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I'm not seeing it in CJacobs' post but it's showing up now that Greatbacon quoted it. CJ, are you sure you didn't accidently hit the disable smilies box?
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# ? Mar 13, 2016 06:24 |
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# ? Jun 8, 2024 09:32 |
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RareAcumen posted:I'm not seeing it in CJacobs' post but it's showing up now that Greatbacon quoted it. CJ, are you sure you didn't accidently hit the disable smilies box? I hit the disable smilies box so the code would show, after the emote didn't show up on my end. For the record it's still not showing up for me, at the time when it would be most appropriate!
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# ? Mar 13, 2016 07:08 |
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So I was trying to unlock the Doge mode for Just Cause 3 and I had found the puppy and everything seemed splendid. We would manage the 20 meter hike over the narrow road easily, and I would be able to expose myself to tired memes via video games without a hitch. That was until a car drove up when the pup and I stood right in the middle of the road. I ran towards it, trying to stop it from running over the poor thing. The car stopped and I returned to herding the dog to its cute little house. Just as I stepped out of the way, the car started turning (to avoid hitting me I thought) and I didn't mind that until it did a totally uncontrolled U-turn, running straight over both me and the adorable little puppy. Naturally, I reacted as you do in JC3 and blew up everything and everyone in line of sight before checking on the poor puppy-turned-roadkill. He was definitively dead, but I didn't want to go through this again so I stuck a tether to the doghouse and another one on the dog. It actually worked, but somehow the value of subpar humor lessens after you put a hookshot through the remains of a cutesy little mutt complete with blood splatter for it. Bonus for the feeling of being a horrible person.
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# ? Mar 13, 2016 11:27 |
You posted:So I was trying to unlock the Doge mode for Just Cause 3 and I had found the puppy and everything seemed splendid. We would manage the 20 meter hike over the narrow road easily, and I would be able to expose myself to tired memes via video games without a hitch. That was until a car drove up when the pup and I stood right in the middle of the road. I ran towards it, trying to stop it from running over the poor thing. The car stopped and I returned to herding the dog to its cute little house. Just as I stepped out of the way, the car started turning (to avoid hitting me I thought) and I didn't mind that until it did a totally uncontrolled U-turn, running straight over both me and the adorable little puppy. If hookshotting its corpse works, what's to stop you from just slinging it from start to finish?
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# ? Mar 13, 2016 11:47 |
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Nuebot posted:If hookshotting its corpse works, what's to stop you from just slinging it from start to finish? Nothing at all, providing you are a unethical husk of a person.
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# ? Mar 13, 2016 12:04 |
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You posted:Nothing at all, providing you are a unethical husk of a person. So Rico then?
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# ? Mar 13, 2016 12:13 |
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I played Ultimate Chicken Horse last night with some buds. Basic concept: "cooperative" platformer where you and others place blocks/obstacles in a 2D grid world to enable yourself to reach the goal, but hinder your fellow players from doing so. We learned after a few games that, if your corpse gets pushed into the goal somehow, you receive postmortem points for technically having reached the goal.
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# ? Mar 13, 2016 13:04 |
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Nuebot posted:If hookshotting its corpse works, what's to stop you from just slinging it from start to finish? A plausible fear that the dog needs to be alive for it to count?
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# ? Mar 13, 2016 13:14 |
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RareAcumen posted:A plausible fear that the dog needs to be alive for it to count? It'd probably be alive enough to trigger the unlock right before broadsiding the doghouse.
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# ? Mar 13, 2016 13:33 |
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XCOM 2 little thing: if you kill an enemy soldier with an explosive weapon, any loot they may have dropped will be destroyed- the game will tell you this upon killing them. If they are then reanimated by an enemy that can bring other troops back to life, killing them the second time without an explosion will give you the loot. I feel like that might be unintentional but it's still neat anyway.
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# ? Mar 13, 2016 14:56 |
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CJacobs posted:XCOM 2 little thing: if you kill an enemy soldier with an explosive weapon, any loot they may have dropped will be destroyed- the game will tell you this upon killing them. If they are then reanimated by an enemy that can bring other troops back to life, killing them the second time without an explosion will give you the loot. I feel like that might be unintentional but it's still neat anyway. Speaking of: When an enemy dies, their corpse stays as a physics object. When they drop loot, it teleports to the floor and when you go to take them, they vacuum to you. If there is a corpse between the loot and you, there is a good chance it will fling the corpse across the map. I had one that embedded itself into a car and, I like to think, the alien taking cover at said car got so freaked out that it ran away into my Overwatch ambush.
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# ? Mar 13, 2016 19:32 |
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Inzombiac posted:When an enemy dies, their corpse stays as a physics object. When they drop loot, it teleports to the floor and when you go to take them, they vacuum to you. If there is a corpse between the loot and you, there is a good chance it will fling the corpse across the map.
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# ? Mar 13, 2016 22:54 |
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All the XCOM chat made me boot it up again. I'll say it again, XCOM 2 being so mod friendly is my favourite thing about it. Without that, this wouldn't be possible: https://www.youtube.com/watch?v=CG4u-sB8CNU It's a Tommy Wiseau voice pack and it's amazing.
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# ? Mar 14, 2016 17:04 |
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Doge Mode made me play Just Cause 3 again, and I remembered one of the nice little touches with the wing suit. When you are zooming around the sky if you pull back on the control stick Rico slows down and goes up, but if you keep pulling back he does a sweet back flip and gains some speed. It reminds me of Spider-man 2 where acrobatics were how I spent my time.
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# ? Mar 14, 2016 18:40 |
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Beastie posted:Doge Mode made me play Just Cause 3 again, and I remembered one of the nice little touches with the wing suit. When you are zooming around the sky if you pull back on the control stick Rico slows down and goes up, but if you keep pulling back he does a sweet back flip and gains some speed. Shiiiiiit, I maybe got to the first encounter with Doc Ock in that game, I was too busy just chilling the gently caress out webslinging all over the goddamn place. Then again, I do the same with most open world games that have satisfying controls and/or driving mechanics. (Hulk: Ultimate Destruction, driving around in GTA or Forza Horizon, EA's skate series, etc.) Make the controls satisfying to use and end up in this thread.
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# ? Mar 14, 2016 18:46 |
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The Orange Mage posted:Shiiiiiit, I maybe got to the first encounter with Doc Ock in that game, I was too busy just chilling the gently caress out webslinging all over the goddamn place. Then again, I do the same with most open world games that have satisfying controls and/or driving mechanics. (Hulk: Ultimate Destruction, driving around in GTA or Forza Horizon, EA's skate series, etc.) I've said it before (probably in this very thread) but in Hulk: Ultimate Destruction there's a stealth mission where Hulk hides inside a truck, then sticks his legs out the bottom of it and walks around like Big Boss in a box.
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# ? Mar 14, 2016 21:34 |
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Stardew Valley is like... 'forget dinner' addictive. I just realized I haven't eaten at 9:30pm It's got everything I loved about Harvest Moon, but more to do, more to build, more to collect - as well as some good quality of life improvements like being able to walk through most crops.
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# ? Mar 15, 2016 04:27 |
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Captain Lavender posted:Stardew Valley is like... 'forget dinner' addictive. I just realized I haven't eaten at 9:30pm You have a problem.
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# ? Mar 15, 2016 04:46 |
TontoCorazon posted:You have a problem. It's called Stardew Valley. He's admitted it and that's the first step.
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# ? Mar 15, 2016 04:52 |
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I gave a goth girl some grapes and she didn't like em.
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# ? Mar 15, 2016 04:58 |
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Captain Lavender posted:Stardew Valley is like... 'forget dinner' addictive. I just realized I haven't eaten at 9:30pm it's dastardly to put the only save option at the beginning of the day. Once you wake up you instinctively want to check on your crops and animals since its just outside the door. Then pretty soon you've watered all your plants and you might as well play the rest of the day now.
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# ? Mar 15, 2016 05:21 |
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princecoo posted:All the XCOM chat made me boot it up again. I'll say it again, XCOM 2 being so mod friendly is my favourite thing about it. https://www.youtube.com/watch?v=g_63DYAi5jY https://www.youtube.com/watch?v=appHBe0ZSOA
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# ? Mar 15, 2016 05:25 |
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Away all Goats posted:it's dastardly to put the only save option at the beginning of the day. Once you wake up you instinctively want to check on your crops and animals since its just outside the door. Then pretty soon you've watered all your plants and you might as well play the rest of the day now. At least one of the Harvest Moon games did something almost identical, except you saved when you slept. What made it almost identical is that, after saving, it would immediately start the next day.
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# ? Mar 15, 2016 05:33 |
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FredMSloniker posted:At least one of the Harvest Moon games did something almost identical, except you saved when you slept. What made it almost identical is that, after saving, it would immediately start the next day. That's what Stardew does.
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# ? Mar 15, 2016 06:00 |
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Battlefield 4: If you do the majority of the damage to an enemy the game just awards you the kill credit for it. Every online FPS or other such game where you need kills to level up stuff should have this mandatory. Then "kill stealing" stops being a thing except for the kdr spergs but who cares about those people.
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# ? Mar 15, 2016 07:31 |
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BROCK LESBIAN posted:I gave a goth girl some grapes and she didn't like em.
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# ? Mar 15, 2016 08:22 |
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I'm not far into Bravely Second, but it won me over the moment I got the second job, the Charioteer. Obtained from an ancient and extremely gung-ho warrior named after a mythological figure, it's a job whose ability is that they get better with weapons the more they use them in a fight. A fun idea, admittedly let down a bit by the fact that other melee characters already have A-rank ability with weapons. Then you unlock Tri Wield, which lets you equip a third weapon on your head. And later you unlock Quad Wield, which lets you equip another weapon instead of armor, too. Frankly I was already sold when I realized who I was getting the job from, but I loved it to bits the moment I realized what they were doing. The Bravely games are spiritual sequels to Final Fantasy V, and they just gave us what we've been missing all this time: a Gilgamesh job!
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# ? Mar 15, 2016 11:33 |
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Leal posted:Battlefield 4: If you do the majority of the damage to an enemy the game just awards you the kill credit for it. Every online FPS or other such game where you need kills to level up stuff should have this mandatory. Then "kill stealing" stops being a thing except for the kdr spergs but who cares about those people. CS: GO and Team Fortress 2 also do this via kill assists. If someone else gets the killing shot but you did more than half of the damage that caused them to die, you get a kill assist and it says "X killed by Y + Z" where Z is you in the kill feed. However, for the purposes of calculating stats on things like stat tracking weapons and so on, assists count as if you were the one that had gotten the kill, so kill-stealing isn't possible.
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# ? Mar 15, 2016 11:45 |
So here's a neat thing I managed to do for the first time since Dark Souls II's DLC came out. One of the bosses is Alonne and he's a samurai wielding a cursed sword like they're prone to doing in video games. When you enter the arena to fight him he bows to you and it's all very cool, but the thing is if you manage to beat him without taking damage he stabs his own sword through his gut instead of the usual death animation. This is also the sword's special move if you make it and it not only can kill enemies that get too close to you, but it buffs it.
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# ? Mar 15, 2016 14:29 |
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Cleretic posted:I'm not far into Bravely Second, but it won me over the moment I got the second job, the Charioteer. Obtained from an ancient and extremely gung-ho warrior named after a mythological figure, it's a job whose ability is that they get better with weapons the more they use them in a fight. A fun idea, admittedly let down a bit by the fact that other melee characters already have A-rank ability with weapons. The imagery for this is amazing. Someone with a weapon in each hand, another blade duct-taped to their head like a suction-cup dildo and one more just sort of taped to their chest, spinning wildly as he attacks.
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# ? Mar 15, 2016 15:02 |
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Crusader Kings 2: I was playing a ruler who had the Voice of Satan modifier, which gave him amazing stats but made him hated and feared by everyone, including his own family, and he hated them in return. In the course of the game, you'll occasionally get pop up windows where your Spymaster tells you about assassination plots threatening you or your family, and you get the option of sending them into hiding. When I got those with Voice of Satan guy, saying that his wife and son were being plotted against, the dismiss button for this, which normally just reads something like "How terrible!" now just said "Actually, I don't blame them."
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# ? Mar 15, 2016 15:21 |
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BROCK LESBIAN posted:I gave a goth girl some grapes and she didn't like em. She likes junk food, beer, and wine. Hates veggies. Also I'm pretty sure all the broken CDs in the pond at your ranch are old Linkin Park albums she snapped during angsty fights with Pierre and Caroline about her life choices
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# ? Mar 15, 2016 16:03 |
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The Division: During whiteout conditions (which thanks to the awesome lighting mechanics are loving gorgeous, and in the Dark Zone also pretty terrifying) your Agent's standing and walking stance changes so he/she is huddled up against the cold, even dynamically turning their shoulder slightly against wherever the wind is coming from and tucking their head down to cover more of their neck with their scarf. Not only that, but snow gradually accumulates on your hat and shoulders and backpack and melts away when you go indoors. And after that, your hat and jacket turn shiny because they're now covered in water. Goddamn, I love this game.
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# ? Mar 15, 2016 16:42 |
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It's really cool to see all the different NPCs while walking around in The Division. Some are fighting/arguing with other NPCs, others are trying to scavenge and break into cars, and a whole bunch more events. There are even unique NPC events for non-human characters! https://twitter.com/TheDivisionGame/status/709774897371680768
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# ? Mar 15, 2016 17:40 |
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PunkBoy posted:It's really cool to see all the different NPCs while walking around in The Division. Some are fighting/arguing with other NPCs, others are trying to scavenge and break into cars, and a whole bunch more events. There are even unique NPC events for non-human characters! I have no idea if this was scripted but I gunned down some random gang members and then managed some of my inventory. A civilian walks by, sees the corpses, drops to his knees and goes, "Oh god... why?"
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# ? Mar 15, 2016 18:05 |
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Inzombiac posted:I have no idea if this was scripted but I gunned down some random gang members and then managed some of my inventory. I've always liked when games added weight to actions you took as if they were real. I remember one that particularly struck me as a teenager was in Aliens vs. Predator 2, in the alien campaign, you had to sneak around the containment facility you started off in to infect a lone scientist and burst out of his chest. If you got spotted, all the scientists would go on the fritz, panicking and cowering for dear life. If you got up close to one of them you could hear them stuttering under their breath, saying things like "Oh jesus, oh god oh god...". Makes you feel like a piece of poo poo. But since it's a video game, I exploded out of some dude's chest, ate a cat alive, and grew up into a giant, horrible xenomorph.
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# ? Mar 15, 2016 18:22 |
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If you lose a boss fight in Undertale, the dialogue leading up to the fight is shortened when you fight them again. The game also let's you skip a couple of scenes if you've already played through once. In Stardew Valley you can pet animals. I'm not sure what this even does, but it's nice.
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# ? Mar 15, 2016 19:07 |
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GOTTA STAY FAI posted:She likes junk food, beer, and wine. Hates veggies. she hates the bone flute too, apparently
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# ? Mar 15, 2016 19:16 |
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FruitNYogurtParfait posted:she hates the bone flute too, apparently Good news for my single female farmer
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# ? Mar 15, 2016 19:21 |
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# ? Jun 8, 2024 09:32 |
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Swedish Horror posted:If you lose a boss fight in Undertale, the dialogue leading up to the fight is shortened when you fight them again. The game also let's you skip a couple of scenes if you've already played through once. This always makes me happy when games do this. Assault Android Cactus is the same way, only showing you the dialogue if you switch characters since it's character-specific. Then when you get sick of that because you're trying to S+ everything, there's a menu (unlocked right from the start) that lets you remove the dialogue entirely. Even then, you get about a 5-second intro when first loading the stage with the old "boss's name shows up in white in the middle of the screen with a short descriptor", but when you restart the stage as the same character it even cuts that out, just dropping the boss onto the playing field and starting the fight immediately. Makes trying to score run/100% way less frustrating than other games.
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# ? Mar 15, 2016 19:23 |