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flashy_mcflash posted:This crashed the game on my PS4 once as well, so I guess it's a persistent glitch. Maybe it's something to do with doing the run in during a special effect? I've successfully done the break out/run in attacks on people before, but yesterday I had the game crash because I attacked Bob Tista while he was shooting lazers from his hands like he was 8 years old.
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# ? Mar 14, 2016 22:32 |
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# ? May 14, 2024 19:18 |
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Selling off a lot of my video game collection over the past few months and finally got up to the N64 stuff. Played games just to test that they worked, ended up playing WCW/nWo Revenge for 3 hours. The sounds in these games are so satisfying. The loud SNAP when a clothesline gets reversed, the weird grunting when you have a guy in a submission and he's going for the ropes, the nice smack when you nail someone with a strong attack. I get that the new WWE games are all about replicating the home viewer experience, but I miss the goofy wrestler sound effects at times. Much better than hearing Michael Cole.
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# ? Mar 14, 2016 23:49 |
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Testekill posted:Mar 14: Screw Jobs I wonder what happens if you do a screwjob on somebody with creative control. I mean that's what it's there for I assume, but I wonder if the worker will be able to sue you.
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# ? Mar 15, 2016 03:18 |
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I'm going to have to replace my "how many deathmatches can I put Hardcore Holly in before he either quits or dies" experiments with "how many times can I screwjob Roman Reigns before he quits or I'm fired" experiments.
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# ? Mar 15, 2016 04:34 |
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I might quit my job and give TEW2016 a serious play through. Book WWE. Try and maintain sanity.
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# ? Mar 15, 2016 04:37 |
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projecthalaxy posted:I'm going to have to replace my "how many deathmatches can I put Hardcore Holly in before he either quits or dies" experiments with "how many times can I screwjob Roman Reigns before he quits or I'm fired" experiments. "What happens if I do a Screwjob in a mask vs. mask match?"
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# ? Mar 15, 2016 04:38 |
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ChrisBTY posted:I wonder what happens if you do a screwjob on somebody with creative control. I mean that's what it's there for I assume, but I wonder if the worker will be able to sue you.
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# ? Mar 15, 2016 04:39 |
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Great White Hope posted:"What happens if I do a Screwjob in a mask vs. mask match?" If it was Lucha you were playing, I'd imagine half the locker room would be furious or quit.
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# ? Mar 15, 2016 04:41 |
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Basic Chunnel posted:not even Brett irl was a big enough mark for himself to take legal action over fake fight booking. Likely because he punched Vince.
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# ? Mar 15, 2016 04:42 |
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I know it said fast count or fake submission, but I wonder if it will let you do screw jobs in gimmick matches like the case raising and lowering in McMahons/Austin or like having a commentator run up and light one of the competitors in an Inferno match on fire.
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# ? Mar 15, 2016 04:43 |
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Basic Chunnel posted:If they're going for realism I don't expect that the courts will take much interest in a "they stoled my belt!!" suit. I mean yeah realistically they might have grounds if they were fired or left directly afterward (since jobbing in such a way would arguably hurt their image / ability to draw elsewhere) but not even Brett irl was a big enough mark for himself to take legal action over fake fight booking. Hogan sued WCW over a promo insulting him happening without his consent.
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# ? Mar 15, 2016 04:44 |
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quote:
Out of all the things announced for TEW2016, more aggressive hiring AI is the biggest one for me. The fact that they'll hire workers to hurt their rivals even when they have no use for them is something that I've wanted for a couple of installments now. I am happy that Nepotism is a thing now, that should make questionable hiring/booking by the AI interesting. Testekill fucked around with this message at 10:09 on Mar 15, 2016 |
# ? Mar 15, 2016 10:07 |
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UFC 2 1 punch knockout mode is amazing.
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# ? Mar 15, 2016 12:36 |
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Testekill posted:Out of all the things announced for TEW2016, more aggressive hiring AI is the biggest one for me. The fact that they'll hire workers to hurt their rivals even when they have no use for them is something that I've wanted for a couple of installments now. Yeah, my main gripe with TEW2013 is the fact that AI rosters rarely changed. I hope that they also cut guys more often too though. Hiring all the WWE castoffs would make playing as TNA more fun.
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# ? Mar 15, 2016 14:29 |
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triplexpac posted:Yeah, my main gripe with TEW2013 is the fact that AI rosters rarely changed. I hope that they also cut guys more often too though. Hiring all the WWE castoffs would make playing as TNA more fun.
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# ? Mar 15, 2016 14:39 |
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St Evan Echoes posted:and realistic! Haha exactly. Another tweak I hope they make is dudes not wanting to work for feds because they're not big enough. Someone like Vader shouldn't sit on the sidelines for years if some mark indy wants to pay him $5000 to show up and squash some jobber.
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# ? Mar 15, 2016 14:45 |
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Yeah, the AI hiring almost ruins long term games if you're playing with a historical real world database, because even if you're just an indy promotion you can hire every good worker who appears while WWF/E WCW etc sit around doing nothing It's just stupid when I as the AWA can immediately hire Steve Austin, The Rock, etc, while the bigger companies make no play for them and never attempt to poach them from me
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# ? Mar 15, 2016 21:33 |
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Josuke Higashikata posted:UFC 2 1 punch knockout mode is amazing. I concur. Dudes collapsing rear end over teakettle never gets old.
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# ? Mar 15, 2016 22:24 |
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Is there any way at all to get the AI to submit in 2k16 when you're not playing? The rest of the AI vs. AI is so good but boy howdy is that part dumb
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# ? Mar 16, 2016 06:42 |
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I find ufc 2 extremely satisfying. When you beat the poo poo out of someone they look like they got seriously hosed up. I tried two online ranked matches. Had some weirdness in one that I didn't understand. Dropped someone and went in for the kill with the dude sprawled out and it cut too black like it was playing the between round cut scene, cut to us standing back up and we finished the last 10 seconds of the round. I then proceeded too get man handled in the second round. I had that mother fucker won!
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# ? Mar 16, 2016 10:01 |
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CarlCX posted:I'll write something up in here tomorrow when I get it. So, hey: UFC 2 is okay. If you played the first: It's More and Better of that. They added a shitton of fighters, they tightened up physics, streamlined the striking and made the ground game much faster but weirder and ultimately harder. If you had any fun with the first game and want more of it, you're fine. If you didn't play it or need more: It succeeds at being a quick, slightly arcadey representation of MMA, but while the controls are streamlined they still only work particularly well for striking. Grappling, as with every MMA game ever, is kind of a mess: Everything is relegated to single-directional inputs on the right analog stick that are supposed to logically correlate to what would make sense at that moment--i.e., hit Up to posture up or stand up--but they don't actually follow as logically as you'd think for all positions, so unless you memorize what movements are available from what positions you're going to be looking at the on-screen indicators to know what each motion will do instead of the game itself. They also tried to shift to a new system whereby, instead of the first person to hit a button getting to make an attempt to do a grappling action, both characters can engage in grappling motions simultaneously--but it doesn't register your input until the previous set of animations completely finishes, meaning you're timing out the end of animations to start your input first. It's a fast but obtuse system that's super-finicky about timing, and when you combine that with the fact that they greatly improved the striking but left the first game's submission system totally untouched, I feel like they know the vast majority of players just want to kickbox and used their time accordingly. So the physics are better, the striking is better, the new game modes are cool, knockout mode is hilarious and you can be Sakuraba in three weight classes, but the grappling is still mechanically funky and it's still sort of glitchy. In my first online match I knocked someone down, they ragdolled into the Steve Nelmark position on the cage, the game didn't know what to do and rendered them untouchable for about eight seconds and then they teleported to their feet in mid-headkick on my face. Also my Ultimate Team team is anchored by 5'11" 45 year-old paunchy middleweight former TV star Tim "The Buzzsaw" Taylor, who grunts and rubs his belly after he knocks a man out.
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# ? Mar 16, 2016 10:55 |
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I played a disturbing amount of online matches in the previous 4 UFC games, and while I miss UFC 3's Pride mode a lot, the new UFC game definitely seems to have more intriguing systems in place for their online modes. Ultimate Team (where you earn coins for fighting/having a team, and then use these coins to buy card packs that include various stat boosts, new maneuvers, etc.) is the first game mode that's made me actually want to play as user-created fighters online. I made a tae kwon do specialist and debuffed most of her ground stats in order to get slightly more kicking power, but then I got a 4-starred wrestling slam a la Matt Hughes, so now she's blasting doubles to get out of trouble. And the amount of fighters in regular ranked mode is probably going to keep it fresh for me for a long time, especially since it gives you an incentive to switch it up by making 5 random fighters earn you a bonus for using them every day. You also get a bonus for using a weaker character, although the bonus is pretty insignificant. The learning curve for the ground game does seem a lot higher than in the last game, they really need to make the muay thai clinch a bit less dangerous (you block knees with the button usually reserved for blocking body shots, meaning it's a 50/50 shot of you getting kneed or elbowed whenever you wind up there and go to block the first shot, and the clinch elbows in this game are very effective), and glitches like resetting fights or your fighter being unable to put their guard up for a few seconds for no reason are pretty bad, but I have high hopes. Unless I get stuck in the equivalent of the red belt division from the last game, where you basically had to play as Aldo, Jones, Holm, etc. to have any sort of fighting chance, I think I'm going to have a lot more fun with this one than I did EA UFC 1. They also put silly stuff like "go get some, Donald Ce-rro-nay!", "Hamderlei Silva", etc. in the game, so +1 for that.
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# ? Mar 16, 2016 11:53 |
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quote:Mar 16: Title Changes In Angles Nothing particularily interesting today
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# ? Mar 16, 2016 13:07 |
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ufc2 talk: It feels like a WWE game, where they touted out this years special awesome new feature (better striking, knockouts) and completely disregarded another (submissions). EA game rep: "There's always next year!" Playing as a broad is alright though. They get the best hairstyles in the game and my tatted up punk rock waifu can grapplefuck with the best of them. super macho dude fucked around with this message at 13:54 on Mar 16, 2016 |
# ? Mar 16, 2016 13:52 |
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They (sorta) refined the striking, but the biggest overhaul was on the grappling side. What are they supposed to do with submissions? I don't think there's been a submission system in any of the UFC games that everyone could agree was a good one. The circle chase is very mini game-y, but I don't really mind it.
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# ? Mar 16, 2016 14:16 |
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I like UFC 2. The KO mode is fun, even though I thought it was just going to be the regular game with grappling disabled. Speaking of grappling, I'm still trying to figure that out. Especially on my career guy, it seems unfair. I have to tilt the stick and spend stamina to change position, the AI just instantly transitions without stamina cost.
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# ? Mar 16, 2016 14:19 |
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Testekill posted:Nothing particularily interesting today I know what they mean but reading "title vacations" made me laugh imagining a title going on vacation to the bahamas or something and sending pictures back lounging on the beach
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# ? Mar 16, 2016 14:20 |
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I wish the fighters had more of their styles in UFC 2. Ronda throwing high kicks and going for double leg takedowns doesn't seem very realistic.
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# ? Mar 16, 2016 14:39 |
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super macho dude posted:They get the best hairstyles in the game and my tatted up punk rock waifu can grapplefuck with the best of them. Playing for a bit last night, they should probably just rename "Women's Bantamweight Division" to "Purple Hair Mohawk Division".
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# ? Mar 16, 2016 15:03 |
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Online play is enraging me. I can't seem too finish anyone. That and if they get me on the ground I'm punched out before my transition selection is halfway done. Frustrating.
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# ? Mar 16, 2016 21:46 |
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Don't try to transition out if you've taken a punch. It'll interrupt your transition meter and put you at a momentum disadvantage, so that if you try to transition out again, you're guaranteed to get you punched more. Block a strike, then immediate pick a transition, preferably the quickest one available--if someone is in your half guard, for example, it's faster to transition back to guard than it is to try to take someone's back. I'm still learning the ground game, and I don't know how to deny anything that isn't transition to half guard, side control or mount, but at this point I feel less at risk on the ground than I do standing.
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# ? Mar 16, 2016 23:22 |
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Online is making me feel terrible at the game. Currently 4 and 29. :/
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# ? Mar 16, 2016 23:36 |
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Well, if everyone is beating you, you probably are pretty terrible right now! I was terrible at every other UFC game when they first came out, losing a lot more than I won to start out with. This game in particular is ridiculously complicated, so it's no wonder that it'll take a while to figure out the ground game and the clinch. The clinch has been essential to my (admittedly limited) success because of the variety of takedowns and strikes it has available. Try playing a bit of Ultimate Team. Your opponents will have the same limited abilities as you to start with, plus you can delete a character if you're not happy with their build or you feel like their record has become unsightly. I'm not doing too hot in the regular ranked mode, losing about half my matches, but I'm also playing as lower ranked characters. In Ultimate Team I have a 29-6 guy, so I feel it's a lot easier to win there.
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# ? Mar 17, 2016 00:11 |
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hey I think I asked this exact thing last year but where do I go to see what is up with wwe 2k16 pc modding and if they can inject new themes and trons and poo poo yet
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# ? Mar 17, 2016 00:45 |
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Super No Vacancy posted:hey I think I asked this exact thing last year but where do I go to see what is up with wwe 2k16 pc modding and if they can inject new themes and trons and poo poo yet https://www.smacktalks.org Lady Naga fucked around with this message at 00:49 on Mar 17, 2016 |
# ? Mar 17, 2016 00:46 |
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did their dns get hacked or something
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# ? Mar 17, 2016 00:48 |
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Super No Vacancy posted:did their dns get hacked or something I dunno, wasn't giving me any warnings like ten minutes ago. Oh god the entrance animations get all hosed up if there isn't a ramp Lady Naga fucked around with this message at 01:05 on Mar 17, 2016 |
# ? Mar 17, 2016 00:50 |
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Ultimate Team is pretty fun. Early heavyweight fights are like watching Kimbo and Dada go at it in terms of slowness and it's pretty funny.
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# ? Mar 17, 2016 02:33 |
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I'm getting slightly better at the ground game in UFC 2, but I got my first salty PM from a pubbie in ranked! He was Holly, I was Miesha and I got a KO in like 90 seconds with ground & pound after a heavy takedown. (I actually went for the choke real early, but that didn't work out, sadly.)
Gaz-L fucked around with this message at 04:05 on Mar 17, 2016 |
# ? Mar 17, 2016 04:02 |
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# ? May 14, 2024 19:18 |
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I beat Bruce Lee as Nick Diaz in like 75 seconds. It was nice. Then I learned that Classic Mike Tyson has no grappling. At all.
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# ? Mar 17, 2016 04:06 |