoe

Toops posted:

You're a weird person, and that gives me a very good idea.

Can you make a knife spaship

Like just a giant bowie knife with wings that you fly into people

HookedOnChthonics
Dec 5, 2015

Profoundly dull


Daztek posted:

The moment I saw Parkour Citizen I had to think about Brink. Another game that was a wasted opportunity

God, Brink had such a cool aesthetic. Anno 2070 ecotopia in the middle of the ocean, but gone to poo poo.

Given that CIG is turning out to be a very inefficient machine for turning cash into portfolio pieces it's such a shame the SC world is so totally devoid of imagination--like, I honestly think half the reason the stimpire took off around here is because although it's transparently written to satisfy an ugly fetish at least there's something there that's not just Firefly and Battlestar Galactica put through a food processor for 20 minutes, then reheated and served.

Facebook Aunt
Oct 4, 2008

wiggle wiggle




Internet Kraken posted:

What the hell even happens in this thread that you guys are still talking about this train wreck

Dreams. Dreams happen in this thread.

Romes128
Dec 28, 2008


Fun Shoe

HookedOnChthonics posted:

God, Brink had such a cool aesthetic. Anno 2070 ecotopia in the middle of the ocean, but gone to poo poo.

Given that CIG is turning out to be a very inefficient machine for turning cash into portfolio pieces it's such a shame the SC world is so totally devoid of imagination--like, I honestly think half the reason the stimpire took off around here is because although it's transparently written to satisfy an ugly fetish at least there's something there that's not just Firefly and Battlestar Galactica put through a food processor for 20 minutes, then reheated and served.

It's cause cig hates the stimpire and auto bans the use of the word in their streams lol

Anything cig hates we ride into the ground

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.

Ravane posted:

Lol, this is running created by a man who has only dreamed about running.
:lol:

quote:

Jesus christ roberts, why did you try to reinvent running?
Ask him to design a mousetrap and he'd give you this...



(A video of it I mean...)

Jonny Nox
Apr 26, 2008




G0RF posted:

:lol:

Ask him to design a mousetrap and he'd give you this...



(A video of it I mean...)

And like the real mousetrap game, the real thing will be supremely and infamously disappointing

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao
Hi thread. I decided lowtax needed another tenspot as much as I need this thread to rinse the SC residue from my now damaged brainpan.

Should have done it sooner, like 2012-13 when pgi was melting down for the hundredth time and goonibirds became the main source of entertainment once it was apparent giving fucks led nowhere.

I didn't, so after getting like $350 into SC the jokes on me and I missed a few thousand pages of lulz.. but this threads funny and cathartic so better late then Lesnick.

Star Citizen: *some assembly required

obligatory catte pic

WhiskeyWhiskers
Oct 14, 2013


"هذا ليس عادلاً."
"هذا ليس عادلاً على الإطلاق."
"كان هناك وقت الآن."
(السياق الخفي: للقراءة)

Jonny Nox posted:

And like the real mousetrap game, the real thing will be supremely and infamously disappointing

I loved mouse trap :shrug:

Lime Tonics
Nov 7, 2015

by FactsAreUseless


Fill in the blanks.

They should just release a patch everyday to mess with people. Like fix a line in .xml and call it a day.

Edit :



schrodinger's ship

Lime Tonics fucked around with this message at 09:18 on Mar 1, 2016

Chalks
Sep 30, 2009

G0RF posted:

:lol:

Ask him to design a mousetrap and he'd give you this...



(A video of it I mean...)

I'm pretty sure his one wouldn't have all those bright colours. Better replace them with more realistic greys and browns like you would find in the real world rather than your ridiculous fantasy.

The Kins
Oct 2, 2004
"Massively Multiplayer Space Game"

"16 ship limit"

Erm...

Chalks
Sep 30, 2009

The Kins posted:

"Massively Multiplayer Space Game"

"16 ship limit"

Erm...

I'm pretty sure they claimed to have upped this limit at one point. I guess it went down again.

I love that this is 16 ships in the entire instance. 16 ships in one location? I doubt that would even be possible atm.

Nebiros
Apr 25, 2013

The scarf is nice.

G0RF posted:

:lol:

Ask him to design a mousetrap and he'd give you this...



(A video of it I mean...)

That was a game that not only existed, but was semi-reliably capable of working despite being built by a literal 6 year old. They have nothing in common.

leper khan
Dec 28, 2010
Honest to god thinks Half Life 2 is a bad game. But at least he likes Monster Hunter.
So how long until I can abandon lurking this thread and just watch the 60 minutes documentary of this glorious train wreck?

How was an incompetent team able to generate so much money with nothing but air?
Why aren't there backers enraged by rampant overspending and under delivery?
Does anyone at CIG even know what they're working on day to day?
Has their leadership realized that it actually is possible to scope technology projects and track/close bugs?

The people of the Internet need to know. If only to formulate better ways to scam people in the future.

Tank Boy Ken
Aug 24, 2012
J4G for life
Fallen Rib

Chalks posted:

I'm pretty sure they claimed to have upped this limit at one point. I guess it went down again.

I love that this is 16 ships in the entire instance. 16 ships in one location? I doubt that would even be possible atm.

They have claimed to up the player limit to 24. But I don't know if you can check that ingame. Does anyone know?

Sushi in Yiddish
Feb 2, 2008

cixorez posted:

I'm usually only writing very short tech-support tickets to our guys in the field so they know what is broken and where to fix it and the rest is phonework - also english isnt my native lingo - so plz forgive typos, grammar, caps, punctuation, lack of formatting etc
Since this will most likely be my only post with writing in it I hope i can get away with it - so thank you all in advance for your indulgence


This is just a short (lolz) thank you post for all the ppl here who sweeten my working day and make me laugh
Like , , effortposting spaceinvader, DS, all gifted photoshoppers and stimpire artists and everone else i cant name/recall anymore after 2k+ pages and 2 threads


Long story short how i came to know SC and even then TL;DR at the bottom :

Had a friend/colleague at work who (even back then in early '14, no clue where he's at today) had invested 750+ eurobux into jpegs shortly after RSI started their madness

Didnt buy in when he showed me the RSI site cause it sounded like GTA in space
He went on like: I would never again get LTI ships, I'll never be part of 'the elite' - like him, etc...

My thoughts were along the lines of: never gonna work - and if, it's gonna be shallow and once a week/month i'd go on a rampage with my rocket launcher and lose interest within 15 min or so like in GTA

Plus the only spaceflight model that had peaked (and kept) my interest over the years was The Babylon Project - A Freespace 2 Total Conversion
Everyone familiar with the show knows what i mean when recalling the flight abilities of the Starfury fightercraft

But wth - if it it makes him happy...i'm still not gonna spend money on something like this and surely not more than half a months paycheck

At the time i was playing Neverwinter Online as an honorary goon and knew what high prices in games combined with more or less p2w shop items does to ppl - they leave fast after the story is done (and since SC doesn't have one...)

After a year+ went by and he had left the company we talked occasionally via steam or ts3
Every now and then i asked about the state of the game or watched a YT vid and wasnt rly impressed with what i saw but he still kept faithful

Mid 2015 I got banned from NWO because I was dishing out tons of ingame currency to goonies which my army of 156 alts made via a webbased script thingy on the NWO gateway
After that i got gifted with a SA account (cause i dont have a Creditcard and finding ppl with one where i live isnt that easy) so i could stay in contact with some of the guildies

Browsing the gamessection i eventually found the previous SC thread

After lurking that one and eventually migrating to this one we have now i at some point asked my ex-colleague on ts3 while playing some L4D if he was still happy with the state of his game
Answer: Yes, and why i still hadn't bought in yet

So i told him some of the things discussed here (promises made by RSI that were broken etc, not even the full DS story, just minor things) and that i didn't want to buy a cat in a sack which might turn out to be a brick with a sound recorder glued on and he should get a refund now and buy in back later when the game ever gets released

He asked if i was on 'that' forum and i truthfully said 'Yes, why not? Some cool ppl there in lots of threads and good info about everything not only games'

Bad mistake - since in his opinion i just had outed myself as a goon and was one of 'those ppl that ruin everything'
He subsequently called me an 'apostle of Smart', disconnected from the game and the ts server and went offline

In the following months he never talked to me again

Even when i sent him links via steamchat to new animes he might enjoy since we shared some interests there was no reply
I could still see him as Online in my friendslist though so idk if i was blocked or just ignored or whatever

2 weeks™ or so ago i stumbled over the E:D thread after Kermit extended invitations and after checking some vids i found one that showed some guy tumbling through space and i thought: starfury? wth? i know i havent kept up with recent spacesims cause none of them had newtonian flightmodels for a decade but...could it be?

After some fast google digging i had my answer: Flight Assist can be turned OFF

Since it was lunar sale on steam i didnt hesitate for long cause 40bux for a working game plus season pass compared to any amount of money for an unfinished game/alpha/techdemo/yourwordshere was very much ok with me

After download and jumping into my loaned rustbucket of a sidewinder i had a joyful skirmish with some npc within minutes, shooting him chasing me while falling away from him backwards (can SC do that? i dont think so, at least i couldnt find anything that would indicate it could)

Pure joy in 60fps and shiny graphics after years of playing an old FS2 mod once in a while

So i sent my exbuddy a steam msg - get E:D, its on sale, its great and you can have it now, it works, it can do stuff SC cannot even if it ever comes out, lets get out there and blow poo poo up

Since then he only shows offline in my friendslist....

whelp ty SC

--

TL;DR

SC has made me lose a friend - refund me that, RSI...

--

This thread and goons on the other hand kept me interested in spacesims (in their own special way ;) ) and made me find E:D eventually

So in thanks to all of you i present to you my ships catte:



I rescued her 2 winters ago when she was kicked out of her home by some horrible ppl and abandoned on a mountain where some relatives of mine live
To this very day i still hope they ran into some Stimperial Paincommandos on their way home to their cozy warm home

It was a very had winter even for mountain standards with a meter+ high snow and i just had started a 1 week vacation up there

All she had when she got kicked out was a plastic vet-transport box with a metal grate on top (so no cover from snow) and two opened tins of catfood in front of it
So she went to the doors of all the ppl living up there (2 houses at 800m sealevel) and begged for food and shelter

Noone wanted to let her into the house cause she was 'a wild cat' that 'wouldnt play nice with the other cats'...(would you if you were starving and freezing?)
She survived by stealing food from the other cats and sleeping somewhere above the stables of the neighboring farm

I dont have much space of my own - but looking her in the eyes and hearing those lackluster excuses i packed my things and her back into the car and went home thinking: we'll make it work somehow
The picture was taken a few days and several baths later when it turned out she was mostly white and not black/grey

Today shes a very happy cat and drapes herself over my arms whenever i try to play something

She recently also cost me a 50mil credit Phyton when she jumped up onto my table while i was in the process of launching from Robigo Mines, somehow pressing the Preset button on my T.Flight Hotas with her paws, while she navigated her way around the joystick onto my arms

Thusly switching to whatever other command preset hides beneath that (ignored by me) button and preventing me from taking off, then getting blasted into bits by the stations defense turrets after pad-loitering for more than 30sec

But i still wouldn't trade her for all the Phytons and Anacondas in the Galaxy...

Leaving you now in the year (p)2180 (cant keep up anymore with you speedposting commandos) with SC still unreleased to make my way to Sagittarius A*
Will try to check back as often as possible - at least when all of you arrive in the year (p)3302

By then E:D will have been out for nearly 1300years and Diamondfrogs will have conquered most of the known 'Universe while SC will still be an Alpha cartridge for the Better Than Life gamesystem


For now then:

Godspeed Commandos and thank you for all the hard work til now and to infinity and beyond o9



Excellent catte tale

WhiskeyWhiskers
Oct 14, 2013


"هذا ليس عادلاً."
"هذا ليس عادلاً على الإطلاق."
"كان هناك وقت الآن."
(السياق الخفي: للقراءة)

Chalks posted:

I'm pretty sure they claimed to have upped this limit at one point. I guess it went down again.

I love that this is 16 ships in the entire instance. 16 ships in one location? I doubt that would even be possible atm.

Literally within a day.

Samizdata
May 14, 2007

Klyith posted:

nah man kinetic energy is pretty loving good. We know of a whole bunch of chemicals that really want to liberate their energy into a cloud of rapidly expanding gas. They practically beg to become kinetic energy. Turning energy into photons requires persuasion.

to put it into perspecitve, you'd need of these
(NIF, 1.8 megajoules maximum beam energy)
to equal one of these
(M829A3 APFSDS, 10 kg @ 1555 m/s = 12 MJ comin at ya)


Any lasers we have the ability to build right now are not very good at being weapons. The lasers we use to cut steel are efficient enough, but they can't scale up because they're using crystals that shatter if they are stressed, as happens when you have thermal expansion issues. This is why current military lasers under development are chemical gas lasers. Which also have the advantage of using a chemical reaction as the power source (important unless your platform is a nuclear ship), but are hysterically inefficient, like 20%. Think about using a small propane tank to fire a clip of bullets, that's what you're dealing with.

The main point of lasers at the moment is that hitscan weapons are OP. If you have clever lenses, you can hit anything you can track. And with modern computers you can track anything you can see. This is why all the military ideas for lasers have concentrated around things like shooting down incoming mortar rounds or ballistic missiles. IE, an easily destroyed object with thin skin that is difficult to hit with a kinetic interceptor.

Small bomb-pumped then?

Romes128
Dec 28, 2008


Fun Shoe

leper khan posted:

So how long until I can abandon lurking this thread and just watch the 60 minutes documentary of this glorious train wreck?

How was an incompetent team able to generate so much money with nothing but air?
Why aren't there backers enraged by rampant overspending and under delivery?
Does anyone at CIG even know what they're working on day to day?
Has their leadership realized that it actually is possible to scope technology projects and track/close bugs?

The people of the Internet need to know. If only to formulate better ways to scam people in the future.

I'd like to point out that he actual programmers and artists are good and were poached from other companies because of their talent.

It's the management and community that is killing the project.

Samizdata
May 14, 2007

Tippis posted:

Sure, and they also have a very well-grounded fear of fast-moving objects, against which something as precise and easily directed as a laser would work wonders. That said, I don't remember off the top of my head if they were going for proper laser-based destruction or if it was more a case of blinding the sensors of incoming missiles, or if it was a case of what they were aiming for in some earlier SDI designs.

In those designs, they actually did go for that secondary effect of relying on too much dakka (or in this case, too much energy), not because it would make the laser or particle beam more damaging in and of itself, but because it would case spallation — the hit would cause fragments to explode off the point of impact, and these fragments were the real source of damage that would destroy or deflect the ordnance.


:tipshat:

You had me up to the completely spurious idea of "too much dakka". That's like...ummmm...Sorry, can't wrap my head around such a stupid idea.

(Seriously, they were claiming around 105Kw at around $1 a shot. It is a kill weapon, as opposed to a blinder. Looks like it's planned to replace the CIWS.)

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

WhiskeyWhiskers posted:

Literally within a day.

did the drop make it into the patch notes again or did they “forget”

XeeD
Jul 10, 2001
I see invisible dumptrucks.

Sedisp posted:

But... that's not really how sprinting works.

Fat kids take time to get up to speed, okay?

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.

Nebiros posted:

That was a game that not only existed, but was semi-reliably capable of working despite being built by a literal 6 year old. They have nothing in common.
I'm not likening the games. I'm pointing towards a Rube Goldberg solution to a mechanism which reasonable designers would create with 5 parts. Chris' pornographied view of overcomplication-as-design-ideal touches every aspect of the game and its development, and like the mousetrap invoked above, only works under ideal conditions, and even then only sometimes.

Tank Boy Ken
Aug 24, 2012
J4G for life
Fallen Rib

XeeD posted:

Fat kids take time to get up to speed, okay?

Oh come on let's give them the benefit of the doubt. They stay longer at each speed to showcase the transition between animation states. Right?

Michaellaneous
Oct 30, 2013

Chalks posted:

I'm pretty sure they claimed to have upped this limit at one point. I guess it went down again.

I love that this is 16 ships in the entire instance. 16 ships in one location? I doubt that would even be possible atm.

24 players
16 ships

AP
Jul 12, 2004

One Ring to fool them all
One Ring to find them
One Ring to milk them all
and pockets fully line them
Grimey Drawer

Lime Tonics posted:



schrodinger's ship

So you spawn a ship, the ship is of class "Hornet", you can count all classes of ship present except when a ship is travelling above a certain speed.

AP posted:

https://www.youtube.com/watch?v=9jW0piP7WWs&t=6s

In the above video I think Quantum drive does a similar thing, the "player character/ship" is dropped and an animation for quantum travel is created.



So you can briefly see two freelancers.

Ships stop being ships in Quantum travel, that's why you can't count it. There are a few things I'd assume from this, an easy fix of making QT ships a subset of the normal class of ships for the count isn't actually easy as it will screw up something else. You've never going to be able to affect a ship in QT from outside the ship (it's not a ship anymore) and they worded that very carefully "moving above a certain speed".

Klyith
Aug 3, 2007

GBS Pledge Week

G0RF posted:

I agree. I think you're missing my point.

The story should've broken last year. Exploded, snowballed, whatever you want to call it. That it hasnt yet -- in spite of all that is known, obvious, whispered about -- is the mystery that merits exploration.

In case it's not clear, I expect it this year. CIG doesn't get the benefit of the doubt for another year. They're on borrowed time now. 2016 is not 1999-- there is enormous potential energy in this story that could yield all the best online rewards for the outlet that gets the story right. For the exhaustive, under the hood examination that's been thusfar avoided. It's a tragicomedy with no precedent and a story that will prompt as much laughter as horror and simple outright shock at the insanity that has quietly brewed over the last few years.

To be fair, the Star Marine Indefinite Hiatus got reported pretty widely and with a lot of vague mentions of other signs of trouble at CIG. Which brings up a couple points I think you missed in your reasons for why the games press is ignoring the story:

5) What good does it do? The press can't tell people to try to get refunds and chargebacks. It's a lawsuit target, it would cause trouble for crowdfunding in general, and it's not possible for everyone to get their money back anyways. Starting a bank run right now would mean people get 25 cents on the dollar and no game, and would let Crobber ride off into the sunset with no need to justify his failure. Possibly that type of ending even allows the executives to hide more for themselves in the chaos.

The time to stop people putting money into SC was 2014, and that was well before there was good evidence to back up the naysaying. Goons still believed in 2014.

6) No one wants to be the bearer of bad news. I think the deluge of pro-citizen comments in every news article isn't a coincidence. The traditional games media audience and the SC backer base have a lot of overlap. Press was one of the reasons that the hype train got started -- I think journalists have been justifiably concerned with their own role in the kickstarter frenzy of 2012-13, especially as the stragglers are turning bad. Telling people the $4 million they put into Mighty no 9 resulted in a crap game is one thing. Telling them their SC "investment" has turned to poo poo is another.

Klyith
Aug 3, 2007

GBS Pledge Week

Samizdata posted:

Small bomb-pumped then?
How small of bombs are we talking about here? Does an artillery piece count as a small bomb-pumped shell delivery device? Should we rename our rifles to micro-bomb-pumped kinetic energy weapons, would that be cooler?

Or if these bomb-pumped lasers are using big bombs, why not just forget the laser part and kill stuff with a bomb (with blackjack and hookers)?


(Also the nuclear bomb laser weapons from Reagan's Star Wars didn't turn out to work in later nuclear modelling simulations AFAIK. They were also explicitly nuclear weapons, the beam was formed from x-rays made by thermonuclear fusion. Nothing of the sort happens with a regular TNT bomb.)

AP
Jul 12, 2004

One Ring to fool them all
One Ring to find them
One Ring to milk them all
and pockets fully line them
Grimey Drawer

Klyith posted:

6) No one wants to be the bearer of bad news. I think the deluge of pro-citizen comments in every news article isn't a coincidence. The traditional games media audience and the SC backer base have a lot of overlap. Press was one of the reasons that the hype train got started -- I think journalists have been justifiably concerned with their own role in the kickstarter frenzy of 2012-13, especially as the stragglers are turning bad. Telling people the $4 million they put into Mighty no 9 resulted in a crap game is one thing. Telling them their SC "investment" has turned to poo poo is another.

CIG had an event for twitch streamers in Austin a few weeks ago, they had that twitch streamer on Around the Verse the other day talking about how amazing it was to move a vending machine around. Before that you had the move by INN to become a filter for news on Star Citizen, something that CIG have actively encouraged.

On twitter Sandi Gardiner has responded thanking people for combating "trolls" in the comment sections of media pieces. Given the number of emails that fly around between the whales and support, I expect at some point someone like Dickwulf is going to flip to negative and we'll seen more embarrassing emails from CIG about managing damage control.

I suspect the extreme fans probably do more harm than good, once you notice the same names appear on every comment piece it's hard to ignore the cult aspect, but maybe I'm wrong and they do bring in more money than they cost. The referral program has certainly brought them in a lot of extra $45 accounts, even if a significant percentage of those belong to whales. Lethality was boosting about having 35 referrals I think.

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.

Klyith posted:

To be fair, the Star Marine Indefinite Hiatus got reported pretty widely and with a lot of vague mentions of other signs of trouble at CIG. Which brings up a couple points I think you missed in your reasons for why the games press is ignoring the story:
Star Marine was a "road bump" story, a temporary setback tale. We do indeed get those stories often and I dare say we helped a few get written ourselves, given how the detailed timeline created here and hosted a justagamemode become easy cut and paste material for gaming blogs more recently.

When I'm talking about "The Story", I mean The Big One. The Tsar Bomba. .The one that covers most or all of that bullet list of BIG, SERIOUS warning signs ennumerated early in my post. The one that is the equivalent to "Stormy Weather"-- a story meant to raise alarm bells, deeply sourced and comprehensive. THAT story hasn't yet broken, not anywhere with serious clout.

I do like your two additional motivations. I sort of touched on the 'bad tidings' thing in talking about concerns for employee well-being as a restraining force but you're right, there are distinct motivations I missed. Lord knows guys like Gamespot trumpeted each new million dollar milestone with a lazy find-and-replace piece. So many outlets really are complicit in the bubble inflation and have reasons not to pop it I ignored.

Readers crying out "But you told me this game would change everything!!! Now you're calling it a trainwreck doomed to failure?! You bastards!!!" is a legitimate disincentive. I may revise the piece to include that when back at my desktop.

Danke for the feedback!

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Klyith posted:

How small of bombs are we talking about here? Does an artillery piece count as a small bomb-pumped shell delivery device? Should we rename our rifles to micro-bomb-pumped kinetic energy weapons, would that be cooler?

What is this question?

Yes. Obviously.

Samizdata posted:

You had me up to the completely spurious idea of "too much dakka". That's like...ummmm...Sorry, can't wrap my head around such a stupid idea.

(Seriously, they were claiming around 105Kw at around $1 a shot. It is a kill weapon, as opposed to a blinder. Looks like it's planned to replace the CIWS.)
Pff. Orks. And of course you can't get your head around it when 'nuff dakka is already only within the realm of gods to achieve.

I was thinking more “too much to just make a hole”, since the whole point of the exercise is that you don't just want a hole — you want holes happening so fast it causes secondary explosions. Also, as mentioned, it was an entirely theoretical exercise that was never put into practice, so the hypothetical “too much dakka” is entirely rational.

Toops
Nov 5, 2015

-find mood stabilizers
-also,

G0RF posted:

https://gfycat.com/GrayWideeyedGalapagosalbatross

Looks like Chris' long-promised gradual acceleration from walk to jog to sprint has finally been added. Yet another commitment to "immersion" that renders the prospects of VR immersion unlikely...

I have to say, those are fantastic animations.

I also have to say, VR can kindly go gently caress itself. I mean the tech is cool, but 600-850 before tax? No dev is going to make a VR game for such a tiny niche market. No 3rd party support means kids will be digging through Chinese trash mountains to melt VR headsets for their platinum and gold. At that price point they're just fetish property.

Oh, I did hear on Crate and Crowbar that CIG is gonna be hanging out with PC Gamer at the gamescom VR demo station? Anyone else catch that?

Toops
Nov 5, 2015

-find mood stabilizers
-also,

Romes128 posted:

Can you make a knife spaship

Like just a giant bowie knife with wings that you fly into people

This is a good idea and I want that.

Michaellaneous
Oct 30, 2013

Toops posted:

I have to say, those are fantastic animations.

I also have to say, VR can kindly go gently caress itself. I mean the tech is cool, but 600-850 before tax? No dev is going to make a VR game for such a tiny niche market. No 3rd party support means kids will be digging through Chinese trash mountains to melt VR headsets for their platinum and gold. At that price point they're just fetish property.

Oh, I did hear on Crate and Crowbar that CIG is gonna be hanging out with PC Gamer at the gamescom VR demo station? Anyone else catch that?

Totally off topic, but how is Crate and Crowbar, compared to, let's say, Retsutalk and Chipod Ironicast?

trucutru
Jul 9, 2003

by Fluffdaddy

Lime Tonics posted:



Fill in the blanks.

They should just release a patch everyday to mess with people. Like fix a line in .xml and call it a day.

Edit :



schrodinger's ship

Ah, yes, the infamous
code:
if (num_ships < 16) spawnNewShip();
else parp();
problem has troubled the greatest minds for decades

Michaellaneous
Oct 30, 2013

trucutru posted:

Ah, yes, the infamous
code:
if (num_ships < 16) spawnNewShip();
else parp();
problem has troubled the greatest minds for decades

You clearly don't understand game development.
Or development for that matter.

Tank Boy Ken
Aug 24, 2012
J4G for life
Fallen Rib

trucutru posted:

Ah, yes, the infamous
code:
 if (num_ships < 16) spawnNewShip(); 
problem has troubled the greatest minds for decades

And to add insult to injury
code:
if (num_ships > 16)
{
	shipList[0].Delete();
	spawnNewShip();
}  

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Lime Tonics posted:



schrodinger's ship

Whathowinthewhynow?!?

How the hell do you lose track of an object just because it's at a given speed? And if it didn't, how did it suddenly realise that it had too many ships? And why does it randomly remove ships when this happen rather than something sane and sensible?

:psyboom:

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starkebn
May 18, 2004

"Oooh, got a little too serious. You okay there, little buddy?"
you just don't understand games development

:troll:

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