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WarLocke posted:Chain Shot is kind of like Rapid Fire's 'special' cousin. But otherwise, yeah, most of the Grenadier perks seem useful. The fact that saturation fire exists makes me question why they thought demolition was a good perk to stick in the grenadier tree tbh, along with the fact that demolition sucks and shouldn't exist in its current form
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# ? Mar 16, 2016 23:08 |
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# ? Jun 10, 2024 10:25 |
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SeaTard posted:Ranger overwatch is amazing, and you're crazy if you don't think so. That +3 damage for flanked targets works on overwatch, because you only shoot at targets that aren't in cover. And since they are usually up close and personal, I routinely see 80-90% hit rates on overwatch (with the mod that displays hit chance for alien/overwatch shots). Yeah this and Shadowstrike are the two reasons I'm curious what a KZ ranger could do.
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# ? Mar 16, 2016 23:09 |
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KZ can't benefit from Shadowstrike now, because someone else has to do something to pop conceal before KZ will start taking shots, and that means you never take a KZ shot while concealed.
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# ? Mar 16, 2016 23:16 |
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Sloober posted:The fact that saturation fire exists makes me question why they thought demolition was a good perk to stick in the grenadier tree tbh, along with the fact that demolition sucks and shouldn't exist in its current form Demolition really should have been a passive chance for normal shots to destroy cover (maybe in a small aoe around the target) instead of an activated, one-tile cover destruction thing. Then your squaddie choice is between passive armor shredding or passive cover removal. e: Compromise - "Demolition: When firing on a target in cover, missed shots will damage/destroy the cover protecting the target" WarLocke fucked around with this message at 23:24 on Mar 16, 2016 |
# ? Mar 16, 2016 23:18 |
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SeaTard posted:Ranger overwatch is amazing, and you're crazy if you don't think so. That +3 damage for flanked targets works on overwatch, because you only shoot at targets that aren't in cover. And since they are usually up close and personal, I routinely see 80-90% hit rates on overwatch (with the mod that displays hit chance for alien/overwatch shots). Call me crazy then, because if my ranger is ever on overwatch he's either not used his turn to unload one or two guaranteed crits into somebody's face for truly disgusting damage before becoming invincible to the next attack or he hasn't chucked a mine and screwed multiple mobs and half the scenery.
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# ? Mar 16, 2016 23:28 |
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SeaTard posted:
I kinda hate that list so I made a spreadsheet https://docs.google.com/spreadsheets/d/1kDJ7i63tEadfU5vCgOn9B3H8UxUhQ_jW0Y7v74x63WY/edit?usp=sharing
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# ? Mar 16, 2016 23:32 |
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Olive Branch posted:Speaking of the AWC, characters of a certain class can never be offered an AWC perk from their own class, right? Correct, although there's something of an edge case in Rangers, who can receive Lightning Reflexes (a holdover perk from EU) which overlaps with its XCOM2 version, Shadowstep. Shadowstep prevents Overwatch shots on the Ranger; LR causes the first enemy Overwatch shot that would have hit the soldier to miss. In most cases, LR is the superior perk, since you rarely have to care about multiple Overwatching enemies and LR will actually cause the enemy to waste its shot instead of just ignoring the Ranger. Olive Branch posted:Are there any perks that are not ever awarded no matter what class you are, barring those needing secondary weapons like GREMLINS, grenade launchers, pistols, and swords? Aside from the obvious ones that require special secondary weapons, I've never seen Shadowstrike, Heavy Ordinance, Conceal, Untouchable, Saturation Fire, Suppression, Demolition, Aim, or Steady Hands.
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# ? Mar 16, 2016 23:33 |
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You can get aim via AWC and it's actually kinda good on a grenadier with shooty skills.
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# ? Mar 16, 2016 23:38 |
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CapnAndy posted:KZ can't benefit from Shadowstrike now, because someone else has to do something to pop conceal before KZ will start taking shots, and that means you never take a KZ shot while concealed. Well my confusion is how KZ relates to the Overwatch (Concealed) action. When you put all your men on Overwatch (Concealed), then pop an enemy group, the men will fire overwatch shots into the scattering enemies. With no Aim penalty. I do not know if KZ can gain the same "no Aim penalty" benefit from concealment, or if a Phantom laying down a KZ will ever use it. I'll stop posting about this until I can test some stuff with my game. Plus it's close to moot if fuckin' overwatch shots can't crit, which I believe they cannot, and so you lose half the benefit of Shadowstrike anyway.
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# ? Mar 16, 2016 23:48 |
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SeaTard posted:As with just about everything in Xcom2, there is a mod for that.:
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# ? Mar 17, 2016 00:15 |
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SynthOrange posted:
Okay has anyone had any trouble building the knife and bottle from the engineering section? It randomly crashes but I cant reproduce it.
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# ? Mar 17, 2016 01:37 |
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SynthOrange posted:I'm only slightly sore that ripped content mods are like 10x more popular than handcrafted content. Your mods are some of the most important ones available.
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# ? Mar 17, 2016 02:24 |
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Finally just sat down and finished my Veteran clear. Half of my troop deaths were actually on the final mission as I made some risky shots that didn't pan out during the Avatar fight. Ran into a really weird AI bug though, had a Gatekeeper kill a pod of Chrysalids with its gateway attack with no soldiers or resurrectable corpses in range.
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# ? Mar 17, 2016 04:14 |
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This ain't goin' great, yo. I'm in month three with nothing but Squaddies; I just eked out Magnetic Weapons but I don't have enough Alloys to actually construct any. The worst part is the panic. These people are losing their poo poo and breaking apart from each other. I can't even get them to consolidate long enough for me to evac. At one point, I'm pretty sure a bug prevented me from picking up an unconscious soldier I was trying to evacuate with. RiotGearEpsilon fucked around with this message at 05:01 on Mar 17, 2016 |
# ? Mar 17, 2016 04:55 |
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"Commander, that ufo is coming right for us, we need to do evasive maneuvers!" *proceeds to fly one region over and stay still for 10 hours while the ufo flies around the loving world to get to us* gently caress you bradford
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# ? Mar 17, 2016 04:58 |
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Anyone know a good way to get 8 slots for troops without the scroll bar? I've been messing with mods for a while and the best thing I could find is one that scrunches them all up and misaligns them for lower resolutions. I'm on an Ultrawide. Even the "ultrawide squad selection" thing is bogus because with the 8 squad upgrades it, for some reason, only shows 6 slots with the 2 squad size upgrades. Really frustrating.
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# ? Mar 17, 2016 04:59 |
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Lunethex posted:Anyone know a good way to get 8 slots for troops without the scroll bar? I've been messing with mods for a while and the best thing I could find is one that scrunches them all up and misaligns them for lower resolutions. I'm on an Ultrawide. Or at the very least, make A and D scroll to the sides like it did in EW. Or maybe that was a LW addition, I never actually played the base game.
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# ? Mar 17, 2016 05:04 |
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SuperKlaus posted:Well my confusion is how KZ relates to the Overwatch (Concealed) action. When you put all your men on Overwatch (Concealed), then pop an enemy group, the men will fire overwatch shots into the scattering enemies. With no Aim penalty. I do not know if KZ can gain the same "no Aim penalty" benefit from concealment, or if a Phantom laying down a KZ will ever use it. I have a phantom killzone sniper in a current playthrough. If the KZ sniper is concealed and you lay killzone down, when a pod gets popped he will stand there like a moron, unless he gets revealed by flanking. The person who guessed earlier that it worked is wrong; killzone works exactly like an overwatch for a phantom sniper. e: if you killzone a pod while the squad is concealed, and they move, the sniper will just sit there and do nothing also.
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# ? Mar 17, 2016 06:26 |
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Did anyone else have their character pool dissappear after the latest patch?
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# ? Mar 17, 2016 06:46 |
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Today I learned the Hack reward 'Deception' that mind controls a random enemy unit can also mind control the enemy VIP you are supposed to kidnap. Not so useful when your squad is still in concealment.
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# ? Mar 17, 2016 07:39 |
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"Control all mechanical units on the map for a turn." There's only one, and it's a Sectopod.
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# ? Mar 17, 2016 07:41 |
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Just use the action where it stands high up or sets down over and over
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# ? Mar 17, 2016 07:54 |
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Any word on when Anarchy's Children will activate?
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# ? Mar 17, 2016 07:58 |
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WarLocke posted:Demolition really should have been a passive chance for normal shots to destroy cover (maybe in a small aoe around the target) instead of an activated, one-tile cover destruction thing. I like that idea, because it preserves the role of "guaranteed cover destroyer" without having them be All Grenades All the Time. It would also make Holo-Targeting an actual option.
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# ? Mar 17, 2016 08:19 |
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Speedball posted:"Control all mechanical units on the map for a turn." There's only one, and it's a Sectopod.
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# ? Mar 17, 2016 08:29 |
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SynthOrange posted:Okay has anyone had any trouble building the knife and bottle from the engineering section? It randomly crashes but I cant reproduce it. I tried buying them at a few different times, no crashes sorry.
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# ? Mar 17, 2016 10:33 |
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No that's good. I got one crash myself in testing but it never happened again. I got a single reported crash on the mod page doing the same thing, so I got a little worried. No regular crashes is good tho.
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# ? Mar 17, 2016 10:39 |
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Just started a new L/I run with my lovely Long War (TM) Mod loadout, lets do some gatecrasher, shall we? oh god what happened to your arms, soldier? the More Maps Pack/Advent Maps Pack spit out this gigantic loving gatecrasher map, it owns. Spawned on the opposite side of this map.
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# ? Mar 17, 2016 11:58 |
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Do we still have an XCOM 1 thread? I'm not going to pick up 2 for a while probably but I'm playing 1 with Long War for the first time and it owns but I'm assuming nobody here really wants an extended conversation about the previous game in the series at this point
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# ? Mar 17, 2016 12:03 |
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Just as in the previous XCOM thread that was eventually molded into this topic in the leadup to its release in February, XCOM 1 talk is welcome. Don't be shy!
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# ? Mar 17, 2016 12:33 |
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So I know the advice on Ironman is not to play it because it's too buggy, but I've found I consistently lack the willpower otherwise. I've been having a lot of fun on Ironman, though a bug cost me my best sharpshooter when I couldn't pick up her unconscious form for the evac. Now however I've had a worse bug. I ended a particularly difficult guerrilla op that I did manage to successfully complete (though it cost me a couple of guys). When I've next loaded the game, the game has treated the mission as one I haven't gone on yet, but the people I lost are still dead, and the soldiers who survived that mission no longer show up as "Available". That includes my best ranger, my best specialist, and a few others. It's enough to seriously set back my campaign. Has anyone seen/heard of this, or have any suggestions? I'm using a few mods (stop wasting my time, two class mods, swords always hit) but I wouldn't think they'd interact with this part of the game. For such an amazing game it really is startling how many bugs they released it with.
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# ? Mar 17, 2016 12:34 |
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LowellDND posted:Any word on when Anarchy's Children will activate? It's not even listed as a separate purchase on Steam yet, so uh... Who knows.
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# ? Mar 17, 2016 13:21 |
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Majestic posted:So I know the advice on Ironman is not to play it because it's too buggy, but I've found I consistently lack the willpower otherwise. I just beat the game for the first time on Veteran/Ironman. In the last room, none of the enemies attacked me. They just moved around. It made the whole loving experience a really hollow victory.
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# ? Mar 17, 2016 16:05 |
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Don't worry, it's a hollow easy victory on any difficulty with the AI on.
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# ? Mar 17, 2016 16:35 |
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rzal posted:I kinda hate that list so I made a spreadsheet Thank you, that's a much better list.
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# ? Mar 17, 2016 16:36 |
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Beagle finished his campaign with pretty rad shot http://i.imgur.com/SmCGQui.webm (not as rad as the Mec punch though)
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# ? Mar 17, 2016 16:46 |
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Prop Wash posted:I like that idea, because it preserves the role of "guaranteed cover destroyer" without having them be All Grenades All the Time. It would also make Holo-Targeting an actual option. You'd kind of need to swap Demolition from tier 2 (Corporal, IIRC) to tier 1/Squaddie, because IMO being able to take Shredder AND a passive Demolition (along with possibly Holo-Targeting or Rupture or Hail of Bullets, etc) would be a little much. So your choices become Demolition vs Shredder, Blast Padding vs Suppression (this one seems a no-brainer, Blast Padding may need a buff anyway). Gyshall posted:
Man, I've been playing mostly vanilla (just UI tweak stuff, more soldier nationalities/backgrounds, etc) but maybe I should try those map mods Majestic posted:So I know the advice on Ironman is not to play it because it's too buggy, but I've found I consistently lack the willpower otherwise. I totally get this. If I start a non-ironman game I can't always resist save-scumming, and then I sort of lose the energy to play because I'm basically cheating. If I start an ironman run I generally get to the first supply raid and then I gently caress up and activate two pods full of stun lancers and vipers and get taken to pound town. Does the Long War peoples' Leader Pack mod have good skills? I can't seem to google up what the 'leader' type perks actually are. Is anyone using it? The SMG Pack I'm kind of undecided on. I really like the Mobility bonus SMGs give, but less damage than an AR AND fewr shots before reload is kind of a bummer. Have not tried the Muton Centurion pack. Does it mesh well with 'normal' Mutons? Also, tiny thing, but it's a little annoying that the text entry box (for biographies at least) can't be pasted to/from the clipboard.
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# ? Mar 17, 2016 17:33 |
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modding is hard Why does my custom ability show up as MISSING TEMPLATE! even though I added text for it in the Localization file?
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# ? Mar 17, 2016 17:34 |
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Gyshall posted:Just started a new L/I run with my lovely Long War (TM) Mod loadout, lets do some gatecrasher, shall we?
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# ? Mar 17, 2016 17:35 |
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# ? Jun 10, 2024 10:25 |
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I really don't care about all the cosmetic options, and have never bothered playing Barbie with any of my soldiers outside of the occassional hair style change. I feel like I have to be playing the game wrong.
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# ? Mar 17, 2016 17:41 |