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There doesn't seem to be a dedicated thread for that darkest of art, the play-by-post game, so I'll throw out here that Storium has launched today after a long Kickstarter beta. It's a web application designed to facilitate play-by-post games, and has a lot of the kinds of things I've been looking for in terms of using technology to improve the roleplaying experience. I was a backer but have no particular skin in this game, other than I think Storium is cool and if you're a PbP junkie you should check it out.
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# ? Mar 1, 2016 19:58 |
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# ? Jun 1, 2024 16:12 |
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LuiCypher posted:That is something that can happen when you bring Greg Stolze in on a project.
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# ? Mar 1, 2016 20:02 |
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LuiCypher posted:That is something that can happen when you bring Greg Stolze in on a project. And really, why would you ever not bring Greg Stolze in on a project?
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# ? Mar 1, 2016 20:09 |
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He might embarrass other team members by finishing and delivering like 3 kickstarters while they're still procrastinating on theirs or something.
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# ? Mar 1, 2016 20:13 |
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I just saw someone on RPGNet say that he didn't like Strike! because "Rolling 1d6 for everything is aesthetically displeasing" and I honestly cannot understand what that means. Like, I'm not upset that he doesn't like a game I like, but that sentence makes no sense to me.
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# ? Mar 1, 2016 20:52 |
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Evil Mastermind posted:I just saw someone on RPGNet say that he didn't like Strike! because "Rolling 1d6 for everything is aesthetically displeasing" and I honestly cannot understand what that means. It's not that weird. Some people like a lot of clatter, and others (mistakenly) believe that a bigger die "rolls" better.
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# ? Mar 1, 2016 20:54 |
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I can sort of understand his point, but it can be resolved by getting a d12 that's numbered 1-6 twice. E: Or just rolling 1d6. I mean, it's not that big a deal.
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# ? Mar 1, 2016 20:56 |
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Evil Mastermind posted:I just saw someone on RPGNet say that he didn't like Strike! because "Rolling 1d6 for everything is aesthetically displeasing" and I honestly cannot understand what that means. Don't underestimate the experience of rolling & fiddling with dice as part of the game. It is a totally legitimate notion, for example, that rolling large quantities of dice in games where you are highly skilled or superhuman adds to the overall experience. Counterbalanced with the fact that looking for every dice that comes up 5 or better in a roll of 25 dice can equally detract.
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# ? Mar 1, 2016 20:58 |
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Strike! has rules for using 2d6 instead btw, it's listed as an option in the rulebook. I'm not crazy about 1dX resolution either but that's because given a choice I prefer a distribution with a bit of a curve. Games that make you roll huge dice pools as an attempt to make you feel like your character is super powerful can gently caress right off though, been there done that.
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# ? Mar 1, 2016 21:09 |
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Zurui posted:It's pretty okay. The setting stuff is fun and evocative for adventures. The system was more simplistic than I expected; task resolution is downright dull and if your players are into mechanics at all they'll quickly figure out which maneuvers are the best. If I were to run it again I'd use the rules from FATE Worlds instead of the system in the book. That is a dire shame. Thank you, though.
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# ? Mar 1, 2016 21:15 |
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Indeed. I like my polyhedrons and while I certainly appreciate the elegance of d6 only games (one of my favorite is the simple 2d6+modifiers) I do really love playing with a range of dice (one of my other favorite system is Savage Worlds and a big part of that is the ability to use different dice). Is there a logical or statistical reason for this? No of course not. But it is a desire that exists and its not exclusive to me. The big handful of dice is also extremely satisfying, I just prefer differently shaped dice a bit more and unfortunately the two don't really combine (or at least I wouldn't want to try and work out a functioning system which changes both the quantity of dice and the sides on the dice).
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# ? Mar 1, 2016 21:15 |
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Strike's 2d6 rules are quite good, I used them recently and was rather pleased with the "safer" curve they offered (fewer strikes and crits). The only real issue is that they don't translate perfectly for the new Rogue class which deals special effects on a 5-6 a lot of the time, but we've already brainstormed some solutions in the Strike thread and I'm sure it won't be hard to convince Jim to include them in the errata'd Rogue pdf he's putting out soon.
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# ? Mar 1, 2016 21:16 |
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You know who is good with dice tricks? Greg Stoltze. Just sayin.
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# ? Mar 1, 2016 21:18 |
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Evil Mastermind posted:I just saw someone on RPGNet say that he didn't like Strike! because "Rolling 1d6 for everything is aesthetically displeasing" and I honestly cannot understand what that means. Sounds like dogwhistle grog to me. Then again one of my favorite games used D8s instead of D10s expressly because D10s aren't platonic solids.
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# ? Mar 1, 2016 21:33 |
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Pope Guilty posted:And really, why would you ever not bring Greg Stolze in on a project? unseenlibrarian posted:He might embarrass other team members by finishing and delivering like 3 kickstarters while they're still procrastinating on theirs or something. No joke. The Delta Green Kickstarter concluded at the end of October. Greg already had a scenario ready for playtesting by then, I think, and it was released to a bunch of people to playtest in early November. And it was a really good scenario that my players and I enjoyed a lot that you could easily run in a single session. I just hope they found our feedback useful enough to include our names in The Star Chamber
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# ? Mar 1, 2016 21:34 |
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oriongates posted:Indeed. I like my polyhedrons and while I certainly appreciate the elegance of d6 only games (one of my favorite is the simple 2d6+modifiers) I do really love playing with a range of dice (one of my other favorite system is Savage Worlds and a big part of that is the ability to use different dice). It's still strange to me, though.
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# ? Mar 1, 2016 21:42 |
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I have played warbirds and I found it fairly low on decision points; it was indeed a pretty "solved" system within a few test games and I think it was probably for the best we didn't take it further. Getting a little more involved with manuevers and energy might have been good.
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# ? Mar 1, 2016 22:18 |
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d6s are for the flatscans, not for the superelite minds that partake of the wonders of tabletop roleplaying action
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# ? Mar 1, 2016 22:27 |
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Evil Mastermind posted:I just saw someone on RPGNet say that he didn't like Strike! because "Rolling 1d6 for everything is aesthetically displeasing" and I honestly cannot understand what that means. This is actually one of the chief reasons I don't like Strike! The resolution mechanic is...flat (literally and figuratively). I compare it to FATE: it's fun to roll more dice (or bigger dice). Unless you have one of the dice with round edges, a single d6 can't bounce in your hand and doesn't roll much on the table. The 2d6 rules are definitely an improvement. Weighted distributions are better.
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# ? Mar 1, 2016 23:08 |
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Evil Mastermind posted:I mean, I get all that. My 13th Age group loves rolling their 10dWhatever damage when they were epic tier last season. Indeed. It's purely a matter of taste. As much as it's kind of of a snobby thing to say, calling it "aesthetically displeasing" is probably actually the best description (albeit a personal one). Aesthetics are large subjective and based on personal tastes and enjoyment which has nothing to do with function. Just like some people enjoy a device or machine for elegance and simplicity, others take joy in weird fiddly bits and stuff that just looks or feels "neat". The only problem is claiming that one or the other is ZE ONLY VAY! to design something. For instance, in a game I'm working on currently I designed it purely from the Id. I looked at what I personally enjoyed from different games...not what was most functional or even the most useful, just what personally made me go "I like that". Things like exploding dice rolls, multiple die types, player-created attributes, etc. I kludged them all together and it's been the smoothest and easiest bit of game design I've ever done. Surprisingly, I also consider it one of my best bits of work so far. That's not to say I didn't have to make some concessions for playability or smooth off the rough edges, but ultimately it was a game designed purely to appeal to me and hopefully others will enjoy it as well. oriongates fucked around with this message at 23:34 on Mar 1, 2016 |
# ? Mar 1, 2016 23:28 |
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Sine Nomine Publishing has another Kickstarter. Godbound Covok beat me to the punch Covok posted:Also, this is the second game to come out on Kickstarter that looks like it was inspired by Exalted... The art budget has clearly increased. https://www.kickstarter.com/projects/1637945166/godbound-a-game-of-divine-heroes quote:Godbound is a tabletop role-playing game of newborn divinities awakening to unimaginable power. These men and women find themselves bound to the Words of Creation, the primal powers of a fallen cosmos where the Throne of God stands empty. Helical Nightmares fucked around with this message at 01:03 on Mar 2, 2016 |
# ? Mar 2, 2016 00:59 |
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Helical Nightmares posted:The art budget has clearly increased. I never realized Ken Masters had such a nice rack
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# ? Mar 2, 2016 01:05 |
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I appreciate the pilot's head is the third boob.
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# ? Mar 2, 2016 01:06 |
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Ah poo poo It's march isn't it. Do we keep this thread or make a new one?
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# ? Mar 2, 2016 01:06 |
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This thread takes months to get the number of posts other forum chat threads get in a week or even a day.
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# ? Mar 2, 2016 01:09 |
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Mods please change thread title to something better than "March Madness".
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# ? Mar 2, 2016 01:12 |
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Marches and Madness, second edition
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# ? Mar 2, 2016 01:46 |
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I do pretty much all my RPG-ing online, so I have zero sentimentality for the physical act of rolling dice. Part of why I liked Strike's design is that the chance to get a 3+ on a d6 is a 66.67%, which is just about the same as what you'd get with 4e's number math if you had done all your homework.theironjef posted:dogwhistle grog That's the name of my high school country band. Helical Nightmares posted:Mods please change thread title to something better than "March Madness". March Mechanics (credit to inklesspen)
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# ? Mar 2, 2016 02:07 |
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kaynorr posted:There doesn't seem to be a dedicated thread for that darkest of art, the play-by-post game, so I'll throw out here that Storium has launched today after a long Kickstarter beta. It's a web application designed to facilitate play-by-post games, and has a lot of the kinds of things I've been looking for in terms of using technology to improve the roleplaying experience. I backed Storium and I have literally no idea how to use what got built to do a viable PbP. Any advice?
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# ? Mar 2, 2016 03:09 |
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inklesspen posted:I backed Storium and I have literally no idea how to use what got built to do a viable PbP. Any advice? I haven't had time to look at the release feature set but I'll give it a spin and post a write-up, maybe as an odd kind of FATAL & Friends.
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# ? Mar 2, 2016 03:19 |
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inklesspen posted:I backed Storium and I have literally no idea how to use what got built to do a viable PbP. Any advice? Storium would be at its best in an eFed or Pokemon RP forum kind of setting. It doesn't do anything about tactical dice very well, but is big on writing stories/downtime actions. If I were to run an eFed again (shudder) I would use Storium 100%
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# ? Mar 2, 2016 03:23 |
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Pokemon RP forums are badass
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# ? Mar 2, 2016 03:35 |
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Everblight posted:Storium would be at its best in an eFed or Pokemon RP forum kind of setting. It doesn't do anything about tactical dice very well, but is big on writing stories/downtime actions. If I were to run an eFed again (shudder) I would use Storium 100% What is an eFed?
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# ? Mar 2, 2016 03:42 |
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kaynorr posted:What is an eFed? Somewhere between fantasy wrestling and roleplay, as I understand it. Heavy PvP elements, basically, much like Pokemon board RP.
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# ? Mar 2, 2016 03:53 |
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# ? Mar 2, 2016 04:00 |
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Alien Rope Burn posted:Somewhere between fantasy wrestling and roleplay, as I understand it. Heavy PvP elements, basically, much like Pokemon board RP. Plus creative writing. There are two kinds of efeds. Angle, which is basically two people get together and plan out the storyline for their wrestlers and write the storyline in instalments. climax and resolution comes on the card or where you write a match. A Role-Play thread is where a "booker" matches you up against another person and you both write some prose. The better story wins the match which is written by a guy who only writes matches...ugh, not that I would know or anything.
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# ? Mar 2, 2016 04:54 |
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Well that's just terrible. Awful, even.
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# ? Mar 2, 2016 04:56 |
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kaynorr posted:Well that's just terrible. Awful, even. Yeah, but I want to see what happens next. Also that Tails has some stones going for the hologram gambit.
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# ? Mar 2, 2016 05:45 |
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theironjef posted:dogwhistle grog
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# ? Mar 2, 2016 07:10 |
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# ? Jun 1, 2024 16:12 |
Paizo is really going whole-hog on the whole Humble thing. Today's newest book bundle has a bunch of Pathfinder comic books. Do people even like... read Pathfinder comic books? I honestly didn't know they existed.
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# ? Mar 2, 2016 20:08 |