|
Google Drive mirror #2 for those interested: https://drive.google.com/file/d/0B09jVNCB7ZzOcDNEUXQ2V3NEV2M/view
|
# ? Mar 14, 2016 22:49 |
|
|
# ? May 21, 2024 16:09 |
|
Don't forget just because it says the quota is exceeded, you can still download it. Video makes me really need to play. Wish he showed rather than told so much. Other than the very beginning he's just talking while randomly zooming around the map/interface.
|
# ? Mar 14, 2016 22:57 |
|
https://forum.paradoxplaza.com/forum/index.php?forums/project-knight-rider.933/ Project Knight Rider Oh my, what could this be? Tune into to our GDC stream beginning March 15 at 5:00 p.m. Pacific Time on http://www.twitch.tv/paradoxinteractive. I've always wanted a David Hasselhoff driving simulator.
|
# ? Mar 14, 2016 22:58 |
|
My dick is hard as hell for Stellaris
|
# ? Mar 14, 2016 23:03 |
|
I'm like 99% sure this was answered ages ago, but you can customize your Earth humans (govtype, empire name, ethos, etc.) in Stellaris, right? full human xenophile communism imho
|
# ? Mar 14, 2016 23:04 |
|
Empress Theonora posted:I'm like 99% sure this was answered ages ago, but you can customize your Earth humans (govtype, empire name, ethos, etc.) in Stellaris, right? full human xenophile communism imho Yes. There's the default generic capitalist human indirect humans but you can make custom humans that still start in Sol. This is very important to me so I can be pacifist space socialists, although the inability to kill all whites is stripping me of my ability to feel humanoid.
|
# ? Mar 14, 2016 23:05 |
|
Drakhoran posted:That's because the proper adjective of Tellus is Tellurian, and only in the cheesiest of cheesy space operas will a character voluntarily utter the line "Face the wrath of the Tellurian Empire!" We will make the Tellurian Empire great again
|
# ? Mar 14, 2016 23:05 |
|
Any word if Stellaris or HOI4 are getting Demos?
|
# ? Mar 14, 2016 23:10 |
|
karmicknight posted:The Supremacy of the English Language? French was the international language in that era.
|
# ? Mar 14, 2016 23:13 |
|
After watching that, I'm going to have problems going back to any of the space 4x games I already own. This thing just absolutely blows them away. I really hope this comes out soon, Paradox. Please.
|
# ? Mar 14, 2016 23:14 |
|
Arrath posted:Man there's gonna be poo poo to do on every moon and planet in every system in the galaxy? Or at least things to build in their slots. Planetary/regional governors hooooo.
|
# ? Mar 14, 2016 23:17 |
|
Baronjutter posted:Yes. There's the default generic capitalist human indirect humans but you can make custom humans that still start in Sol. This is very important to me so I can be pacifist space socialists, although the inability to kill all whites is stripping me of my ability to feel humanoid. Good, good. Gonna run a Federation gimmick game, probably.
|
# ? Mar 14, 2016 23:21 |
|
One of my favorite elements of Sci-fi is how someone will discover an artifact that houses some technological/biological marvel which inevitably grows out of control and becomes the galactic menace. The thing is that in all of those stories the scientists think that they can harness and control the threat - and in some cases they could have if certain precautions had been taken. Question is: will we be able to find Borg/Zerg/... artifacts that a) can escape our control and become a rampaging threat across the galaxy and b) given specific preparation can we harness these artifacts/aliens into our war machine/infrastructure? Basically can I order my scouting vessel to "Bring back life form. Priority One. All other priorities rescinded."? And if I do can I have it turn out profitable for me if I stack the deck in my favor? double nine fucked around with this message at 23:45 on Mar 14, 2016 |
# ? Mar 14, 2016 23:40 |
|
double nine posted:One of my favorite elements of Sci-fi is how someone will discover an artifact that houses some technological/biological marvel which inevitably grows out of control and becomes the galactic menace. I'm pretty sure exactly that, and a spectrum of lesser risks are the basis of the whole science/exploration system. You have sufficient bio-technology and a high level scientist capture and study the horrifying alien bio-weapon, giving you insight into harnessing it your self and massively expanding your knowledge of bio-mechanical penis themed technology. Or, your hubris, greed, and pitiful technology have resulted in a disaster. Your science ship has gone silent, the eggs recovered hatched and overwhelmed the crew, and the ship has begun moving towards the nearest colony...
|
# ? Mar 14, 2016 23:49 |
|
I just want massively divergent tech tree's. I want to be able to take humanity down the dark path of genetic manipulation where they grow ships around an unfortunate captain who is forever part of his ship. I want to encounter a planet mind where the indigenous species was absorbed by travelling gestalt and is turning the entire planet into a massive computer that could eventually turn into an endgame menace.
|
# ? Mar 15, 2016 00:01 |
|
I want to encounter a planet that looks perfect, a little Garden of Eden, and then discover (after my poor colonists have already landed) that it's infested with some kind of weaponized species that some past war left behind and wiped out the ancient alien colonists, and are now wiping out my own colonists. And I'm faced with the choice of investing massive amounts of resources into claiming this planet, fighting off the weaponized aliens, and potentially even harvesting them for my own (dangerous and risky) use down the line, or leaving the planet alone but potentially having my rival succeed at that costly endeavour in their effort to find some way to defeat me. And then I choose option 3 and nuke the planet from orbit, destroying the menace but ruining the perfect colony
|
# ? Mar 15, 2016 00:14 |
|
Pimpmust posted:We will make the Tellurian Empire great again We will build a Dyson Sphere around the solar system and the Selubrians are going to pay for it!
|
# ? Mar 15, 2016 00:19 |
|
Demiurge4 posted:I just want massively divergent tech tree's. I want to be able to take humanity down the dark path of genetic manipulation where they grow ships around an unfortunate captain who is forever part of his ship. I want to encounter a planet mind where the indigenous species was absorbed by travelling gestalt and is turning the entire planet into a massive computer that could eventually turn into an endgame menace. I'm sure there will be tons of rad and surprising events/paths/chains like that to discover, and I'm sure it will grow with DLC and mods. We already know "super weapons" will be a DLC and they've said they want to beef up how federations/alliances work in future too. This game sounds like it has a huge depth of content right out of the box, yet look how much paradox games develop over the years. In a couple years we could be looking back thinking "how did we enjoy stellaris playing in only one galaxy". We can't even fathom the avenues for DLC here. More race types, more galactic "terrain", more events, more tech, more primitives, more detailed internal politics, more detailed federations, better trade, pre-set "historical" scenarios, more ethos and social choices, more hats/outfits for your leader pic. I'm sure they already have a few planned, but many will depend on community feedback. What aspects of the game are people begging for more of or want more detail in? What aspects are people hoping they'll re-visit because maybe they're kinda poo poo? Imagine a DLC that fleshed our federations better where the founding member(s) could agree to all sorts of different laws and structures. Perhaps federation president rotates but only between founding members, perhaps it's down to a vote where 1 member = 1 vote, or based on population, or based on an actual free popular vote of the citizens of the federation. Imagine the plots and politics to ensure your candidate wins the election. Perhaps your "federation" has its leadership locked to your empire. Perhaps you could join a federation and over time subvert its policies and turn into into a united empire ala something like the HRE mechanics. Imagine DLC that added in nomads/hoard style playable races that roamed around in fleets rather than permanently settling on planets. Or really any sort of aliens that don't fit the general mold. Maybe they live in suns, maybe they live in the void between systems and hate gravity. In the base game aliens all play by the same rules and obey the same general mechanics, but asymmetrical mechanics can be really cool (but potentially hard to balance in a game that has decided it needs to be balanced). Hell I'd be pumped just to have playble robots. Would love playing some Meklon style dudes that are mostly or wholly robotic and follow slightly different food/growth mechanics.
|
# ? Mar 15, 2016 00:21 |
|
Baronjutter posted:I'm sure there will be tons of rad and surprising events/paths/chains like that to discover, and I'm sure it will grow with DLC and mods. We already know "super weapons" will be a DLC and they've said they want to beef up how federations/alliances work in future too. This game sounds like it has a huge depth of content right out of the box, yet look how much paradox games develop over the years. In a couple years we could be looking back thinking "how did we enjoy stellaris playing in only one galaxy". I went into detail about a Federation DLC idea I had in an earlier post in this thread, where feds start off as a more permanent military alliance and over time can be reformed like the HRE in EU4, where the federation can become an independent AI entity and the leadership position stops rotating. You could also do merchant republic variations of this and have different kinds of federations, trade, military, defensive etc. at many different levels of complexity and purposes. Other DLC ideas off the top of my mind would be; - Racial DLC pack that makes each species type more unique and have their own special tech tree's to pick from at game start. Mushroom people could have terraforming bonuses or trade pop growth for increases population cap. Aquatic species would be hugely defensive on their own worlds etc. - Economy DLC with private entities that let you create corporations that exploit and colonize for you. This could include pirates as well and let these entities create space stations that amplify your economy. In times of war, corporations that have been allowed to keep private navies could be pressed into service to defend your empire. There's loads of options and depending how easy it is to mod a lot of tech stuff can make it in through mods on day one.
|
# ? Mar 15, 2016 00:41 |
|
Baronjutter posted:I'm pretty sure exactly that, and a spectrum of lesser risks are the basis of the whole science/exploration system. You have sufficient bio-technology and a high level scientist capture and study the horrifying alien bio-weapon, giving you insight into harnessing it your self and massively expanding your knowledge of bio-mechanical penis themed technology. Or, your hubris, greed, and pitiful technology have resulted in a disaster. Your science ship has gone silent, the eggs recovered hatched and overwhelmed the crew, and the ship has begun moving towards the nearest colony...
|
# ? Mar 15, 2016 00:41 |
|
Aww, PC Gamer pulled a Jeb! on Paradox. "Please clap "
|
# ? Mar 15, 2016 01:42 |
|
WhiskeyWhiskers posted:Aww, PC Gamer pulled a Jeb! on Paradox. "Please clap " Does PC Gamer get punished for breaking the embargo? I seem to recall it happening to Paradox before.
|
# ? Mar 15, 2016 01:44 |
|
Demiurge4 posted:Does PC Gamer get punished for breaking the embargo? I seem to recall it happening to Paradox before. It was a 'wardrobe malfunction' on their part. Totally didn't mean to flash the internet with some space cock - sorry! Also when I Googled 'pcgamer' just now because I'm too lazy to actually type in the URL myself, the page and article that no longer exist were still the second search result to show up.
|
# ? Mar 15, 2016 01:48 |
|
Baronjutter posted:Yes. There's the default generic capitalist human indirect humans but you can make custom humans that still start in Sol. This is very important to me so I can be pacifist space socialists, although the inability to kill all whites is stripping me of my ability to feel humanoid. Looks like "Collectivist" governments get bonuses to slavery doing and penalties to science though, for some reason.
|
# ? Mar 15, 2016 01:51 |
|
I was wondering if any ck2 vets could help me figure this out: I'm playing as Charlemagne, control all of de jure burgundy; east. middle and west francia, frisia, and Lombardy. I want to create an empire (but not the HRE because I don't want to give the pope any land) but when I click the button, I become the empire of West Francia and not the Empire of Francia.....does anyone know why?
|
# ? Mar 15, 2016 02:00 |
|
willing to settle posted:Looks like "Collectivist" governments get bonuses to slavery doing and penalties to science though, for some reason. I think that was due to a combination of xenophobic and collectivist. Or maybe I am thinking of something else, like wiz's comments about his xenophobes demanding more alien slaves and then revolting because the alien slaves stole their jobs.
|
# ? Mar 15, 2016 02:02 |
|
BigRoman posted:I was wondering if any ck2 vets could help me figure this out: It's just a titular title isn't it? You can change the name.
|
# ? Mar 15, 2016 02:03 |
|
Yeah if you made a custom empire I think it just takes the name of your current top title but you can rename it as you see fit.
|
# ? Mar 15, 2016 02:06 |
|
Demiurge4 posted:It's just a titular title isn't it? You can change the name. How do you do that (change the name)? edt: I seem to remember in past games that the Empire of Francia had de-jure territory (the francias and Brittany at the very least). I was able to push empire claims on brittanic counties... BigRoman fucked around with this message at 02:10 on Mar 15, 2016 |
# ? Mar 15, 2016 02:06 |
|
BigRoman posted:I was wondering if any ck2 vets could help me figure this out: Or just use the 'find title' thing to create the actual one, rather than making a custom one through the intrigue tab.
|
# ? Mar 15, 2016 02:09 |
|
cool, thanks guys. Having an empire with a geographical prefix is lame.
|
# ? Mar 15, 2016 02:11 |
|
willing to settle posted:Looks like "Collectivist" governments get bonuses to slavery doing and penalties to science though, for some reason. It's quite a politically loaded term, but I assume it's meaning is more social rather than economic.
|
# ? Mar 15, 2016 02:17 |
|
Are there any good mods for V2 that make influence not awful?
|
# ? Mar 15, 2016 02:25 |
cool and good posted:Are there any good mods for V2 that make influence not awful? I don't believe so, since not making the influence system annoying busywork is beyond the scope of what mods can do.
|
|
# ? Mar 15, 2016 02:31 |
|
Baronjutter posted:It's quite a politically loaded term, but I assume it's meaning is more social rather than economic. Though, that being said, fanatic individualist gets a bonus to credit income. It really doesn't matter though in the grand scheme of things, it just always strikes me as a little odd.
|
# ? Mar 15, 2016 02:56 |
|
willing to settle posted:Looks like "Collectivist" governments get bonuses to slavery doing and penalties to science though, for some reason. It kinda makes sense if you think about it. It seems to be supposed to represent people valuing the good of the collective (which could be many things including the state ruling the collection of citizens/subjects) over the rights or needs of the individuals making up the collective, such an outlook might very well accept the slavery of some individuals as benefitting the collective as a whole. Collectivist is not supposed to equal socialist or marxist or communist or anything like that, though collectivism + materialism would be much closer to that.
|
# ? Mar 15, 2016 03:00 |
|
Yeah, it's stupid and D&D goony but I really don't like how they handled the whole individualist/collectivist ethos picks.
|
# ? Mar 15, 2016 03:15 |
|
Baronjutter posted:Yeah, it's stupid and D&D goony but I really don't like how they handled the whole individualist/collectivist ethos picks. If it helps, you can always reason that believing that every individual should have the right to a life without economic or social hardship is actually individualist.
|
# ? Mar 15, 2016 03:32 |
|
WhiskeyWhiskers posted:If it helps, you can always reason that believing that every individual should have the right to a life without economic or social hardship is actually individualist. And/or that collectivist is more what I said it could be rather than believing in equality.
|
# ? Mar 15, 2016 03:36 |
|
|
# ? May 21, 2024 16:09 |
|
Dreylad posted:- It's really hard to terraform a planet, and the dev says he hates game where the player owns every single planet in every single solar system the end of the game. "So every planet should be precious and unique." This sounds like an interesting project to undertake as the game goes on: terraforming every world in your home system to be habitable planets your home POPs can colonize. This may lead into players colonizing and conducting imperialist wars just to feed resources into their home system but drat your home system will be amazing.
|
# ? Mar 15, 2016 03:37 |