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Quantum of Phallus posted:You use the auction invite at the ground floor entrance with the higher-tier armed guards. You need to wait a few seconds to get the "Show Invite" prompt! Like the small side doors in the entrance hall with one guard each? Do they care what outfit I'm in?
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# ? Jun 10, 2024 15:20 |
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JoshTheStampede posted:Like the small side doors in the entrance hall with one guard each? Do they care what outfit I'm in? Go outside the bar/patio area and towards the rear of the building there is a side entrance with 2 of the guards that will check your invitation, pretty sure you have to be wearing the 47 suit or tux.
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astr0man posted:Go outside the bar/patio area and towards the rear of the building there is a side entrance with 2 of the guards that will check your invitation, pretty sure you have to be wearing the 47 suit or tux. It'd be glorious if they had unique dialogue for the vampire costume + invitation.
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Dr. Arbitrary posted:It'd be glorious if they had unique dialogue for the vampire costume + invitation. That was one thing Absolution did right I think, it seemed to have a shitload of incidental voiced dialogue. A lot of random characters had unique lines based on what was happening. What part of a game company is responsible for things like that? Because they need more work.
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Is anyone else having trouble with the escalation at the ICA facility? I completed it twice, 5 starred everything, and I can't get the feat for it.
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Well gently caress. I'd heard about the disconnection problems but this is ridiculous. Even save scumming doesn't help cos there appears to be a 50% chance going to the save menu boots me off the server. Back to The Division I guess.
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Brumaldo posted:Is anyone else having trouble with the escalation at the ICA facility? I completed it twice, 5 starred everything, and I can't get the feat for it. I can't get credit for challenges on the Cuba simulation map if that is relevant. No idea why.
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Junkenstein posted:Well gently caress. I'd heard about the disconnection problems but this is ridiculous. Even save scumming doesn't help cos there appears to be a 50% chance going to the save menu boots me off the server. Back to The Division I guess. Weird, I'm 12 hours into this game and have never been disconnected. I had some issues connecting initially when the game first launched, but it's all been gravy since.
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~11 hours here with lovely canadian internet and haven't had any problems. The only thing I can think of is a little red icon in the bottom right, I think it's saying that it can't reach the servers to save but by the end of the mission it's all gravy.
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Odobenidae posted:~11 hours here with lovely canadian internet and haven't had any problems. The only thing I can think of is a little red icon in the bottom right, I think it's saying that it can't reach the servers to save but by the end of the mission it's all gravy. I'm also in Canadia land and only had server downtime once since launch. I'm guessing it's a regional thing, as these things usually go, though it really shouldn't be having issues anywhere nearly two weeks after launch, and some folks are still reporting constant disconnects and downtimes. One-seventh of a singleplayer-only game with fairly static online components really should not be having more server issues than a rushed, buggy Ubisoft pseudo-MMO. Livin' in the future.
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One cool small detail I noticed is that when you aim out of low cover, 47 doesn't stand up and reveal half of his body for people to see like in other shooters. Instead he remains crouched and aims slightly above cover. A practical tactic for someone who shoots pistols with just one hand.
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Is there a date for Italy yet?
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Moartoast posted:I'm also in Canadia land and only had server downtime once since launch. I'm guessing it's a regional thing, as these things usually go, though it really shouldn't be having issues anywhere nearly two weeks after launch, and some folks are still reporting constant disconnects and downtimes. Yeah, I dunno what it was. It got better, and I managed a long time playing through the second tutorial level fine in the end. Maybe it was just a hiccup with the UK servers at the time I decided to start playing. I don't think it's my internet, since I managed nine hours of The Division last week with one disconnect (which put me straight back to where I was). Pretty crazy that it's the launch of a Hitman game rather than the crazy popular new MMO that gave me server issues.
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Been screwing around in the freeform tutorial mission and having a lot of fun. A few petty gripes though: 1. I am on PC, and I am not a fan of having a billion separate buttons that do separate things despite most of them being contextual. 2. "Hey, scary bodyguard guy, I am totally a crew member! Do you mind if I go into the restroom your boss is puking his guts out into?" "Sure, go ahead." 3. On that note, how the hell is death by toilet bowl drowning "ironic"?
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Unlucky7 posted:
perhaps they are implying your target was a piece of poo poo
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They died doing what they loved. making GBS threads.
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Unlucky7 posted:1. I am on PC, and I am not a fan of having a billion separate buttons that do separate things despite most of them being contextual. Honestly, once you get used to it, it's way better than a controller. The controller binds too many things to singular buttons, and that can make a big difference between a perfect run and a botched run, especially since contextual items tend to be bunched together a whole lot. Keyboard ain't perfect either, but at least you can rebind stuff. Also the gunplay and precision aiming feels way, way better with a mouse.
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Unlucky7 posted:Been screwing around in the freeform tutorial mission and having a lot of fun. A few petty gripes though: 2 is just a sacrifice for gameplay. Anyway you should really be hiding in the convenient standing closest when they come in to puke.
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SirDan3k posted:2 is just a sacrifice for gameplay. It's also a bit weird, though- I don't think a number of behaviors (entering occupied bathrooms, climbing pipes) were safe in previous games in the series.
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Moartoast posted:Honestly, once you get used to it, it's way better than a controller. The controller binds too many things to singular buttons, and that can make a big difference between a perfect run and a botched run, especially since contextual items tend to be bunched together a whole lot. I think the biggest improvement to KB/M would be introducing some kind of incremental movement for 47 like the controllers have. Following a target and having to stop for a second or two because you walk faster than them ruins the flow a little. Every game in the series has had this problem.
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Profanity posted:I think the biggest improvement to KB/M would be introducing some kind of incremental movement for 47 like the controllers have. Following a target and having to stop for a second or two because you walk faster than them ruins the flow a little. Every game in the series has had this problem. I fully agree, and like 90% of games where you follow a person have this problem, even if it's scripted, let alone expected. I'll still be eternally baffled by how nobody, especially stealth games, ever took notes from Splinter Cell: Chaos Theory, in which the scroll wheel would incrementally-but-smoothly change your movement speed, regardless of stance. It would solve so many problems with the lack of analogue movement with a mouse and keyboard in these games. Even that game only thought to implement it because of how the sound detection system worked
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Unlucky7 posted:3. On that note, how the hell is death by toilet bowl drowning "ironic"?
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Discendo Vox posted:It's also a bit weird, though- I don't think a number of behaviors (entering occupied bathrooms, climbing pipes) were safe in previous games in the series. Climbing pipes was safe in Blood Money people just made fun of you for it. Death on the Mississippi is the only mission I recall where a target even entered a guarded bathroom and everybody got pushed off the boat in that mission for the principal of it.
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![]() ![]() ![]() Good to see that single door technique still works like a charm.
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Moartoast posted:I fully agree, and like 90% of games where you follow a person have this problem, even if it's scripted, let alone expected. Absolutely, the mouse wheel was the absolute perfect solution! It made you feel like you had a lot of control. Plus is was cool how his animation would dynamically change as you slowed down
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SolidSnakesBandana posted:Absolutely, the mouse wheel was the absolute perfect solution! It made you feel like you had a lot of control. Plus is was cool how his animation would dynamically change as you slowed down Yeah the visual feedback was real good, every increment of movement reflected how much sound you were likely to make with the animations alone. Considering that that was like, the only game that had ever attempted that (unless the previous games did idk), it was a really good implementation. Goddammit Chaos Theory was so good. Extreme0 posted:
Wouldn't be a Square-published stealth game without loads of potential for AI and ragdoll shenanigans. I still have a photo on my steam profile from the leaked DXHR demo of a shitload of unconscious cops forming a mountain in the police station lobby.
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Speaking of unconscious people, do they wake up by themselves after a certain amount of time?
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Unlucky7 posted:Speaking of unconscious people, do they wake up by themselves after a certain amount of time? Not as far as I've seen. Civilians also have no idea what a pulse actually is so they'll just scream in horror that THEY HAVE NO PULSE I FOUND A DEAD BODY DEAR GOD and the guards have to go over and wake them up. The worst part of this mechanic is that they actually made the AI go fetch clothes from (empty) lockers if they're naked when they wake up, so you can't undress all the men, have them all woken up and then just have them walking around the map in their skivvies. This will eternally bum me out.
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Does being spotted by a security camera remove your "Never Spotted" bonus even if you take out the security system? Trying to speed run the escalation thingy where you have to hack laptops/kill the AV guy/kill the Sheikh's body guard and I keep losing my bonus even though I'm never caught killing dudes. wtf
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status posted:Does being spotted by a security camera remove your "Never Spotted" bonus even if you take out the security system? Trying to speed run the escalation thingy where you have to hack laptops/kill the AV guy/kill the Sheikh's body guard and I keep losing my bonus even though I'm never caught killing dudes. wtf
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status posted:Does being spotted by a security camera remove your "Never Spotted" bonus even if you take out the security system? Trying to speed run the escalation thingy where you have to hack laptops/kill the AV guy/kill the Sheikh's body guard and I keep losing my bonus even though I'm never caught killing dudes. wtf "Spotted by camera" is its own category and you always get the bonus for it if you delete the evidence, regardless of whether or not you were seen by cameras beforehand.
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Discendo Vox posted:It's also a bit weird, though- I don't think a number of behaviors (entering occupied bathrooms, climbing pipes) were safe in previous games in the series. Entering bathrooms was safe in Blood Money- they'll look at you if you get to close but they'd do that anywhere.
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StashAugustine posted:Entering bathrooms was safe in Blood Money- they'll look at you if you get to close but they'd do that anywhere. I'm really thinking specifically of people with bodyguards assigned to them. The lawyer in the Meat King's Party went to use a multistall bathroom, and the guard actually swept the whole place, including every stall, first.
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Vaguely Hitman related but did the PC release of "Alekhine's Gun" turn out any good?
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Nckdictator posted:Vaguely Hitman related but did the PC release of "Alekhine's Gun" turn out any good? No
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Discendo Vox posted:I'm really thinking specifically of people with bodyguards assigned to them. The lawyer in the Meat King's Party went to use a multistall bathroom, and the guard actually swept the whole place, including every stall, first. That was Contracts though, which also had that part in Bjarkhov Bomb where a guard would sweep the small bathroom to get you out or else stand outside of it when that guy goes in.
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Remember how older games would expend all of their effort making the first level really awesome because it would be used as the demo and then the rest of the game would loving suck?
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King Vidiot posted:That was Contracts though, which also had that part in Bjarkhov Bomb where a guard would sweep the small bathroom to get you out or else stand outside of it when that guy goes in. Yes- my original claim was about past games generally, not Blood Money in particular. Decrepus posted:Remember how older games would expend all of their effort making the first level really awesome because it would be used as the demo and then the rest of the game would loving suck? Not...really?
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King Vidiot posted:That was Contracts though, which also had that part in Bjarkhov Bomb where a guard would sweep the small bathroom to get you out or else stand outside of it when that guy goes in. There's also the other target turning around to ask again if you want something to drink, ruining the day of everybody who pulled out the fiber wire right after he walked away from you. It's even worse because it takes at least 3 minutes go from that bathroom to the ship where he holds office. Your guns are also removed just before entering. Hope you saved!
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# ? Jun 10, 2024 15:20 |
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Also good luck having some shmuck not walk off the ice or whatever the hell kept happening in that map and ruin your Silent Assassin rank.
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