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TorakFade posted:Yes I understand, sometimes you just have to figure it out the hard way. I think if you look at the water with F3 it will tell you if it's deep (as in "deep water" literally) but I don't know for sure. What I found is that if you try and jump off into that water it'll mention it's deep water and you'll have to swim. That seems like a good way of telling besides having to swim to get there first. Galaga Galaxian posted:Here is what rapids look like on the overworld map and the detailed map: I'll keep an eye for the rapids. Annoyingly I'm having tons of trouble with the smaller details that I have to see since I'm colourblind. Oh, I fired an arrow and it hit a tree ...somehwere. Welp, I'm sure it's somewhere, but I can't see it. Or more importantly, "settlement spotted" ......huh *5 minutes of trying to find the bloody thing* Also the disappearing makes sense, but it is silly when I'm on a mountain overlooking an empty mire and I can't spot the herd of reindeer running across it. Maybe my character is colourblind too.
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# ? Feb 29, 2016 20:10 |
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# ? Jun 10, 2024 10:45 |
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A few more questions: - What's the difference between Custom and Custom - easy when creating a character? - Did they remove the survival skill in the new version? I've seen "f" to build a fire, but how do I do the rest? - How do I get something to drink when there is snow everywhere? - I feel that walking in the snow tires my character. Should I make some skis? - How do I butcher a carcass?
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# ? Feb 29, 2016 20:15 |
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IIRC... - Custom Easy lets you REDUCE skills to get more points to put in other skills. Commonly used by reducing weapon skills for weapons you'll never use (flails anyone?) - Survival has been removed. quote:- removed: SURVIVAL skill - Walking in deep snow definitely tires you out. Get yourself some Skiis - you either use the butcher command or carve. I can't quite remember.
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# ? Feb 29, 2016 20:26 |
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Red Mike posted:What I found is that if you try and jump off into that water it'll mention it's deep water and you'll have to swim. That seems like a good way of telling besides having to swim to get there first. Pressing F3 gives you a red cursor you can point at things far away to get a description. Pressing x only lets you look at adjacent tiles. Maybe being colorblind prevents you from seeing the cursor? Sucks if so Fat Samurai posted:- How do I butcher a carcass? b for butcher! f for fire, u for (stand) up, R to run, h to hide, Z to sleep. Makes plenty of sense, unlike q for quaff - that always puzzled me.
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# ? Feb 29, 2016 20:38 |
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is capital-D for drink already bound to something else?
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# ? Feb 29, 2016 20:40 |
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Galaga Galaxian posted:is capital-D for drink already bound to something else? Yes it's the Discard button to erase stuff from the world. Useful to get rid of clutter and spoiled food - or mushrooms -without having to throw it into fire/water (also some things float or don't burn) but when you accidentally erase a masterwork carving axe you will cry. Luckily it has a safety "are you really sure? Y/N" prompt TorakFade fucked around with this message at 20:45 on Feb 29, 2016 |
# ? Feb 29, 2016 20:43 |
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Ah, I forgot about that. Its been a while since I played. I should really change that, but I've got Stardew Valley hogging my attention right now. Also, another tip for the new players. Be sure to keep the spirits happy with rituals and sacrifices and stuff. Does it matter? Who knows, but you'd rather have the spirits happy with you than angry either way, right?
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# ? Feb 29, 2016 20:49 |
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Ok, thanks for the tips. I swear I've looked at the '?' screen for a bit without seeing the butcher command.
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# ? Feb 29, 2016 20:54 |
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Galaga Galaxian posted:Also, another tip for the new players. Be sure to keep the spirits happy with rituals and sacrifices and stuff. Does it matter? Who knows, but you'd rather have the spirits happy with you than angry either way, right? Also don't sleep or light fires on road tiles. That will give you nightmares and anger the spirits. Apparently it's part of Finnish folklore!
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# ? Feb 29, 2016 20:55 |
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Do creatures/raiders still spawn on single tile islands?
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# ? Feb 29, 2016 22:21 |
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I can't believe how far this game has come. Back when I played it years ago the ui was a mess and it was way too overly complex. Now it's almost perfect. If you hated this back a few years ago it's worth trying it again because it's leaps and bounds better imo.
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# ? Mar 1, 2016 00:04 |
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TorakFade posted:Pressing F3 gives you a red cursor you can point at things far away to get a description. Pressing x only lets you look at adjacent tiles. Maybe being colorblind prevents you from seeing the cursor? Sucks if so I can see it (except when the background is noisy like in some marsh), but it doesn't seem to change to 'deep water' unless maybe there's a skill to detect that or something I guess.
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# ? Mar 1, 2016 00:20 |
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Welp, RIP my first character. Was heading back to camp after a successful hunting trip, loaded with reindeer meat and a pot I had traded the hide for. Ran into a lone Njerpez warrior who completely trashed me eventhough I stuck two javelins in him before closing in.
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# ? Mar 1, 2016 04:13 |
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Did you drop your load before engaging? If you were heavily weighed down you'll fight like poo poo even if you're a big, burly Kaumolais.
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# ? Mar 1, 2016 04:19 |
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Yeah I did, I only had like a 4% load penalty. I managed to land a couple grazing hits on him with my axe and dodged his first attacks, but then he started doing counterattacks with his shortsword which wrecked my poo poo. I guess I should've held on to my second javelin to stab with it in melee instead of throwing it, since my spear skill was a lot higher than my axe skill. Oh well, it was a learning experience.
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# ? Mar 1, 2016 04:30 |
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Yeah, I don't have a lot of experience in man vs man combat (especially a straight up melee fight) but I've always preferred a trust spear as my main melee weapon.
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# ? Mar 1, 2016 05:21 |
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I can't hunt in this game, my javelins never hit and all the animals run way faster than me.
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# ? Mar 1, 2016 05:45 |
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Try setting up some traps instead. Can trap a deer in a hole in the ground and spend hours trying to deliver a killing blow with a whittling knife
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# ? Mar 1, 2016 06:37 |
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Is there still that problem where if you move you punt or raft one tile inland from the overland map and accidentally enter the detailed map, it spawns your watercraft in the middle of the land tile instead of the shore?
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# ? Mar 1, 2016 07:11 |
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I think that got fixed/adjusted. http://www.unrealworld.fi/330-changelog.txtquote:- changed mechanics: going on shore by watercraft I could be wrong though. I haven't actually played the new version yet, despite buying it immediately on Steam.
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# ? Mar 1, 2016 07:16 |
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Nordick posted:Yeah I did, I only had like a 4% load penalty. I managed to land a couple grazing hits on him with my axe and dodged his first attacks, but then he started doing counterattacks with his shortsword which wrecked my poo poo. Rip man, and it wasn't even a mushroom Check the combat guide on the wiki: here Njerpez are dangerous, and sometimes stuff just doesn't go your way. When fighting humans in melee I can offer a few tips: Always try to use the weapon you're most skilled with and try to go for the body at first: missing attacks will make you tired, your first few strikes are the most important. Examine what your enemy is carrying with F3, if he only has one good weapon it's worth it to try to block or attack his arms, if he drops it you have a big advantage. Also check what he's wearing, furs and mail are good against edged weapons so try to point attacks or aim for less covered areas. Blunt is great against mail and iron. Don't be afraid to wait out if he is counterattacking, pass a turn and let him attack so you can block if you have a defensive (shield, trident, staff) or counterattack with an offensive weapon. Try and control the pace of the fight, swinging wildly without hitting means you'll be an easy target. Swords are the most dangerous weapons, even the smaller ones have good attack and defense bonuses so try to make him drop it by blocking, attack arms or defend with a shield if you use a one handed weapon. Remember if you're good with unarmed you can kick with 0, if you hit legs or arms he could fall down or lose his weapon. Also as said sometimes poo poo doesn't go your way, you can also try and run away, if I see I have like 20% injury (but no mobility penalty - if he hit your legs then maybe stand and fight... On the other hand if you hit his legs he won't be able to chase you that well) I would try to run rather than getting killed. Never turn your back to an adjacent enemy - run backwards a few tiles, if he can't close the distance then turn and run like the wind! TorakFade fucked around with this message at 08:12 on Mar 1, 2016 |
# ? Mar 1, 2016 08:03 |
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Galaga Galaxian posted:I think that got fixed/adjusted. http://www.unrealworld.fi/330-changelog.txt Yes, that's how it works now. Your boat won't be visible on the world map though, so if you park it and venture far inland you should use the map marker function.
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# ? Mar 1, 2016 08:14 |
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Oof, the new graphics engine is a bit of a bummer now that it's no longer pixel-perfect, it's straining my eyes as if I was using a VGA cable. Is there a way to set the window to a size that would keep the text at a 1:1 ratio?
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# ? Mar 1, 2016 13:21 |
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Played this for the first time in awhile. Started with pretty much nothing but a lovely knife. I went to the nearest town and tried to trade nearly everything I had for a hand axe, but apparently they weren't impressed with my pile of tattered rags and moldy fish. So I bolted for it. I nearly made it until the town elder caught up with me and kicked me in my loving eye, which gave the other pursuers an opportunity to riddle me with arrows.
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# ? Mar 1, 2016 13:30 |
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TorakFade posted:Rip man, and it wasn't even a mushroom Since my run got cut so short I started another go with mostly the same settings, just tweaked my character a little bit more. Got lucky with starting equipment, which included a fine spear so now I at least have a good weapon. The starting location also had a couple extra clothing items lying around which I was able to trade in for goodies. Early on I encountered a few wild sows in the woods, and was able to kill a sleeping one by just sneaking up on it and stabbing it with my spear. It took off but didn't get far before bleeding out. Managed to trade some handicrafts for a carving axe, and just shortly after got a handaxe from the tutorial. I'm guessing those two are a bit redundant, but I'm definitely gonna hold on to both. Also found a nice place for a cabin, a little cape/almost-island that's only connected to the mainland by a neck a few tiles wide. Dug a couple spiked trap pits at the neck and barely had to wait for a day for a stag to blunder into one. The cabin construction is still only two wall pieces in, but all in all my situation is pretty good for now. Only have two tutorial tasks left too, have to get an animal and then hire a companion. I expect that stag hide is gonna be a pretty good trade-in for a cow or something. I wonder if they're ever gonna implement features to harvest more materials from animals, like bones and horns. Nordick fucked around with this message at 18:13 on Mar 1, 2016 |
# ? Mar 1, 2016 18:11 |
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You want all the different tool axes you can get, at least once you start settling down. Different axes are good for different tasks. EG: Woodman's Axe is the best at felling trees and chopping trunks into blocks. Splitting Axes are best are making firewood from blocks or making boards from trunks. etc etc. However if you're a light-travelling nomad, a Handaxe usually suffices as a "do it all decently" tool. [edit] For the animal, get yourself a dog, they're not too expensive and super useful. For the hiring a companion, just throw some food at a nearby villager to get him to work for you. Then hand him your Woodsman's Axe (or whatever), take him to the trees, and tell him to start logging. Hirelings are loving Paul Bunyons and don't seem to get tired nearly as fast as you do chopping down trees. Galaga Galaxian fucked around with this message at 18:26 on Mar 1, 2016 |
# ? Mar 1, 2016 18:23 |
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^^^ to clarify, do not just give the food to someone without asking him first via the chat if he wants to go on an adventure with you or something like that, otherwise he'll accept your gift of food but it won't do any good... also he'll stay with you for a few days, remember to reclaim any items you gave him before that otherwise he'll take off with your woodsman axe!Nordick posted:I wonder if they're ever gonna implement features to harvest more materials from animals, like bones and horns. I think there's a mod for that? At least someone on the official modding forums was talking about making a full-on butchery mod to get different cuts of meat, tendons, bones etc + modifying crafting recipes to use them (like tendons for bowstring, bones for needles to sew, and so on) but I didn't follow much because such mods are very complex and eat up a lot of time, I'd rather keep my game simple - except for cookery, I love me some fancy new recipes to break up the monotony of eating only smoked/roasted meat. You seem to be doing quite well, as already said hang on to that crafting axe because it's great for a lot of the more complex woodworking tasks, it'll be very handy in building your cabin. I strive to have at least a woodsman's axe and a carving axe, while broad axe and splitting axe are more specialized tools that are pretty much a luxury. The handaxe is the best "traveling around" axe, it's light and does most things reasonably well, never go on a trip without it! Just keep in mind that a specialized axe will always be better so bring that woodsman's axe if you plan to fell trees, you'll save a lot of time. TorakFade fucked around with this message at 19:14 on Mar 1, 2016 |
# ? Mar 1, 2016 19:12 |
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Yeah I was aware that different axes/knives are better at different things, I just wasn't quite sure about how pronounced the effect is and I was wondering whether a carving axe and hand axe were pretty similar in function. Good to know they have enough differences to keep both around. As for that butchery mod, I don't want anything too complex either, mainly I just figured some bones and horns oughta be good for something. Currently I'm trekking towards Driik in the hopes of finding some salt to buy, because it seems these Koivula yokels haven't even heard of the stuff. Incidentally, are there any consequences in the game for murdering people if there aren't any witnesses? I mean, I know slaughtering and cannibalizing a whole village will likely piss off the spirits, but let's say I come across a solitary vagabond in no-man's land and just shank him and take his stuff, am I gonna wake up some night to a squirrel tearing into my jugular? Uh, asking purely hypothetically, of course. Heh. Eheh.
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# ? Mar 1, 2016 19:53 |
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I think any aggressive homicide affects your spiritual relations, which beside ritual chance, can also start spawning/drawing in bears, wolf packs, and lynxes in your currently occupied square.
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# ? Mar 1, 2016 20:02 |
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Righto. Luckily I just learned a "General sacrifice" ritual, I guess that might come in handy for mooching up to the spirits if they get cross with me. ...I still kinda feel like a dick, though. I even asked for the guy's name before I stabbed him in the back. RIP Jyri the woodsman, your stuff bought me a bag of salt.
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# ? Mar 1, 2016 20:58 |
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Nordick posted:Righto. Luckily I just learned a "General sacrifice" ritual, I guess that might come in handy for mooching up to the spirits if they get cross with me. You monster. Killing one guy should not be so bad, the game will kinda tell you if the spirits are pissed off giving you messages like “the forest looks hostile" and you'll start having nightmares. If on the other hand the spirits are pleased you will "feel comfortable" and eventually learn new rituals, that you have to go to a sage to learn how to perform.
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# ? Mar 1, 2016 21:28 |
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Yeah I kept getting the "comfortable" messages and even "You feel unity with the world" a few times earlier. Didn't get any warning messages like that afterwards, either. However karma apparently caught up with me anyways, because I just got eaten by a pack of wolves on my way back from Driik lands.
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# ? Mar 1, 2016 21:41 |
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Nordick posted:RIP Jyri the woodsman, your stuff bought me a bag of salt.
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# ? Mar 1, 2016 23:14 |
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What are you? A filthy Njerpz? You can only go cannibal if you're absolutely starving.
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# ? Mar 1, 2016 23:22 |
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Are the Njerpez supposed to represent some specific real-world Iron Age culture, or are they just some sort of Finnish Uruk-Hai?
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# ? Mar 1, 2016 23:29 |
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Galaga Galaxian posted:You can only go cannibal if you're absolutely starving.
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# ? Mar 1, 2016 23:36 |
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Comrade Koba posted:Are the Njerpez supposed to represent some specific real-world Iron Age culture, or are they just some sort of Finnish Uruk-Hai?
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# ? Mar 1, 2016 23:38 |
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Fat Samurai posted:Worst. Patch. Ever. Its been that way for a year+
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# ? Mar 1, 2016 23:53 |
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Galaga Galaxian posted:Its been that way for a year+ Still, he has a point. All cultures are fictional afaik, but loosely based on actual Finnish (or in Njerpez case slavic / russian I guess) subcultures.
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# ? Mar 2, 2016 00:03 |
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# ? Jun 10, 2024 10:45 |
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Yeah the Njerpez seem to be just some sort of generic eastern raider analogy. They wear lamellar armour, which, as I understand, was common with nomadic steppe people across eastern Europe and Asia during that time period. As for the name Njerpez, I have a feeling it might be just some sort of in-joke reference to the Swedish-speaking Finnish town of Närpes. Njerpez could be like, a joking pseudo-Russian version of that. But this is just wild conjecture from my part and might as well be complete baloney. EDIT: Also here's a thing. https://www.youtube.com/watch?v=3N2UChrjby0 Be sure to turn on the video subtitles. Nordick fucked around with this message at 00:48 on Mar 2, 2016 |
# ? Mar 2, 2016 00:43 |