Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
richyp
Dec 2, 2004

Grumpy old man
Question for UK goons.

Anyone in the North West/Midlands area know of anywhere that stocks Infinity? Everywhere I've checked out seems to stock everything but Infinity (it's always either GW and X-Wing, or WMH). I've been ordering from element games, who to be fair have usually despatched next day but I still like walking in to a store and impulse buying poo poo.

The lack of impulse buying has at least encouraged me to make a start on the rest of the Icestorm box. Here's a very unfinished Father Knight I started earlier, I hate painting blue and I'm really looking forward to getting back to some CA/Nomads :)

Adbot
ADBOT LOVES YOU

Pierzak
Oct 30, 2010

grassy gnoll posted:

Now seems like a good time to ask if HSN2 came with a ridiculous preorder mini.

I don't think so, at least nothing that didn't surface later in normal stores. Everything from Paradiso onwards had limited minis, though.

by.a.teammate
Jun 27, 2007
theres nothing wrong with the word panties

Pierzak posted:

There, I fixed it:


Thanks for all this, it's really useful to know what to aim for, i'll give it a go, good time to try and make a wet palette.

Flipswitch when you say heavier shading would that mean getting some darker colours in too?

Also hyped about N3 release, know what i'm gonna spend my dark sphere voucher on!

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...

grassy gnoll posted:

Now seems like a good time to ask if HSN2 came with a ridiculous preorder mini.

I don't think it did. I think preorder minis started with the art book and the alpha bag.

Black_Nexus
Mar 15, 2007

Nurgle loves ya
What is the pre-order Mini for this book coming up?

stabbington
Sep 1, 2007

It doesn't feel right to kill an unarmed man... but I'll get over it.

WAR FOOT posted:

I don't think it did. I think preorder minis started with the art book and the alpha bag.

Paradiso had Gogo Marlene as a preorder bonus.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...

stabbington posted:

Paradiso had Gogo Marlene as a preorder bonus.

Which was the preorder mini with the art book? Was it Miranda?

Sir Teabag
Oct 26, 2007

richyp posted:

Here's a very unfinished Father Knight

Throws my Father-Knight in the trash and douses it in lighter fluid before fishing it out and begging it to forgive me and take me back.txt



I love your work. I feel like looking at it inspires me to see minis in ways that I otherwise wouldn't because your style is so clean. It really helps mediocre painters like me start to see how someone painting at a level I aspire to blocks things out. Thanks man!

The other neat thing about Infinity is that the models are so detailed and crisp that in a way it's like paint by numbers. It's possible to have a great looking mini even with a mediocre paint job. (I blame years of speed painting IG infantry for my never developing great painting skills.)

richyp
Dec 2, 2004

Grumpy old man

Sir Teabag posted:

Throws my Father-Knight in the trash and douses it in lighter fluid before fishing it out and begging it to forgive me and take me back.txt



I love your work. I feel like looking at it inspires me to see minis in ways that I otherwise wouldn't because your style is so clean. It really helps mediocre painters like me start to see how someone painting at a level I aspire to blocks things out. Thanks man!

The other neat thing about Infinity is that the models are so detailed and crisp that in a way it's like paint by numbers. It's possible to have a great looking mini even with a mediocre paint job. (I blame years of speed painting IG infantry for my never developing great painting skills.)

:blush: thanks for the compliment.

It's funny I bought Betryal at Calth (last time I give GW money) as the first thing to paint in 3 years because I've "always painted GW". I painted a couple of the guys and felt myself getting bored really quickly. To break the boredom of painting yet another marine I remembered that I bought the Morat starter a while back and never got the chance to paint it. I enjoyed painting it, looked into more Infinity stuff decided to buy Icestorm for the PanO models and decided I preferred the look of feel of the Nomads :)

Speaking of PanO I got a chance to finish up the Father Knight model from Icestorm earlier.



I really found painting blue to be a lot harder than I remember it when I painted Ultrasmurfs back in the day but I think it's because I'm not doing the prime black, heavy drybrush blue and highlight style painting on these guys so it's taking me a bit longer. I'm happy spending longer painting CB's stuff because as you said the details on them is a whole different ball game. I was tempted to get an airbrush for them but as you don't need 100's of models for Infinity painting them with a brush is nice and relaxing.

Flipswitch
Mar 30, 2010


dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!

A bunch of 'victim' models, a scary ghost and a cool Yujing guy.

I was hoping for USAriadna special weapons! Oh well, maybe next month!

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.

What's with the executive boardroom theme this month?

Macdeo Lurjtux
Jul 5, 2011

BRRREADSTOOORRM!
Wide release of the kickstarter models.

Pierzak
Oct 30, 2010
Kanren 3/5. I like it. It's solid and playable. I'm still getting it for the profile though, so no 4 :cheeky:

Umbra: 2/5 because if I wanted something to paint and never play, I have hundreds of minis in my painting queue already :v: Will get if the stats are awesome, but I'll probably hack and reduce the tacbage.

Voronin: 5/5. I think the best of this month. I wanted to get the unarmed version under the pretext of getting an Ariadnan HVT (and actually because he looks awesome), and now we get an alternative version with a leashed Antipode? Welp, I know what's going to be my controller now.

Dragon Lady: 4/5 Nice, definitely better than the KS version. Lol @ the tactical piglet though.

Midnight Sun Analyst: /5 :v: also, I liked the courier version better.

Aleph, Haqq, PanO HVTs: 2/5, again, I liked the KS versions better.

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.

Macdeo Lurjtux posted:

Wide release of the kickstarter models.

The Kickstarter for the rpg?

tokenbrownguy
Apr 1, 2010

Yep.

by.a.teammate
Jun 27, 2007
theres nothing wrong with the word panties
Right so I had a go at some of the stuff you guys said, its no richyp but be good to know i'm going a better direction before i start on the rest.

Also I now realise why it's so hard to take good pics of miniatures with your phone.



Derlix
Dec 9, 2005
Smug, Pantsless Bastard
I want to jump on the 'Post pictures of my mans' bandwagon too!

This is probably the model I'm most proud of. I started off just snapping pictures on the table, and then decided to try my buddy Signal's lightbox. I think I like the pictures taken in my workspace better, though.





And a closeup so we can see all the terrible details, like the hair I just noticed sticking to his gun:



I'm pretty sure the fuzzy texture comes from the sealant, but I might just need to thin my paints more. He looks great in person though.


The lightbox seems to have messed with the color balance in the rest of these, so they look super faded. Here are some agents!





And a closeup of Sun Tze. Looking at it here, that face is terrible and I really need to go back and touch him up.




Speaking of terrible faces, this is one of the first Infinity models I ever painted! Check out his anime-eyes:

Sir Teabag
Oct 26, 2007
Those are some nice Yu Jing. Sun Tzu and the Yanhou really remind me of Iron Man in that crisp red!

Which reminds me that I wanted to buy some Mobile Brigada and paint them up as the Avengers...

richyp
Dec 2, 2004

Grumpy old man

Derlix posted:

I want to jump on the 'Post pictures of my mans' bandwagon too!

This is probably the model I'm most proud of. I started off just snapping pictures on the table, and then decided to try my buddy Signal's lightbox. I think I like the pictures taken in my workspace better, though.





And a closeup so we can see all the terrible details, like the hair I just noticed sticking to his gun:



I'm pretty sure the fuzzy texture comes from the sealant, but I might just need to thin my paints more. He looks great in person though.


The lightbox seems to have messed with the color balance in the rest of these, so they look super faded. Here are some agents!





And a closeup of Sun Tze. Looking at it here, that face is terrible and I really need to go back and touch him up.




Speaking of terrible faces, this is one of the first Infinity models I ever painted! Check out his anime-eyes:



That's some nice red, I spent a while looking through Infinity's store looking for those Nomad models only to realise they were Yu Jing.

by.a.teammate
Jun 27, 2007
theres nothing wrong with the word panties

Derlix posted:

Cool robit

Damm that's nice, gonna save that to use as a guide to where to highlight armour

Not a viking
Aug 2, 2008

Feels like I just got laid
Can I use the Minelayer skill to deploy a mine such that the area of effect covers an enemy camo marker? I know I can't after the game has started, but I can't tell if I can do it during deployment.

Ilor
Feb 2, 2008

That's a crit.
From the rule for Minelayer:

"Minelayers secure their force’s deployment zone by placing Mines in close proximity to prevent the approach of enemy troopers. During Deployment, figures possessing this Special Skill can place inside their ZC a Camo Marker which represents a camouflaged Mine, or a Marker representing the deployable weapon with which he is equipped (E/Mauler, Deployable Repeater…). It may not be placed if any enemy troop is inside the area of effect of the deployable weapon. If the figure deploys using the Infiltration Special Skill and fails the PH roll, then a Mine Marker will be placed instead of a Camouflage marker. The Minelayer Special Skill is automatic and it does not require the spending of any Orders or the making of any rolls. The deployed weapon or equipment must be deducted from those carried by the figure."

Not a viking
Aug 2, 2008

Feels like I just got laid
Do markers count as enemy troops? I guess it does, they just don't count as models.

Arrgytehpirate
Oct 2, 2011

I posted my food for USPOL Thanksgiving!



wrong thread

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
So I bought a bunch of poo poo in the Minimarket sale a little while back. One of the things I got was Dire Foes 2.

I can't be the only one who wants to turn the engineering officer's leg into the lamp from A Christmas Story, right?

Genghis Cohen
Jun 29, 2013

Not a viking posted:

Do markers count as enemy troops? I guess it does, they just don't count as models.

I would argue that, since Mines are triggered by Markers, it's only sensible to count them as troops for that restriction as well.

Genghis Cohen
Jun 29, 2013
Gonna just go ahead and double post, with a write-up of my tournament visit yesterday. I enjoyed myself so much last week in Birmingham, that when some members of a visiting crew (the guys from Leeds, all good players and chill blokes) mentioned this thing in Liverpool I went home and bought a ticket.

Missions were going to be all the 'Joint Operations' ones centred on controlling Zones of Operations, ie having your points spread out in certain areas on the board. So I brought the same lists as last week (I am really going to have to shake it up a bit for my next few games) and used my 'Supremacy' type list all 3 games.
Jurisdictional Command of Corregidor
──────────────────────────────────────────────────

Group 1 10 0 0
ALGUACIL Missile Launcher / Pistol, Knife. (1.5 | 15)
INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42)
ZONDBOT Electric Pulse. (3)
CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (18)
SALYUT (Minesweeper) Electric Pulse. (8)
SALYUT (Minesweeper) Electric Pulse. (8)
WILDCAT Lieutenant Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (19)
ALGUACIL Combi Rifle / Pistol, Knife. (10)
ALGUACIL Paramedic (MediKit) Combi Rifle / Pistol, Knife. (12)
ALGUACIL Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 18)
ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (12)

Group 2 7 1 0
ZONDBOT Electric Pulse. (3)
TOMCAT Doctor Combi Rifle + Light Flamethrower / Pistol, Knife. (22)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (10)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (10)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (10)
JAGUAR Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | 13)
JAGUAR Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | 13)
REAKTION ZOND HMG / Electric Pulse. (1 | 26)
BANDIT Hacker (Assault Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0.5 | 28)

6 SWC | 300 Points

Open with Army 5

Key features are the high model count, with an Alguacil link to lock down the opening moves with AROs (assisted by TR bot) and a bevy of jaguars to both provide Panzerfaust AROs, throw smoke, and attack the enemy up close; baggage bots for maximum points toward the end of the game; one infiltrating specialist to push any buttons; one AD troop to get into the backfield; and the ability to heal any model in the list for that vital points swing. If I had one complaint in the list, it's that I might need to see if I can cram another 'striker' model who can bully the enemy in my active turn, currently a lot is resting on that HMG intruder. That may just be those 3 games though. For example, a TR bot with Marksmanship L2 is pretty formidable.

Game 1: Frontline This was against a vanilla Aleph army. He took a few Myrmidons and a Myrmidon officer [obvious Lt], one of their excellent doc/engs, a Naga and a Hidden Dasyu, 3 netrods, which is an excellent idea, those things are gold dust in ITS because your opponent just doesn't have time to go after them 90% of the time. And critically, he took 2 TR bots.

He chose to go first, which suits me fine for this sort of mission - never played Frontline before, but I understand the concept. If the game is still in the balance on turn 3, that right of reply in movement is crucial. My deployment, with a TR bot and a panzerfaust watching his Agema ML, a linked long-range ML watching one TR bot, and his other TR bot unable to get LoF, prevented him from engaging me at range. His opening play was to try and turn my flank, first with a Myrmidon spitfire (misjudged the range to a Jaguar chainrifle flank guard, RIP) and then a Dasyu emerging from hidden (killed the Jaguar, no great loss).

My first turn did not start well. I went to remove his long range firepower. Took my linked ML against a TR bot. I was in cover, he wasn't, I was in good range, he wasn't. I still got taken out by a crit. Can't win them all right? I then Marks L2'd my TR bot, and went to take out his ML. Good range for both, neither of us had cover. His 1 dice beat my 4; I died. Gnawing my fists in rage, I tried to smile. Used my Intruder. A cunning climb into the board centre allowed me to surprise shot a Myrmidon and thorakite. Then I got onto a good central roof, and took out both TR bots with surprise shot. CRITICAL MISTAKE: eking out my last orders, I went into supression fire. This was a huge error, I did not think about how doctors and G:servants work. He had 2xservants standing one behind each TR bot.

So in the second turn, he maneuvered a bit, zero-v smoke, then his eng used servant remotes to repair both bots. I killed both servants, but you don't get an ARO against the repaired model, so there's my Intruder's lovely dominant suppression position completely compromised by 2xrevived TR bots. This was the turning point of the game. I think my opponent also skirmished a bit with the Naga and Dasyu in this turn.

My second, I could see no way out but to risk the intruder against both bots at once, after I'd killed my ML trying to doctor him. Intruder got crit out. Pinned down by the enemy's long range firepower, I was truly hosed. For the remaining 2 turns, his camo ran wild and his doc revived another model. I got absolutely creamed, moving his guys about and having more points in my near zone was easy for him. To cap off my horrendous luck, I tried my Intelcom card to add points to one Zone (my near zone), which seems a no-brainer use of classified in that mission; his card was higher value than mine. Disappointing game as I feel I had hard luck, and can trace my defeat back to a single decision, but props to my opponent.
9-0 CRUSHING DEFEAT

Game 2 - Supremacy This mission I was at least more familiar with, and I suppose the good thing about 0 points scored in round 1 is you get to play someone else who's not having a great day. My opponent had Tohaa, which I am totally unfamilar with, and make me nervous. TBH, although he seemed like a player who understood the rules, this guy (nice guy) did not seem to have much tactical nous. He chose to go first, and set up first, with a lot of his guys just in the open, ready to run forward. He had a group of 9 whatever-they-are horrible Tohaa models, I think only featuring 1 Triad. My main threats were a sapper viral sniper on a rooftop, a linked MSV2 spitfire, a holo2 spitfire, and a 3-wound badass with nanoscreen and a G:sync HFT. Unfortunately for him, going second I just locked him down completely with a TR bot and linked ML, all the other stuff covering the flanks, and my Intruder prone waiting for his moment.

His first turn he must have lost 3-4 models and he just failed to move at all. TR bot and missile launcher had a couple kills, then he tried to break them with his viral sniper sapper - a slight advantage in the target number does not make 2 dice against 6 a very good idea! I had clocked the fact he had a 2nd group of 3 baggage bots (Tohaa chaksa baggage bots are loving awesome) which meant I could kill every other model, and not worry about him being in retreat. So I went hog wild in my turn, the Intruder picked up a couple kills, the TR bot, then a Jaguar got his holoecho guy and the Bandit I think got someone too.

He could tell he was hosed by the opening of turn 2, and in LoL as well. He did go after 2 objective consoles and got them, and revealed his TO camo model to kill the Bandit. I then got the 2 consoles on my side of the board, brought my doctor on, hunted down some remaining units, killing his TO camo with a CC Jaguar, leaving him with a Doc/Eng and his 3 baggage bots.

Turn 3 he could literally do nothing. I think he got 1 or 2 of his bots killed trying to move them out of his DZ. I easily traipsed around the board, with the link team taking the remaining objectives and killing his remaining models. Doctor revived the Bandit for my classified. So an absolute caning, 9-1 DECISIVE VICTORY only avoiding a 10-0 blank slate because I had nothing positioned forward in round 2. Pretty well a perfect game, I lost 1 jaguar throughout, so with baggage I had 330pts left and he had 0. My opponent didn't seem to really have any idea how to extricate himself after his deployment plan went south. He lost a few models by taking a massive hit in ARO, rather than thinking of a different way to attack.

Game 3 - Safe Zone Played against Luke's excellent vanilla Nomads, I have played this guy's USAriadna before and he's a strong player and great painter. The closest and most exciting game of the day for me. This mission I have never played, it's sort of Supremacy, but it's all about the end of the game, controlling zones and consoles. Therefore when Luke won and chose deployment, I was left with the uncomfortable decision to go second, but I did - it's too important for the mission. This same choice happened to Pete's Caledonia in this mission, and he got rolled up in the first turn. I tried to prevent it by a very aggressive deployment, with linked ML in a dominant position and panzerfausts, Intruder, other alguaciles etc in overwatch. Thankfully, I held my TR bot in reserve with a telegraphed position next to my ML (my engineer was prone behind it, dead giveaway) and then managed to realise Luke's plan - if I'd deployed there, his Camo/obvious Intruder on the flank could be smoke-shrouded and take it out. So I altered plans and placed my TR bot in view of his Intruder and smoke's starting positions to lock them down.

First turn he tried to break my deployment. I'd positioned well enough that both his morlocks got killed by their impetuosity (ML and TR bot) and after humming and hawing and using supportware whilst maneuvering his Lunokhod and Tsyklon in the midfield, he went for it. His Tsyklon was very lucky to engage and kill my ML at long range, I think he crit. His TR bot tried to take mine at fairly even odds, and lost. Then he had to risk the Intruder and wiped my TR bot in one round of fire, straight to dead. A bitter pill. He repaired his TR bot.

So not a great start for me with the loss of my best ARO pieces, but the board position didn't look too bad. I've had much worse turns when going second against such a strong opponent. I managed to move a jaguar behind total cover and smoke-shroud my Intruder (the duel of the HMG Intruders would be a theme this game) and took out Luke's TR bot. Mindful of my first game mistake, I spent another order to finish it off. I then poured orders into a Jaguar to take out his Intruder. Being able to lock him down from round a corner with my chain rifle, he elected to dodge and passed several dodge or armour rolls, the fucker. Ended up locked in place by my Jaguar. In retrospect, I should have moved in even closer, and taken him in CC. I then went on the attack with my Intruder and picked up his Lunokhod and Tsyklon, went into Suppression.

His main priority here was to escape with his Intruder, and finish off mine. That slippery snake managed to get around my Jaguar by being smoke-shrouded from out of LoF (Luke's own Jaguar, standing directly behind him, throwing smoke so it covered both Intruder and my Jaguar) and just walked past! Fortunately Luke then tried to Intuitive Attack my Jaguar with his - I passed my Dodge and moved out of the smoke, tracking his Intruder. Luke had to risk it, and over several lucky rolls survived again, killing my brave Jaguar. He then revealed a Spektr on a great elevated position. Having only a combi-rifle, he still engaged my Intruder at long range, beat my Dodge and knocked him unconscious. (the Spektr survived something like 14 rifle ARO shots all of which were on 2s to hit)

So another tight turn, my Intruder was down, a Spektr was watching everyone, his Intruder was alive. I moved another Jaguar up behind cover, chased his Intruder, and over another 3-4 chain rifle attacks the bastard passed his ARM rolls yet again! The Jagaur died for nothing. Curse my dice. I brought on the Tomcat Doc, having hosed up and not moved him into group 1 at the start of the turn, I had to use co-ord orders, using up all my command tokens and leaving me with one chance, no re-rolls, to revive my Intruder. Thank the lord for climbing plus, I would have been unable to reach him otherwise.

I passed the roll. My Intruder cried havoc and let slip the dogs of war, gunning down his Spektr and then his Intruder in a hail of lead. This left Luke with only his support hackers (Interventor and Alguacil), his engineer and some cheerleader Alguaciles, and 1 camo token, I believe a Zero. I was only really worried about the Camo token, my Intruder went into suppression locking them all down, or so I thought.

Luke's third turn. Low on powerful models, he still had a fair few orders and was too dangerous to discount. The cunning sod ran his clockmaker across my Intruder's suppression to reach his downed Tsyklon. I missed my suppression fire on all 3 shots(!) allowing him to reach the bot safely and repair it. This is the cunning bit. The Tsyklon's repeater allowed him to Cybermask in front of it, blinding my Intruder. He then lit him up with the Tsyklon. A bit of reverse smoke-shooting. My Intruder, used to being on the other end of this unpleasant situation, failed to Dodge and went down dead. Tsyklon proceeded to nab a panzerfaust Jaguar as well and ended up in Suppression.

My third, Luke despite his cunning was clearly about to lose heavily on objectives, only having models(tsyklon+eng) in one quadrant, with no-one next to a console. I tried to get the tsyklon with a Bandit shotgun, but lost the roll - interestingly it would have been suicidal anyway, as he had 2 hackers who could brain blast me through the Tsyklon's repeater - Nomad hacking strength in action. I just left it alone after that, and moved around in cover to claim the objectives. 7-0 DECISIVE VICTORY

This was such an interesting game, like most people I don't usually play mirror matches by choice, but that was a real insight into playing against some of the tricks I use (jaguars, Intruders) and some of the gucci Nomad tricks I don't have. Definitely interested my in breaking the Tsyklons/Lunokhod out again.

Overall, I came 3rd out of a rather small pool of 8 players. 1 guy won all 3 games, my opponent James who won the tourney in Bham last week, drat his eyes! 2nd place was the chap who beat me in round 1, he also had 6 tourney points, but had more objective points than me. So an OK result, I just need to be wary of crucial mistakes and be savvy to my opponents' strategies like repair contingencies etc. Good day out, Liverpool is about at my limit of distance I'm willing to travel for a day's gaming, but it seems like they have a great gaming space and chill guys.

Genghis Cohen fucked around with this message at 14:41 on Mar 20, 2016

Sir Teabag
Oct 26, 2007
It's always a pleasure to pop into this thread and see another Genghis Cohen trounament report. I have one request though, could you maybe spoiler your results? You've really got a nack for writting a lively bat rep about your Nomads, but the bold really pops out and draws my attention.

Also drat you for playing such a cool list, because everytime you post a report I find myself browsing some Corregidor. I didn't realzie before that they looked so cool and sinister. I find the Bakunin mini's to be a bit garish and I think they are suppsed to be (plus they look like older sculpts). But the Corregidor units just looks so menacing. I had already picked up and painted an HMG Intruder a while back to go with my Icestorm Nomads. I have a few other non-Icestorm models too that I use mostly when I'm giving demo games. I think you've finally tipped me over into wanting to go and actually pick up a sizeable Corregidor force (once I'm done painting my USARF of course). Would you say the Corregidor starter set is worth it? You don't seem to use a lot of the minis from that set. It seems to be mostly MI, which I'm kind of used to from using USARF. In fact, they look very similar in the way I would probably play them. Just replace biker gangs with REMs and hackers.

It also seems like there is a really great tournament scene. My local meta seems to be growing but we don't have many local tournaments yet. Or else maybe I am just missing them somehow? I saw that there was one about a month and a half ago, but it was poorly advertised. The next closest one terms of time and location is in Montreal next weekend and I'm not sure I'm up for getting up super early to make the drive and get there on time.

We'll see though, you never know.

Sir Teabag
Oct 26, 2007
Maybe someone here knows thiis, but how do disposable weapons and link teams work?

If I have a link team with disposable (3) or (2) and they get +1 burst from being members of a link. IF they use these weapons, does that mean that the +1 burst uses up additional shots from the disposable weapon?

So say I fire a Panzerfaust (Disposable 2) as an ARO, and fire two rockets at an enemy unit. Does this now mean that I've used up both his shots, or would I get one more shot? SImiliariy, if I dropped a mine as an ARO, do I drop two mintes and have one left afterwards or is this different because it is a deployable weapon and not a BS attack?

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
RAW says "...and one [use] is expended every time you declare its use, regardless of the success or failure of the Roll involved." I read it as one use is expended every time you declare, rather than every time you roll.

That "feels" pretty weird, though, so I look forward to getting corrected.

E: Forgot the other part. Thanks again for posting your plays, Genghis. It's nice seeing someone who knows what they're really doing using Corregidor. Some day I'll stop sucking!

Genghis Cohen
Jun 29, 2013

Sir Teabag posted:

It's always a pleasure to pop into this thread and see another Genghis Cohen trounament report. I have one request though, could you maybe spoiler your results? You've really got a nack for writting a lively bat rep about your Nomads, but the bold really pops out and draws my attention.

Also drat you for playing such a cool list, because everytime you post a report I find myself browsing some Corregidor. I didn't realzie before that they looked so cool and sinister. I find the Bakunin mini's to be a bit garish and I think they are suppsed to be (plus they look like older sculpts). But the Corregidor units just looks so menacing. I had already picked up and painted an HMG Intruder a while back to go with my Icestorm Nomads. I have a few other non-Icestorm models too that I use mostly when I'm giving demo games. I think you've finally tipped me over into wanting to go and actually pick up a sizeable Corregidor force (once I'm done painting my USARF of course). Would you say the Corregidor starter set is worth it? You don't seem to use a lot of the minis from that set. It seems to be mostly MI, which I'm kind of used to from using USARF. In fact, they look very similar in the way I would probably play them. Just replace biker gangs with REMs and hackers.

It also seems like there is a really great tournament scene. My local meta seems to be growing but we don't have many local tournaments yet. Or else maybe I am just missing them somehow? I saw that there was one about a month and a half ago, but it was poorly advertised. The next closest one terms of time and location is in Montreal next weekend and I'm not sure I'm up for getting up super early to make the drive and get there on time.

We'll see though, you never know.

Thanks for the feedback mate (and grassy gnoll), I will try spoilers next time. I really enjoy writing up my results TBH, sort of reliving the game helps me to pick out the key turning points and I often have a few realizations either about my strategy and/or how specific orders could have been used differently.

I would say the Corregidor starter is sound but by no means essential. Alguacil hacker is available separately, as an IMO superior model. Intruder is a sweet model and usable as an Lt or a proxy, but not really as commonly seen as a profile as the (separately-available) HMG/MSR. Hellcat is a good solid model, usable as a specialist (paramedic) or as some other decent profiles, but again Hellcats can be bought separately. Really the key point is the Wildcats. True, I haven't used them in my last couple of tournaments, but they are no slouches, BS13 in a link is very sweet, flamers can be useful too, they can take specialists, HRL and No2 upgrades are great in a link, etc. Only drawbacks compared to alguaciles are expense and 4-2 MOV.

So the starter + one or both SWC wildcats is one good entry into Corregidor, others would be the generic Nomads starter + Alguaciles SWC box, the Jaguars box, and the Mobile brigada box. Come to mention it, those are the 4 linkable troops open to Corregidor, and quite frankly if you're taking a Sectorial, not taking a link is just punishing yourself.

I generally look at the Infinity forum for tourneys, there are some guys posting upcoming events there, but a lot are just advertised on stores/groups' FB pages. Bit of a pain as I'm a closet nerd and don't really want all my co-workers etc seeing my posts come up in various toy soldier groups!


Sir Teabag posted:

Maybe someone here knows thiis, but how do disposable weapons and link teams work?

I'm not going to go through the old HS pdf looking for an answer, given it will be invalid in a month or 2. I can say for sure that mines do not benefit from the +1B link bonus, that'd be crazy good. I and everyone I know have always played panzerfausts etc that you do get B2, but that is using up both your shots, you can choose to fire 1 only. I believe that is/was backed up by rules or FAQ, it's also just the sensible way to play, being in a link may make you somehow more effective, but it won't add a 3rd tube to that rocket launcher!

Pierzak
Oct 30, 2010

Sir Teabag posted:

If I have a link team with disposable (3) or (2) and they get +1 burst from being members of a link. IF they use these weapons, does that mean that the +1 burst uses up additional shots from the disposable weapon?

So say I fire a Panzerfaust (Disposable 2) as an ARO, and fire two rockets at an enemy unit. Does this now mean that I've used up both his shots, or would I get one more shot? SImiliariy, if I dropped a mine as an ARO, do I drop two mintes and have one left afterwards or is this different because it is a deployable weapon and not a BS attack?
In a link, you shoot both Panzerfaust ammo (1 per burst die, unless you downgrade your burst) and IIRC can't drop 2 mines at once because deployables.

Sir Teabag
Oct 26, 2007
Thanks y'all.
I feel like I know the rules well enough, but every now and then I run into something like that and am not sure.

So my partner and I were at the FLGS and I was treating myself to some Infinity models as a reward for getting a defence date for my Masters thesis. I was looking for Corregidor but they didn't have any in stock. She sees the model for Joan of Arc and tells me I should nab that, and I don't take too much convincing because the model is a bad rear end. I picked up a Magister Knight box to be her back up band. Corregidor might have to wait a month or so until I paint up some bomb rear end Space Catholics. So much armour and cloth to paint.... Oh yes!

I've now got enough PanO to run a real variety of lists since I began.

Joan of Arc
2 Father-Knights (one with Spitfire)
4 MAgister Knights
3 Fusilier
2 Nisse (Sniper and Hacker)
HMG Aquila Guard
2 Crocmen
Jotums
Hexas MSR
2 Akalis Commandos
Orc

I've also got the new Avicenna model that I'll proxy as a Trauma Doc from time to time. With re-rolls for cubes the Trauma Doc actually isn't that bad. Not really a lot of cheap models, but I've learned who I can rely on to win gun battles, and who to use as specialists. As long as I don't make too many errors I find PanO a lot more forgiving than my USARF. I think a lot of it has to do with the majority of my PanO being Mov 4-4 instead of Mov 4-2 with USARF. I feel like I can hide PanO a little bit better in deployment, whereas if I'm too conservative with my USARF I'm going to be outmaneuvered and my Warbands are going to be too far away to be properlly supported.

I'm itching to get some more games in this week.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Which Joan did you grab? There's three models out there.

Y'know, if you're really serious about Joan and the boys, you could go full MO. Order Sergeants can be infiltrating TO specialists.

And everything with MO has such a high points cost! Surely that would mean it's a cheap cash-wise army. And if it was so cheap, why, you could get a Seraph, oh, and a bunch of remotes, those are great to pad out your order pool, and...

Welcome to my hell.

richyp
Dec 2, 2004

Grumpy old man
Cross-posting from painting thread. My CA starter box from the miniaturemarket.com sale arrived over the weekend so I painted up the Umbra

richyp posted:

This guy was an awkward bastard to paint and looking at the picture now, I realise I forgot to glaze over the grey's on the "black" cloth like I did with the rest of the blacks.


Umbra Legate from the 3rd Edition Combined Army Starter Set

I'll probably go back and fix him up after I've painted the other guys.

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice

richyp posted:

Cross-posting from painting thread. My CA starter box from the miniaturemarket.com sale arrived over the weekend so I painted up the Umbra

Gorgeous :swoon:

Sir Teabag
Oct 26, 2007

grassy gnoll posted:

Which Joan did you grab? There's three models out there.

Y'know, if you're really serious about Joan and the boys, you could go full MO. Order Sergeants can be infiltrating TO specialists.

And everything with MO has such a high points cost! Surely that would mean it's a cheap cash-wise army. And if it was so cheap, why, you could get a Seraph, oh, and a bunch of remotes, those are great to pad out your order pool, and...

Welcome to my hell.

It's the limited edition one. The store also had the Gencon RVZ model, but I actually prefer the one with the fire axe to the one holding the AP rifle.

I've got some Crocmen that I may proxy for spec. order seargants. But if I just have Joan, Magisters, two Father-Knights and three Fusilier I can actually run a 10 order MO list at 300 points. Just a have half my points in three baskets haha!

And yeah.... drones are on the list too. None of the stores around here seem to stock them though. So maybe if/when my group decides to place an order online I'll snag some.

I think the ony thing saving me from just stockpiling every Infinity mini I can get my hands on is that I enjoy painting them. So trying to do a good job and actually play with all painted models slows down my spending (marginally).

Speaking of painting: what's your reicpe for black richyp? You've got so much depth in there. I think I can work out some of it, but I've always got more to learn. I can't wait to see the rest of your CA. Maybe one day I'll get around to posting some of my stuff for some pointers.

richyp
Dec 2, 2004

Grumpy old man


Sir Teabag posted:

Speaking of painting: what's your reicpe for black richyp? You've got so much depth in there. I think I can work out some of it, but I've always got more to learn. I can't wait to see the rest of your CA. Maybe one day I'll get around to posting some of my stuff for some pointers.

Thanks guys.

I'm painting the Fraacta at the moment which is pretty much all black so I have the paints in front of me :)

Over grey primer:

1) Mix of Black Ink and VMC Dark Blue Grey (about 2:1) Over everything. (The ink will darken the recesses in the first pass quite well, without having to wash it after)
2) Couple of Layers of thinned VMC Dark Blue Grey to build up some lighter areas
3) Wash everything with GW Drakenhof Nightshade, to give you a nice smooth blend effect.
4) Highlight with Dark Blue Grey
5) Extreme highlight of VMC Pale Grey Blue

There's no black used as the first coat of ink and paint once washed gives a really, really dark grey that looks black enough. I'll post the Fraacta later as the greys' are more obvious with the edge highlights.

EDIT: This guy

richyp fucked around with this message at 23:08 on Mar 21, 2016

Adbot
ADBOT LOVES YOU

Genghis Cohen
Jun 29, 2013
Awesome drop troop there.

Sir Teabag posted:

I think the ony thing saving me from just stockpiling every Infinity mini I can get my hands on is that I enjoy painting them. So trying to do a good job and actually play with all painted models slows down my spending (marginally).

Eh, I enjoy painting too and I have cut my 'to paint' pile in half recently but I'm nothing like as prolific as Richyp, I think I paint an average of 1-4 Infinity models per month and that's including my recent efforts with high-AVA line troops. But there's so much scope to add fresh bits and pieces with Infinity. Like in 40k, if I want a new unit it's a big commitment of money and build time, I can tell myself not to bother just yet. With Infinity, I can look at a new blister, and have it in my 'assembled but unpainted, fit to use in games' category within an hour. Bit difficult to reach a complete painted collection, although I still hold out hope.

  • Locked thread