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Angry Diplomat posted:Let food have quality stars based on the quality of ingredients, make quality food sell for significantly more than regular food. Rune factory 4 let's you do this. It's also an excellent game in general.
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# ? Mar 14, 2016 18:09 |
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# ? May 28, 2024 10:15 |
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CRAYON posted:If this game was on the Vita it would be life altering. For a portable fix should I go for Harvest Moon GBA or the Rune Factory DS games? If you can tolerate a moderate amount of anime, Rune Factory 4 remains the greatest farming game of all time.
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# ? Mar 14, 2016 18:15 |
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Angry Diplomat posted:Let food have quality stars based on the quality of ingredients, make quality food sell for significantly more than regular food. there really is nothing as great as turning your entire town into turnip heads in RF
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# ? Mar 14, 2016 18:17 |
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Cantorsdust posted:If you can tolerate a moderate amount of anime, Rune Factory 4 remains the greatest farming game of all time. There's nothing moderate about it. It's pretty goddamned bad. I'll take bland Harvest Moon characters over that.
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# ? Mar 14, 2016 18:29 |
Anyone know how long the seasonal Wild Seeds take to grow? The wiki doesn't have it yet, it seems.
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# ? Mar 14, 2016 18:29 |
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Vulture published another good article where they interviewed CA. This part about cooking seems apt.quote:Barone also made a subtle yet telling design decision about the game’s cooking mechanic: Once you purchase a kitchen and recipes, Stardew Valley allows you to combine items into meals. In the simplest recipe, you turn an egg into a fried egg. But Barone specifically set things up so that selling a dish you cooked wouldn’t yield more gold than selling the individual ingredients. “I did that intentionally because it’s not fun to turn all your eggs into fried eggs,” he said. “There is value to making fried eggs — it heals more of your energy when you eat it — so there’s a point to cooking. But it’s not to make as much money as possible, because then you’ll feel like you have to turn every single ingredient into cooking, which is just more clicking.” Interview here: http://www.vulture.com/2016/03/first-time-developer-made-stardew-valley.html This game really was not built for min-maxing. Not that you can't or shouldn't, but that was never the intent of the game, and it definitely shows. Whether or not that is a bad thing is mostly a matter of perspective, I'd say. edit: Article says 550,000 games sold currently. Christ.
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# ? Mar 14, 2016 18:53 |
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To get the 5 gold star Parsnips for the bundle is there a better way than just planting a crapton of them and hoping you get lucky? Is there anything that makes higher quality items more common other than that scavenging perk? EDIT: Besides fertilizer I mean RatHat fucked around with this message at 19:17 on Mar 14, 2016 |
# ? Mar 14, 2016 19:01 |
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Alakaiser posted:Vulture published another good article where they interviewed CA. This part about cooking seems apt. While that's all well and good, it's still kinda dumb since that is the case with pretty much all of the other things you can turn crops into. poo poo like pickled/jellied crops and wine sells for boatloads more, which very much encourages you to hoard a lot of your crops to keep until you can make a bunch of kegs or preserve makers. And increased energy doesn't mean much when you can just hoard melons or ice creams or similar items, so cooking is still kind of worthless. It'd be more worthwhile if a.) you could do some limited cooking with the upgraded house, early on when cooking would be more useful, or b.) if most of the items gave tiny buffs to things.
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# ? Mar 14, 2016 19:05 |
You can buy fertilizer that will last for a whole season. You can also make it by using sap. I don't remember which skill level gives you the ability to craft it.
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# ? Mar 14, 2016 19:06 |
Genocyber posted:While that's all well and good, it's still kinda dumb since that is the case with pretty much all of the other things you can turn crops into. poo poo like pickled/jellied crops and wine sells for boatloads more, which very much encourages you to hoard a lot of your crops to keep until you can make a bunch of kegs or preserve makers. Yeah, there really is no single reason to sell un-artisined things, except perhaps in the first season or so when you just need to get some money in your bank.
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# ? Mar 14, 2016 19:07 |
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Genocyber posted:While that's all well and good, it's still kinda dumb since that is the case with pretty much all of the other things you can turn crops into. poo poo like pickled/jellied crops and wine sells for boatloads more, which very much encourages you to hoard a lot of your crops to keep until you can make a bunch of kegs or preserve makers. Yeah, it's some serious irony when you build 200 barrels for your pure berry crop but selling a fried egg for a bit more is too gamey.
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# ? Mar 14, 2016 19:07 |
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Genocyber posted:While that's all well and good, it's still kinda dumb since that is the case with pretty much all of the other things you can turn crops into. poo poo like pickled/jellied crops and wine sells for boatloads more, which very much encourages you to hoard a lot of your crops to keep until you can make a bunch of kegs or preserve makers. Yeah that's pretty weird reason for cooking not being a viable money making option considering my massive stockpile of berries that are waiting for kegs and preserve jars.
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# ? Mar 14, 2016 19:08 |
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Max posted:Yeah, there really is no single reason to sell un-artisined things, except perhaps in the first season or so when you just need to get some money in your bank. I'm lazy and spend all my time/money/materials on other things so I only have one preserves thing (which I got as a reward) and no keg yet (currently in spring year 2).
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# ? Mar 14, 2016 19:10 |
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I think the point is mostly "he didn't completely think it out because he didn't really care." (or possibly, he just overvalued the energy/health/stat boosts you get from prepared food) As a result, anything in that realm is wildly inconsistent (including with any internal logic). I can see why it bothers people, but it's certainly not something I care about, so I can see how that'd happen. I think the real question is whether or not he thinks it's a problem that needs to be answered. Given that he seems really aware of it, and generally seems to be open-minded, I reckon he'll do something eventually. It doesn't seem like it's his #1 priority (marriage definitely needs love, and multiplayer is still a promise he intends to keep), but he doesn't strike me as the kind of guy who's going to dig his heels into the ground and shout "YOU'RE PLAYING THE GAME WRONG"
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# ? Mar 14, 2016 19:14 |
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Genocyber posted:While that's all well and good, it's still kinda dumb since that is the case with pretty much all of the other things you can turn crops into. poo poo like pickled/jellied crops and wine sells for boatloads more, which very much encourages you to hoard a lot of your crops to keep until you can make a bunch of kegs or preserve makers. And increased energy doesn't mean much when you can just hoard melons or ice creams or similar items, so cooking is still kind of worthless. It'd be more worthwhile if a.) you could do some limited cooking with the upgraded house, early on when cooking would be more useful, or b.) if most of the items gave tiny buffs to things.
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# ? Mar 14, 2016 19:16 |
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Haifisch posted:Or at least give villagers are more distinctive variety of recipes they like/love. As it stands, cooked food in general is a generic like for everyone. No point in making a cake if they're just as happy with sashimi. That's not really true though, most cooked food is a universally liked thing, but every villager has at least 1 cooked item in their loves list. You get nearly double the friendship points for giving them a loved item over a liked item, and on their birthday you get almost 3 hearts worth of points (640/750) for a loved item. While its not built for the optimal min/max, the options for sperging out are certainly there.
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# ? Mar 14, 2016 19:20 |
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I don't have a kitchen yet, but is cooking instantaneous, like all the other crafting? Cause it might simply be a matter of time commitment.
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# ? Mar 14, 2016 19:27 |
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i made something with milk in it for kent and he had flashbacks to his days in a prison camp, so you can't just throw food at people
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# ? Mar 14, 2016 19:27 |
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hi i like this game and am at the two week mark and are there any villagers who aren't depressed in some way?
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# ? Mar 14, 2016 19:29 |
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Sebastian is so depressed that everyone else in his household gets away with being cheery.
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# ? Mar 14, 2016 19:36 |
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Looper posted:hi i like this game and am at the two week mark and are there any villagers who aren't depressed in some way? Willy is more despondent than depressed. Does that count? Also, I had a bug that made 4 or so plants survive the transition to winter. I'm not sure if they'll produce fruit or not, but it's kind of a fun goof. My hope is that CA secretly implemented plant strains, and I'll eventually be able to grow hearty Minnesota cranberries and corn that survive well into the winter.
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# ? Mar 14, 2016 19:37 |
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I think cooking just isn't supposed to be a moneymaker. You can compare it with artisan goods, but the process of making artisan stuff at least has a timer on it so there is only so much of it you can do in a day, and is also limited by how many crafting stations you are willing to build. If you could turn eggs into higher value fried eggs and such with no restrictions or "cooldown" period, then people would automatically do it because it was Optimal, and they'd be spending half an hour each day doing it, and it would gradually become an annoying chore. Whereas with brewing and pickling and stuff, the Optimal path is to toss stuff in every few days. Spacing out the steps like that is important because it encourages you to do other stuff while the brewing is going on. While it's essentially the same process as turning eggs into omelettes, it involves a lot less tedium. (granted eggs are a bad example because honestly the mayo machine works just quickly enough that you could refine 8+ eggs a day but gently caress that and gently caress animals honestly) You could make cooking a little more lucrative by having Gus send weekly requests for different dishes. 10 pepper poppers for a private function, or something.
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# ? Mar 14, 2016 19:38 |
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Orgophlax posted:I don't have a kitchen yet, but is cooking instantaneous, like all the other crafting? Yes, it's instant. You also get a fridge which is basically another chest.
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# ? Mar 14, 2016 19:39 |
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Fishvilla posted:Also, I had a bug that made 4 or so plants survive the transition to winter. I'm not sure if they'll produce fruit or not, but it's kind of a fun goof. I don't think it's a bug, some plants just take a couple days to die.
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# ? Mar 14, 2016 19:39 |
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Genocyber posted:While that's all well and good, it's still kinda dumb since that is the case with pretty much all of the other things you can turn crops into. poo poo like pickled/jellied crops and wine sells for boatloads more, which very much encourages you to hoard a lot of your crops to keep until you can make a bunch of kegs or preserve makers. And increased energy doesn't mean much when you can just hoard melons or ice creams or similar items, so cooking is still kind of worthless. It'd be more worthwhile if a.) you could do some limited cooking with the upgraded house, early on when cooking would be more useful, or b.) if most of the items gave tiny buffs to things. I think it's because cooking is pretty much instant. With pickling/kegs you're trading the item, the cost of keg materials, and time to get the output, which is why the value goes up. I'm not sure it's "balanced" math-wise but I can't say I care much about balance in my single-player pretend farming game.
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# ? Mar 14, 2016 19:42 |
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You could also cook stuff because you like to see what you can cook? It's like the cookbook in Paper Mario games--there's recipes that are the best, and recipes that aren't worth the time or item investment it takes to make them, but that's not why you make them. You make those recipes because you can, they've been put in so you can do so. Also because you want to make yourself hungry. This is not a good game to play if your tongue has an imagination and you're trying to lose weight.
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# ? Mar 14, 2016 19:43 |
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Now I want a mod to create my own dishes. Or at least a mod that adds more variety to dishes so you don't have most villagers going crazy for a cut-up snail. Adding different buffs to various dishes would also be great. +1 to stats for common ingredients, +2 for seasonal stuff, +3 for rare ingredients. We've got some of that already but add more stats to buff to add more differences than health/energy restoration and whatever different loves villagers have.
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# ? Mar 14, 2016 19:49 |
Bad Seafood posted:
Wanted to quote this just to see it again. I tried out the same layout for the bulk of my crops, and it's absolutely beautiful. Each set piece grows 48 plants, and I found room for an additional 8 separated sprinklers to the right (4 each above and below the small pond) for trellised goods. Now if only I had enough Rarecrows to cover everything, I'd be golden.
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# ? Mar 14, 2016 20:25 |
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Will crows take baby trees? Do I need a scarecrow near my apple seeds?
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# ? Mar 14, 2016 20:29 |
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Crows won't hurt trees. They'll be mean as hell to flowers, though.
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# ? Mar 14, 2016 20:30 |
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I assume scarecrows aren't necessary inside the greenhouse, correct?
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# ? Mar 14, 2016 20:45 |
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they are not And gently caress would I love it if not putting them there would occasionally cause one of the miserable little murder rejects to splatter themselves on the glass of the greenhouse, only to pick themselves up, ruffle themselves in frustration, and caw in annoyance as you approached.
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# ? Mar 14, 2016 20:49 |
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JerikTelorian posted:I think it's because cooking is pretty much instant. With pickling/kegs you're trading the item, the cost of keg materials, and time to get the output, which is why the value goes up. I'm not sure it's "balanced" math-wise but I can't say I care much about balance in my single-player pretend farming game. Pickling/Jamming is much easier than cooking though, because any fruit or veggie can be inserted and will net you a positive result. And the costs of the barrels are the same concept as paying to upgrade your house for a kitchen. Considering cooking ingredients have to be pulled from multiple professions, you would think the challenge alone of doing so would be worth the cost. When you need to forage, fish, and farm to cook a meal, it should be worth some godamn money. At least add a multiplier based on how many professions you had to use, especially considering Pierre's support products are 200-500 gold by themselves.
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# ? Mar 14, 2016 20:51 |
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Speaking of that when should I bother to upgrade my house? The kitchen doesn't seem all the useful early on.
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# ? Mar 14, 2016 20:57 |
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So when you get a dog or cat, can you press a button to pet it? This is important
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# ? Mar 14, 2016 21:03 |
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haunted bong posted:So when you get a dog or cat, can you press a button to pet it? This is important Yes, but you don't get any money for doing it so it wastes a valuable mouse-click.
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# ? Mar 14, 2016 21:05 |
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haunted bong posted:So when you get a dog or cat, can you press a button to pet it? This is important Yeah, same as all your farm animals. Animal products may not be huge money but the heart popup when you pet your chickies and duckies is worth it.
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# ? Mar 14, 2016 21:06 |
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Is there a way to edit my save file to change my dog to a cat?
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# ? Mar 14, 2016 21:07 |
Christ, I just hooked the Glacier Fish for the first time. Goddamn, now I know why everyone hates it.
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# ? Mar 14, 2016 21:09 |
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# ? May 28, 2024 10:15 |
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VodeAndreas posted:
I felt bad when I got this letter seconds after hitting the "millionaire" achievement. You just know the reason the town is so depressed in the first place is because grandpa let it's main economic engine lay fallow for who knows how many years instead of selling it to someone who would use it. RatHat posted:Are regular sprinklers worth it? They seem pretty awful. I have some watering flowers for my bees. They're marginally useful, I guess. The reason I built them in the first place is because I had a bunch of the components lying around gathering dust early on. If you've got the mats the opportunity cost for building them is low, but so is their utility. Thor-Stryker posted:Basically I'm coming into year two and berries + artisan barrels are making the rest of the game pointless. I'm halfway through year two and am in the same situation except I never even bothered with artisan goods on a large scale. Yeah they make you a lot of money, but it feels completely gratuitous when you can already make game-finishing amount of money with crops alone by the first fall without any minmaxing. The Moon Monster fucked around with this message at 21:23 on Mar 14, 2016 |
# ? Mar 14, 2016 21:12 |