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pedro0930
Oct 15, 2012
Let's share more gif of ships crashing into each other.

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Shaman Tank Spec
Dec 26, 2003

*blep*



That's not a crash, that's a textbook example or properly utilizing your ship's ram!

(Man I didn't realize this game was available and now I gotta go buy it, I loving love BFG)

Arc Hammer
Mar 4, 2013

Got any deathsticks?

I love how they have a mass of laborers at the bottom pulling the gun back to the reload station with cables.

Michaellaneous
Oct 30, 2013

Arcsquad12 posted:

I love how they have a mass of laborers at the bottom pulling the gun back to the reload station with cables.

w40k.txt

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

Arcsquad12 posted:

I love how they have a mass of laborers at the bottom pulling the gun back to the reload station with cables.

The battery's original hydraulic systems broke down 600 years ago, the fact that such a thing ever existed was forgotten from the gun crews' tribal knowledge pool within a few generations, and if anyone ever did discover a record of it they would assume that the file was haunted and destroy it (because it might very well be!)

I can't find anything not to love about moon-sized space galleons powered by legions of terrified peasants on treadmills blasting the motherfuck out of each other, and it's really loving rad that this game is at all fun to play because I assumed it was going to be really bad despite all of my hopes. Definitely buying this when I get paid on the 20th!

ShineDog
May 21, 2007
It is inevitable!
My main issue with this game is that the nova cannon is not the apocalyptic hole in reality I hoped for, it's kind of a weedy puff.

Riso
Oct 11, 2008

by merry exmarx
I had a game where I teleported my navigation shielded cruiser into an asteroid field.
The enemy then decided that was a splendid idea to ram.

I popped my 10 sec invul ability to make it even sillier for him to try this but the damage he received in the end was quite amusing!

Phrosphor
Feb 25, 2007

Urbanisation

ShineDog posted:

My main issue with this game is that the nova cannon is not the apocalyptic hole in reality I hoped for, it's kind of a weedy puff.

Torpedoes my friend, they are the true path.

hemale in pain
Jun 5, 2010




Is there any obvious indicator if your ship is damaged on one side? they're visually destroyed but it's sorta hard to see in battle!

Phrosphor
Feb 25, 2007

Urbanisation

hemale in pain posted:

Is there any obvious indicator if your ship is damaged on one side? they're visually destroyed but it's sorta hard to see in battle!

This is something I was looking for in my last game. I could see from the indicator I had 1/2 batteries available, but had to resort to zooming in and visually confirming which side was destroyed.

A little icon of the ship with a red highlight behind destroyed sections in the command window would be great.

Meme Poker Party
Sep 1, 2006

by Azathoth

HerpicleOmnicron5 posted:

I know, that's why I was confused when you said they have an 11% chance to hit.


So what did you mean by that?

It is the most obvious thing in the universe that he just typed "hit" when he meant to type "crit".

ShineDog
May 21, 2007
It is inevitable!
Press the i button on the interface and it shows a bit more information. Not great but the damaged sections of your ship highlight in red in the world. It also shows you exact aoes of Nebulas and asteroids too.

jBrereton
May 30, 2013
Grimey Drawer

Illegal Username posted:

Oh god how do i handle all these assault pods
Improve your Ratings, go SPESS MARINES for the extra crew rating on your ships early, Taunt anything that has Ordnance (!!! IMPORTANT) and brutally ram it with everything as well as laying down a ton of Macro broadside hurt, upgrade your Escorts with turrets (the Imperial Favour that gives you a free one every two and a half minutes should guarantee you at least one per ship unless something goes catastrophically wrong), and pray.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Chomp8645 posted:

It is the most obvious thing in the universe that he just typed "hit" when he meant to type "crit".

Oh. I'm stupid :downs:

Perestroika
Apr 8, 2010

jBrereton posted:

Improve your Ratings, go SPESS MARINES for the extra crew rating on your ships early, Taunt anything that has Ordnance (!!! IMPORTANT) and brutally ram it with everything as well as laying down a ton of Macro broadside hurt, upgrade your Escorts with turrets (the Imperial Favour that gives you a free one every two and a half minutes should guarantee you at least one per ship unless something goes catastrophically wrong), and pray.

Yeah, escorts seem like a pretty good potential counter to carriers. For comparison, a Sword of Firestorm has 6 turrets, a light cruiser 9, and a full cruiser 12. So with two of them, for the cost of less than a light cruiser, you get the turret coverage of a full cruiser. With the turret upgrade even more. That's usually enough to shoot down enough of a wave that the actual target can take down the rest on its own.

And the great thing is, these escorts are actually pretty dangerous to carriers. A single Sword can go up against (and keep up with) a chaos light cruiser and, though it won't win, keep it occupied for a long while and damage it significantly while shooting down a chunk of whatever ordnance it launches at your capital ships. Use two of them together and maybe add in the armour-piercing upgrade, and you have a force that'll murder a light carrier and still is a threat to a full-sized cruiser carrier.

BadLlama
Jan 13, 2006

Can you setup matches against specific people or is it purely random match making? So like if you want to play against your friend can you do that?

TwatHammer
Sep 29, 2014

BadLlama posted:

Can you setup matches against specific people or is it purely random match making? So like if you want to play against your friend can you do that?

Not at the moment currently but what i've been doing is just getting in mumble with a friend and counting down and hoping we get into the same match. Most of the time we get pitted against each other when we're not getting fatal errors.

Patrat
Feb 14, 2012

Perestroika posted:

Yeah, escorts seem like a pretty good potential counter to carriers. For comparison, a Sword of Firestorm has 6 turrets, a light cruiser 9, and a full cruiser 12. So with two of them, for the cost of less than a light cruiser, you get the turret coverage of a full cruiser. With the turret upgrade even more. That's usually enough to shoot down enough of a wave that the actual target can take down the rest on its own.

And the great thing is, these escorts are actually pretty dangerous to carriers. A single Sword can go up against (and keep up with) a chaos light cruiser and, though it won't win, keep it occupied for a long while and damage it significantly while shooting down a chunk of whatever ordnance it launches at your capital ships. Use two of them together and maybe add in the armour-piercing upgrade, and you have a force that'll murder a light carrier and still is a threat to a full-sized cruiser carrier.

Speaking as somebody who has played a lot of Chaos - they are not too great an outright counter but they certainly can tie up Hellbringers to allow you to complete another objective. The issue is that a Hellbringer with the Auxiliary Power Relay upgrade has a speed of 275 and bombers kill escorts relatively quickly (albeit not so much if they ball up into a blob so that their turrets cover each other).

That does tie up their offense for a long time, you can bring 4-5 escorts for the cost of two Hellbringers! But your escorts will almost certainly never catch them. Sword and Firestorm frigates have a speed of 188, Cobras can go 225, they are just as fast base speed as a Hellbringer, but are also made out of tissue paper and are awful for turret coverage meaning that the bombers kill them three times faster.

Hencoe
Sep 4, 2012

MY LIFE GOAL IS TO STICK A FLESHLIGHT INTO THE END OF A HOWITZER AND FUCK THE SHIT OUT OF IT
So how do you catch them/deal with them. They seems hilariously fast compared to imperial boats.

jBrereton
May 30, 2013
Grimey Drawer

Hencoe posted:

So how do you catch them/deal with them. They seems hilariously fast compared to imperial boats.
Taunt them in!

2 SPOOKY
Sep 9, 2010

Always Be Alert!

Phrosphor posted:

Torpedoes my friend, they are the true path.

I've mostly been spamming skirmish vs AI on Imperium to prep for the campaign, and just hit Admiral rank 8 which gives access to Battleships.

I've been rolling with Dominators and Mars (2 of each) for ages now, and bringing 3-4 nova cannons to every fight is hilarious. I open every engagement by removing a light cruiser or severely crippling a (battle)cruiser, and tend to get pretty good mileage out of the nova cannons even mid-fight with clever use of micro warps and positioning.

I will definitely need to try this "point blank torpedo ram" strategy though. Looks fun as hell.

Related, but what are people using most on imperium, favor-wise? I have 1-2 of each to try them all out and I feel like I've gotten the most use of Space Marine and Inquisition. Imperial tarot and the crew buffs are really nice, but on the other hand terminator lightning strike is a hell of a drug.

2 SPOOKY fucked around with this message at 18:21 on Mar 14, 2016

Blinks77
Feb 15, 2012

Hencoe posted:

So how do you catch them/deal with them. They seems hilariously fast compared to imperial boats.

Bring 2-3 Nova cannons. Nuke them off the field.

2 SPOOKY posted:

Related, but what are people using most on imperium, favor-wise? I have 1-2 of each to try them all out and I feel like I've gotten the most use of Space Marine and Inquisition. Imperial tarot and the crew buffs are really nice, but on the other hand terminator lightning strike is a hell of a drug.

Mechanicus for Light cruisers
Space Marines for Dominators/Anything likely to get, and stay, really close.
Inquisition for Anything that's a Carrier.

Blinks77 fucked around with this message at 19:16 on Mar 14, 2016

hemale in pain
Jun 5, 2010




I seem to do best with turning my light cruisers in to little laser snipers with 9k range and better damage against shields. Torpedos are really cool but it's just too micro intensive for every ship.

I'm sad I'm missing out on all that broadside action with them!

e: nova cannons are way overpowered at the moment! i'm trying to avoid using too many of them but the dominator and mars are just such good cruisers they overshadow everything else.

hemale in pain fucked around with this message at 19:24 on Mar 14, 2016

Hencoe
Sep 4, 2012

MY LIFE GOAL IS TO STICK A FLESHLIGHT INTO THE END OF A HOWITZER AND FUCK THE SHIT OUT OF IT

Blinks77 posted:

Bring 2-3 Nova cannons. Nuke them off the field.


Mechanicus for Light cruisers
Space Marines for Dominators/Anything likely to get, and stay, really close.
Inquisition for Anything that's a Carrier.

Well I just got access to cruisers so a couple tiers up then.

Blinks77
Feb 15, 2012

Hencoe posted:

Well I just got access to cruisers so a couple tiers up then.

Ohhh, if this is at low tier. Get imp turrets on your escorts. Swap out one Light Cruiser for as many imp turret swords as you can. Laugh at them as their assault craft get torn to bits by your blob.

Perestroika
Apr 8, 2010

So I've been digging through the game files for a bit, mostly in search of some info about the particular mechanics of damage and armour. I didn't find any of that yet, but it did turn out that the current build already includes profiles for the other races' ships, to a degree. Some of these entries don't have unique names, but are instead just generic descriptors for the hull type. For example, the Imperium only has a basic "Cruiser" entry, which is then combined with a bunch of other assets to create the particular variant like a Lunar, Dominator, etc. . Here's a list:

Eldar
  • Generic Battleship
  • Generic Battlecuiser
  • Generic Cruiser
  • Light Cruiser Aurora
  • Light Cruiser Solaris
  • Frigate Aconite
  • Frigate Hellebore
  • Frigate Hemlock
  • Frigate Nightshade

As you'd expect, Eldar seem to be heavy on escorts and light cruisers. The devs also seem to be taking stuff from the expanded tabletop materials, as the line cruiser classes are something from the craftworld supplement. To my knowledge there's no TT profile for an Eldar battlecruiser, so they probably made that one from scratchh.

Orks
  • Space Hulk
  • Generic Battleship
  • Generic Cruiser
  • Frigate Kickass
  • Frigate Ravager
  • Frigate Savage
  • Frigate Transporter

The best thing is that the Space Hulk is definitely in, and apparently as a regular ship rather than a space-station analogue since those are listed separately. I wasn't actually certain whether it'd be implemented, since it's such a break from the usual types of ships. The names for the frigates are a bit sketchy, since they're still listed in french. The Transporter is probably meant to be the Grunt Assault Ship that likes to board. Dunno about the Kickass, that name isn't used anywhere else to my knowledge, but it might be the Brute Ram Ship. Also of note is that they don't appear to have a Battlecruiser.

Grognan
Jan 23, 2007

by Fluffdaddy
I kinda wish they had a "Repel Boarders" special order.

Mordja
Apr 26, 2014

Hell Gem
I hope things like Space Hulks and the Planet Killer are useable in multiplayer, but they probably won't be...

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
Space hulks are actually a standard ship for Orks, so it probably will be.

jBrereton
May 30, 2013
Grimey Drawer

2 SPOOKY posted:

Related, but what are people using most on imperium, favor-wise?
2 Lights with SPESS MARINES because they poo poo up the Chaos early game pretty badly and this is 100% necessary to not just get overrun multiple games in a row (also comes in handy against enemy Imperials who dubiously run AdMech despite its bonuses only being good value for money if you gently caress up a lot, because a double Lightning Strike at high crew rating is pretty strong).

Most other stuff gets Inquisition or Navy depending on how I feel at the time.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

LonsomeSon posted:

The battery's original hydraulic systems broke down 600 years ago, the fact that such a thing ever existed was forgotten from the gun crews' tribal knowledge pool within a few generations, and if anyone ever did discover a record of it they would assume that the file was haunted and destroy it (because it might very well be!)

I can't find anything not to love about moon-sized space galleons powered by legions of terrified peasants on treadmills blasting the motherfuck out of each other, and it's really loving rad that this game is at all fun to play because I assumed it was going to be really bad despite all of my hopes. Definitely buying this when I get paid on the 20th!

I was gonna ask, and then you kinda pre-empted it.

Thing is, 40k really rides close to implausibility with the whole "empire run with advanced technology they long lost understanding of" thing.

Like surely some member of the Cult Mechanicus could figure out how to rig a simple hydraulic system right?

Just seems like massive overkill to have all these slaves moving things manually. If you have loving starships with energy drives and laser cannons, you've surely got enough power to spare to run some servos to move your guns around.

Potato Salad
Oct 23, 2014

nobody cares


Zaphod42 posted:

Like surely some member of the Cult Mechanicus could figure out how to rig a simple hydraulic system right?

Wh40k comes to us from the late 80s with much expansion in the lore from the early 90s. It subsequently carries from then a brand of cynicism that can come off as awkward.

All at the same time, look toward the Orks and the earlier-linked Deff Skwadron and find the silliness and hyperbole that has emerged with time.

Edit: I never played BFG but was bigtime into WH40K tabletopping and Rogue Trader / Deathwatch. I always had more fun playing as / interacting with aliens as they did not carry the baggage of the creators' endless insistence on the human Imperium existing in a level of grimdarkness and blindness to common sense that wouldn't even fit into the most conceivably backwards society imaginable. Social progress can take place under a crushing religious heel. A mechanic who can work with extensive human cybernetics can figure out how to fix a hydraulic loader on a large cannon.

Potato Salad fucked around with this message at 21:05 on Mar 14, 2016

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
Oh I know, I've played rogue trader and deathwatch, I used to have some 40k figures, and I've read way too much of the black library.

Its just some things stand out to me as less believable than the rest. Like they just couldn't help themselves with those slaves loading the guns, even though its completely unnecessary and the whole thing is already epic as gently caress, having spaceships the size of a small country.

I know, I know, "its fantasy who cares", but I'm happy to buy whatever setting no matter how insane, as long as its internally consistent. By weird contradictions kinda stick out.

Like by comparison, the way ork's technology "works" (or doesn't) is a great example of how 40k's lore can be over the top and really funny and tongue-in-cheek and at the same time totally make sense. (There is no ork technology, all orks are psykers, but they don't realize it. So Ork mythology becomes fact, like "red makes em go fasta!")

I guess the idea is the gun technology is just too sacred and no techpriests want to try meddling with it, but that just seems kinda dumb to me.

Zaphod42 fucked around with this message at 21:12 on Mar 14, 2016

jBrereton
May 30, 2013
Grimey Drawer

Zaphod42 posted:

I guess the idea is the gun technology is just too sacred and no techpriests want to try meddling with it, but that just seems kinda dumb to me.
Hey now inventing things led to the Dark Ages of Technology.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Zaphod42 posted:

I was gonna ask, and then you kinda pre-empted it.

Thing is, 40k really rides close to implausibility with the whole "empire run with advanced technology they long lost understanding of" thing.

Like surely some member of the Cult Mechanicus could figure out how to rig a simple hydraulic system right?

Just seems like massive overkill to have all these slaves moving things manually. If you have loving starships with energy drives and laser cannons, you've surely got enough power to spare to run some servos to move your guns around.

First of all you have to understand that 40K is ridiculous.

Second the problem isn't necessarily the creation of a simple hydraulic system. The lore establishes very well that the Cult Mechanicus is indeed attempting to create new things and is fully aware of the basic laws of physics. The problem is that you're talking about a machine that is likely thousands of years old and has interfaces and systems that your average Adept is not going to understand, and fixing the hydraulics may require the use of some kind of special self-lubricating ultra-fluid whose formula has been lost to the ages. Or the sheer mass of the system could require a hydraulic system that simply won't fit in the allotted space. It could be that the manual system of chains and humans is actually the backup system, but because it works and because nobody has even seen the hydraulic system function for thousands of years they may not even realize it's broken. Nobody is going to tinker with the drat thing because it's a holy relic of the Omnissiah and also a massive fuckoff death cannon that is too busy launch kiloton embodiments of the Emperor's wrath.

Third, if a person breaks you can generally find a new one. If a massively complex loading system breaks you're not likely to get the parts while cruising through the Warp. The mean time between failures for the manual hoist system might very well be longer than the life expectancy of the crew.

Riso
Oct 11, 2008

by merry exmarx
Why would you want to park your ship for months in a space dock to install a hydraulic loading system when you could just press-gang hundreds of people in a weekend and go back out making money?

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Zaphod42 posted:

There is no ork technology, all orks are psykers, but they don't realize it. So Ork mythology becomes fact, like "red makes em go fasta!"

I guess the idea is the gun technology is just too sacred and no techpriests want to try meddling with it, but that just seems kinda dumb to me.


Never liked that theory personally, and IIRC it comes from an in-character fluff piece of a report from a tech priest. Of course a Tech Priest isn't gonna admit he has no idea how these "stupid' xenos "primitive" technology works, so he's gonna claim it doesn't actually work and they're cheating with psychic ability (which is, of course, evil and bad, except when its not).

As for the Mechanicus, I've always figured that the cargo-cult nature is only at the lower ranks. The higher you go, the more the mysticism bullshit is peeled back (or at least better explained) and actual science gets discussed (though probably still heavily steeped in pseduo-religious terms). Its just that poo poo takes so long to develop and ensure its free of demonic taint (funny how some of that circuitry turned out to be a perfect chaos magic pattern in the dark ages) actual advancement is done at a snails pace.

Of course, every once in a while someone makes a break through or even just gets the bright idea to rip out the X on a tank and install a Y instead and the Mechanicus checks it over a few times then makes the STUNNING ANNOUNCEMENT they've totally rediscovered a genuine approved STC pattern, and who is gonna call them on it?

Galaga Galaxian fucked around with this message at 21:24 on Mar 14, 2016

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Galaga Galaxian posted:

Never liked that theory personally, and IIRC it comes from an in-character fluff piece of a report from a tech priest. Of course a Tech Priest isn't gonna admit he has no idea how these "stupid' xenos "primitive" technology works, so he's gonna claim it doesn't actually work and they're cheating with psychic ability (which is, of course, evil and bad, except when its not).

I prefer the idea that orks do indeed have teknology, so for example a humie can use a shoota, but that the gestalt psyker effect is embodied in certain ork mythos such as the idea that Red Wunz Go Fasta and that Blue Is Lucky. That collective effect is also why orks can survive traversing the Warp using a space hulk; rather than use Gellar fields they just set up big spiky edifices that scare the Warp into letting them through. Of course no proper ork would ever mind a daemonic invasion; that's a good fight right there.

2 SPOOKY
Sep 9, 2010

Always Be Alert!

Hencoe posted:

Well I just got access to cruisers so a couple tiers up then.

If you're looking to just Nova cannon everything, that train begins at cruisers and stops with Battlecruisers. The dominator and the Mars, respectively, are the only ships that carry them.

I find them highly useful if for no other reason than they're a huge deterrent to playing at extreme range, and they do quite well against the space station/defense platform missions.


Galaga Galaxian posted:

Never liked that theory personally, and IIRC it comes from an in-character fluff piece of a report from a tech priest. Of course a Tech Priest isn't gonna admit he has no idea how these "stupid' xenos "primitive" technology works, so he's gonna claim it doesn't actually work and they're cheating with psychic ability (which is, of course, evil and bad, except when its not).

As for the Mechanicus, I've always figured that the cargo-cult nature is only at the lower ranks. The higher you go, the more the mysticism bullshit is peeled back (or at least better explained) and actual science gets discussed (though probably still heavily steeped in pseduo-religious terms.

Re: ork tech, I believe you're wrong. I'm not home at the moment but I'm pretty sure older Ork army books actually straight up confirm the "belief makes it real" effect of the orks. Besides, painting something red literally does make it mechanically faster, and no amount of science is explaining that :v:

In general though I'm so hype for orks. I ram way too often in my Imperium fleet and it's comforting to know that a week or two I can upgrade to an even rammier fleet.

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Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


"Red wunz go fastah" could just as easily be explained as "Oh hey, this one goes extra fast, let's paint it red, cause the fastest ones are red! Tradition!/Mekboyz are genetically programmed to paint the fastest ones red"

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