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Samurai Sanders posted:What does it do wrong that Dark Souls does right, so it can be loopy as hell but still not need a map? 2D makes it almost more confusing than it would be in 3D, I think. Imagine Super Metroid or Symphony of the Night without a map. edit: also you have some very limited fast travel options too which also feels weird without a map
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# ? Mar 17, 2016 05:22 |
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# ? May 29, 2024 14:49 |
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goferchan posted:2D makes it almost more confusing than it would be in 3D, I think. Imagine Super Metroid or Symphony of the Night without a map. yeah 2d means more verticality and more paths overall to go halfway down before you realize that you gotta go back the long way.
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# ? Mar 17, 2016 05:23 |
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DreamShipWrecked posted:I am somewhat curious what they are expecting out of the move controls, seeing that Sony's (Or really anyone apart from Nintendo) movements towards non-standard motion controls has largely been awful. We haven't been using basically the same controller since 1995 because we're dumb, it's just that all the other ones were awful. https://www.youtube.com/watch?v=w9dQkiI8raY Also check out some videos for Dreams. Here's a really good one. The fluidity of the Move controls in the editor does a way better job of justifying Move than anything on the PS3 did.
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# ? Mar 17, 2016 05:39 |
BisterdDave posted:It almost seems like a good chunk of the VR experience is going to be just that though, virtual vacations and tours of places you normally don't go to. My city has a "group VR" type thing like that for tourists, was way better than I expected, very emotional. Basically sold me on the concept of VR. https://www.youtube.com/watch?v=9AdEghQB76c
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# ? Mar 17, 2016 06:00 |
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Goddammit Salt and Sanctuary, I was just complimenting you, and you go and dump me into a place as aggressively terrible as the Castle of Storms. Flaming medusa heads and giant shockwave knights are not what I like you for.
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# ? Mar 17, 2016 06:01 |
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ACES CURE PLANES posted:Goddammit Salt and Sanctuary, I was just complimenting you, and you go and dump me into a place as aggressively terrible as the Castle of Storms. "DIE, MONSTER. YOU DON'T BELONG IN THIS WORLD."
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# ? Mar 17, 2016 06:04 |
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The map is especially needed because the item that helps you find your corpse after death is just a compass, it doesn't take the map layout into account. If you head in the direction it says, chances are you'll end up in a dead end.
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# ? Mar 17, 2016 06:07 |
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Yeah no map in Souls is fine, because beyond being 3d it has an abnormally strong sense of place for a game. Getting lost in Souls actually feels like being lost in a good way most of the time and it's rare because the areas are so distinct. S&S could really use a map. Still my first impressions are pretty good. I'm looking forward to putting some time in. Goddamn those characters and the muddy backgrounds are ugly though.
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# ? Mar 17, 2016 06:52 |
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homeless snail posted:The thing that sucks about motion controls as they're usually used, is that there's a disconnect between what your hand is doing and the character on screen. Its like moving the little pupeeteer stick to make a puppet's arm do what you want it to, you're one step removed from everything. In VR you don't have that disconnect, you look down and your hands, or hand proxies, are right where you expect them to be doing exactly what you expect them to be doing. We have the Vive at our office and the Job Simulator is so good about this. You have the two wand controllers and each works as a hand. The only control is you press the trigger to grab stuff. It sounds really simple but train a bit and you can juggle objects or multitask like keep open the lid of the copy machine with the other hand and use the other hand to put something in it. I don't believe this will work only with a gamepad or if it does then it won't be as fun.
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# ? Mar 17, 2016 06:56 |
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Pingiivi posted:We have the Vive at our office and the Job Simulator is so good about this. You have the two wand controllers and each works as a hand. The only control is you press the trigger to grab stuff. It sounds really simple but train a bit and you can juggle objects or multitask like keep open the lid of the copy machine with the other hand and use the other hand to put something in it.
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# ? Mar 17, 2016 07:31 |
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Samurai Sanders posted:A launch game for VR is seriously a work simulator? https://www.youtube.com/watch?v=bpoCQJPCP8w
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# ? Mar 17, 2016 07:33 |
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Samurai Sanders posted:A launch game for VR is seriously a work simulator? Yep. https://m.youtube.com/watch?v=MdTgZL_FNqU
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# ? Mar 17, 2016 07:33 |
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Pingiivi posted:We have the Vive at our office and the Job Simulator is so good about this. You have the two wand controllers and each works as a hand. The only control is you press the trigger to grab stuff. It sounds really simple but train a bit and you can juggle objects or multitask like keep open the lid of the copy machine with the other hand and use the other hand to put something in it. That sounds amazing and I hope they also make a "House Chores" sim but tbh I'd wait for House Chores 2 before jumping in, let them iron out all the kinks first if you will. VR looking promising.
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# ? Mar 17, 2016 07:39 |
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Pingiivi posted:We have the Vive at our office and the Job Simulator is so good about this. You have the two wand controllers and each works as a hand. The only control is you press the trigger to grab stuff. It sounds really simple but train a bit and you can juggle objects or multitask like keep open the lid of the copy machine with the other hand and use the other hand to put something in it. Once you get players used to an easily moved precise point in space and you have that baseline, then you can put in gestures when they make sense. For example, if your ball is used to indicate where you're aiming a gun, then you can bring up a scope if you move the ball within a certain range of your head. You can have the game character handle keeping the gun at the proper angle and the player only has to worry about moving the aim point (the light ball) relative to their head. That simplifies a somewhat complicated action yet makes the player feel like they still have some fine control. CrashCat fucked around with this message at 07:48 on Mar 17, 2016 |
# ? Mar 17, 2016 07:46 |
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Samurai Sanders posted:A launch game for VR is seriously a work simulator? Once again, the Simpsons is prescient. don't leech images Somebody fucked around with this message at 19:53 on Mar 18, 2016 |
# ? Mar 17, 2016 07:53 |
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I don't quite understand Rebel Galaxy's difficulty curve - I'm now at the "Rescue attempt" story mission and thought to work on my Red Devil reputation, since they have unique ships I'd like to try. However, no matter the ship or equipment any fight mission in which the risk is at least Average I simply can't survive - the most I can manage is Drop or Delivery missions of that difficulty, since I can just grab/drop the cargo and escape. Is there some trick to combat, or do I really need to get even a better ship? Right now I'm flying the Barracuda and even that took a few hours of grinding. Also I have three specific questions: 1) are flak turrets worth the drawback of their inability to target larger ships? 2) are the mercenaries superior to one another, or is it mostly superficial difference? And if some are superior, who? 3) generally speaking, is it better to focus on the capital ships or the escorts? No matter which I choose, the other becomes a massive problem, and the leech rockets are limited in number and duration. Thanks in advance!
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# ? Mar 17, 2016 10:05 |
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Szurumbur posted:I don't quite understand Rebel Galaxy's difficulty curve - I'm now at the "Rescue attempt" story mission and thought to work on my Red Devil reputation, since they have unique ships I'd like to try. However, no matter the ship or equipment any fight mission in which the risk is at least Average I simply can't survive - the most I can manage is Drop or Delivery missions of that difficulty, since I can just grab/drop the cargo and escape. Is there some trick to combat, or do I really need to get even a better ship? Right now I'm flying the Barracuda and even that took a few hours of grinding. 1) no, especially since they don't target torpedoes/rockets on their own 2) later star systems will have the same characters for a higher price; those are obviously better, but I didn't notice any other differences 3) try to draw the escorts out a bit; your merc buddy can really help; use the tactics screen to focus him on fighters. I never had much luck with leech rockets; pulse cannons + lasers worked pretty well for me. edit: focus on aiming your broadsides and let other turrets do their work, fire homing missiles when your getting swarmed and use your rechargeable shield thingy (forgot the proper name) Dr Sun Try fucked around with this message at 10:34 on Mar 17, 2016 |
# ? Mar 17, 2016 10:31 |
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I watched the PSVR launch lineup trailers and all but 1 look like Kinect-ware
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# ? Mar 17, 2016 11:22 |
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DreamShipWrecked posted:So what's the deal with Paragon? I kind of expected -some- fanfare for one of Epic's games to come out, but I had no idea that it was even released until I chanced on the ad in the PSN. Is it just one of those things that they hope will quietly go away? Seems like they're playing the long con here, relying on word of mouth and streamer culture before they finish it for real. There's built-in features for gifs making and youtube uploads. Says they're adding new characters and updating every 3 weeks. Seeing as they're pricing it as low as 20$ and up to 100$ for Early Access, right now they're just growing their audience. Although usually most games in this genre fail during this phase. As for the game itself, it's basically Gears of Dota. Basically Dota, with all the same mechanics, except you actually have to aim and dodge and stuff. It honestly doesn't look too bad.
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# ? Mar 17, 2016 11:29 |
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Samurai Sanders posted:I just don't understand how the device itself can be so much cheaper (and still profitable), and the hardware inside the PS4 can be SO much lower spec than the others, and still be convincing VR. I mean, if it is, why are the others like they are? Rift & Vive are a whole spec above PSVR with screen resolution etc. Also don't expect Uncharted 4 graphics, you'll get last-gen or even last-last-gen level fidelity, which will be necessary to keep the high frame rate required for convincing VR. This whole thing will live or die on it's software though, I expect a lot of games may come with an optional 'VR-mode' or some such but it remains to be seen how many fully fledged experiences we'll get outside of minigames and tech demos. It could be the next motion controls, where everyone goes crazy over it for a couple of years but once the novelty wears off we all try to forget it ever happened as quickly as possible. This remains to be seen, but the worry is that the barrier to entry is much much higher (PSVR is the cheapest of the lot and it's more the cost of the PS4 at launch, plus you need a PS4 and a camera and a move controller or two possibly) so how many developers will be making VR-exclusive games when their market will be a fraction of what it usually is?
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# ? Mar 17, 2016 11:34 |
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Yea I have a feeling that 1st gen VR is going to be pretty anemic in terms of real games. I think PC will probably have the highest chance of having real content, but even then it will probably be mostly fluff until people figure things out. It's gonna come down to how you felt about Wii Sports, cause I imagine that's about the quality of stuff we will get. 2nd gen should be enough time to start delivering some really cool stuff though.
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# ? Mar 17, 2016 11:57 |
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MZ posted:Rift & Vive are a whole spec above PSVR with screen resolution etc. Not necessarily. The PSVR has an RGB stripe display. Zero VGS posted:Just for those who want the maths: PSVR has the most subpixels/OLED emitters. More than Rift CV1 or Vive. Also it refreshes at 120Hz, the Rift and Vive do 90Hz. MZ posted:Also don't expect Uncharted 4 graphics, you'll get last-gen or even last-last-gen level fidelity, which will be necessary to keep the high frame rate required for convincing VR. I agree with that part. Rez Infinite and Thumper, day one purchase.
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# ? Mar 17, 2016 12:42 |
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https://twitter.com/lifelower/status/710399773845508096 its coming apparently. all the games with all the dlc. hd 1080p no idea fps rate. Dapper_Swindler fucked around with this message at 12:59 on Mar 17, 2016 |
# ? Mar 17, 2016 12:49 |
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Dapper_Swindler posted:https://twitter.com/lifelower/status/710399773845508096 At bare minimum it has a gorgeous cover.
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# ? Mar 17, 2016 13:02 |
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I wish developers would test their games in a real world environment sometime. The text/UI in Salt & Sanctuary is really loving small, even on a 55" TV. It's smaller than Hitman, which I saw the same complaint about but didn't really bother me at all when I played it. It's like they went out of their way only to use a small percentage of the screen for the inventory, stats, and skill tree. I'm not down on the art style, but the way everything sort of blends together makes it difficult to see traps and tell enemies apart from the levels. Despite that I'm still pretty positive on the game. I killed one boss and wandered a bunch of different directions, got lost, and then I found a pumpkin that I can use as a helmet.
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# ? Mar 17, 2016 14:03 |
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Sounds like Salt & Sanctuary is pretty lengthy, in the Giant Bomb video Jason has almost 20 hours of playtime and he thinks he's only about halfway through. Even if he's wrong that's still fairly beefy.
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# ? Mar 17, 2016 14:21 |
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muscles like this? posted:Sounds like Salt & Sanctuary is pretty lengthy, in the Giant Bomb video Jason has almost 20 hours of playtime and he thinks he's only about halfway through. Even if he's wrong that's still fairly beefy. Given its gameplay inspirations, at least 10 of those hours were likely spent on frequent deaths.
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# ? Mar 17, 2016 14:24 |
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Atelier Sophie is being teased on the Koei-Tecmo facebook page. More information tomorrow. It's the first in a new series of games called book, but Logy from Atelier Escha and Logy is a character somehow.
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# ? Mar 17, 2016 14:40 |
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I was strongly considering buying Salt and Sanctuary buuuut I think I'm just going to play Bloodborne again instead.
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# ? Mar 17, 2016 14:44 |
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Dehry posted:Atelier Sophie is being teased on the Koei-Tecmo facebook page. More information tomorrow. PantsBandit posted:I was strongly considering buying Salt and Sanctuary buuuut I think I'm just going to play Bloodborne again instead. I don't really feel the need to play S&S three weeks out from an actual new Souls game
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# ? Mar 17, 2016 14:45 |
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Sakurazuka posted:
This. Especially when I feel like S&S will be free on PS+ by time I'm done with DS3.
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# ? Mar 17, 2016 14:47 |
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The gameplay is pretty different. It has a pretty great 2D brawler combat system with Souos everything else (aesthetic, skills system, weapon system) added on. It's basically castlevania souls.
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# ? Mar 17, 2016 15:00 |
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Dehry posted:Atelier Sophie is being teased on the Koei-Tecmo facebook page. More information tomorrow. And then there's their Night of Azure game coming late March/early April. If it wasn't for DS3 I'd have picked it up.
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# ? Mar 17, 2016 15:13 |
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MZ posted:Rift & Vive are a whole spec above PSVR with screen resolution etc. I mean remember when xbone was build around kinect functionality? Lol. That's a real life thing that happened. Waiting to see if the tech sticks around is a super safe bet. Sales will happen, prices will drop, the good games will come out. There's no downside to waiting.
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# ? Mar 17, 2016 15:15 |
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I really like Salt and Sanctuary so far. My main and possibly only complaint is the lack of map as others have mentioned. At first I thought it was 2D Souls but it's actually Metroid-souls.
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# ? Mar 17, 2016 16:06 |
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muscles like this? posted:Sounds like Salt & Sanctuary is pretty lengthy, in the Giant Bomb video Jason has almost 20 hours of playtime and he thinks he's only about halfway through. Even if he's wrong that's still fairly beefy. Took me 12 hours, did all the optional bosses and stuff. Not to say that the game isn't huge because it is, I guess I just didn't spend much time on bosses because great swords have crazy reach and damage.
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# ? Mar 17, 2016 16:29 |
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Is there any buzz about Battleborn from Gearbox? Either good or bad.
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# ? Mar 17, 2016 17:28 |
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Dark Salts is pretty fun so far, despite the praise the sun meme a minute into the game, but metroidvanias need maps
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# ? Mar 17, 2016 17:29 |
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lets hang out posted:Took me 12 hours, did all the optional bosses and stuff. Not to say that the game isn't huge because it is, I guess I just didn't spend much time on bosses because great swords have crazy reach and damage. Watching Jason play, he seems to be really bad at the game too. Might have something to do with it. He was fighting a boss and kept trying to air dodge his attacks instead of just rolling, even though it was getting him hit over and over again.
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# ? Mar 17, 2016 17:30 |
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# ? May 29, 2024 14:49 |
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Syrinxx posted:Is there any buzz about Battleborn from Gearbox? Either good or bad. The impression I got was mixed-to-positive, you'll probably like it if that kinda FPSMOBA appeals to you, and you probably won't if it doesn't. I think its kinda doomed regardless of how good it is because that genre is already oversaturated and they're not even out.
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# ? Mar 17, 2016 17:42 |