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Woolie Wool
Jun 2, 2006


bongwizzard posted:

That is just insane. BG is vastly more "hard" then PoQ.


Well yea, The entire game pretty much assumes at least a familiarity with AD&D. I also assume you did not actually read the text file containing the giant rear end manual that the game would've come with back in the day.

Steam's view manual feature does not provide a manual.

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Nycticeius
Feb 25, 2008

This is the part when you try to stop me and I beat the hell out of you.
So I've tried the new beta just to see how bad the interface was. I rolled a character quickly, wanting to also get a taste of the new Legacy of Bhaal difficulty. And... goddamn, does Carbos hit like a truck with it! I couldn't even bring him to half-health. Then I turned on the option No Difficulty-Based Damage Increase, hoping he could keep his THAC0 and other buffed stats, but I didn't get the chance to test it a whole lot, since I went back to critting and gibbing him in my first attack, the few times I tried it.

So I can't really say I understand how these options work with one another, or even if they do at all. Guess I'll have to do a proper playthrough in the near future.

insanityv2
May 15, 2011

I'm gay

fong posted:

I feel like with max HP on level up you end up with too much HP really quickly. I like the randomness of it.

OTOH its kinda poo poo that you can easily have a level 5 mage with like 15HP, who can still be 2shot by a wolf

I agree that with max HP on you do end up with too much HP. However, I utterly and passionately despise the randomness of it.

Thats why my preferred means of play nowadays is to play on hard and bump it down to normal for lvl ups, then bump it back up to hard. It's obnoxious which is why i was so happy to see "max HP on lvl up" to be a toggleable option in the beta options menu.

Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.
Rangers

First, a ranger spell.

Allergy Field (Alteration)

Sphere: Plant
Range: 10 yards/level
Components: V, S, M
Duration: 3 rounds + 1 round/level
Casting Time: 4
Area of Effect: 5-foot/level cube
Saving Throw: Neg.
Level: 1st

This spell causes characters entering the affected area to suffer extreme allergic reactions. It may be cast on any field, meadow, forest, or other outdoor area with an abundance of plant life, causing the plants to produce pollen, antigens, or similar allergens. Characters coming in contact with the affected area who fail their saving throws vs. spell, experience swelling of the eyes, fits of sneezing, and dull headaches for the next 2-5 (1d4+1) turns. During that time, they make all attack rolls and ability checks at a -1 penalty.

2nd edition. :allears:

OK, now the actual class.


True Ranger (PHB)
PnP and game Rangers are very similar for the most part. Tabletop spellcasting is a bit more restricted, since you only get spells from the Plant and Animals sphere. Skilled tracking is a bonus for selecting the class and not a bloody HLA. Still, like the fighter, the biggest difference is in tabletop's use of followers. You get 2d6 of them for your character' career, and while they're sometimes fairly normal PC races, you're mostly looking for the animal companions. They can be weird and powerful -- griffons, unicorns, mammoths. Or, if your DM insists on randomly rolling them all, the RNG might land you with a domestic cat, a bat, and a rat. Have fun!


Beastmaster (Complete Ranger, Dr #119, PO: Skills & Powers)
This is a weird case. Beast Master is infamously one of BG's more gimped classes, but it originates primarily from a 1e NPC class which was considered too powerful for PCs. That class gave up armour better than leather, like the game's kit, and got similar summoning spells too, but also added a slew of cooler effects. You could howl like a wolf to strike fear into the enemy. You could make giant anime jumps. You could charm any kind of monster, not just animals. You could slap a werewolf back into being a person. ("Slap or punch admissible, but not a weapon attack.") At high levels, you can ride dragons, either after befriending them and treating them as a cool dude, or by just forcing your personality on them. That quasi mind control only lasts for somewhere between 5 and 14 hours depending on rolls and level, granted, but you have a goddamn dragon. There's a lot you can do in half a day. :flame:

The Complete Ranger kit is quite different in its approach. Basically, you recruit your own party of animal followers, in a very videogame fashion. You establish telepathic contact with them, offer your friendship, and then see if they'd like to follow along with you. Then you go around with your telepathically bonded friends mauling everyone. You get to use their senses and see through their eyes, and can even share XP with them and let them level up. (This is gimmicky and pretty bad but a cool option.) Once a year, you can also summon an 'animal horde' for a noteworthy campaign goal. If you've got an area you're familiar with, then you can gather 100 hit dice worth of animals from it over a week's duration, and then set your new army to whatever grand task you need done.

The mini mage-esque familiar looks like it comes from the Skills and Powers version of the kit -- all S and P kits were notoriously bland and pathetic, because you were expected to cobble a load of extra bits onto them to make them actually worth playing.


Stalker (Complete Ranger, Complete Gnome)
While there is a Stalker kit in Complete Ranger, with roughly the same description as in BG, the kits are significantly different. I suspect there might have been inspiration drawn from some kit in an obscure book I haven't found, which gave a ranger backstabbing ability -- the mage spells, at least, I'm willing to write off as just being part of Valygar's character which they ended up extending to his whole kit for reasons. Valygar didn't get the most time devoted to him in BG2's development, and I understand he was nearly cut entirely.

At any rate, the Stalker is a stealth specialist, mostly in aid of being an investigator. It's almost a detective's kit. Normal Rangers get their sneaking abilities halved in urban areas, which the Stalker can ignore, plus they get the same stealth bonus as in the game. In a direct inverse of one of BG's drawbacks, the Stalker is good enough at hiding that they can do it even in heavy armour, which is forbidden to the game's kit. (In fact, the tabletop kit has no drawbacks whatsoever, other than lawbreakers having a particularly nasty reaction to people snooping around their business.)

The other benefits are that you get some bonuses while interrogating captured prisoners, and attain photographic memory. Like I said, detective. You do miss out on BG's backstab bonus, though.


Archer (Complete Elf, Complete Gnome, Complete Dwarf, Dragon #45)
For the number of attempts AD&D had at making an archer kit, rather like the Cavalier, they all turned out pretty lame. The absolute worst is the Complete Gnomes & Halflings archer, whose entire set of benefits is 'if you go last in the round and forgo all other attacks and risk getting interrupted if you're hit, you can get a bonus +2 THAC0 or shoot a bit further'. It's impressively crap. Complete Elf is probably the closest inspiration for the BG kit, but you have to choose between getting 0.5 extra attacks and getting +1 THAC0/+1 damage per 4 levels. BG allowing you Grandmastery and and a buffed set of hit and damage bonuses is outrageously generous in comparison.

The BG armour restriction looks like it comes from the 1e Archer class, which is one of the more interesting ones out of this set, giving you decent damage bonuses and allowing the Archer access to some mage spells as well.

Can't find any parallels for the Called Shot ability, which in 2e referred to a mechanic which was just taking some extra penalties to be more precise about what you were aiming at. Maybe another obscure kit thing.

Woolie Wool
Jun 2, 2006


When I get to BG2, will there be any EE compatible mods that bring magical and martial classes back into balance? From what I understand, mages are OP as all hell in BG2 and martial classes are mostly useful to support your own mage. I tend to prefer weapon-based classes in RPG, and having to run three or four casters and micro all their spells sounds much less appealing then having my paladin hit things with his sword with the mage providing fire support. (think less "tank, healer, DPS" than "infantry, skirmishers, artillery")

Woolie Wool fucked around with this message at 00:41 on Mar 18, 2016

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!

Woolie Wool posted:

When I get to BG2, will there be any EE compatible mods that bring magical and martial classes back into balance? From what I understand, mages are OP as all hell in BG2 and martial classes are mostly useful to support your own mage. I tend to prefer weapon-based classes in RPG, and having to run three or four casters and micro all their spells sounds much less appealing then having my paladin hit things with his sword.

There probably are, but I wouldn't recommend it - you'd be neutering mage/mage combat, which is pretty much the meat of the combat system in BG2.

HAVING SAID THAT if your main paladin dude is an Inquisitor or you pick up the NPC inquisitor a lot of that issue goes away anyway, as the reason that mages are Better Than Fighting Classes is largely down to enemy mages having spell protections against melee poo poo. The Inquisitor dispel gets rid of that double quick.

Also check your pms

Woolie Wool
Jun 2, 2006


My main paladin is just a base paladin but I was planning on "prestige classing" him to a kit with EE Keeper at the start of BG2. I was planning on cavalier because being immune to fear and hitting some of the most dangerous enemies for extra thac0 and damage sounded nice and its name doesn't make me think of autos da fe and Warhammer 40k but you make a pretty good case for inquisitor.

CobiWann
Oct 21, 2009

Have fun!
Question - if I have the standard version of BG:EE, but have the Steam version of BG2:EE, I can still transfer my PC from the first game to the second right?

Woolie Wool
Jun 2, 2006


It should, because the saved games are stored in your Windows My Documents folder, not in Steam.

It's probably way too early for me to speculate on what I would like for a "Baldur's Gate: gently caress You Suck My Dick Edition" but one thing I think I'd like is to change the way you get stat points. Instead of rolling for stats the game gives you 60 stat points (with requirements for various classes adjusted down accordingly) so you have no choice but to make your stats kind of lovely (rebalance the early game around this), and at levels 5, 10, 15, and 20 you get 7 stat points, so your final stat total would be 88. After level 20 the game would no longer hand out extra stat points.

Also abilities like Detect Traps and Turn Undead would work like PoE modal abilities so you don't have to worry about turning them off or on unless you're switching to a different mode.

Woolie Wool fucked around with this message at 00:56 on Mar 18, 2016

Arivia
Mar 17, 2011

Woolie Wool posted:

It should, because the saved games are stored in your Windows My Documents folder, not in Steam.

It's probably way too early for me to speculate on what I would like for a "Baldur's Gate: gently caress You Suck My Dick Edition" but one thing I think I'd like is to change the way you get stat points. Instead of rolling for stats the game gives you 60 stat points (with requirements for various classes adjusted down accordingly) so you have no choice but to make your stats kind of lovely (rebalance the early game around this), and at levels 5, 10, 15, and 20 you get 7 stat points, so your final stat total would be 88. After level 20 the game would no longer hand out extra stat points.

Also abilities like Detect Traps and Turn Undead would work like PoE modal abilities so you don't have to worry about turning them off or on unless you're switching to a different mode.

Please shut up. No one cares, and you haven't even finished the trilogy of games, let alone have any experience with the setting or the rules outside of Baldur's Gate. Your suggestions are the bad wailing of a child and show off your thorough lack of experience with this series.

Lemon-Lime
Aug 6, 2009
Man, an "extreme allergic reaction" is literally death, not

quote:

swelling of the eyes, fits of sneezing, and dull headaches

That spell should be "save or experience anaphylactic shock." :v:

insanityv2
May 15, 2011

I'm gay

Woolie Wool posted:

It should, because the saved games are stored in your Windows My Documents folder, not in Steam.

It's probably way too early for me to speculate on what I would like for a "Baldur's Gate: gently caress You Suck My Dick Edition" but one thing I think I'd like is to change the way you get stat points. Instead of rolling for stats the game gives you 60 stat points (with requirements for various classes adjusted down accordingly) so you have no choice but to make your stats kind of lovely (rebalance the early game around this), and at levels 5, 10, 15, and 20 you get 7 stat points, so your final stat total would be 88. After level 20 the game would no longer hand out extra stat points.

Also abilities like Detect Traps and Turn Undead would work like PoE modal abilities so you don't have to worry about turning them off or on unless you're switching to a different mode.

You know you can set the AI to always be turning/detecting when you dont give them a specific command. Sort of the same unless you are asking to be able to turn and attack simultaneously.

Arivia
Mar 17, 2011
Also Sleep of Bronze your "obscure kits" books are likely Warriors and Priests of the Realms and Wizards and Rogues of the Realms. You'll need those anyway when you get to clerics, I think. (and you get to discover how silly Mazzy's backstory is!)

Woolie Wool
Jun 2, 2006


Nah, the not turning and attacking simultaneously is fine, just the fact that that auto-turning or auto-detecting severely limits your choice of AI profiles. Like I'm not sure whether to give my paladin a fighter AI profile or a priest AI profile since has turn undead like a priest but is more like a fighter in combat and I don't want the AI to do something massively retarded and against class while I'm paying attention to something else.

bongwizzard
May 19, 2005

Then one day I meet a man,
He came to me and said,
"Hard work good and hard work fine,
but first take care of head"
Grimey Drawer

Woolie Wool posted:

Steam's view manual feature does not provide a manual.



Come one man, you gotta try a little. It was 1998, a slower, more gentile age where folks had time to kickback and read a videogame manual.

EDIT: While some posters are being a bit snippy with you imho, you are really beating your head against the wall with this thing. It is an old old game based on a really old rpg system. Just roll with it or give it up. Or poo poo, just read this fuckin LP. It is a very entertaining run through a huge, very bad, very over the top megamod. It took dude like 4 years to get through BG. It is a hoot to read and might help you understand a little.

bongwizzard fucked around with this message at 01:22 on Mar 18, 2016

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!
I'll probably LP Ironman at some point, eventually :shrug:

Arivia posted:

Please shut up. No one cares, and you haven't even finished the trilogy of games, let alone have any experience with the setting or the rules outside of Baldur's Gate. Your suggestions are the bad wailing of a child and show off your thorough lack of experience with this series.

OK then

Woolie Wool
Jun 2, 2006


One thing I really do love about the old-school mentality though: finding an awesome enchanted helmet someone just left behind a painting in a random inn. Holy poo poo it boosts my AC and my THAC0 and does a couple of other cool things too and it was just sitting there. Any building or dungeon can be like a little Christmas.

rakovsky maybe
Nov 4, 2008

Woolie Wool posted:

It should, because the saved games are stored in your Windows My Documents folder, not in Steam.

It's probably way too early for me to speculate on what I would like for a "Baldur's Gate: gently caress You Suck My Dick Edition" but one thing I think I'd like is to change the way you get stat points. Instead of rolling for stats the game gives you 60 stat points (with requirements for various classes adjusted down accordingly) so you have no choice but to make your stats kind of lovely (rebalance the early game around this), and at levels 5, 10, 15, and 20 you get 7 stat points, so your final stat total would be 88. After level 20 the game would no longer hand out extra stat points.

Also abilities like Detect Traps and Turn Undead would work like PoE modal abilities so you don't have to worry about turning them off or on unless you're switching to a different mode.

60 points would be 10 in each ability which in 2e gives no bonuses at all. In fact most abilities don't give any bonus until you hit about 15 or 16. By the time you're level 10 though the minor bonii from abilities are irrelevant. So this is pretty bad design, given the system.

Woolie Wool
Jun 2, 2006


Hmmm, yes you're right. I just find the permanence of it kind of weird considering how such actual abilities can be improved in real people. But whatever, I'm having fun and progressing in the game so :shrug:

Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.

Arivia posted:

Also Sleep of Bronze your "obscure kits" books are likely Warriors and Priests of the Realms and Wizards and Rogues of the Realms. You'll need those anyway when you get to clerics, I think. (and you get to discover how silly Mazzy's backstory is!)

Nah, BG's Cleric kits are based on the much more interesting speciality priests from Faiths and Avatars, which are each technically their own class. The Warriors and Priests kits (all the 'of the Realms' kits, really) are pretty dull and uninvolved, which is probably why they weren't used.

Woolie Wool
Jun 2, 2006


What's the file that contains the game's text strings? The game auto-updated (a real update, this time) and overwrote the strings file, so I'm getting "Invalid: (number)" for some strings.

Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'

Arivia posted:

Please shut up. No one cares, and you haven't even finished the trilogy of games, let alone have any experience with the setting or the rules outside of Baldur's Gate. Your suggestions are the bad wailing of a child and show off your thorough lack of experience with this series.

:qq: MUH OLD JANKY CRPG :qq:

Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.

Woolie Wool posted:

What's the file that contains the game's text strings? The game auto-updated (a real update, this time) and overwrote the strings file, so I'm getting "Invalid: (number)" for some strings.

dialog.tlk for the most part, though depending on the exact strings, it might be one of the .2das.

Wizard Styles
Aug 6, 2014

level 15 disillusionist
It's a well-known fact that any opinions formed about a video game before playing 100 hours of it are automatically wrong and, furthermore, not just the wailing of a child but specifically bad wailing.

Dyna Soar
Nov 30, 2006
what i don't get though is why woolie wool is just trying to make playing the game as hard on himself as possible, editing his character to a different class mid-game etc.

just play the game, enjoy it for what it is and later when you've completed it, start messing with a character editor. the vanilla game is fairly well balanced and a fun experience.

Kavak
Aug 23, 2009


Trying to design an entire party right off the bat in a game system you're not familiar with isn't a good idea, either. If your saves are totally borked, do what I did- make one character you like, find a strategy guide so you know where to look for NPCs and quests and items (Unless you're deliberately going in blind), and play the game as it was meant to be played.

Dyna Soar
Nov 30, 2006
it's like he's only purpose is to break the game instead of beating the game.

take it easy woolie wool, it's a fun game and not considered a classic for nothing!

Pwnstar
Dec 9, 2007

Who wants some waffles?

Beamdog, please put the original Ring of Wizardry back into BG2. My Wild Mage needs to be more powerful.

Dyna Soar
Nov 30, 2006

Pwnstar posted:

Beamdog, please put the original Ring of Wizardry back into BG2. My Wild Mage needs to be more powerful.

iirc the fixpack or the tweakpack has an option to add it in.

Vikar Jerome
Nov 26, 2013

I believe Emmanuelle is shit, though Emmanuelle 2, Emmanuelle '77 and Goodbye, Emmanuelle may be very good movies.

Woolie Wool posted:

What's the file that contains the game's text strings? The game auto-updated (a real update, this time) and overwrote the strings file, so I'm getting "Invalid: (number)" for some strings.

Save game is now hosed when big changes gently caress around the tlk file, i assume you're on the beta patch? Nothing you can really do apart from a restart or load up Near Infinity and try to manaully reset the strings.

Also stop giving a gently caress about the rule set, just go with the bullshit, pretend its all RNG and try to have fun instead of min maxing this 20 year old game.

If you're worried about being overpowered, just install SCS and don't look back.

The Iron Rose
May 12, 2012

:minnie: Cat Army :minnie:

Woolie Wool posted:

What's the file that contains the game's text strings? The game auto-updated (a real update, this time) and overwrote the strings file, so I'm getting "Invalid: (number)" for some strings.

You have that backup copy, yeah? You may want to consider running from that so you don't need to start a new game.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

bongwizzard posted:

That is just insane. BG is vastly more "hard" then PoE.

I disagree. It's easier to run away, to kite enemies, etc.

insanityv2
May 15, 2011

I'm gay

Wizard Styles posted:

It's a well-known fact that any opinions formed about a video game before playing 100 hours of it are automatically wrong and, furthermore, not just the wailing of a child but specifically bad wailing.

its important to distinguish it from good wailing, the wailing done by fans when something is new and therefore wrong

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!

Woolie Wool posted:

My main paladin is just a base paladin but I was planning on "prestige classing" him to a kit with EE Keeper at the start of BG2. I was planning on cavalier because being immune to fear and hitting some of the most dangerous enemies for extra thac0 and damage sounded nice and its name doesn't make me think of autos da fe and Warhammer 40k but you make a pretty good case for inquisitor.

Don't do that, just go pick up Keldorn at some point.

Arivia
Mar 17, 2011

insanityv2 posted:

its important to distinguish it from good wailing, the wailing done by fans when something is new and therefore wrong

I think the point is proven by how glibly Woolie Wool keeps talking about switching out kits at whatever point. They really don't know how the engine or the game works, period, and they need to learn.

bongwizzard
May 19, 2005

Then one day I meet a man,
He came to me and said,
"Hard work good and hard work fine,
but first take care of head"
Grimey Drawer

Taear posted:

I disagree. It's easier to run away, to kite enemies, etc.

It is also easy to wander into monsters that need a hard counter and wipe before you know what is going on. It is also harder to fight a mage past like level 6-7 with being a wizard/accountant multclass.

the fart question
Mar 21, 2007

College Slice

Arivia posted:

I think the point is proven by how glibly Woolie Wool keeps talking about switching out kits at whatever point. They really don't know how the engine or the game works, period, and they need to learn.

has anyone ever told you that you come across as a massive arsehole? because you do

Woolie Wool
Jun 2, 2006


The counting house fight in TotSC is a very good fight, even if I felt very out of character breaking into a building and slaughtering all the guards just to progress in an important questline. The fact that I forgot to memorize my best CC spells made it even better because I had my squishier characters frantically running around trying not to die.

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!

Woolie Wool posted:

The counting house fight in TotSC

That's regular old BG1, not TotSC?

vvv ok then!

MrL_JaKiri fucked around with this message at 16:21 on Mar 18, 2016

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Woolie Wool
Jun 2, 2006


It's part of a TotSC questline. Mendes asks you to go get his sea scrolls to take you to the werewolf island.

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