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Mordja posted:So confession time: I've never really played Doom, outside of messing with it in browser ports back in highschool and maybe the first two shareware levels when I was even younger. I only got into FPS games at a relatively late age--the first shooter I played that wasn't on somebody else's computer was Return to Castle Wolfenstein--and the genre itself was supposedly banned in my household, but lol if you think that held up. i like zdoom for original stuff and use gzdoom for brutal doom and all that poo poo, but whichever you end up using, if you want a true to 1993 experience, use the palplus wad and fix at the top of the mods section in the OP. http://forums.somethingawful.com/showthread.php?threadid=3420790#post392917170 it fixes the contrast and looks just like it used to look back then when we didn't have fancy lcds.
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# ? Mar 10, 2016 15:10 |
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# ? May 31, 2024 18:57 |
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Speaking of true to era poo poo, maybe you guys can help me. A few years ago on another forum i no longer visit, i saw a guy posting Quake shots where he used some kind of renderer that made the game look like the perfect mess it did back 1996, complete with it's old dos colour and pixel nightmares and i can't for the life of me remember the name of it. It was like a software renderer but i'm having trouble describing it, i wanna say 8bit but that's dumb it's not 8bit. Anyone know what i'm talking about? edit: i remembered the guy's username just now and google is a wonderful thing. the engine is qbism if anyone was wondering. http://super8.qbism.com/ a thing of beauty Vikar Jerome fucked around with this message at 15:22 on Mar 10, 2016 |
# ? Mar 10, 2016 15:14 |
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Vikar Jerome posted:Speaking of true to era poo poo, maybe you guys can help me. A few years ago on another forum i no longer visit, i saw a guy posting Quake shots where he used some kind of renderer that made the game look like the perfect mess it did back 1996, complete with it's old dos colour and pixel nightmares and i can't for the life of me remember the name of it. It was like a software renderer but i'm having trouble describing it, i wanna say 8bit but that's dumb it's not 8bit. Anyone know what i'm talking about? qbism Super8
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# ? Mar 10, 2016 15:23 |
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Super8 doesn't really look like Quake looked on period hardware, but it does look a lot like how people remember it.
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# ? Mar 10, 2016 17:14 |
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Mordja posted:Yeah, I'll almost certainly settle into GZDoom with all the bells and whistles, but for the first game at least, I kinda wanna experience it as it was. Only seen through heavily rose-tinted graphics because again, gently caress running at anything other than native and all these mouse buttons have to be used for something. Thing is GZDoom has a ton of configuration options. You can configure GZDoom to be very very close to vanilla doom while being higher resolution and letting you look up and down (or not even!) And heck even when I'm playing modern wads and I have aimlook and jumping on, I still leave sprite filtering off because it looks like garbage. Chocolate Doom is really cool but its more of a museum piece at this point than the "proper" way to play "old school doom" IMO.
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# ? Mar 10, 2016 17:18 |
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Keiya posted:Super8 doesn't really look like Quake looked on period hardware, but it does look a lot like how people remember it.
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# ? Mar 10, 2016 17:37 |
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did on mine, but my old crts were poo poo anyway and the brightness hosed because people insisted on anti-glare screens or whatever the gently caress it was.
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# ? Mar 10, 2016 18:10 |
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Keiya posted:Super8 doesn't really look like Quake looked on period hardware, but it does look a lot like how people remember it. The new dev builds are around 90% accurate if you disable colored lighting. Not perfect but drat close. I've compared them with WinQuake Mark V (perfect) and it takes a very careful eye to tell the difference.
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# ? Mar 10, 2016 18:58 |
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Brutal Doom at 320x200 is something really special.
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# ? Mar 11, 2016 05:16 |
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I really hope you can run doom4 at 320x200
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# ? Mar 11, 2016 05:23 |
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Assuming you're still rocking VGA there's no reason you couldn't. I remember I played UT3 at 320x200 for a day or two when I was waiting on a graphics card RMA to go through once.
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# ? Mar 11, 2016 05:29 |
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Overload's not too much further from it's goal, it might actually get it!
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# ? Mar 11, 2016 06:38 |
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I'm a bit late to the launcher talk, but I really like Doom Launcher. It requires a bit of an initial time investment to populate all the metadata to get it looking like that screenshot, especially if you have a lot of stuff that isn't on idgames, but the end result is really slick and robust, and I think it's well worth the trouble if your library is large enough to make you consider using a launcher.
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# ? Mar 11, 2016 07:33 |
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catlord posted:I don't remember how I played it as a kid, probably with the joystick I used for everything (which as far as I remember was that bad Phantom Menace game), but when I set up Descent's controls I went keyboard/mouse, mouse looks and shoots (of course), WADS moves forwards, backwards , and side to side, QE rolls me, Shift and Ctrl moves me up and down respectively, just like jump and crouch in an on-foot based FPS. It works pretty well for me.
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# ? Mar 11, 2016 08:13 |
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So I finally finished Dark Tide I so I jumped on the second episode, but it "crashes" after the cutscenes in DOSBox. I tried increasing the memory, using diff DOSBox branches (Daum etc.) and stuff and nothing EDIT: Dunno what it was but it works now. Maybe something with briefing files idk. vv Nokiaman fucked around with this message at 12:44 on Mar 11, 2016 |
# ? Mar 11, 2016 10:25 |
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Dominic White posted:I'm fully expecting them to let it cool off for a couple weeks, then relaunch the Kickstarter with the focal point being the playable demo. It's going to be a close call, with less than 2 hours and only $3,767 left. Hope they make it, the demo is pretty cool!
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# ? Mar 11, 2016 13:47 |
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They still need a bit less than $700.
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# ? Mar 11, 2016 14:11 |
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They made it
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# ? Mar 11, 2016 14:19 |
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Nokiaman posted:So I finally finished Dark Tide I so I jumped on the second episode, but it "crashes" after the cutscenes in DOSBox. I tried increasing the memory, using diff DOSBox branches (Daum etc.) and stuff and nothing memsize=31 in the dosbox file might be wonky. Also Dark Tide 2,3, and 4 are incredible - but are quite crashey.
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# ? Mar 11, 2016 18:17 |
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Narcissus1916 posted:memsize=31 in the dosbox file might be wonky. Also Dark Tide 2,3, and 4 are incredible - but are quite crashey. Yeah had to do that for III. It'd crash otherwise. Finished II already and it was a blast (except for that stupid aquarium).
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# ? Mar 11, 2016 18:51 |
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Croteam just open-sourced Serious Sam https://twitter.com/Croteam/status/708318491921752064 https://github.com/Croteam-official/Serious-Engine
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# ? Mar 11, 2016 19:28 |
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I don't think this was mentioned here, but the Humble Star Wars Bundle 2 added Dark Forces, Jedi Knight, and Battlefront II if anyone wants those. (It also has the KOTORs, the entire X-Wing/TIE Fighter series, and Lego Star Wars: The Complete Saga)
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# ? Mar 11, 2016 19:41 |
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I'm so glad I went back and played Pirate Doom to completion. What a trip! The final boss was a huge nuisance, though.
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# ? Mar 11, 2016 19:51 |
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Keiya posted:I don't think this was mentioned here, but the Humble Star Wars Bundle 2 added Dark Forces, Jedi Knight, and Battlefront II if anyone wants those. (It also has the KOTORs, the entire X-Wing/TIE Fighter series, and Lego Star Wars: The Complete Saga)
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# ? Mar 11, 2016 20:00 |
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I already got them all on both GOG and Steam except for Lego Star Wars. Not interested.
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# ? Mar 11, 2016 20:22 |
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Casimir Radon posted:The Phantom Menace game is good. Is it? It has been a very, very long time since I played it, I kept on getting stuck, and it would let you save in unwinnable situations, which was a huge problem for me when I was young and stupid. Maybe I should try it again, I still have the disc and there's guide for getting it running on modern computers. manero posted:Croteam just open-sourced Serious Sam Oh, neat. They kinda already did a little step towards that with Serious Sam: Revolution, right? That's being worked on(?) by fans, isn't it?
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# ? Mar 11, 2016 20:36 |
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catlord posted:Oh, neat. They kinda already did a little step towards that with Serious Sam: Revolution, right? That's being worked on(?) by fans, isn't it? Yeah, Revolution is an officially-blessed fan project. It launched promising-but-buggy, but public development's slowed way down in the last year or so. Looking at Steam now, there hasn't been a patch since last April. The readme says this version of the codebase has "been modified to run correctly under the recent version of Windows;" does anyone know if this is the source from Revolution?
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# ? Mar 11, 2016 20:49 |
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catlord posted:Is it? It has been a very, very long time since I played it, I kept on getting stuck, and it would let you save in unwinnable situations, which was a huge problem for me when I was young and stupid. Maybe I should try it again, I still have the disc and there's guide for getting it running on modern computers.
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# ? Mar 11, 2016 21:19 |
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I remember having fun with The Phantom Menace game but I dunno if I'd call it good. It was fairly buggy if I remember right and I remember some levels being a gigantic pain in the rear end. But I do also remember how the Qui Gon levels were basically a mini-sandbox you could dick around in and you could get Anakin pissed off at you which was fun.
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# ? Mar 11, 2016 21:32 |
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The Phantom Menace game is underrated, but the Episode I game that matters is Podracer.
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# ? Mar 11, 2016 21:39 |
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It has some quirks but they're mostly fun and charming. In Otah Gunga Qui-Gon tells you to rescue Jar Jar without hirting any Gungans. Implying that you have to use the stun balls. You're not given many so any kid will quickly discover that there isn't actually any penalty for killing them at all. You might get a thermal detonator thrown at you if you kill a bunch of civilians, but you have a halfway decent chance of surviving that, and no one will treat you any differently later. You can murder just about anybody in Mos Espa, though Anakin will refuse to work with you if you kill civilians. You can kill Darth Maul in the desert but it doesn't actually get acknowledged or change anything. You can kill a bunch of different people on Coruscant as well.
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# ? Mar 11, 2016 21:43 |
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Yeah, I remember all of that from when I played. I never got past Tatooine because I saved after Anakin refused to work with me. And yet, to this day I rarely use more than one save slot. You'd think I'd learn, but eh.
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# ? Mar 11, 2016 22:14 |
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Jehde posted:The Phantom Menace game is underrated, but the Episode I game that matters is Podracer. That's not Jedi Power Battles Seriously Jedi Power Battles was so loving good. Timing your lightsaber parries to deflect lasers back into stormtrooper's faces never gets old.
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# ? Mar 11, 2016 22:23 |
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Zaphod42 posted:That's not Jedi Power Battles
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# ? Mar 11, 2016 22:26 |
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Casimir Radon posted:I don't think it had storm troopers. It was an Episode I tie-in. I've seen it described as the worst of the Episode I games but haven't actually played it myself. Ah you're right, it was droids. But same difference. Deflecting blaster bolts back at enemies was so much fun. Nooo way was it the worst Episode I tie-in. That was Obi-Wan. Power battles is great, although a little janky on PS1. It looks much better on Dreamcast.
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# ? Mar 11, 2016 22:28 |
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Zaphod42 posted:That's not Jedi Power Battles I've never heard of Jedi Power Battles but I'm willing to bet the Jedi Knight series did deflecting lasers back into stormtroopers' faces better.
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# ? Mar 11, 2016 22:44 |
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Zaphod42 posted:Ah you're right, it was droids. But same difference. Deflecting blaster bolts back at enemies was so much fun.
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# ? Mar 11, 2016 22:47 |
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Mak0rz posted:I'm so glad I went back and played Pirate Doom to completion. What a trip! I honestly can't think of a final boss I have ever enjoyed, in any genre of game. I've enjoyed some final levels a whole lot, especially ones that do cool mechanical things with shifting environments, or innovative puzzles that build off of what you've already seen in the game, but final bosses? ugh. I like this new mainstream approach of just making the boss a QTE. gently caress it, the fight is going to suck anyway, let's just get it over with faster.
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# ? Mar 11, 2016 23:32 |
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Jordan7hm posted:I honestly can't think of a final boss I have ever enjoyed, in any genre of game. Counter-argument: Bowser's hot tub.
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# ? Mar 11, 2016 23:38 |
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# ? May 31, 2024 18:57 |
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Mak0rz posted:Counter-argument: Bowser's hot tub. Well yeah that's kind of what I mean. The boss is irrelevant in that. It's an environmental puzzle.
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# ? Mar 11, 2016 23:42 |