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WhiskeyWhiskers posted:The real Ben salute. o8 is the Ben salute
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# ? Mar 1, 2016 08:32 |
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# ? Jun 2, 2024 21:28 |
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Toops posted:You're a weird person, and that gives me a very good idea. Can you make a knife spaship Like just a giant bowie knife with wings that you fly into people
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# ? Mar 1, 2016 08:33 |
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Daztek posted:The moment I saw Parkour Citizen I had to think about Brink. Another game that was a wasted opportunity God, Brink had such a cool aesthetic. Anno 2070 ecotopia in the middle of the ocean, but gone to poo poo. Given that CIG is turning out to be a very inefficient machine for turning cash into portfolio pieces it's such a shame the SC world is so totally devoid of imagination--like, I honestly think half the reason the stimpire took off around here is because although it's transparently written to satisfy an ugly fetish at least there's something there that's not just Firefly and Battlestar Galactica put through a food processor for 20 minutes, then reheated and served.
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# ? Mar 1, 2016 08:36 |
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Internet Kraken posted:What the hell even happens in this thread that you guys are still talking about this train wreck Dreams. Dreams happen in this thread.
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# ? Mar 1, 2016 08:36 |
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HookedOnChthonics posted:God, Brink had such a cool aesthetic. Anno 2070 ecotopia in the middle of the ocean, but gone to poo poo. It's cause cig hates the stimpire and auto bans the use of the word in their streams lol Anything cig hates we ride into the ground
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# ? Mar 1, 2016 08:37 |
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Ravane posted:Lol, this is running created by a man who has only dreamed about running. quote:Jesus christ roberts, why did you try to reinvent running? (A video of it I mean...)
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# ? Mar 1, 2016 08:47 |
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G0RF posted:
And like the real mousetrap game, the real thing will be supremely and infamously disappointing
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# ? Mar 1, 2016 08:58 |
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Hi thread. I decided lowtax needed another tenspot as much as I need this thread to rinse the SC residue from my now damaged brainpan. Should have done it sooner, like 2012-13 when pgi was melting down for the hundredth time and goonibirds became the main source of entertainment once it was apparent giving fucks led nowhere. I didn't, so after getting like $350 into SC the jokes on me and I missed a few thousand pages of lulz.. but this threads funny and cathartic so better late then Lesnick. Star Citizen: *some assembly required obligatory catte pic
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# ? Mar 1, 2016 08:58 |
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Jonny Nox posted:And like the real mousetrap game, the real thing will be supremely and infamously disappointing I loved mouse trap
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# ? Mar 1, 2016 09:02 |
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Fill in the blanks. They should just release a patch everyday to mess with people. Like fix a line in .xml and call it a day. Edit : schrodinger's ship Lime Tonics fucked around with this message at 09:18 on Mar 1, 2016 |
# ? Mar 1, 2016 09:12 |
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G0RF posted:
I'm pretty sure his one wouldn't have all those bright colours. Better replace them with more realistic greys and browns like you would find in the real world rather than your ridiculous fantasy.
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# ? Mar 1, 2016 09:19 |
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"Massively Multiplayer Space Game" "16 ship limit" Erm...
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# ? Mar 1, 2016 09:20 |
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The Kins posted:"Massively Multiplayer Space Game" I'm pretty sure they claimed to have upped this limit at one point. I guess it went down again. I love that this is 16 ships in the entire instance. 16 ships in one location? I doubt that would even be possible atm.
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# ? Mar 1, 2016 09:21 |
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G0RF posted:
That was a game that not only existed, but was semi-reliably capable of working despite being built by a literal 6 year old. They have nothing in common.
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# ? Mar 1, 2016 09:22 |
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So how long until I can abandon lurking this thread and just watch the 60 minutes documentary of this glorious train wreck? How was an incompetent team able to generate so much money with nothing but air? Why aren't there backers enraged by rampant overspending and under delivery? Does anyone at CIG even know what they're working on day to day? Has their leadership realized that it actually is possible to scope technology projects and track/close bugs? The people of the Internet need to know. If only to formulate better ways to scam people in the future.
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# ? Mar 1, 2016 09:27 |
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Chalks posted:I'm pretty sure they claimed to have upped this limit at one point. I guess it went down again. They have claimed to up the player limit to 24. But I don't know if you can check that ingame. Does anyone know?
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# ? Mar 1, 2016 09:28 |
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cixorez posted:I'm usually only writing very short tech-support tickets to our guys in the field so they know what is broken and where to fix it and the rest is phonework - also english isnt my native lingo - so plz forgive typos, grammar, caps, punctuation, lack of formatting etc Excellent catte tale
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# ? Mar 1, 2016 09:28 |
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Chalks posted:I'm pretty sure they claimed to have upped this limit at one point. I guess it went down again. Literally within a day.
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# ? Mar 1, 2016 09:29 |
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Klyith posted:nah man kinetic energy is pretty loving good. We know of a whole bunch of chemicals that really want to liberate their energy into a cloud of rapidly expanding gas. They practically beg to become kinetic energy. Turning energy into photons requires persuasion. Small bomb-pumped then?
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# ? Mar 1, 2016 09:30 |
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leper khan posted:So how long until I can abandon lurking this thread and just watch the 60 minutes documentary of this glorious train wreck? I'd like to point out that he actual programmers and artists are good and were poached from other companies because of their talent. It's the management and community that is killing the project.
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# ? Mar 1, 2016 09:32 |
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Tippis posted:Sure, and they also have a very well-grounded fear of fast-moving objects, against which something as precise and easily directed as a laser would work wonders. That said, I don't remember off the top of my head if they were going for proper laser-based destruction or if it was more a case of blinding the sensors of incoming missiles, or if it was a case of what they were aiming for in some earlier SDI designs. You had me up to the completely spurious idea of "too much dakka". That's like...ummmm...Sorry, can't wrap my head around such a stupid idea. (Seriously, they were claiming around 105Kw at around $1 a shot. It is a kill weapon, as opposed to a blinder. Looks like it's planned to replace the CIWS.)
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# ? Mar 1, 2016 09:35 |
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WhiskeyWhiskers posted:Literally within a day. did the drop make it into the patch notes again or did they “forget”
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# ? Mar 1, 2016 09:44 |
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Sedisp posted:But... that's not really how sprinting works. Fat kids take time to get up to speed, okay?
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# ? Mar 1, 2016 09:49 |
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Nebiros posted:That was a game that not only existed, but was semi-reliably capable of working despite being built by a literal 6 year old. They have nothing in common.
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# ? Mar 1, 2016 09:52 |
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XeeD posted:Fat kids take time to get up to speed, okay? Oh come on let's give them the benefit of the doubt. They stay longer at each speed to showcase the transition between animation states. Right?
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# ? Mar 1, 2016 09:54 |
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Chalks posted:I'm pretty sure they claimed to have upped this limit at one point. I guess it went down again. 24 players 16 ships
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# ? Mar 1, 2016 09:54 |
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Lime Tonics posted:
So you spawn a ship, the ship is of class "Hornet", you can count all classes of ship present except when a ship is travelling above a certain speed. AP posted:https://www.youtube.com/watch?v=9jW0piP7WWs&t=6s Ships stop being ships in Quantum travel, that's why you can't count it. There are a few things I'd assume from this, an easy fix of making QT ships a subset of the normal class of ships for the count isn't actually easy as it will screw up something else. You've never going to be able to affect a ship in QT from outside the ship (it's not a ship anymore) and they worded that very carefully "moving above a certain speed".
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# ? Mar 1, 2016 09:56 |
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G0RF posted:I agree. I think you're missing my point. To be fair, the Star Marine Indefinite Hiatus got reported pretty widely and with a lot of vague mentions of other signs of trouble at CIG. Which brings up a couple points I think you missed in your reasons for why the games press is ignoring the story: 5) What good does it do? The press can't tell people to try to get refunds and chargebacks. It's a lawsuit target, it would cause trouble for crowdfunding in general, and it's not possible for everyone to get their money back anyways. Starting a bank run right now would mean people get 25 cents on the dollar and no game, and would let Crobber ride off into the sunset with no need to justify his failure. Possibly that type of ending even allows the executives to hide more for themselves in the chaos. The time to stop people putting money into SC was 2014, and that was well before there was good evidence to back up the naysaying. Goons still believed in 2014. 6) No one wants to be the bearer of bad news. I think the deluge of pro-citizen comments in every news article isn't a coincidence. The traditional games media audience and the SC backer base have a lot of overlap. Press was one of the reasons that the hype train got started -- I think journalists have been justifiably concerned with their own role in the kickstarter frenzy of 2012-13, especially as the stragglers are turning bad. Telling people the $4 million they put into Mighty no 9 resulted in a crap game is one thing. Telling them their SC "investment" has turned to poo poo is another.
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# ? Mar 1, 2016 09:56 |
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Samizdata posted:Small bomb-pumped then? Or if these bomb-pumped lasers are using big bombs, why not just forget the laser part and kill stuff with a bomb (with blackjack and hookers)? (Also the nuclear bomb laser weapons from Reagan's Star Wars didn't turn out to work in later nuclear modelling simulations AFAIK. They were also explicitly nuclear weapons, the beam was formed from x-rays made by thermonuclear fusion. Nothing of the sort happens with a regular TNT bomb.)
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# ? Mar 1, 2016 10:19 |
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Klyith posted:6) No one wants to be the bearer of bad news. I think the deluge of pro-citizen comments in every news article isn't a coincidence. The traditional games media audience and the SC backer base have a lot of overlap. Press was one of the reasons that the hype train got started -- I think journalists have been justifiably concerned with their own role in the kickstarter frenzy of 2012-13, especially as the stragglers are turning bad. Telling people the $4 million they put into Mighty no 9 resulted in a crap game is one thing. Telling them their SC "investment" has turned to poo poo is another. CIG had an event for twitch streamers in Austin a few weeks ago, they had that twitch streamer on Around the Verse the other day talking about how amazing it was to move a vending machine around. Before that you had the move by INN to become a filter for news on Star Citizen, something that CIG have actively encouraged. On twitter Sandi Gardiner has responded thanking people for combating "trolls" in the comment sections of media pieces. Given the number of emails that fly around between the whales and support, I expect at some point someone like Dickwulf is going to flip to negative and we'll seen more embarrassing emails from CIG about managing damage control. I suspect the extreme fans probably do more harm than good, once you notice the same names appear on every comment piece it's hard to ignore the cult aspect, but maybe I'm wrong and they do bring in more money than they cost. The referral program has certainly brought them in a lot of extra $45 accounts, even if a significant percentage of those belong to whales. Lethality was boosting about having 35 referrals I think.
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# ? Mar 1, 2016 10:20 |
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Klyith posted:To be fair, the Star Marine Indefinite Hiatus got reported pretty widely and with a lot of vague mentions of other signs of trouble at CIG. Which brings up a couple points I think you missed in your reasons for why the games press is ignoring the story: When I'm talking about "The Story", I mean The Big One. The Tsar Bomba. .The one that covers most or all of that bullet list of BIG, SERIOUS warning signs ennumerated early in my post. The one that is the equivalent to "Stormy Weather"-- a story meant to raise alarm bells, deeply sourced and comprehensive. THAT story hasn't yet broken, not anywhere with serious clout. I do like your two additional motivations. I sort of touched on the 'bad tidings' thing in talking about concerns for employee well-being as a restraining force but you're right, there are distinct motivations I missed. Lord knows guys like Gamespot trumpeted each new million dollar milestone with a lazy find-and-replace piece. So many outlets really are complicit in the bubble inflation and have reasons not to pop it I ignored. Readers crying out "But you told me this game would change everything!!! Now you're calling it a trainwreck doomed to failure?! You bastards!!!" is a legitimate disincentive. I may revise the piece to include that when back at my desktop. Danke for the feedback!
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# ? Mar 1, 2016 10:29 |
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Klyith posted:How small of bombs are we talking about here? Does an artillery piece count as a small bomb-pumped shell delivery device? Should we rename our rifles to micro-bomb-pumped kinetic energy weapons, would that be cooler? What is this question? Yes. Obviously. Samizdata posted:You had me up to the completely spurious idea of "too much dakka". That's like...ummmm...Sorry, can't wrap my head around such a stupid idea. I was thinking more “too much to just make a hole”, since the whole point of the exercise is that you don't just want a hole — you want holes happening so fast it causes secondary explosions. Also, as mentioned, it was an entirely theoretical exercise that was never put into practice, so the hypothetical “too much dakka” is entirely rational.
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# ? Mar 1, 2016 10:38 |
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G0RF posted:https://gfycat.com/GrayWideeyedGalapagosalbatross I have to say, those are fantastic animations. I also have to say, VR can kindly go gently caress itself. I mean the tech is cool, but 600-850 before tax? No dev is going to make a VR game for such a tiny niche market. No 3rd party support means kids will be digging through Chinese trash mountains to melt VR headsets for their platinum and gold. At that price point they're just fetish property. Oh, I did hear on Crate and Crowbar that CIG is gonna be hanging out with PC Gamer at the gamescom VR demo station? Anyone else catch that?
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# ? Mar 1, 2016 10:39 |
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Romes128 posted:Can you make a knife spaship This is a good idea and I want that.
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# ? Mar 1, 2016 10:43 |
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Toops posted:I have to say, those are fantastic animations. Totally off topic, but how is Crate and Crowbar, compared to, let's say, Retsutalk and Chipod Ironicast?
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# ? Mar 1, 2016 10:44 |
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Lime Tonics posted:
Ah, yes, the infamous code:
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# ? Mar 1, 2016 10:46 |
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trucutru posted:Ah, yes, the infamous You clearly don't understand game development. Or development for that matter.
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# ? Mar 1, 2016 10:49 |
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trucutru posted:Ah, yes, the infamous And to add insult to injury code:
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# ? Mar 1, 2016 10:50 |
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Lime Tonics posted:
Whathowinthewhynow?!? How the hell do you lose track of an object just because it's at a given speed? And if it didn't, how did it suddenly realise that it had too many ships? And why does it randomly remove ships when this happen rather than something sane and sensible?
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# ? Mar 1, 2016 10:52 |
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# ? Jun 2, 2024 21:28 |
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you just don't understand games development
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# ? Mar 1, 2016 10:55 |