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style / art gimmick combo you want to see next
This poll is closed.
Commodore 64 hi fi 16 colors Drawing goons drooling over anime (or muscle men) 35 20.71%
Everything in MSPaint Black and White and Undertale Characters 22 13.02%
CGA in CYMK tones and rising stars of gaming like Hololens and Star Citizen 36 21.30%
Only Purple and Waluigi and Kirby ship fiction 76 44.97%
Total: 169 votes
[Edit Poll (moderators only)]

 
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Accordion Man
Nov 7, 2012


Buglord

Lady Naga posted:

Most everyone like Rev1 because it was a return to form. Rev2 is a lot weirder and harder to defend.
Yeah, Rev 2 just felt like Capcom just mashed together a bunch of recent titles from other devs together into an ungainly chimera. It really did not know what it wanted to be when it comes to the main campaign.

Raid Mode was fun though and I got my money's worth with that.

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tap my mountain
Jan 1, 2009

I'm the quick and the deadly

Lady Naga posted:

Outbreak is really cool but it's loving impossible to the best version of any of the scenarios unless you have some way to voice comm with the other three people.

Me and my friend had to call each other on landlines whenever we had to coordinate or just to check in.

Early 2000s was an interesting time for console online multiplayer.

Skeezy
Jul 3, 2007

Broseph Brostar posted:

Me and my friend had to call each other on landlines whenever we had to coordinate or just to check in.

Early 2000s was an interesting time for console online multiplayer.

This sounds like a huge pain in the rear end but also really cool in a way.

Jay Rust
Sep 27, 2011

Developers should stop using "Revelations" in their titles imo

The Colonel
Jun 8, 2013


I commute by bike!

Jay Rust posted:

Developers should stop using "Revelations" in their titles imo

Revelations 2012: Revelations 2: Revelations

Lady Naga
Apr 25, 2008

Voyons Donc!
REvelations is also weird because they're clearly sidegames but they star main characters and there hasn't been a mainline title in four years so they seem way more like actual sequels. Sort of like if Code Veronica had a much less relevant plot.

FactsAreUseless
Feb 16, 2011

Legend of Origins: Revelations

FactsAreUseless
Feb 16, 2011

Revelations Quest Puzzle Clash Origins 2

oddium
Feb 21, 2006

end of the 4.5 tatami age

will i understand it if i didn't play the first one

The Colonel
Jun 8, 2013


I commute by bike!
Fall of the Arisen: Lords Kingdom Legends Origins Legendary Edition

Looper
Mar 1, 2012
they always cover the important bits in flashbacks anyway

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
i'm playing uncharted 2 for the first time and it has a full spanish dub


AY, DIOS MIO!!!! -- nathan drake

tap my mountain
Jan 1, 2009

I'm the quick and the deadly
Revelations (2016)

Lady Naga
Apr 25, 2008

Voyons Donc!
The Sonic reboot probably had the worst title ever i m o.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
SANGRE? ....MI SANGRE????

Snak
Oct 10, 2005

I myself will carry you to the Gates of Valhalla...
You will ride eternal,
shiny and chrome.
Grimey Drawer
Revelations: The Beginning

Assepoester
Jul 18, 2004
Probation
Can't post for 10 years!
Melman v2
Consolevania/Videogaiden is back

https://www.youtube.com/watch?v=ecVDzKzLrhk




Huh

Sleeveless
Dec 25, 2014

by Pragmatica

Their God Hand review is incredible.

https://www.youtube.com/watch?v=JBqB5LUKh8A

Scaly Haylie
Dec 25, 2004


Sakurazuka
Jan 24, 2004

NANI?

Everything should have a full Spanish dub

8-Bit Scholar
Jan 23, 2016

by FactsAreUseless

Kawaii Tut.

limaCAT
Dec 22, 2007

il pistone e male
Slippery Tilde

FactsAreUseless posted:

Lavos Core (technically the Lavos Bit) trying to buy groceries.

Lurdiak posted:

*Lavos core hands a 100 dollar bill to buy 3 candy bars*

FactsAreUseless
Feb 16, 2011

Holy poo poo.

Instruction Manuel
May 15, 2007

Yes, it is what it looks like!


It was everything I could have hoped for.

Sakurazuka
Jan 24, 2004

NANI?

Goldmine

tap my mountain
Jan 1, 2009

I'm the quick and the deadly
Mario is so mad about somebody trying to pay with a $100 bill that he grew a second pair of eyebrows to scorn him with.

FactsAreUseless
Feb 16, 2011

Lavos pays with Grand Dollar: Ultimate Payment Option

FactsAreUseless
Feb 16, 2011

Lavos' Cry - Confusion

limaCAT
Dec 22, 2007

il pistone e male
Slippery Tilde

Mak0rz posted:

Q-Bert, Pac-Man, and Frogger waiting in line at the unemployment office.

Mak0rz posted:

Oh right I forgot Pac-Man was employed by Nintendo recently. Replace him with, uh, the tracksuit man from Space Harrier then.

tap my mountain
Jan 1, 2009

I'm the quick and the deadly
Goemon and Snake using Impact and Metal Gear Rex to raze Konami's corporate hq

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
Ganon humiliated by losing to rabbit link

FactsAreUseless
Feb 16, 2011

corn in the bible posted:

Ganon humiliated by losing to rabbit link
Ganon being kicked around by the Dark World bully.

Mak0rz
Aug 2, 2008

😎🐗🚬


:yeah::yeah::yeah:

Broseph Brostar posted:

Goemon and Snake using Impact and Metal Gear Rex to raze Konami's corporate hq

please

limaCAT
Dec 22, 2007

il pistone e male
Slippery Tilde

Jay Rust posted:

Waluigi finally getting Donkey Kong to kiss him

limaCAT
Dec 22, 2007

il pistone e male
Slippery Tilde

FirstAidKite posted:

please dont compare the funny annual antics of the electronic entertainment expo and the media surrounding it to the racist, sexist, idiotic donald drumpf tia

:same:

Assepoester
Jul 18, 2004
Probation
Can't post for 10 years!
Melman v2
https://www.youtube.com/watch?v=rBbIil2HPSU

http://www.nodontdie.com/rebecca-heineman/

There was a company called Art Data Interactive. The CEO was a guy who was just a member of a church somewhere in Southern California. Somehow he was able to convince his friends at the church and other friends that 3DO is the wave of the future and that he needs their money to go ahead and form a game company. "Get in on this."

He raises $100,000. He then starts making this game. A Battle Chess ripoff.

And he feels the way he wants to do it is he wants to film all the people dressed up as chess pieces and that's what he's going to put on the game board.

The guy has no clue at all of game development. Nothing.

So he films all these scenes with money and then runs out of money and then he finds a programmer who makes a really crappy game because he just slaps everything together. And then he puts it out in the stores and thinks he's going to make all this money.

Well, the sales weren't really much and he got notified from all the vendors, all the stores saying, "Who the hell are you? Who is Art Data Interactive? I don't know. This chess game? Interplay's got Battle Chess. Why would we want your chess game?"

[Laughs.]
Well, at the time id was doing Doom and it was the big thing, and he thought, "Hey, if I license Doom and put it on the 3DO, it will put my company on the map."

So he went over to id, and at this point and time, id really wasn't sold on doing anything on consoles. At that time. And so they said, "You know what? If you want Doom? $250,000 and you'll get the rights."

Which at that time, everybody who saw this said, "Nope! Too expensive. Too expensive."

And really, id was just telling everybody to get lost. Randy, on the other hand, the CEO, said, "It's $250,000?"

And he raised it.

[Laughs.]
And he went to id and said, "Here's a check for $250,000. Give me the rights to Doom."

And id's like, "Okay? Here's the source code to Doom and thank you for the check, have a nice day."

And of course, you know, the royalties. Standard contract.

Well, Randy, because he did not know anything about game development, said, "Okay, we're gonna make the best game of Doom ever! We're gonna have new levels, new weapons, new everything."

As soon as he signed the contract -- the ink wasn't even dry yet. And he went onto a press tour telling everybody he has the rights to Doom, Art Data Interactive is gonna kick rear end, they're gonna have new levels, new weapons, and everything.

He even had a friend of his draw mock-up weapons. Just draw them on Photoshop and so forth and give him these screenshots. And he was saying, "These is actual game screenshots."

Of course the press is going, "Oh my God! This looks great! This is awesome!"

Well, he then went to a developer and said, "Hey, can you just do a version for me?"

And they said, "Sure. What you want is gonna take two years and a budget of, like, $3 million."

He said, "Oh no, no, no. You're lying to me."

He went to another developer who, in turn, somehow he finagled them to start on the project but he actually was intending not to pay them.

Well, after a few weeks of working on the project, this company then said, "Hey, we need our milestone payment."

And Randy after a while hemmed and hawed and hemmed and hawed and then this company stopped working on the game.

Well, now this is around July of 1996 I believe. And because of all the press tour, the 3DO company was actually hearing all the positive press that Doom was coming out for the 3DO and people were getting excited about it.

And then they come to find that after they went over and actually inspected Art Data Interactive and realized that this guy has no clue about what he's doing, they're like, "Oh my God. We are screwed."

[Laughs.]
At this particular time, I had just shipped Wolfenstein 3D for Interplay. I took the Mac code, which I did -- because I did the Mac port of Wolf 3D, ported it over to the 3DO, enhanced everything, and the game was running 60 frames a second. It was a phenomenal version of the game.

I was already known to 3DO, so they contact me. 3DO said, "Hey, we've got this project. Doom. We really want this game out by Christmas. Is there any way you can go ahead and do it because you know id?" I said, "Sure. Put me in touch with Art Data."

Well, of course, I talk to Art Data and they say, "Sure." We negotiate a price. They said, "Sure." And then I said, "Great."

Then what Art Data told me was the game was 90 percent complete. All I needed to do was finish up some bugs and get the game ready for shipping and get it out in about a month or two. And for me it's like, "Oh yeah. I've been doing projects where I just fix bugs and get games out the door. Nothing new to me." So I say, "Sure."

So then, of course, I ask them, "Give me the source code and the assets for Doom that you've got."

Two weeks go by and I keep getting excuses after excuses.

Randy says, "Well, why can't you just start it right now?"

I said, "Because I need this."

So I then called id and they sent me all the assets and everything for the Jaguar version of Doom as well as all the PC version stuff, too. I look at the code and I say, "Yeah, the Jaguar version, I can just do a straight port."

I said, "Well, I'll start working on it because I'm running out of time."

Well, then, I had a friend of mine who was working at Art Data come and privately take me aside and say, "Uh, we don't have anything. The developer that was working on it? They only got to it, like, the code to compile and nothing -- everything Randy was saying was lies."

I'm like, "Oh."

And that point, I was gonna say, "Okay. I'm canceling this project. We're done."

But then I had my friend at 3DO begging me, "Please. We really need this game out by Christmas. People are expecting it."

So I then told 3DO, "Sure. I will do it for you as a favor to you at 3DO. To help you with your platform."

Because they've helped me and helped build my company at the time. So, I did it more as a favor to them. And at that point, I then realized that because of all these delays and everything, it is now August. They need to ship this for Christmas, which means the drop-dead date for the disc would be November.

So that gives me October -- let's see. I started around August and I released the final disc on November 1st. That was 10 weeks.

I just said, "This is just going to be a straight Jaguar port."

I spent 10 weeks producing the source code that you saw up on Github and of course, when I was submitting builds to Randy over at Art Data, the frame rate wasn't that great because I just got the game prototype.

I didn't have time to optimize it.

And he was saying, "Why isn't this game running at 60 frames a second? Where is my new weapons? Where is my new stuff?"

And I'm like, "Do you have any idea how game development is done?"

Because he truly believed all you had to do to put a weapon in a game is to draw it.

He did believe that if you drew a weapon -- you just gave me the art file -- I would put it in the game and it would magically fire bullets. It would do all the effects animations and switch and -- he thought that was just me putting the art in there, hit "compile," and I'm done.

And so he was really pissed off at me during the development of the game because he was saying, "Where's new levels? I promised people new levels."

And then of course I turned around and said, "Well, you promised me a source-code drop and you said this game was 90 percent done and here it is I have to start from scratch."

And there were several times where I wanted to quit that project.

But every time, I was talked out of it by my friend at 3DO.

And so eventually I got the game basically shippable. I don't call it "finished." I call it shippable.

At that point, I sent the discs off to 3DO. 3DO fast-tracked it and had it approved, like, within a few days.

And then Randy at Art Data did the stupidest thing -- even more stupider than everything up to this point. He pressed 250,000 copies, as I understand it, of Doom for the 3DO.

To put it in perspective, there were only 250,000 3DOs in existence. It was a blunder of the same proportions of ET, where Atari printed out as much cartridges as there were consoles. Which is -- mathematically, you're never gonna sell them all.

Randy was so hard up for money because his investors were saying, "Hey, we invested all this money. Where are your profits?"

He thought, "All I have to press is 250,000 copies of the game, ship it to the stores, and then I will get the money for 250,000 copies."

Not understanding that you have to advertise it. There has to be a market base. It really shows how little he knew of the industry.

So, of course, Doom 3DO comes out. They sell, I think, 10,000 copies, which is what they should have sold.

Then it was, of course, universally panned. The music was great, but, you know, I myself knew the game was gonna get rated poorly because of the frame-rate issues.

But it was like -- 3DO had been promising people either indirectly through Randy that Doom was coming out that they had to fulfill their promise. So, in that particular sense, 3DO as well as Logicware, did fulfill the promise that was given to the public that 3DO Doom was available in stores.

[Laughs.]
Now, we didn't fulfill the promise Randy was saying, which was new levels, new weapons, "the best Doom ever."


https://www.youtube.com/watch?v=8F55JwkePIo

Assepoester fucked around with this message at 22:03 on Mar 5, 2016

The Colonel
Jun 8, 2013


I commute by bike!
jesus loving christ cardboard

limaCAT
Dec 22, 2007

il pistone e male
Slippery Tilde

Jyrraeth posted:

Falco trying to eat ramen but having a lot of difficulty because he has no lips

If you don't like strong language please don't watch the following picture, thankyou.

oddium
Feb 21, 2006

end of the 4.5 tatami age

midna, crushing a mayonnaise packet with her hair hand, punching link in the stomach

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Looper
Mar 1, 2012
these sketches are funny but half the posts in the thread being requests isn't

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