Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Internet Kraken
Apr 24, 2010

slightly amused
I think the best part is the sectoid doesn't even react to the shots.

Adbot
ADBOT LOVES YOU

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
stone cold sectoid

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
Soldiers get 65 base aim so how can they only be rolling a 45% at 0 tile range to an exposed target?

Synthbuttrange
May 6, 2007

:xcom:

Away all Goats
Jul 5, 2005

Goose's rebellion

Lunethex posted:

Soldiers get 65 base aim so how can they only be rolling a 45% at 0 tile range to an exposed target?

The sectoid is still in cover for whatever reason, the little icon at the bottom never turns yellow indicating a flank.

More of a reason why you should blow up everything, all the time.

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty

Lunethex posted:

Soldiers get 65 base aim so how can they only be rolling a 45% at 0 tile range to an exposed target?

No idea. Rookies on a hard difficulty? Not sure what that'd do to their aim.

Edit: or that

Internet Kraken
Apr 24, 2010

slightly amused

Lunethex posted:

Soldiers get 65 base aim so how can they only be rolling a 45% at 0 tile range to an exposed target?

They can't be. The game is glitched and thinks the sectoid is still in full cover. So rather than being a point blank flank, the aim is still subtracting the full cover penalty.

This is one of the situations I force crash the game in because come the gently caress on.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
Jade Star had a stream where an ADVENT Officer became a marionette stringed corpse floating in the air.

And it acted as full cover, that danced around every time the camera zoomed. It was loving surreal.

Skarsnik
Oct 21, 2008

I...AM...RUUUDE!




Just finished a veteran run

Sent my pet Gatekeeper deep into the final room to find 4 berserkers, 4 Mutons, 4 vipers and 2 Avatars all crammed together on a raised platform

Hit them with the Gatekeepers orb thing, in the following turn the angry beserkers all made beelines for the avatars and smacked the poo poo out of them

Completed with only a ranger ever going into the final room for a couple of run and guns to finish off avatars after the GK kept on wrecking stuff

Final avatar even teleported out the room to land in front of the rest of the squad who were all just hanging around in cover

dogstile
May 1, 2012

fucking clocks
how do they work?

EvilSlug posted:

See above. Quite literally every troop can revive/stabilize/heal. You just have to make a conscious choice to have that ability on someone in the mission.

I actually tried this the first time a guy got knocked the gently caress out and the revive option didn't appear, so i've just assumed it doesn't work. Maybe that was a day 1 bug?

I'll try again next time it happens I suppose.

Turbosnowy
Nov 8, 2007
Not sure if this has already been covered but I managed to work out last night what was causing my psychic training times to reset (you, know you have like 2 days left, but you do some strategic layer stuff, maybe a mission etc and next time you look it's back to 13 days or something) - turns out what resets it is placing radio towers. Seems to happen every time. Weird Xcom2 bug right there :v:

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖

Captain Invictus posted:

The Super Best Friends have been playing through XCOM 2 on the second hardest difficulty, on Ironman.

It has not been going well, they've failed every mission hilariously because the one in control makes the worst decisions
Realtalk though I don't know their names or who's playing but he's loving terrible. He rushes through decisions, ignores his options, acts before surveying the situation, constantly activates pods in dangerous places by moving too far, never gets flanks, has like ONCE checked for LoS before moving, etc. etc. I don't think he got anyone past Squaddie and as a result of him constantly fielding only rookies he further limited his own abilities. But even when the game gives him second chances he squanders them hard. I watched a dude who was brand new to XCOM in total blind LP this and learn faster/do better than these guys, who themselves obviously know the game well enough to comment on nuances like how certain rolls are calculated, what mods exist, behind the scenes stats, that sort of thing. The guy on the controls even has a second campaign going on the side, he said. And then they do poo poo like taking a 35% chance shot the second it's their turn, not even moving guys out of flanks. And if you haven't seen their attempt #2 at Blacksite, then spoiler warning: they try to stealth the whole loving thing, and when they finally get spotted he doesn't even fight back, just runs to already- flanked positions and lets them die without ever firing a shot back. Then he complains that his rookies suck. He isn't even using the GTS to train his rookies up into squaddies, preferring instead to send all-Rookie teams.

I get the distinct impression he just lost interest halfway through and stopped trying. He knew it was probably a doomed attempt or didn't want to keep going and has been playing more and more carelessly because he wants a Game Over so they can stop playing. I'm not a loving high level player but Jesus, these guys are like, DSP-tier. They have lost every mission since the tutorial.

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
No, I know all that, there's not a single person watching it who thinks he's making correct decisions, and they never intended for it to be a full playthrough since Pat is bad at video games, and only beat XCOM:EU on the easiest difficulty.

Liam straight up tells him the right moves a bunch of times during this playthrough and he argues AGAINST them. It's fantastic. They've said they might do a second run on a more reasonable difficulty, probably with the actually good-at-video-games player, Liam, at the helm. Woolie's just kind of there to be a blind experience since he knows absolutely nothing about XCOM at all. And turns out he's a loving alien mark. gently caress the human race if I can have superpowers turns out to be A-OK with him.

But yeah don't take the XCOM2 LP seriously if you watch it because Pat is terrible at strategy, or equipping his troops before a mission

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖
I'm not taking it seriously, it's just pretty baffling how hard he goes out of his way to crash and burn. That said Liam seems to have good instincts (and has at times corrected him, like telling him not to leave his lone engineer he begged so hard for sitting idle), and honestly Woolie's reactions are very entertaining. I wouldn't still be watching if there wasn't something worth watching in there but goddamn what a mess they turned that campaign into.

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
I feel like Pat largely stopped caring after the second loss because at that point unless you're real drat good on the harder difficulties it's probably a lost cause, right?

I believe the next episode is the last one though, haha.

Gervasius
Nov 2, 2010



Grimey Drawer


Back in the days of old
There was a legend told
About a ranger known as Galavant!

Phantom and Implacable
Rapid Fire everywhere
There was no ranger quite as Galavant!

Rupture!
Plus every other shotgun value
Mess with him he'll disembowel you

Yay, he shotgunned every ayyy
XCOM ranger cliche
And rookies called him Galavant!

a cow
May 6, 2007


friendship is magic
in a pony paradise
don't you judge me

Turbosnowy posted:

Not sure if this has already been covered but I managed to work out last night what was causing my psychic training times to reset (you, know you have like 2 days left, but you do some strategic layer stuff, maybe a mission etc and next time you look it's back to 13 days or something) - turns out what resets it is placing radio towers. Seems to happen every time. Weird Xcom2 bug right there :v:

Thank you! This was driving my crazy, I started saving every time I moved from an unfinished scan on the strategic layer. I guess now I just have to save before placing towers to make sure I can complete them :downs:

FraudulentEconomics
Oct 14, 2007

Pst...

SpookyLizard posted:

I think it might be kinda neat to have a sort of system like the covert ops from EW to deactivate a longer lasting Dark Event. After a DE kicks in, you can send some dudes out to scout for the facility, by like dropping them off at a resistance HQ or something like that. They then take a week or two to find the Dark Event facility, and it lets you launch a raid to counteract the Dark Event. Maybe balance it with an intel/supply cost, or maybe making the mission more difficult by forcing you to commit a couple of dudes to it and then having to use them to complete the objective. Like you've got to deploy three or four dudes like in the Network Tower mission, and then they have to complete the mission and maybe when the objective is completed you get a few dudes who come in on the EVAC bird. Or maybe mix it up with missions where you have to hold out in a certain area or blow up one or two high profile targets like in Gatecrasher while a different resistance cell disables the dark event for you. It'd be a cool way to make them scarier. Failing to interact with them could leave you with multiple dark events on the board while waiting for them to 'expire'. Or some which may never expire.

I've got a Dark Events reworked mod installed, it adds other ammo types and a permanent effect sometimes?

Also this would be HILARIOUSLY awesome to have in a mod that adds a soldier slot to Resistance Comms, and it would make perfect sense. You set up a soldier to act like a signals analyst and base it off their hack score. Can even add in functionality that every time you find a hidden location, it increases hack. Boom, two birds, one very awesome tech stone.

Moola
Aug 16, 2006

Lunethex posted:

Soldiers get 65 base aim so how can they only be rolling a 45% at 0 tile range to an exposed target?

might be remembering this wrong, but I'm pretty sure I was looking at the weapon code and assault rifles and cannons actually get a worse aim boost at 0 tiles

Sloober
Apr 1, 2011

FraudulentEconomics posted:

I've got a Dark Events reworked mod installed, it adds other ammo types and a permanent effect sometimes?

There are permanent dark events in the base game already. Viper rounds for example is a permanent dark event IIRC

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty

Moola posted:

might be remembering this wrong, but I'm pretty sure I was looking at the weapon code and assault rifles and cannons actually get a worse aim boost at 0 tiles
fuckin' lol why, is it a bug, or are they trying to be all "oh they're unwieldy at close range!"

many johnnys
May 17, 2015

Captain Invictus posted:

Liam straight up tells him the right moves a bunch of times during this playthrough and he argues AGAINST them. It's fantastic. They've said they might do a second run on a more reasonable difficulty, probably with the actually good-at-video-games player, Liam, at the helm. Woolie's just kind of there to be a blind experience since he knows absolutely nothing about XCOM at all. And turns out he's a loving alien mark. gently caress the human race if I can have superpowers turns out to be A-OK with him.

So it's a lovely let's play where he's bad on purpose, those are a dime-a-dozen

FraudulentEconomics
Oct 14, 2007

Pst...

Moola posted:

might be remembering this wrong, but I'm pretty sure I was looking at the weapon code and assault rifles and cannons actually get a worse aim boost at 0 tiles

This is correct, the Array for 0 tiles range is 0.

Sloober posted:

There are permanent dark events in the base game already. Viper rounds for example is a permanent dark event IIRC

All Dark Events in vanilla aren't permanent (unless you count Avatar Progress). They specifically list 1 month and they fall off after. I haven't gone very far with my current playthrough with it, but I haven't seen any permanent ones yet.

BexGu
Jan 9, 2004

This fucking day....
How do I load a saved game after disabling a mod?

I like Stop Wasting My Time(SWMT) but don't like Quint Benford (Since I'm story working through the story for the first time) and removing SWMT from the list cause nothing to load right.

DOUBLE CLICK HERE
Feb 5, 2005
WA3

Captain Invictus posted:

fuckin' lol why, is it a bug, or are they trying to be all "oh they're unwieldy at close range!"

Rifles are a mid range weapon so they're optimal at some tiles away. The sniper rifles and miniguns in XCOM EU worked the same way iirc.

Dee Ehm
Apr 10, 2014

Vib Rib posted:

I get the distinct impression he just lost interest halfway through and stopped trying. He knew it was probably a doomed attempt or didn't want to keep going and has been playing more and more carelessly because he wants a Game Over so they can stop playing. I'm not a loving high level player but Jesus, these guys are like, DSP-tier. They have lost every mission since the tutorial.

Yeah, that seemed pretty clear coming into the third episode. After he failed those two first missions, he clearly stopped caring about his performance. He just wants to run it into the ground as quickly as possible and get it over with.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

In the mission to rescue my old medic specialist, will he be able to do anything or do they act like a regular vip for that mission? Does he come with his gear or do I need to find it?

I won't really use him because I have a better one now that rolled Lightning Reflexes, but it'd be nice to get his rifle back.

Phobophilia
Apr 26, 2008

by Hand Knit
...so what is the optimal distance for point blank rifle shots?

Sloober
Apr 1, 2011

FraudulentEconomics posted:

This is correct, the Array for 0 tiles range is 0.


All Dark Events in vanilla aren't permanent (unless you count Avatar Progress). They specifically list 1 month and they fall off after. I haven't gone very far with my current playthrough with it, but I haven't seen any permanent ones yet.

Correct which is why I didn't say they are all permanent. Just that there are permanent ones as not all events list 1 month as the duration.

Moola
Aug 16, 2006

Phobophilia posted:

...so what is the optimal distance for point blank rifle shots?

apparently 1 tile away, so not point blank

FraudulentEconomics
Oct 14, 2007

Pst...

Sloober posted:

Correct which is why I didn't say they are all permanent. Just that there are permanent ones as not all events list 1 month as the duration.

I'll most likely check it when I get home (especially since I want to eventually do mod fuckery with Dark Events). We'll figure this out one way or another (or I'm just being dense, in which case don't be offended).

Staltran
Jan 3, 2013

Fallen Rib

Phobophilia posted:

...so what is the optimal distance for point blank rifle shots?

Pretty sure it's 1 and the 0 range thing is just a bug that wasn't noticed since you're not supposed to be in the same square as an enemy.

Exodee
Mar 30, 2011

I mean, 0 tiles most likely means on the same tile as the enemy. So yes, you do want to be as close as possible (preferably with height advantage) for the largest possible aim boost. If this weren't the case the accuracy numbers wouldn't make sense. (You wouldn't get 85% accuracy at point blank range with rookies, for instance) e:fb

Gharbad the Weak
Feb 23, 2008

This too good for you.

BexGu posted:

How do I load a saved game after disabling a mod?

I like Stop Wasting My Time(SWMT) but don't like Quint Benford (Since I'm story working through the story for the first time) and removing SWMT from the list cause nothing to load right.

Xcom 2, normally, will not let you continue a game after removing a mod.

HOWEVER

There is a mod that lets you!

http://steamcommunity.com/sharedfiles/filedetails/?id=619141883

Note: Ignore Missing Content actually can't be removed without starting a new game, because it's the thing that lets you continue a game with missing content.

Moola
Aug 16, 2006
can anyone confirm that 0 tiles means literally in the same tile?

I'm not gonna assume anything in the game that shipped with stuff like Smoke Grenades literally doing nothing

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

Gervasius posted:



Back in the days of old
There was a legend told
About a ranger known as Galavant!

Phantom and Implacable
Rapid Fire everywhere
There was no ranger quite as Galavant!

Rupture!
Plus every other shotgun value
Mess with him he'll disembowel you

Yay, he shotgunned every ayyy
XCOM ranger cliche
And rookies called him Galavant!


Because I am bad at pop culture more often than not: What tune am I supposed to sing this to?

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Moola posted:

I'm not gonna assume anything in the game that shipped with stuff like Smoke Grenades literally doing nothing

Really? I only used one once before figuring out I had better things to do (same with never using Hunker Down/Aim).

Exodee
Mar 30, 2011

Moola posted:

can anyone confirm that 0 tiles means literally in the same tile?

I'm not gonna assume anything in the game that shipped with stuff like Smoke Grenades literally doing nothing
Just put a rookie right next to an enemy soldier and you'll see you'll get 85% accuracy.

And are smoke grenades really bugged, or just lovely? I know this game is buggy in some respects, but that doesn't mean literally everything is a bug.

FraudulentEconomics
Oct 14, 2007

Pst...

Exodee posted:

Just put a rookie right next to an enemy soldier and you'll see you'll get 85% accuracy.

And are smoke grenades really bugged, or just lovely? I know this game is buggy in some respects, but that doesn't mean literally everything is a bug.

Bugged. There's a fix on the workshop though.

Adbot
ADBOT LOVES YOU

upgunned shitpost
Jan 21, 2015

SynthOrange posted:

I'm so sick of the dozens of ripped content mods all over the shop

As much as this is true, the mod that ripped off BF4 and imported the guns still has a place on my hard drive

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply