|
Around the Verse! Opening fan clip is 15fps space pew-pew with high-fidelity explosions meant to distract you from the fact that the pilot's ship disappears at the end, leaving him floated in a seated position as sparks shower by him. Opening Sandi & Ben clip is an abrupt shift in tone. They are trying to educate tire-kickers here, not jawboning with their older backers. At least so far... Overlays of ship porn while they talk is, I believe, new-- it will have to do until the showroom is live in Game. Nervous Ben talks about the introduction of ship coolers -- and notes for nervous backers that was a $56M stretch goal. One down, 1999 to go. Sandi explains that the new Reverse the Verse will no longer talk about useless things like what people had for lunch and employee hair states. (I said earlier they didn't take our constructive feedback to heart so color me surprised! Maybe they'll talk about more backer civility before this is done?) No sarcasm here, CIG-- a focused RTV is an improvement.... ...and then they start talking about Wing Commander's 20th anniversary! The remote office updates show improved pacing. Less rambling. Again, feels like a step in the right direction tonally for them. Not going to watch the whole Pedro interview because who cares but I -ed at the gigantic orchestra b-roll. (Does John Williams even need that many musicians for a score?) In all seriousness, the closing outtakes were pretty decent. Ben parodies his Wing Commander lore master stereotype with aplomb and Sandi parodies(?) her "drat I'm tired of hearing about my husband's game all the bloody time" persona. I was smiling in spite of myself, in part because it actually seemed grounded in fact (and because we've complained about WC overload so much). Sounds like they are learning, if slowly, how to write what you know... G0RF fucked around with this message at 07:57 on Mar 4, 2016 |
# ? Mar 4, 2016 06:59 |
|
|
# ? Jun 10, 2024 13:29 |
|
lol
|
# ? Mar 4, 2016 07:01 |
|
I kind of want to play with the grabby hands mechanic a bit. Maybe have all the torpedoes rolling and falling over whenever the ship takes a sharp turn (immersion! gforces!), or just the computer saying they are. Even if there aren't any torpedoes. Just standard OSHA stuff 'Starting combat maneuvers' 'Internal materials have shifted. Please ensure they are correct' Computer advices them to fix problems that aren't there, in cargo bays that don't exist. Hah. Have little brochures promising those cargo bays, and the computer acts like it, but they aren't there. Whenever the ship enters combat, it immediately does displays for the proposed ship, and marks critical combat damage for everything that is missing. All the internal maps of the ships are horrifically wrong. Offer tutorials for systems programs that don't exist. Force safety tutorials for weapon systems that aren't equipped. Get warning labels you have to click through to enter certain rooms, that don't apply in any way. You have to equip your HAZMAT suit to enter parts of the ship. Even though they are empty. Loel fucked around with this message at 07:06 on Mar 4, 2016 |
# ? Mar 4, 2016 07:03 |
|
wow sure is a bunch of footage about 2.2 going live, would have sucked to have it all cut because they couldn't push it out in time. good thing about all those crazy mishaps happening all at once.
|
# ? Mar 4, 2016 07:05 |
|
On the other hand Jared might actually have been up at 2 am making sure that everything was good to go following the reshoot so that they could release AtV at the exact moment they released 2.2 Which is pretty sad. But then he'll lie to people so they'll give CIG money so it's not that sad.
|
# ? Mar 4, 2016 07:07 |
|
Toops posted:lolol this is freaking hilarious! Speaking of assets, I'm up to write beats and squiggles for background music if you need it.
|
# ? Mar 4, 2016 07:11 |
|
being able to shoot his own ship from the cockpit reminded me of this: https://zippy.gfycat.com/RequiredUnkemptBuzzard.webm
|
# ? Mar 4, 2016 07:13 |
|
Beer4TheBeerGod posted:Turns out CIG's insurance plan isn't a complete joke and Skelton will have around $10K out of pocket, which the spergs have already covered. I find this news sad, cause he'll never be able to leave CIG, ever.
|
# ? Mar 4, 2016 07:15 |
|
Let's go full Kafkaesque. A room is labeled the observation deck, but lacks windows. When you press the help button, the ship explains that space has hazardous sights, so the windows were walled off. The radio reports that the player has been targeted for arrest. When asked why, the computer reports the player massacred cities on Istvaan 7. No such planet exists. The computer reports that the ship has collided with a flock of birds, and the cleaning fluid has been activated. The sprinklers are on in the interior of the ship. The ship is in space. There are no birds. A soda machine is aboard the ship, but whenever you try to approach it it moves to another room. Occasionally, the ship encourages you to try the refreshing zestiness of x brand, and tells you to go to the wrong room. Occasionally, there is an announcement of another ship sale. The ship name is random, as is the price. There is a popup of all the (random) properties. When you go to the shipyard, there is just a scout ship that you can't enter. Alternately, the ship is ludicrously built. Engines the wrong directions, it looks like a framing error. Half a ship growing out of half of a different ship. Occasionally, the cabin lights will go off. You will have to fix the wiring at the other end of the ship. When asked why, the computer says 'it thought you needed the exercise'.
|
# ? Mar 4, 2016 07:22 |
|
A Neurotic Jew posted:wow sure is a bunch of footage about 2.2 going live, would have sucked to have it all cut because they couldn't push it out in time. Like, why make up all that bullshit? Why not just say, "Hey guys, we've got a lot of 2.2 related content in this weeks show, so we'd really like to push it out before we drop it on Youtube. Sorry for the hold up, but we're trying our best!" Maybe I'm just tired, but I just don't get it.
|
# ? Mar 4, 2016 07:27 |
|
Needs a love story tbh. Save money and shoot all the 10000 hours of mo-cap romance using cattes.
|
# ? Mar 4, 2016 07:31 |
|
Plural Abysss posted:Like, why make up all that bullshit? Why not just say, "Hey guys, we've got a lot of 2.2 related content in this weeks show, so we'd really like to push it out before we drop it on Youtube. Sorry for the hold up, but we're trying our best!" It was probably a situation where they could have announced 2.2 was going live, but they hedged their bets in case something went off the rails and they couldn't get it out the door after all, which is a very real possibility given the retarded engine they're working with. Then handling the community falls on Jared's lap, he's not allowed to insinuate that 2.2 is the reason why this is happening, and you get what you get. all in all not the most scandalous event in CIG's history but funny because of how transparent it is.
|
# ? Mar 4, 2016 07:35 |
|
Cloud Stimperium Games presents Solar Plebian starring Mandi "Shover" Farmer
|
# ? Mar 4, 2016 07:35 |
|
Know what Id like to see? A constantly scrolling news feed, reporting victories against the Stimpire. Make it a randomly generated thing, x planet, y enemies destroyed, z losses (y/1000), with like a hundred planet names. Actually... do we have the planet name list of SC? Edit: Aha, here we are http://starcitizen.wikia.com/wiki/List_of_planets quote:Banshee Throw a 1d10 generator at the end and we have our news feed Great news from the front! Today at [Odin] [7], Imperial forces crushed [546] [Destroyers], [48] [Dreadnoughts] and [243] [Carriers], losing only [5][escourts] in the process! A Great Victory! Maybe get a little trumpet noise that can't be muted Loel fucked around with this message at 07:42 on Mar 4, 2016 |
# ? Mar 4, 2016 07:38 |
|
|
# ? Mar 4, 2016 07:40 |
|
A Neurotic Jew posted:OH HEY AtV episode 2.21 is out! The associate producer of the persistent universe in Austin talks about how they're helping out with SQ42 stuff. In the UK they're done with physicalized EVA despite it looking awful, the Vanduul race is nailed down so now it's going to character art, and they're still trying to figure out how taking damage will work in FPS gameplay. In Germany they're still mostly planning. There's like two hours of Disco interviewing the composer that I'm not going to watch even at 2x speed. At the end they do a comedy bit about how Ben talks forever about Wing Commander bullshit and Sandy actually looks bored and annoyed. Method acting:
|
# ? Mar 4, 2016 07:43 |
|
They just finished designing the Vanduul?
|
# ? Mar 4, 2016 07:44 |
|
there is not one Star Citizen on the planet who is going to listen to these composer segments.
|
# ? Mar 4, 2016 07:52 |
|
LowellDND posted:Let's go full Kafkaesque. The protagonist needs to slowly transform into the only bird in the 'laxy.
|
# ? Mar 4, 2016 08:04 |
how can you be a fan of wing commander i dont get it
|
|
# ? Mar 4, 2016 08:15 |
|
I get the feeling that SQ42 is going to make Spaceballs look like a documentary
|
# ? Mar 4, 2016 08:22 |
|
Tippis posted:Excellent. Then you can compose the theme music. Excellent - I vote a knockoff of 'Full Burn'.
|
# ? Mar 4, 2016 08:39 |
|
Jason Sextro posted:Excellent - I vote a knockoff of 'Full Burn'. http://starwars.wikia.com/wiki/Bull-fern
|
# ? Mar 4, 2016 08:41 |
|
ZenMaster posted:Can someone link the rsi thread about the hurt girl? I want to know why she was on a forty foot wall. This is the question I was wondering, I am not trying to be a total jackass about this, but why the hell is someone on the edge of a 40 foot retaining wall? Now perhaps she was on the ground beside the retaining wall, but that still doesn't explain why the hell she fell off of it. I hope she recovers fully.
|
# ? Mar 4, 2016 08:48 |
|
Toops posted:As for scripts, I need a couple of things: I don't want to get too crazy but this project is the possibly the best thing that has come out of the star citizen thread.
|
# ? Mar 4, 2016 08:49 |
|
|
# ? Mar 4, 2016 08:58 |
|
Darkpriest667 posted:This is the question I was wondering, I am not trying to be a total jackass about this, but why the hell is someone on the edge of a 40 foot retaining wall? Now perhaps she was on the ground beside the retaining wall, but that still doesn't explain why the hell she fell off of it. I hope she recovers fully. The wall was in alpha What, to soon?
|
# ? Mar 4, 2016 09:08 |
|
If it has not been suggested yet, I think an important feature for Solar Plebian would be a horn for your spaceship. Obviously it will go PARP. Every good game with ramming in it has a horn so you can honk at whatever you've hit after you've hit it.
|
# ? Mar 4, 2016 09:08 |
|
Why is this guy so happy? Ben keeps giving Oh, and the next one needs a whale-shaped piggy bank added
|
# ? Mar 4, 2016 09:15 |
|
AlmightyPants posted:If it has not been suggested yet, I think an important feature for Solar Plebian would be a horn for your spaceship. Obviously it will go PARP. Every good game with ramming in it has a horn so you can honk at whatever you've hit after you've hit it. Actually this is on the roadmap. It's called the "Neutron Paaarp Horn." https://trello.com/c/CzmxqfBk/24-ship-weapon-neutron-paarp-horn quote:Acceptance Criteria:
|
# ? Mar 4, 2016 09:33 |
|
I think the whole ladder climbing is more interesting than the latest AtV. Because it shows a) gameplay and b) how lovely their animations really are.
|
# ? Mar 4, 2016 09:33 |
|
darkarchon posted:I think the whole ladder climbing is more interesting than the latest AtV. Because it shows a) gameplay and b) how lovely their animations really are. I don't know what you are talking about, several people have noted how much better it looks than the ladder climbing of Counter-Strike and that of the original Donkey Kong.
|
# ? Mar 4, 2016 09:50 |
|
A Neurotic Jew posted:https://forums.robertsspaceindustries.com/discussion/320429/comm-link-schedule-february-29th-2016/p5 Excellent Jeremy´s posts notwithstanding this also is a good post by Lando though: https://forums.robertsspaceindustries.com/discussion/comment/6430792/#Comment_6430792 MedicineHut fucked around with this message at 09:53 on Mar 4, 2016 |
# ? Mar 4, 2016 09:51 |
|
G0RF posted:
Why does have ship controls and UI of the *~*FAR FUTURE*~* has to be envisioned to be so pointlessly complicated? I would rather much think ships can pretty much fly themselves which should be downright trivial by the time fusion reactors and FTL drives are commonplace.
|
# ? Mar 4, 2016 10:09 |
|
Palladium posted:Why does have ship controls and UI of the *~*FAR FUTURE*~* has to be envisioned to be so pointlessly complicated? I would rather much think ships can pretty much fly themselves which should be downright trivial by the time fusion reactors and FTL drives are commonplace.
|
# ? Mar 4, 2016 10:15 |
|
Palladium posted:Why does have ship controls and UI of the *~*FAR FUTURE*~* has to be envisioned to be so pointlessly complicated? I would rather much think ships can pretty much fly themselves which should be downright trivial by the time fusion reactors and FTL drives are commonplace. Some manual control would be required for it to be a game at all Still, they go about it in a very stupid way. Technology seems to be used primarily to recreate atmospheric conditions, which simply doesn't make sense I'm still not over the breathtakingly inept turret view, with more display space dedicated to showing arms, legs and joysticks than viewport. Who the gently caress thought that was a good idea?
|
# ? Mar 4, 2016 10:19 |
|
G0RF posted:
the problem with this (aside from it looking and being stupid) is that my brain knows full well that one hand is on the joystick and the other's resting gently but firmly on my crotch, and even without VR I feel mildly sick seeing "my" hands loving around with a bunch of control panels. Buggering up my proprioception is the opposite of immersion, it just reminds me that i'm playing a bad tech demo.
|
# ? Mar 4, 2016 10:19 |
|
I can't believe you used the Shat.
|
# ? Mar 4, 2016 10:20 |
|
Beer4TheBeerGod posted:
There is no idea better than this.
|
# ? Mar 4, 2016 10:21 |
|
|
# ? Jun 10, 2024 13:29 |
|
lol
|
# ? Mar 4, 2016 10:58 |