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TOOT BOOT posted:Alternatively take your lumps like a dwarf instead of savescumming like an elf.
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# ? Mar 3, 2016 14:32 |
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# ? Jun 3, 2024 07:28 |
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I would like to play Project Zomboid (or something like it) on my ipad.
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# ? Mar 3, 2016 14:54 |
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I'm scraping Mrs Beeton's Book of Household Management so that I can procedurally generate recipes and things for the cooking 7drl which is actually going to happen.
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# ? Mar 3, 2016 17:34 |
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EAT THE EGGS RICOLA posted:I'm scraping Mrs Beeton's Book of Household Management so that I can procedurally generate recipes and things for the cooking 7drl which is actually going to happen. like the flavour text just writes itself: quote:TO MAKE BEEF TEA. quote:TO MAKE TOAST-AND-WATER. quote:TOAST SANDWICHES. (these are all from the invalid cookery section) End boss: quote:BILL OF FARE FOR A PICNIC FOR 40 PERSONS. EAT THE EGGS RICOLA fucked around with this message at 18:19 on Mar 3, 2016 |
# ? Mar 3, 2016 18:13 |
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Now feed it into a markov chain generator.
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# ? Mar 3, 2016 18:26 |
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Unormal posted:Now feed it into a markov chain generator. Way ahead of you, it's amazing. quote:2 dozen fruit, 3 dozen fruit well sweetened, and milk, if this mustard, pepper, salt, good oil, and milk, cakes, a tin of mint-saucers, 1 piece of cheesecakes, 6 medium-sized lobsters, wine-glasses, knives, forkscrews. 3 or 4 dozen bottles of ale, packed in ham
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# ? Mar 3, 2016 18:39 |
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EAT THE EGGS RICOLA posted:3 or 4 dozen bottles of ale, packed in ham Curly-corked in pork. Also a noticeable amount of warning to bring 3 corkscrews. And a forkscrew!
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# ? Mar 3, 2016 18:43 |
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Sounds likr a dwaef fortress food
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# ? Mar 3, 2016 18:45 |
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I kind of want to use Markov Beeton to generate all the mundane goods my players find next time I run a D&D campaign. "You find 7 gnomish forkscrews and a bottle of strong ale, which has been packed in ham, according to halfling custom."
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# ? Mar 3, 2016 18:46 |
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I think this is actually going to be an ASCII time management game where you manage a procedurally generated kitchen to make food for people that show up. Difficulty will ramp up by increasing the number of ingredients that show up, increasing the number of kitchen stations (a deep fryer, a wok, a stove, oven, etc), and increasing the complexity of the food that the guests want. For example the cooper will want to have a stew or something like that, but that jerk Duke is gonna want a bunch of goddamn eel pies or something. I'm going to just abstract out the ingredient finding part to your sending out minions on little quests and focus on the actual kitchen part.
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# ? Mar 3, 2016 18:46 |
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I really don't want to interrupt IronChefRL chat, so let me just drop this off and I'll be on my way. Probability 0 I was unaware that Downwell had any competition in the "low-res roguelike platform descent" genre until my friend put me onto Probability 0. There's less of a setup and more of a high-concept motif here, with your silhouetted pixel man descending into a never-ending pit of darkness, battling strange monsters along the way. You start out only punching and slinging stars downward, but defeating enemies levels you up and allows you to select from dozens of new abilities across several tiers. There's space for some actual builds here, such as ones heavy on punching, or stars, or defense, or contact damage, and so on. Despite the advancement options, there's not much variety of gameplay to use them on. You'll encounter more and stranger monsters the further down you go but the basic structure of the pit doesn't change from assortments of blocks and spikes. It's not necessarily a bad thing, it just strays closer to an infinite runner than, well, Downwell. The fixed scrolling also means your pace is mostly dictated by the game, making Probability 0 feel the more measured and technical of the two. The title refers to the game's most unique aspect, the probabilities that constantly flash across the upper center of the screen. This is essentially your health, as the random probabilities decrease as you get hit, from six digits all the way down to singles. It's a clever touch that really supports the surreal, striking feel of the game you get from the stark graphics and steady, low-fi soundtrack. There's two difficulties to tackle plus a mode where you can get a head-start based on your previous records, but again, not a lot of variety between runs aside from your builds. As long as you're okay with that, though, there's a pretty good chance you'll enjoy this one.
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# ? Mar 3, 2016 18:53 |
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quote:1 piece of clared cabinet pudding (this last-named article cannot be good)
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# ? Mar 4, 2016 01:21 |
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Looks like ArmCom2 might be going to the Russian Front to start with.quote:In ArmCom 1 I was mostly able to avoid dealing with real roguelike map generation. The campaign day map was pretty simple to generate, and the encounter map was always the same hex matrix.
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# ? Mar 4, 2016 05:49 |
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Galaga Galaxian posted:Looks like ArmCom2 might be going to the Russian Front to start with. Can't wait to hit an AT mine in the middle of nowhere and cook off due to it damaging the ammo stores.
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# ? Mar 4, 2016 19:22 |
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I'm implementing races in Godsrune and I've got four so far. Humans, who went all Fire Nation with the runes, hosed things up for everyone and basically got humanity Tower of Babel-ed. Cithix, territorial bug people with a resistance to cold and hard exoskeletons. G'blorb, a race of awakened plant cyclopes both created and formerly enslaved by humans. And Runewalkers, sentient gatherings of stone occasionally created by high concentrations of rune stones. Does it feel like I'm missing any important niches? Do all of them seem interesting enough to warrant player race distinction?
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# ? Mar 5, 2016 00:54 |
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what are the distinctions between the species mechanically? how much impact do they have on the experience as opposed to how it would be playing another species?
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# ? Mar 5, 2016 01:18 |
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Tollymain posted:what are the distinctions between the species mechanically? how much impact do they have on the experience as opposed to how it would be playing another species? That being said, they differ somewhat massively in how they eat. One of the greatest benefits that humans have is that they're omnivores, and can eat anything. However, they also lose hunger the fastest and have no special bonuses associated with eating. Cithix are carnivores, but also scavengers, so they can eat rotten meat basically without penalty. G'blorb are herbivores who can also photosynthesize, filling up their hunger bar by resting in rare rays of sunlight. And Runewalkers, being animate stone powered by magic, instead fill their hunger bar by draining runes, something you'll want to be collecting anyways. This means they can save inventory space that would normally be used on food, but they lose the benefit of casting whatever runes they eat, so which ones to eat and which to cast with is a constant consideration.
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# ? Mar 5, 2016 01:31 |
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So the 7drl challenge started today. Anyone here participating? I'm thinking about doing it - I've got a short design doc already made - but I'm not sure whether this week is going to work for me.
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# ? Mar 5, 2016 23:40 |
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Just picked up UnReal World on Steam, which I haven't played since I did a one off purchase in like 2006. Did they get rid of phobias? Do I no longer have to fear seeing a horse?
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# ? Mar 6, 2016 02:39 |
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Phobias are long gone. Also, we have an URW thread here if you want to join us. Popular topic recently is falling through thing ice and drowning/freezing.
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# ? Mar 6, 2016 02:51 |
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alarumklok posted:So the 7drl challenge started today. Anyone here participating? I really want to, I have the framework for one ready, and a properly limited scope so I might have some prayer of getting it done with my horrid coding skills... but I have the same problem you do, I simply don't have the time to even think about attempting it right now
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# ? Mar 6, 2016 03:18 |
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Galaga Galaxian posted:Phobias are long gone. Also, we have an URW thread here if you want to join us. Popular topic recently is falling through thing ice and drowning/freezing. Guess how I just died! I'll be sure to check the thread out. It's been a very very long time.
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# ? Mar 6, 2016 03:45 |
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EAT THE EGGS RICOLA posted:like the flavour text just writes itself: sounds more like lack-of-flavor text to me, hur hur
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# ? Mar 6, 2016 04:49 |
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this mouse support for caves of qud is amazing and honestly i'm really looking forward to the 100% 'complete' release of the game because mouse stuff goes a long way to helping bring people in.
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# ? Mar 6, 2016 08:47 |
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alarumklok posted:So the 7drl challenge started today. Anyone here participating? Seems to be pretty low interest for it this year, there are barely any devlogs on http://7drl.org/ and there used to be quite a lot of activity.
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# ? Mar 6, 2016 09:13 |
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I seriously considered entering with something with a Gameboy aesthetic and simplified design, (A "two-button' roguelike, essentially), but decided instead to just focus that time and energy on Godsrune instead.
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# ? Mar 6, 2016 09:16 |
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I know we talk about it all the time, but just to be sure: Sproggiwood is worth buying, right?
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# ? Mar 6, 2016 09:18 |
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Stoat posted:I know we talk about it all the time, but just to be sure: Sproggiwood is worth buying, right? YES. It's a great roguelike that encourages short but fun sessions, it's got difficulty levels with teeth to 'em, and it's absolutely worth it.
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# ? Mar 6, 2016 09:23 |
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Stoat posted:I know we talk about it all the time, but just to be sure: Sproggiwood is worth buying, right? Its the only phone game ive ever seriously enjoyed. I cant remember what it costs but its definitely worth it.
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# ? Mar 6, 2016 09:58 |
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My first file was accidentally on savage but i beat it anyway I think ive posted that like 5 times itt but im gonna do it again
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# ? Mar 6, 2016 10:00 |
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Is it possible tp be such a badass in GH that you can take down a serious mecha lance on foot?
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# ? Mar 6, 2016 11:25 |
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Dungeon of the Endless is currently free on iPad. No idea on how this controls on a touch screen, but you can't beat that price.
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# ? Mar 6, 2016 12:05 |
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Isaac posted:Is it possible tp be such a badass in GH that you can take down a serious mecha lance on foot? No, because a serious mecha lance means your rear end is getting nuked. You can't dodge explosions, much less nuclear ones.
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# ? Mar 6, 2016 12:14 |
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I'm off work this week and if I weren't so incredibly busy I would def be making a roguelike.
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# ? Mar 6, 2016 13:12 |
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netcat posted:Seems to be pretty low interest for it this year, there are barely any devlogs on http://7drl.org/ and there used to be quite a lot of activity. The registration page has about ~150 entries so it's not THAT bad, just few devlogs. Which is a shame, because I want to code vicariously.
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# ? Mar 6, 2016 13:39 |
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Pladdicus posted:Press and hold is the best thing. Allows you to do context sensitive, prevents incorrect inputs, radial context menu, mmm. I'd love to see a roguelike with that designed. I've had an idea for a system shock-y mobile rl in the style of cardinal quest built around a p&h radial menu for a while. it may never happen since I'm more of a graphic artist type and not the programming type.
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# ? Mar 6, 2016 14:44 |
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Poison Mushroom posted:I seriously considered entering with something with a Gameboy aesthetic and simplified design, (A "two-button' roguelike, essentially) You should do it, Siralim rocks!
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# ? Mar 6, 2016 14:56 |
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Anyone have any advice on making the tilesets included in Sil work? reading the graphics.txt yields code:
Also, Anyone know anything about MarvinPA-Sil?
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# ? Mar 6, 2016 18:04 |
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Deargodalion posted:Anyone have any advice on making the tilesets included in Sil work? For the MarvinPA thing, you can try asking on the Dungeon Crawl Tavern, since that's one of the Crawl devs. Doesn't look like it's been updated for two years, though.
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# ? Mar 6, 2016 18:10 |
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# ? Jun 3, 2024 07:28 |
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Deargodalion posted:Anyone know anything about MarvinPA-Sil? What about MPA-Sil? It's just a variant with a few pet peeves removed, I think. Notably, there are no perception checks for identifying items. If your +0 ring of dexterity stops your dex from being drained you'll always identify it no matter what. I think it also removes christmas presents and lowers the difficulty check for prying sils 2 & 3 to be on par with #1.
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# ? Mar 6, 2016 21:28 |