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Mors Rattus posted:Tell people in the recruit what theme you want. The exact theme isn't as important as the presence of one, but yeah, this is probably what i'll have to do.
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# ? Mar 4, 2016 01:19 |
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# ? May 17, 2024 14:22 |
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It's pointless to worry about the PCs having a theme if the theme doesn't have anything to do with the theme of the chronicle. Unless your chronicle is about comic book henchmen in which case it makes sense.
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# ? Mar 4, 2016 14:42 |
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Hipster Occultist posted:My last MET character (yeah I know) was a Gangrel that wore a cowboy hat and talked in a foghorn leghorn accent. Hey, man, nothing wrong with playing MET. That's actually how I got my first exposure to WoD. The only real barriers to a good MET game are the fact that everyone needs to be on the same page about houserules (because you WILL need them, though the BNS books seem to be making this a non-issue, which is good), and not having lovely players doing lovely things. Unfortunately, there's a Baskin Robbins-esque variety of kinds of lovely players that will always do lovely things, which turns the last point into, "Try to mitigate the shittiness of lovely players as best you can". There's always gonna be that one guy who will loving argue a ruling in the middle of combat for twenty five loving minutes despite the fact that you've told him six times to write his rules concern in his weekly downtime action and that it will be brought into consideration at the next ST meeting, and that you've made a call on the rule that will stay for tonight. I may have gone a little bit insane having to deal with That loving Guy as an ST of a Dreaming LARP (I know, loving shoot me, the game is awful but I had a blast thanks to a mostly great player base not being lovely), because he liked to treat Arts and Realms like the Spheres in Mage and THAT'S NOT HOW THEY WORK. On the other hand, he did teach me a great deal of patience when dealing with players. ... poo poo, this is not a good sell on MET, is it?
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# ? Mar 4, 2016 14:52 |
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The big issue I had with running MET combat was that people would generally not pay attention when it wasn't their turn, want to be updated on what had happened five feet from them when it wasn't their turn, and would then pull out their sheet and go over their options. I tried to speed things along by limiting the length of time you had to make your decision, but oh how people whined.
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# ? Mar 4, 2016 18:00 |
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Pope Guilty posted:The big issue I had with running MET combat was that people would generally not pay attention when it wasn't their turn, want to be updated on what had happened five feet from them when it wasn't their turn, and would then pull out their sheet and go over their options. I tried to speed things along by limiting the length of time you had to make your decision, but oh how people whined. Mass combat is the absolute worst thing that can happen to you in any iteration of MET. As an ST I would try anything to avoid it including just bribing the players to do something else.
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# ? Mar 4, 2016 18:04 |
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In general, rock / paper / scissors is an awful, awful means of task resolution.
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# ? Mar 4, 2016 18:09 |
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Alien Rope Burn posted:In general, rock / paper / scissors is an awful, awful means of task resolution. Eh other methods weren't better. Requiem MET used a simple card draw+skill resolution system. It's faster, but that's not the part that grinds mass combat to a close. It's 10+ nerds trying to figure out the most significant thing they can do with their 3 second turn before whatever they're fighting gets erased on round 2.
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# ? Mar 4, 2016 18:15 |
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In retrospect I should've just stuck with my guns and given people ten seconds to declare their action. Would've kept things moving a lot quicker.
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# ? Mar 4, 2016 18:20 |
Mendrian posted:Eh other methods weren't better. Requiems 10d5 system was worse than r/p/s by a significant margin it was the worst. The absolute worst. Every live system i play now just uses dice rolling apps and tabletop rules
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# ? Mar 4, 2016 18:27 |
10d5 makes me so amgry
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# ? Mar 4, 2016 18:28 |
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Little_wh0re posted:10d5 makes me so amgry How do you even roll that?
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# ? Mar 4, 2016 20:31 |
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roll 10d10, decide beforehand if you go 1122334455 or 1234512345
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# ? Mar 4, 2016 20:34 |
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Is there a reason the system couldn't be built to be 5d10 instead?
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# ? Mar 4, 2016 20:37 |
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Kavak posted:Is there a reason the system couldn't be built to be 5d10 instead? Not sure if this in any way answers your question, but I just discovered this amazing site, so I'm posting it anyway. http://anydice.com/program/7cf3/graph
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# ? Mar 4, 2016 21:23 |
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I thought the live action system for Requiem etc was basically 1d10, what's 10d5? How the hell does that work?
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# ? Mar 4, 2016 22:20 |
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you carry around a deck of 10 cards so rather than the d meaning die/dice, maybe it means 10 draw 5.
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# ? Mar 5, 2016 00:17 |
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Ralp posted:you carry around a deck of 10 cards so rather than the d meaning die/dice, maybe it means 10 draw 5. A deck of 10 cards numbered 1-10, making getting doubles or more than 3 successes literally impossible?
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# ? Mar 5, 2016 00:29 |
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From the brief time I played in a Requiem LARP, the system was 1) Roll 1d10 2) Add attribute & ability to roll 3) If the result is 10+, you get one success, with 1 more success for every 3 above 10 (so 13 = 2 successes, 16 = 3 successes, etc) Though IIRC apparently the +1 per 3 was a houserule and it's normally +1 per 5, so maybe that's what was meant by 10d5? 10 for 1 success, +1 success per 5 above 10?
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# ? Mar 5, 2016 00:38 |
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Yeah, I don't know anything about Requiem LARP, that's well after I quit. I just remember the RPS system allowing me to pull laughable wins if I recognized somebody's bad play habits.
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# ? Mar 5, 2016 00:50 |
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Kurieg posted:A deck of 10 cards numbered 1-10, making getting doubles or more than 3 successes literally impossible? Yes. "The 2005 Mind's Eye Theatre system, however, used a random card-draw mechanic. Every player carried a deck of ten playing cards (2-10, plus an Ace), and added a skill modifier to their draw."
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# ? Mar 5, 2016 00:56 |
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The way we always ran it was that you had a deck of cards, with face cards removed. So you had 40 cards, 8 and 9 were a success, 10 let you reshuffle and draw another card. Not quite as good as a plain old dice roll, but far more efficient during a LARP. These days we mostly just use dice roller apps.
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# ? Mar 5, 2016 00:59 |
The requiem met system is Carry a set of cards 1-10. Draw one card and add it to your pool 10 is 1 success, 15 is 2, 20 is 3 and so on. Or 10d5or 10div5 as its known. It plays like poo poo
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# ? Mar 5, 2016 01:07 |
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Where i'm from, you usually have a static score of how fighty you are for fights, and willpower, possibly with similar score, for psychic stuff. No randomness at all.
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# ? Mar 5, 2016 01:10 |
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Little_wh0re posted:The requiem met system is The best part about this is that it's literally 1D10 (the card draw) plus stat plus skill plus modifier, so you literally need a stat plus skill plus modifier to have a 10% chance of an exceptional success.
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# ? Mar 5, 2016 07:25 |
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Pope Guilty posted:The best part about this is that it's literally 1D10 (the card draw) plus stat plus skill plus modifier, so you literally need a stat plus skill plus modifier to have a 10% chance of an exceptional success. There is literally no way in which this is more efficient or random than having someone follow you around with a shoebox full of d10s
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# ? Mar 5, 2016 07:36 |
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LARPing sounds kinda dumb. "And now my immortal nemesis, we will settle matters once and for all! Pick a card, any card."
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# ? Mar 5, 2016 07:51 |
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You fool, you've activated my trap Discipline!
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# ? Mar 5, 2016 08:13 |
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I would love it if someone showed up to a MET Larp with one of these as their deck holder.
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# ? Mar 5, 2016 08:18 |
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Kai Tave posted:LARPing sounds kinda dumb. "And now my immortal nemesis, we will settle matters once and for all! Pick a card, any card." To be fair, that's a feature of MET and similar systems, not all larping.
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# ? Mar 5, 2016 08:20 |
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Gotta say I do love how BNS has really streamlined everything in their new MET system. Getting bogged down with infinite re-tests on every single throw was the most annoying thing aside from the Trait system itself. Dots on a sheet like with tabletop is much smoother, not to mention infinitely easier to understand.
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# ? Mar 5, 2016 14:43 |
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Pope Guilty posted:The best part about this is that it's literally 1D10 (the card draw) plus stat plus skill plus modifier, so you literally need a stat plus skill plus modifier to have a 10% chance of an exceptional success. I thought the best part was that NWoD/CofD's dice system was much better suited to rock paper scissors (success happens about a third of the time per die) than its predecessor but they went with this.
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# ? Mar 5, 2016 15:17 |
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I meant that you need stat plus skill plus modifier of 20 to have a 10% chance of an exceptional success. It was late.
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# ? Mar 5, 2016 15:37 |
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It was awful because there was basically no way of beating somebody who was better than you. In tabletop WoD, if somebody has a few more dice than you then they don't have that much of an advantage and even if they're massively better than you then there's still stuff you can do to level the playing field. In IoD (the UK's version of MET LARP) I saw Mages who genuinely had like +25 or +30 to whatever they drew, so basically gently caress you if you're a chargen character there's nothing you can do - a single 1d10 is much lower randomness than the full dice pool, since your roll can be affected by a max of 9 points, which is less than 2 successes. The fact it was +1 success per 5 instead of per 3 also meant that everyone was significantly shittier than the equivalent tabletop character and things bore no relation to how they would look in tabletop. It was weird, since it was most definitely less convenient than the ST having a diceroller app on his phone - since you needed to have an ST present to do card draws anyway - so the literal only argument for the card system (that it was more convenient, quicker and didn't need props like dice) was completely null and void. I had some good experiences with WoD LARP and really enjoyed the characters I played, but man did the system suck.
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# ? Mar 5, 2016 19:12 |
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Doodmons posted:I had some good experiences with WoD LARP and really enjoyed the characters I played, but man did the system suck. ParlourLARP.txt
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# ? Mar 5, 2016 19:22 |
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Okay, guys, i'd like to hear your guys opinion on a tweak i may be using for my mage game regarding certain wisdom sins: Magic that is a wisdom sin primarily because of its risk - goetia, summoning royal avatars and such - only counts as a wisdom sin if you loose control of it or the the possible harmful side effects occur or whatever. So doing goetia only sins you if you fail to subdue your goetic demon, for example, and summoning that kickass spirit that the other mages said would totally eat you is only a wisdom sin if it totally eats you, so on and so forth. Abyssal magic is still always sinful, of course, because even if you don't loose control, you still hurt the world.
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# ? Mar 6, 2016 00:17 |
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My advice to you is to literally delete every mage-specific sin from the Wisdom chart and make it lost identically to the way that Morality is. Like, if your demon accidentally escapes and eats someone, that's manslaughter. If you rip someone's soul out and render them catatonic, that's at least as bad as lobotomizing them with an ice pick.
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# ? Mar 6, 2016 00:23 |
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Ferrinus posted:My advice to you is to literally delete every mage-specific sin from the Wisdom chart and make it lost identically to the way that Morality is. and if you make an animate clay figure with your face, that's like, woah, dude, woah, man
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# ? Mar 6, 2016 00:39 |
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Yeah, I was considering goetic magick, but then I realized the drawbacks were lawlwut compared to the benefits, particularly early on, and wasn't sure if I was missing something.
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# ? Mar 6, 2016 01:21 |
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Alien Rope Burn posted:Yeah, I was considering goetic magick, but then I realized the drawbacks were lawlwut compared to the benefits, particularly early on, and wasn't sure if I was missing something. Well, i love goetia and am concidering just altogether make it not a sin, if that helps any. (also, you can find me on #badwrongfun if you want to discuss stuff)
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# ? Mar 6, 2016 01:29 |
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# ? May 17, 2024 14:22 |
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Goetia has built-in drawbacks (which could easily cause you to lose Wisdom as they resolve) and it's completely insane that you also lose Wisdom for just using it in the first place.
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# ? Mar 6, 2016 01:47 |