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As a thread lurker, there's something I haven't been able to figure out. Where did the whole 'parp' thing come from?
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# ? Mar 7, 2016 03:30 |
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# ? Jun 1, 2024 18:52 |
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Lime Tonics posted:I think he means the hilarity triples every second in the best way imaginable, you are the reverse stimperor. Ah right, of course! I expect the PU to get worse if I am honest, everytime they do something noteworthy it breaks
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# ? Mar 7, 2016 03:31 |
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Samizdata posted:What the hell did Hamill ever do yo you to deserve that treatment, huh? In my fanfic she makes him wear the joker makeup and do the voice (46 chapters written)
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# ? Mar 7, 2016 03:32 |
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Ambaire posted:As a thread lurker, there's something I haven't been able to figure out. Where did the whole 'parp' thing come from? gary oldman's face and the noise you would assume he is making
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# ? Mar 7, 2016 03:32 |
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alf_pogs posted:gary oldman's face and the noise you would assume he is making And.. yeah, how did gary oldman get associated with parp? I guess what I'm asking is, how did he take off in this thread like that?
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# ? Mar 7, 2016 03:34 |
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peter gabriel posted:Sadly it was not meant to be. I feel however there may be more opportunities to come in the future. I really hope so. You helped that paralyzed man immensely. He was probably sitting there thanking you for moving him around. Its hard to be immersed when your playing as a paralyzed commando with 0 motor functions.
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# ? Mar 7, 2016 03:34 |
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Ambaire posted:As a thread lurker, there's something I haven't been able to figure out. Where did the whole 'parp' thing come from? started with hoodwinkedfool using an airhorn for comedic effect in this video: https://www.youtube.com/watch?v=CXJZbPI5nKE. then pgabz I think made this: In conclusion: its an onomatopoeia.
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# ? Mar 7, 2016 03:34 |
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Mr Fronts posted:I have calculated... So, you are saying we need to add to the Stimperial Lore Masters?
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# ? Mar 7, 2016 03:40 |
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where pgabz is concerned, the hilarity really does triple every second.
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# ? Mar 7, 2016 03:41 |
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Samizdata posted:So, you are saying we need to add to the Stimperial Lore Masters? Well, we do have direct video evidence of a de-skeletoned commando being found in pgabz' quarters. It's not like the guy could have let himself in like that.
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# ? Mar 7, 2016 04:03 |
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https://www.youtube.com/watch?v=8S01H7NIAd4 THIS DAY IN THREAD HISTORY (if it's already the 7th where you live)
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# ? Mar 7, 2016 04:06 |
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BeefThief posted:So wait, they have a countdown timer to vote on what the most important issue in the issue council is, and the issue that won the vote when the countdown timer ran out was an issue saying the countdown timer was broken and started counting up when it ran out instead of tallying votes and forwarding the issue to CIG. To rectify this, they set the timer back two days and it ran out again and started counting up? And the timers had been doing that for months? I am more interested on the logistics of how the gently caress does your countdown become a countup? Like, the common problem a loving noob of a programmer would get into is that the countdown won't stop and you'll go from positive numbers into zero then into the negatives. But having it count back up? That requires some skills. The dolts used absolute numbers to "fix" negatives, right? trucutru fucked around with this message at 04:08 on Mar 7, 2016 |
# ? Mar 7, 2016 04:06 |
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trucutru posted:I am more interested on the logistics of how the gently caress does your countdown become a countup? Like, the common problem a loving noob of a programmer would get into is that the countdown won't stop and you'll go from positive numbers into zero then into the negatives. But having it count back up? That requires some skills. The dolts used absolute numbers to "fix" negatives, right? I call it The Transverse Effect
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# ? Mar 7, 2016 04:09 |
Sushi in Yiddish posted:THIS DAY IN THREAD HISTORY (if it's already the 7th where you live) I want this poster to post.
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# ? Mar 7, 2016 04:11 |
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Can I coin the term Groanard gamers
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# ? Mar 7, 2016 04:16 |
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Yet another feature they'll code: prison breaks (I bet they'll have the best stealth game-play)
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# ? Mar 7, 2016 04:16 |
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trucutru posted:I am more interested on the logistics of how the gently caress does your countdown become a countup?/spoiler] The word logistics implies honest intent
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# ? Mar 7, 2016 04:16 |
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Jason Sextro posted:where pgabz is concerned, the hilarity really does triple every second. I thought his video gimmick was getting little long in tooth, starting to wonder if old Gabz was washed up but then comes the T-Pose Titanic, another disaster which coincidentally may not have been as bad if chairs weren't removed. This is PGabz's beating the Soviets (well their best boxer anyway) moment to me.
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# ? Mar 7, 2016 04:19 |
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Sushi in Yiddish posted:https://www.youtube.com/watch?v=8S01H7NIAd4 Someone, please drag that guy to this thread and lets figure out how many thousands hes spent on this game and whether or not its disability pay. My bet is yes, it is.
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# ? Mar 7, 2016 04:21 |
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grimcreaper posted:Someone, please drag that guy to this thread and lets figure out how many thousands hes spent on this game and whether or not its disability pay. My bet is yes, it is. The American and German welfare systems have pretty much funded this thing.
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# ? Mar 7, 2016 04:24 |
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trucutru posted:Yet another feature they'll code: prison breaks (I bet they'll have the best stealth game-play) I am absolutely certain at one point the Crobbler (in a daring display of saying no to an 'immersive' feature) said that the bounty hunter pods in the Avenger wouldn't force the other player to sit around until you turned in the bounty. I guess he meant they'd be magically transported to a prison instead where they would also have to sit around in a box.
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# ? Mar 7, 2016 04:24 |
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grimcreaper posted:Someone, please drag that guy to this thread and lets figure out how many thousands hes spent on this game and whether or not its disability pay. My bet is yes, it is. I think he eventually came to his senses, though he hasn't posted since like early last year Hope he got a refund. QUESTION FOR THE THREAD: WHEN WAS THE MOMENT YOU CAME TO YOUR SENSES? Sushi in Yiddish fucked around with this message at 04:33 on Mar 7, 2016 |
# ? Mar 7, 2016 04:27 |
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peter gabriel posted:A short film about love and companionship How long does it take you to get that amount of footage?
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# ? Mar 7, 2016 04:39 |
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Sushi in Yiddish posted:QUESTION FOR THE THREAD: WHEN WAS THE MOMENT YOU CAME TO YOUR SENSES? For the sake of discussion. Things seemed exceptionally troubled for some time. The failure to roll out Arena Commander was the first substantial red flag given the unmitigated hype that had gone into its impending release, including the rollout of the Super Hornet and various other bits of marketing effort to capitalize on our impending ability to actually play a game. But, ultimately, the reason it became apparent that it was time to get the poo poo out was deeply ingrained in the Cutlass and resulting thread. A game element that was released hilariously below expected quality wasn't good but, you know, it's not the final nail. But the months of opportunity and tremendous effort on the part of the Star Citizen community to provide CIG with the chance to be on the level was met with sneering contempt and lazy fabrication. Having written off the community team as useless and their communication strategy entirely focused on making the next dollar I still hoped against hope that something good would come of the whole affair, so I decided to wait until the Star Marine release date to make a final decision on CIG's ability to deliver. I'd given them a tremendous amount of leeway so far and, hey, there's no way they could gently caress up the years long production of a FPS for cryengine. Welp. At least I didn't wait for them to finally announce that it was cancelled nearly a year later. Thankfully the Escapist reared its head and delivered an outlet for refunds. In retrospect I gave them way too many chances to bring things to the right. But oh well. e; I apologize for writing this. Dusty Lens fucked around with this message at 04:51 on Mar 7, 2016 |
# ? Mar 7, 2016 04:46 |
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Sushi in Yiddish posted:QUESTION FOR THE THREAD: WHEN WAS THE MOMENT YOU CAME TO YOUR SENSES? For most of us it was probably after Derek got a refund, opening the floodgates for refund requests. For Sasparilla (or whatever), it was after he got a refund then bought back in for another $2,500 and got denied a second refund. LOL.
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# ? Mar 7, 2016 04:58 |
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Sushi in Yiddish posted:I think he eventually came to his senses, though he hasn't posted since like early last year It was when I finally joined SA that I really started following what was going on, or rather, reading up on everyone else following what was going on. My previous dealing with SC were primarily fleecing people on the grey market (which is what got me to buy in in the first place) and checking the RSI homepage for anything that looked interesting, it wasn't untill I read one of the previous itterations of this thread that I understood the extent of how badly things were going.
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# ? Mar 7, 2016 05:04 |
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Dusty Lens posted:For the sake of discussion. Things seemed exceptionally troubled for some time. The failure to roll out Arena Commander was the first substantial red flag given the unmitigated hype that had gone into its impending release, including the rollout of the Super Hornet and various other bits of marketing effort to capitalize on our impending ability to actually play a game. Is there a summary on what happened with the Cutlass? I've seen it mentioned a few times but I was basically not reading SC threads whenever that went down. For me it was somewhere around the time they wrapped up their kickstarter and decided they'd build their own continued "fundraising" system and more rewards and more more more. By the end of the kickstarter month the scope of the game was looking pretty huge, and hearing that they were just going to keep going forever in doing more and more "FOR US!" sounded like a big load of crap. I basically checked out at that point.
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# ? Mar 7, 2016 05:12 |
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Sushi in Yiddish posted:I think he eventually came to his senses, though he hasn't posted since like early last year Mine was a slow process of erosion. I always had serious reservations about such stupidly expensive game assets, but hey after all 'it's just a pledge bro'. Fine. Come .08 AC release though, and controls were in a complete shambles state that req citizens to script their own loving .xml files just to have basic functionality was, well less than impressive. It took them like a goddamn year before we didn't have to make our own .xml's (at least the community stepped in and started making gui based .xml generating tools by then), but by then the flight model was so poo poo that it didn't even matter. The whole thing felt like a bait and switch similar to pgi pulled with the Artemis/MWO. Make it seem as if joysticks and poo poo mattered, only to turn around and make a game so clearly built around zero-order mouse inputs, later justified with a 'too big to fail' mentality where they started stating fps players needed to be instant ace pilots. Blood pressure rising. Another year of participating in controls/flight model threads with cig's official position only demonstrating no one there knew a drat thing about controls or cared about making the 'sim' they beat their chest about (Travis Day was the only 'sim' guy on staff, everyone else is a console or fps guy) immersion and joysticks yet making Freelancer2.0 instead only further backed me into my corner, but the straw that broke this camels back was the broken issues council and the realization that it was nothing more than a smokescreeen to keep funding rolling. No one at CIG noticed for what turned out to be months, then nothing but lip service once pointed out and that's what sealed the deal for me and I realized hope was a four letter word and popped. mfw:
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# ? Mar 7, 2016 05:14 |
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i was lucky enough to have zero interest in it until someone at worked (not a backer, but a vague videogame enthusiast) mentioned it after i was expressing a desire to play elite: dangerous. that lead me to the SA thread, the rest was glorious history. but it makes me wonder: how many people do you think there are who are still solid Model Star Citizens through and through? like they're definitely awful and vocal and loud, but surely the number of people who have bailed on this (either gotten a refund, actively campaigining against, or forgotten all about it) far outnumber the few still on beckoned knee at the altar i just can't imagine how they're making such a huge amount of money on some days, where and why these people are getting sucked in.
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# ? Mar 7, 2016 05:15 |
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Sushi in Yiddish posted:
I got tired of having to re-download the game client over and over to have it fail verification. They really improved the head bob, but it's still there. They fixed the crashes somewhat last patch, but they are back again. The game hasn't really changed since I left it, besides a few half assed ships and a few more ~missions~ to do. The added wanted system is dumb too, you want to PvP but don't do it too much or we will kick you. The stuck doors, broken geometry, broken ships, I had it. I consider myself lucky in regards that I was on the tail end of the refund window, if I waited ~2 weeks~ more, I would have probably been denied. I used to want this game to succeed, but the blatant lying especially Ben on the chair thing, bad management, the community and a million small other things really changed me to want this game to be a crater in the ground. An almost 110 million dollar crater. paarp.
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# ? Mar 7, 2016 05:17 |
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I was told Star Citizen was a thing three years ago by a true believer and it sounded stupid as all hell back then too. This was before learning anything further about Star Citizen because it sounded like a cult then too.
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# ? Mar 7, 2016 05:19 |
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Sushi in Yiddish posted:QUESTION FOR THE THREAD: WHEN WAS THE MOMENT YOU CAME TO YOUR SENSES? The second I learned Chris Roberts was behind the wheel.
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# ? Mar 7, 2016 05:19 |
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Slime Bro Helpdesk posted:Is there a summary on what happened with the Cutlass? I've seen it mentioned a few times but I was basically not reading SC threads whenever that went down. From what I've gathered in this here thread, the Cutlass was proposed as the "maneuverable pirate ship" of Star Citizen. Through a process of dev meddling (I think Ben was involved) it became the ambulance and police van instead of the rad bootleggers car. The ludicrous thruster modeling that CIG insists on instead of just faking it and making it fun to fly resulted in a poor handling not-pirate ship.
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# ? Mar 7, 2016 05:19 |
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Mr Fronts posted:I have calculated... it is actually a recurrence relation. h[t+1] = 3 x h[t] Much like pain the stimpire, there was no time where there was zero hilarity. It just triples in power every second until you die.
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# ? Mar 7, 2016 05:20 |
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Slime Bro Helpdesk posted:Is there a summary on what happened with the Cutlass? I've seen it mentioned a few times but I was basically not reading SC threads whenever that went down. I'll give you the shortest possible rundown. It was late. It was released broken and unfinished, in terrible quality and not representative of the source material at all. CIG said a bunch of stuff, some was obviously untrue at the time and the rest proved to be untrue later on. CIG then went silent for about a year. During this time the ship was released into Arena Commander. It was and remains a lemon. CIG made a thread soliciting feedback, they were given a comprehensive breakdown of a year's worth of feedback. They locked that thread and made a new one, asking for simple Q&A such as if we wondered if the ship could be made different colors and if we could use the toilet or not. The Cutlass thread was then moved to a new hell created to store peoples feedback over ships. As virtually every instance of dreams turned to reality bombarded Ben with a need to stop ruminating on Wing Commander and address the people that he had lied to so his boss could make a movie. The Cutlass thread was thereafter locked. The saga culminated in CIG announcing that another ship would be sold later that would do everything they said the Cutlass would do. Details to follow. Somewhere in there is a bunch of stuff that happened in the... Third? Largest thread on the RSI forum. At least in general. Something like that. Sushi in Yiddish posted:From what I've gathered in this here thread, the Cutlass was proposed as the "maneuverable pirate ship" of Star Citizen. Through a process of dev meddling (I think Ben was involved) it became the ambulance and police van instead of the rad bootleggers car. The ludicrous thruster modeling that CIG insists on instead of just faking it and making it fun to fly resulted in a poor handling not-pirate ship. The Cutlass variants and the things evolution in general appears to have been the brainchild of Ben. He did not respond well to his genius sparking the largest font of negative feedback collected in one place on the forum. Dusty Lens fucked around with this message at 05:23 on Mar 7, 2016 |
# ? Mar 7, 2016 05:21 |
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Sushi in Yiddish posted:
I was blissfully unaware about the trainwreck, and then I met a couple ex-cig employees who pointed me at the writings of mr. smart and confirmed that he's completely right.
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# ? Mar 7, 2016 05:24 |
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Sushi in Yiddish posted:QUESTION FOR THE THREAD: WHEN WAS THE MOMENT YOU CAME TO YOUR SENSES? hmmmm, the moment? it's so hard to pin down an exact moment when you look back on a years-long a saga like this. it's so reductive. but probably I'd have to say the moment I loaded up a kickstarter page and felt like I had accidentally clicked into a bad F2P cash shop, rather than a community-funded game development effort.
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# ? Mar 7, 2016 05:26 |
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Sushi in Yiddish posted:Hope he got a refund. When I said to myself "Browsing 'Games' sounds like a great idea!"
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# ? Mar 7, 2016 05:26 |
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trucutru posted:I am more interested on the logistics of how the gently caress does your countdown become a countup? Like, the common problem a loving noob of a programmer would get into is that the countdown won't stop and you'll go from positive numbers into zero then into the negatives. But having it count back up? That requires some skills. Not really, it's fairly simple. You count an absolute offset from a timestamp, i.e. something like $daysLeft = abs( $expiryDate - $currentDate), and when current date surpasses the expiry date (count reaches zero), it will start counting up. What it really should be: $daysLeft = max(0, $expiryDate - $currentDate). That way, it's not stripped of its sign and once the numbers go negative, it will be floored to 0.
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# ? Mar 7, 2016 05:31 |
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# ? Jun 1, 2024 18:52 |
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Dusty Lens posted:I'll give you the shortest possible rundown. So basically the cutlass was the pre-alpha to screwing up the Scout?
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# ? Mar 7, 2016 05:32 |