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TheShadowAvatar posted:I learned this in 3.0 and commented to people in my FC pretty much the same thing. I only have a Miner but even then its ridiculous how quickly you can cap out on your red scrips. poo poo doubling it would be a nice addition so you can get the gear faster. I consider myself slow because I cap out the day after the scrip reset. 7 foils now for min/bot due to the new off-hands. You could get foils for the accessories and belt too but they suck so don't do that.
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# ? Feb 29, 2016 23:59 |
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# ? Jun 3, 2024 13:49 |
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Tortolia posted:DD still stinks but AV is no longer as bad as it was since gear downgrades to HQ quality now. It also gets you like 425K xp for a clear if the seedlings hatch so it makes clearing the final stretch to 50 reasonably fast. The easiest blue scrip item is probably marron glace. The most efficient red scrip item is probably birch fishing rods. Regarding red scrip, though, don't pick your specialization based on that, since you can make them unspecialized easily enough.
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# ? Mar 1, 2016 00:36 |
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Anyone from Scratching Post around? I started doing a search for each person, but this'll be easier. Also, is there a minimum level to join a free company?
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# ? Mar 1, 2016 01:22 |
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No idea, and nope.
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# ? Mar 1, 2016 01:26 |
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Kwyndig posted:No idea, and nope. Cool thanks.
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# ? Mar 1, 2016 01:27 |
Is it even possible to transfer a character to Excalibur? A friend of mine started up again and is on some backwater server. I was reading the world transfer guide and it had a line about "You cant transfer a character to a world with character creation restrictions".
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# ? Mar 1, 2016 01:34 |
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Talkc posted:Is it even possible to transfer a character to Excalibur? A friend of mine started up again and is on some backwater server. I was reading the world transfer guide and it had a line about "You cant transfer a character to a world with character creation restrictions". Adding to this; wasn't there some poo poo about moogle side quests too?
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# ? Mar 1, 2016 01:41 |
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Thundarr posted:7 foils now for min/bot due to the new off-hands. You could get foils for the accessories and belt too but they suck so don't do that. They do? Do they suck as in they are equal or slightly less than the hq versions of stuff you could already get?
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# ? Mar 1, 2016 02:15 |
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TheShadowAvatar posted:They do? Do they suck as in they are equal or slightly less than the hq versions of stuff you could already get?
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# ? Mar 1, 2016 02:40 |
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Talmonis posted:Ninja Cons: A slew of entirely unused abilities from late Ninja, at least according to guides. Those guides are wrong. There is a slew of abilities you don't use while raiding when everything is going perfectly, maybe. When soloing, pvping, running dungeons or doing anything with idiots you will end up using just about all of your abilities. There are maybe 4 abilities I don't use regularly and 2 of those I use all the time in pvp.
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# ? Mar 1, 2016 02:43 |
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Talkc posted:Is it even possible to transfer a character to Excalibur? A friend of mine started up again and is on some backwater server. I was reading the world transfer guide and it had a line about "You cant transfer a character to a world with character creation restrictions". It is possible. If transfers were subject to the same restrictions as creation at one time, they're aren't now. Volume posted:Adding to this; wasn't there some poo poo about moogle side quests too? What? Did you reply to the right post?
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# ? Mar 1, 2016 02:57 |
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DizzyBum posted:DD and AV are both required for rank-up quests for all 3 grand companies. There was a period of time when 2.0 hit that AV wasn't required, he may be remembering that.
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# ? Mar 1, 2016 04:23 |
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My gf and I just swapped to Excalibur and joined DGKK. It's quite a change coming from a FC with a dozen actives at peak.
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# ? Mar 1, 2016 04:27 |
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Sekret posted:My gf and I just swapped to Excalibur and joined DGKK. It's quite a change coming from a FC with a dozen actives at peak. Welcome! We are running about 2x the active player count from a week or two ago. And as far as I have ever seen the paid transfer restriction warning is more boilerplate CYA stuff than anything else; have never heard of folks being blocked from paid transfers outside of characters being less than 72 hours old.
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# ? Mar 1, 2016 04:49 |
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The Chairman posted:What? Did you reply to the right post? Sadly all account management now requires you to complete a find the moogle quest first.
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# ? Mar 1, 2016 04:55 |
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people were actually pvping tonight. the people who play wolves den are some of the weirdest cry-babiest fuckers i've ever experienced, including the healer who stopped healing me for the three or four matches i ended up with him afterwards because i asked that we focus the target that i holmgang
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# ? Mar 1, 2016 04:59 |
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Tortolia posted:Welcome! We are running about 2x the active player count from a week or two ago. goon games are the best games
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# ? Mar 1, 2016 05:50 |
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Aphrodite posted:Machinist Pro: Yeah, this is probably the most adorable thing in the game.
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# ? Mar 1, 2016 06:00 |
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TheShadowAvatar posted:They do? Do they suck as in they are equal or slightly less than the hq versions of stuff you could already get? The red scrip accessories are worse than melded white accessories, let alone melded 170 accessories. Their main issue is that they just give CP/GP and you can't meld them for the other stats, and losing 4-6 (or more) craft/control/gather/perc per item for each of 5 slots, adds up a considerable amount. Even if you just want straight CP/GP for some reason, you'll still get more of those by making a white accessory and straight melding CP/GP. The red scrip accessories are that abhorrently bad. This is largely true for the red scrip belts as well, except instead of CP/GP it's control/perception, and it does at least slightly beat melded white accessories for that one stat in a vacuum. (Doesn't beat melded 170, of course, and doesn't let you meld the other two stats.) The red scrip offhands, on the other hand, are quite decent, though you do miss out on the opportunity to get CP/GP in that slot. For comparable stats by melding a 170 offhand with tier 4 materia (since tier 5 crafting/gathering materia is still difficult/expensive enough to obtain that it doesn't deserve realistic consideration), you'd need to meld ~4 materia to a crafting offhand and ~5 materia to a gathering offhand. Not counting any CP/GP you may want.
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# ? Mar 1, 2016 06:04 |
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The red scrip offhands vs the crafted i170 offhands is the exact same stat and meld comparison as red scrip vs crafted mainhands. If it's worth making a *master's main, it's worth doing the off.
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# ? Mar 1, 2016 06:19 |
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Vil posted:The red scrip accessories are worse than melded white accessories, let alone melded 170 accessories. Their main issue is that they just give CP/GP and you can't meld them for the other stats, and losing 4-6 (or more) craft/control/gather/perc per item for each of 5 slots, adds up a considerable amount. Forgive my continued stupidity but by melded white do you mean overmelded?
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# ? Mar 1, 2016 07:39 |
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TheShadowAvatar posted:Forgive my continued stupidity but by melded white do you mean overmelded? No, just regular melded. And not even with IVs. They're that bad. kafziel fucked around with this message at 07:57 on Mar 1, 2016 |
# ? Mar 1, 2016 07:55 |
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TheShadowAvatar posted:Forgive my continued stupidity but by melded white do you mean overmelded? White is referring to item color/rarity. Generally white gear is low/mid level crafted gear, while level cap crafted gear and low/mid level dungeon drops are green, and level cap dungeon drops are blue. In the case of crafter/gatherer endgame gear, "white" refers to the highest level stuff that's easyish to craft, "green/crafted/170" refers to the best craftable stuff, and "red scrip/180" refers to the stuff you get from red scrips (which cannot be melded). Anyway, using crafting-stat rings as an example: White, equip level 56, ilvl 110: Hallowed Chestnut Ring - The easy craftable option - Craft 0, caps at 7 with melds - Control 0, caps at 6 with melds - CP 21, caps at 24 with melds Green, equip level 60, ilvl 170: Astral Birch Ring - The bigger pita craftable option - Craft 0, caps at 9 with melds - Control 0, caps at 8 with melds - CP 23, caps at 27 with melds Green, equip level 60, ilvl 180: Handmaster's Ring - The red scrip option I'm bitching about - Craft 0, period - Control 0, period - CP 23, period So with just a CP+3 materia, even the white ring would beat the red scrip ring, and by also adding some basic craft/control materia (even if not to cap) via overmelds, it would beat it in stats the red scrip ring can't even consider. The same applies, with slightly bigger numbers involved, with the 170 ring.
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# ? Mar 1, 2016 07:55 |
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What's more important: has anyone tried converting the new, unmeldable red scrip-bought accessories yet? They are convertable and one would hope they guaranteed materia V.
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# ? Mar 1, 2016 08:47 |
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Week 2 of shunting otherwise wasted DoH XP to DoM.
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# ? Mar 1, 2016 09:16 |
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Man I really love what they did with the story post Heavensward. Playing out the ramifications of what happened when the truth is revealed and how the citizens react is really fascinating, feels very real, and makes for some very compelling storytelling. Watching Ser Aymeric struggle with keeping a country together, and somehow moving forward towards finding peace is pretty riveting. Also make sure you're walking around talking to even minor npcs in Isengard, some have new dialog reflecting on the post-Heavensward world. And yes I did get to item lvl 180 and was able to play out the rest of the story, so far.
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# ? Mar 1, 2016 10:50 |
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I really hope they add the ability to replay solo instances at some point, some of them have been really cool and I'd love to go through them as different jobs.
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# ? Mar 1, 2016 12:12 |
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theblackw0lf posted:Man I really love what they did with the story post Heavensward. Playing out the ramifications of what happened when the truth is revealed and how the citizens react is really fascinating, feels very real, and makes for some very compelling storytelling. Watching Ser Aymeric struggle with keeping a country together, and somehow moving forward towards finding peace is pretty riveting. If you like stuff like that, I recommend trying to find a video or images of Idyllshire from 3.0, one of my favorite FF14 gimmicks is that so far each time we've had a frontier town hub (Mor Dhona last time, though you wouldn't know it by how it looks right now) that updates in appearance with each patch, as more people move in and the place becomes more built out. Revenant's Toll in Mor Dhona is borderline unrecognizable from how it used to look and Idyllshire is already shaping up pretty drastically as well.
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# ? Mar 1, 2016 12:18 |
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I would love to be able to visit an instanced area of each version of Mor Dhona as it was being built. It's fascinating to think that back at 2.0, it was just a hole in the ground and didn't even have its own dedicated music. Seeing it grow, and now seeing Idyllshire grow, is amazing.
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# ? Mar 1, 2016 12:52 |
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I'll be resubbing today. I assume I need to reapply to DGKK? Edit: I haven't been on since 3.0.
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# ? Mar 1, 2016 14:35 |
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PhilippAchtel posted:I'll be resubbing today. I assume I need to reapply to DGKK? I don't know that there have been any inactivity purges, so you might. You could also join PBC or TPT if you were dropped.
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# ? Mar 1, 2016 14:37 |
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This game has a bit of a limited combat system, but the developers do so much to make the most out of it. Like the Steps of Faith is a really cool boss. It's not innovative or anything, but it was fun to do more stuff than just mashing it down. The mechanics weren't annoying either, just there. Also, I now understand why everyone told me it was dire to get HW and get exp as soon as I could. I am sorry.
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# ? Mar 1, 2016 15:16 |
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SonicRulez posted:This game has a bit of a limited combat system, but the developers do so much to make the most out of it. Like the Steps of Faith is a really cool boss. It's not innovative or anything, but it was fun to do more stuff than just mashing it down. The mechanics weren't annoying either, just there. A lot of the fights that came out in 3.2 have new and fun mechanics and a lot less emphasis on crazy DPS checks. There's a ton of fun to be had.
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# ? Mar 1, 2016 15:31 |
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SonicRulez posted:
All good, just means you may need to roulette and dungeon a bit harder than you might have had to otherwise. Plenty of us started the expansion at 50, after all, and we made it through (and that was before the HW FATE and dungeon XP boosts).
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# ? Mar 1, 2016 15:36 |
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Yeah the combat itself isn't exactly mind-blowing but the boss mechanics are varied and interesting enough to make it a lot of fun. I'm closing in on 50 myself now, is it really that important to get the expansion and not miss out on EXP? Am I gonna need to do a lot of grinding otherwise to get from 50 to 60?
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# ? Mar 1, 2016 15:54 |
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Augus posted:Yeah the combat itself isn't exactly mind-blowing but the boss mechanics are varied and interesting enough to make it a lot of fun. Yeah go ahead and get HW. Mr. Nice! fucked around with this message at 16:08 on Mar 1, 2016 |
# ? Mar 1, 2016 15:58 |
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I love failing 23 desynths in a row while my success chance is 56%.
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# ? Mar 1, 2016 15:59 |
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I was 52 before going into HW, and considering where I got 60 I don't think there's enough exp in the MSQ and sidequests of Heavensward to get you to 60 if you start at 50.0. I didn't do many fates or unnecessary dungeons/trials though so if you do your roulettes as you go you'd probably make it.
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# ? Mar 1, 2016 16:01 |
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Mordiceius posted:I love failing 23 desynths in a row while my success chance is 56%. man failure is my name lately with rng as anyone standing outside the TPT house in mist lately can attest.
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# ? Mar 1, 2016 16:02 |
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# ? Jun 3, 2024 13:49 |
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If you know you're going to keep playing, you'll eventually need to get the expansion to continue the main story. If you know you're going to get the expansion, you might as well get it ASAP so you don't let all the xp go to waste. It's not necessary, but if you're starting the expansion at 50, you'll probably have to do a ton of sidequests before you can progress at different points of the story. On the other hand, if you take your time getting to Ishgard and unlock/run all the level 50 dungeons and extreme primals and raids, etc., you could end up like me and hit 60 before the end and waste all the experience from the main quest.
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# ? Mar 1, 2016 16:03 |