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cheetah7071 posted:What happens when there's 27 gods? Does every new god from then on have to force an old one out? Presumably! Obviously, the 27th god will have to be the "procedurally generated god" spoken of in myth & legend.
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# ? Mar 3, 2016 00:57 |
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# ? Jun 7, 2024 19:23 |
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We move on to naming them after numbers and punctuation obviously. $oza$
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# ? Mar 3, 2016 00:58 |
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Internet Kraken posted:We move on to naming them after numbers and punctuation obviously. We've already started; The Shining One has 1, not a letter.
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# ? Mar 3, 2016 01:00 |
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Have to ask a couple of things: 1) What is Xomscumming? 2) I'm seeing people use tornado. Any tips on how best to use it, as far as Class/Skills? (Presuming Air?)
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# ? Mar 3, 2016 01:02 |
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Shinino Kage posted:Have to ask a couple of things: Xomscumming is starting as a Chaos Knight and intentionally waiting in the earlier levels of the dungeon after you've cleared them in order to get Xom to act a bunch, potentially getting you a lot of strong items/mutations early on. The downsides are that it is unreliable (Xom could just as easily get bored and banish you at any time), it can start to get dangerous (due to OOD spawns, unless you scum in a no-spawn area like Temple or a portal vault), and you usually need to be playing a species that doesn't die from starvation (mummies, vampires) to be able to scum for long enough. I'll let somebody who knows Tornado better explain that.
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# ? Mar 3, 2016 01:07 |
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Shinino Kage posted:2) I'm seeing people use tornado. Any tips on how best to use it, as far as Class/Skills? (Presuming Air?) Oh, and don't drown yourself.
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# ? Mar 3, 2016 01:21 |
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Shinino Kage posted:Have to ask a couple of things: 2) It's a level 9 air spell, so you need a lot of air skill and int. That's it. As far as actually casting it, tornado has some quirks. It starts small, expands to its full aoe, then stops. If there are walls blocking it it has a reduced effect, especially notable if you are in a 1x1 corridor. Everything caught in an active tornado gets flight, takes damage, and gets pushed around the source. The only things that ignore tornado damage are monsters immune to airstrike (wind drakes, air elementals) and tornado casters. The tornado caster effect also makes you fly and gives immunity to airstrikes. Tornados end prematurely if you teleport or blink, but you can walk around with it just fine. Once a tornado stops being active everything in it immediately loses the flight it grants, this plus the way it pushes enemies around can result in sudden fatal deep water/lava baths. Once your tornado ends there is a slight cooldown before you can restart it. I think that's about everything wrt tornado.
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# ? Mar 3, 2016 01:29 |
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If you get tossed by a giant it ends early, too, or something.
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# ? Mar 3, 2016 02:15 |
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Any tips on using Pakellas? I got a HuGl^P to the Lair and have been doing pretty well so far -- though munching on a sky beast gave me 3 MP per wand charge, gonna have to get rid of that somehow. Most of his abilities seem pretty self-explanatory, and I always loved the Evoker playstyle and am glad that there's actually a god that supports that now. But what should I be keeping an eye out for to supercharge? Which rods are good nowadays? I see a lot of the classic wands have been replaced with more unique versions.
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# ? Mar 3, 2016 02:29 |
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Hard to go wrong with shadows. Iron rod and clouds are good, too.
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# ? Mar 3, 2016 02:34 |
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Ya, get rid of that -3 MP per wand charge ASAP, that really, really sucks for Pakellas, though the MP potion gifts mitigate it somewhat. I've only done 2-3 Pakellas runs that got past Lair. What you use supercharge on really depends on what you have, and how things are going. My personal preferences are to supercharge a Rod of Iron, Wand of Acid, or HW wand. Corroding a high armor target and then shotgunning them with a supercharged rod of iron is absurd. Rod of Clouds is also very nice. Matlock Birthmark fucked around with this message at 02:39 on Mar 3, 2016 |
# ? Mar 3, 2016 02:35 |
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Pakellas seems like you get some fairly predictable power bumps from gifts (every rod has some use) and you don't have any reason to spread your skill points too thinly. He seemed pretty powerful.
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# ? Mar 3, 2016 02:45 |
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PleasingFungus posted:Presumably! That'd be interesting. Get all the conducts in a table, pick say 2 or 3 (eliminating contradictory ones), do the same for piety rewards. Get Oka heroism at lvl 1, makhleb blasting, and maybe some Zin thrown in for good measure
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# ? Mar 3, 2016 03:09 |
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resistentialism posted:Pakellas seems like you get some fairly predictable power bumps from gifts (every rod has some use) and you don't have any reason to spread your skill points too thinly. He seemed pretty powerful. In my experience Pakellas is powerful and predictable. Quick Charge easily competes with Heroism and Berserk for one of the most useful 1* piety skills. Only downside is that he's not as useful early game as you don't want to spend piety until after supercharge.
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# ? Mar 3, 2016 03:14 |
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Scaramouche posted:That'd be interesting. Get all the conducts in a table, pick say 2 or 3 (eliminating contradictory ones), do the same for piety rewards. Get Oka heroism at lvl 1, makhleb blasting, and maybe some Zin thrown in for good measure Last I saw, the core idea of the random gods involves mostly new lists of conducts and powers, possibly with a vague theme tying them together, rather than just a list of existing god powers. (Though some of the more generic powers, like MP/HP on kills or damage-dealing blasts, would work.) IIRC, part of the idea is that since the god doesn't have to be 100% coherent flavorwise and any particular power isn't guaranteed to appear in a game, it's okay to have more unusual or powerful powers.
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# ? Mar 3, 2016 04:06 |
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Brannock posted:Any tips on using Pakellas? I got a HuGl^P to the Lair and have been doing pretty well so far -- though munching on a sky beast gave me 3 MP per wand charge, gonna have to get rid of that somehow. Most of his abilities seem pretty self-explanatory, and I always loved the Evoker playstyle and am glad that there's actually a god that supports that now. But what should I be keeping an eye out for to supercharge? Which rods are good nowadays? I see a lot of the classic wands have been replaced with more unique versions. Three shot Lom Lombon back when Pak was still in trunk surging a shotgun into their face. World Famous W fucked around with this message at 04:16 on Mar 3, 2016 |
# ? Mar 3, 2016 04:10 |
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silentsnack posted:How about if they could constrict with more than one tentacle per target, like how real octopuses attack with all their tentacles at once? Coincidentally it might also make sense to let them constrict large enemies, like wrapping around a yak's neck to strangle it instead of slapping it repeatedly. The only 'sensible' way to do dual-wielding is to have "parrying daggers" that give a small amount of SH and the occasional weak retaliation attack when an enemy misses. But who wants to code that?
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# ? Mar 3, 2016 04:23 |
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Why even have that anyway? Bucklers already exist, and "bucklers, but better, more common and using a weapon skill" seems weird and bad
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# ? Mar 3, 2016 04:26 |
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I really wish someone would build a 0.17 offline tiles version for Android, because it'd be fun to play on the train.
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# ? Mar 3, 2016 04:49 |
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code:
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# ? Mar 3, 2016 05:04 |
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Can Of Worms posted:
It's a reference to The Library of Babel by Borges: "I cannot combine some characters (dhcmrlchtdj) which the divine Library has not foreseen and which in one of its secret tongues do not contain a terrible meaning." There's a couple of them floating around.
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# ? Mar 3, 2016 05:28 |
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IronicDongz posted:Why even have that anyway? Bucklers already exist, and "bucklers, but better, more common and using a weapon skill" seems weird and bad I suggested it as a shield ego once: bashing, does a small amount of damage back when it blocks something in melee. It would have been easy to code, too; just use minotaur counter-headbutts except it triggers on blocks instead of dodges. You could even keep it on horns damage: bucklers are like 1, shields 2, large shields 3. (Or just 3 for all sizes, which is what I'd do; it is an ego.) Obviously it's no resistance, but I'd certainly value it over no ego shield at all, especially if Bash showed up on a nice randart.
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# ? Mar 3, 2016 05:29 |
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I think a lot of the time I would prefer that over a resistance, honestly.
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# ? Mar 3, 2016 05:34 |
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IronicDongz posted:I think a lot of the time I would prefer that over a resistance, honestly. Really? I'd take rF rC over this, but I'd take this over some other things. I'd rate it like reflection; it doesn't do as much damage in one bounce, but probably bounces more often.
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# ? Mar 3, 2016 05:38 |
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If I'm in depths or Zot, I'd want the resist, but otherwise(or if I already have one pip of whatever resist), I think I'd take shield flavored headbutt.
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# ? Mar 3, 2016 05:42 |
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megane posted:It's a reference to The Library of Babel by Borges: "I cannot combine some characters (dhcmrlchtdj) which the divine Library has not foreseen and which in one of its secret tongues do not contain a terrible meaning." There's a couple of them floating around.
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# ? Mar 3, 2016 05:52 |
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In other changes, water nymphs can flood doors and stairs now, so I have no idea how you're supposed to fight them effectively without dying. Any tips? (Yes, I know it says they might be nerfed. I still will need some new strategies.)
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# ? Mar 3, 2016 08:24 |
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Do you have a good ranged attack? If so, use that. If not then just stand on stairs and go up them if the fight is going poorly. Nothing changes.
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# ? Mar 3, 2016 08:33 |
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Prism posted:In other changes, water nymphs can flood doors and stairs now, so I have no idea how you're supposed to fight them effectively without dying.
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# ? Mar 3, 2016 08:50 |
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I don't think I'll ever tire of the Scroll of Immolation followed by shatter in the V5 entrance.
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# ? Mar 3, 2016 11:39 |
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The most dangerous part about fighting nymphs in water is waterstrike, so uh, keep in mind you might get smacked with undodgable damage. This is slightly different from all the kinda dodgable ranged damage in shoals. If the water attack penalty is really messing with you, use flight. It's not like those potions are going to do much else, save Cocytus and 1-3 random vaults.
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# ? Mar 3, 2016 11:57 |
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Prism posted:In other changes, water nymphs can flood doors and stairs now, so I have no idea how you're supposed to fight them effectively without dying. Snake was holding on for a while with shock serpents and naga sharpshooters, but I think this tips Shoals back into the most hated branch for me. My strategy for beating it will involve always doing Shoals last (or maybe not at all!) and being over leveled to have more max HP to tank the hits. Floodkiller fucked around with this message at 14:45 on Mar 3, 2016 |
# ? Mar 3, 2016 14:42 |
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Does amulet of gourmand increase nutrition amount from all sources of food, or just from raw meat? Like will a gozagite receive zero benefit to wearing it?
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# ? Mar 3, 2016 17:33 |
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I'm pretty sure Gourmand's sole and express purpose is to make chunks more nutritious. It would be interesting (and marginally more useful, in vague theory) if it also softened the severity of herbivore/carnivore diets, though - let Spriggans choke down meat jerky, let Ghouls glumly nibble on bread.
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# ? Mar 3, 2016 17:43 |
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Angry Diplomat posted:I'm pretty sure Gourmand's sole and express purpose is to make chunks more nutritious. It would be interesting (and marginally more useful, in vague theory) if it also softened the severity of herbivore/carnivore diets, though - let Spriggans choke down meat jerky, let Ghouls glumly nibble on bread.
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# ? Mar 3, 2016 18:02 |
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Gourmaud just reducing hunger/increasing satiation from all food across the board could be nice, but also, remove hunger as a mechanic 2k16
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# ? Mar 3, 2016 18:07 |
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kaschei posted:That would mean optimal spriggan behavior was to collect meat in case you need to swap to gourmand later, which you can just wear for a while when you're starting to get low on nutrition, eat all your meat permafood in one go, and then swap back. With spriggan hunger rate you can probably even just 5 through the scale up period. Once again, the Hypothetical Optimal Man spoils a perfectly good useless feature suggestion. Curses!! IronicDongz posted:remove hunger as a mechanic 2k16 B-but without a periodic break to eat some chunks or one of my 60 bread rations, what would keep my Shatternado-slinging megazig demonspawn from being overpowered??
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# ? Mar 3, 2016 18:23 |
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Angry Diplomat posted:I'm pretty sure Gourmand's sole and express purpose is to make chunks more nutritious. It would be interesting (and marginally more useful, in vague theory) if it also softened the severity of herbivore/carnivore diets, though - let Spriggans choke down meat jerky, let Ghouls glumly nibble on bread. Allowing Spriggans to eat meat would make them game-breakingly overpowered.
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# ? Mar 3, 2016 18:56 |
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Angry Diplomat posted:Once again, the Hypothetical Optimal Man spoils a perfectly useless feature suggestion. Curses!!
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# ? Mar 3, 2016 19:13 |
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# ? Jun 7, 2024 19:23 |
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Angry Diplomat posted:Once again, the Hypothetical Optimal Man spoils a perfectly good useless feature suggestion. Curses!! Hypothetical Optimal Man would be a very good enemy for the April Fool's branch.
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# ? Mar 3, 2016 19:17 |