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Thinking about picking this up, I'm really digging the way the fights seem to play out. Anyone pick up the pro pad too? If so how are you liking it? I know it's not REALLY needed but it looks slick, unfortunately most places are out of stock right now. Does it light up? (please tell me the bottom lights up)
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# ? Mar 21, 2016 15:54 |
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# ? Jun 5, 2024 03:31 |
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I'm glad Gengar, the Best Pokemon, is in this good fighting game.
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# ? Mar 21, 2016 16:27 |
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Medium Cool posted:I'm glad Gengar, the Best Pokemon, is in this good fighting game. fake edit: just so this isn't entirely an emptyquote, I really really wish the matches lasted longer cos just when I start getting in to it the other guy is dead. and it also sucks cos i love ending matches using a burst move but they always ko during the initial setup hits. Seems like an easy fix for this would be to double (or triple???) pokes hp since hp is an actual thing in this game.
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# ? Mar 21, 2016 17:05 |
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Forbidden Donut posted:Thinking about picking this up, I'm really digging the way the fights seem to play out. The bottom lights up to show what player you are, but otherwise no. The pro controller is really nice, its a lot easier to land combos with it, and perhaps the best part is you can rebind your grab/counter to the triggers if you don't want to do the x+a or y+b combinations. i think you can do this with the classic controller too also its got a good weight to it, doesn't feel too light like classic and doesn't feel to awkward/heavy like the wiiu controller
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# ? Mar 21, 2016 17:16 |
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I thought that I'd finally try out another fighter but then I got a perfect round ended with Libre's burst and decided nah I'm good.
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# ? Mar 21, 2016 22:42 |
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While completely indifferent to the pokemon itself, Garchomp is amazing. Dig and its cancels are what I want in a gappler, not big damage. With garchomp i dont see the point to Machamp.
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# ? Mar 21, 2016 22:54 |
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A machamp just beat the hell out of me if it makes him seem more appealing Was close as hell too but eh
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# ? Mar 21, 2016 22:57 |
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Is Garchomp a grappler though? He has a lot of big slashing kind of hits and I don't know if he has any kind of special grabs like Machamp does.
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# ? Mar 21, 2016 23:43 |
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He has a command grab in down A, and frankly regular grabs do just fine. The problem I have with machamp is that he has a command grab but has very little in his toolkit to make somone fall for it under pressure. After a kockdown he plays a guessing game, not mild pressure into grab mixups. The Gorp fucked around with this message at 00:06 on Mar 22, 2016 |
# ? Mar 21, 2016 23:54 |
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I rarely win online, but sometimes I can get in a few good hits or even take a round and it feels so good, especially when I achieve that through strategy and not just button mashing
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# ? Mar 22, 2016 01:18 |
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I've used Suicune exclusively so far. Maybe I don't really understand the game as well as I could, but she feels pretty sluggish when it comes to fisticuffs. Her distance game is on point, though. During Field Phase, Ice Wall (down+Y) is an amazing defensive option. You can only press it for a little wall, or hold it for a big one that last a long time. It absorbs most projectiles; it's a hitbox that slowly advances; you can spam them pretty reliably; if they try to run around it, you usually have enough time to get up a counter or even retaliate, and if you're not fond of either option, you can just run straight through your own wall and they can't follow you. If it's spaced correctly, Garchomp can't dig under it. If you get a knockdown next to a wall, you can back up a little bit, put down a wall, and then grab or attack them because they'll either get hit by the wall or they'll be too busy blocking it. It's obnoxious how good it is, and its bad cooldown can be mitigated just by using the smaller version. She isn't quite as strong in Duel Phase, especially since you can't use Ice Wall, but the whips on her tail have pretty disgusting range. Her strong down attack can cause knockdown from a full body-length away and it has decent cooldown. Aurora Beam is already really good and you can angle it up. Her strong up attack last forever and, being an anti-air, has enough disjoint to beat just about anything. Also, her high stance by itself is top-tier. But her definite strength is in her keepaway game. Even without Ice Wall, she still has Blizzard, which is absurdly powerful; Aurora Beam and Hydro Pump; and her aerial Y attack goes the whole stage at a low angle. If you try to camp her back, she has Mirror Coat, which counters itself into Hydro Pump. She's really good at fighting you when you can't fight her back. That said, she gets bodied pretty badly by smaller characters. I'm pretty sure I haven't beaten a single Weavile and that the match-up might be close to unwinnable for her. Pikachu Libre is crazy difficult too. It's a fun game! Suicune is nearly level 100 so I'll be looking into someone else soon. Thinking of either Lucario (mostly because he looks easy to use) or Gardevoir (she, like Suicune, has very little representation).
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# ? Mar 22, 2016 01:36 |
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it's hosed up that both the school uniform and a pompadour exist in this game, yet this is the closest I can get. where's my bodytype/pose options namco
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# ? Mar 22, 2016 02:05 |
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Please watch this video Apparently Weaviles High stance and Pikachu's Low stance repair their block shield thing.
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# ? Mar 22, 2016 04:15 |
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Evil Canadian posted:I do have a pro controller, however I do not have a second wii U. Playing with 1 wii U and someone playing with the frame rate cut in half at a lower resolution while looking at the tablet isn't too appealing. A drat shame because this seems like a fun little casual fighter I could actually get a lot of people interested in locally. Don't blow it out of proportion, if you haven't tried it yourself don't pa dear to the minority that is screaming over bullet points. I just played it on one wii u doing local battles all day yesterday with 0 issues.
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# ? Mar 22, 2016 04:30 |
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ThisIsACoolGuy posted:Please watch this video
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# ? Mar 22, 2016 04:43 |
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I just noticed that in Telltur Town, the small village stage, there's a trainer on a Bike doing laps around the arena with a Volcarona flying behind him. There's also a nearby Daycare Center with a Ditto, Gabite and a bunch of Gibles running around. This game knows it's audience pretty well.
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# ? Mar 22, 2016 05:34 |
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If they ever do any DLC for this game, they should include Ditto, and each one of it's moves should have it turning into a different Pokemon (ala Double From Skullgirls), and it's burst attack would have it turning into many pokemon in rapid succession. That being said, I'm sad mirror matches don't give your opponent's pokemon the Ditto face.
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# ? Mar 22, 2016 05:55 |
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Rich Uncle Chet posted:That being said, I'm sad mirror matches don't give your opponent's pokemon the Ditto face. Until you said this, I didn't realize how much I wanted it.
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# ? Mar 22, 2016 06:09 |
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Rich Uncle Chet posted:If they ever do any DLC for this game, they should include Ditto, and each one of it's moves should have it turning into a different Pokemon (ala Double From Skullgirls), and it's burst attack would have it turning into many pokemon in rapid succession. I was thinking something like Mokujin from Tekken i.e. has a random other Pokemon's moveset that changes every round, but I think a more Double-y moveset like you suggested would be way cooler. Or maybe that would be something for a Smeargle? Either way they'd have to decide to even do DLC first. There are just so many cool unused Pokemon to choose from
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# ? Mar 22, 2016 06:24 |
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I have done nothing but play as Gengar since I opened this game this afternoon. After working halfway through the Red League, I decided to summon the courage and take a dip in the Ranked Online pool and went 4 for 5, so I'm feeling pretty good for now.
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# ? Mar 22, 2016 06:51 |
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Whats the difference between the classes? Like, what makes Gengar 'technical' and Suicune 'standard'? Does it even matter? Game's rad though. Good level of complexity and simplicity, considering that the last fighter I got into was Smash Bros and I'm shithouse at SF. Sceptile is kinda my boy right now. I can't quite get the hang of the dash cancels though. I think my inputs are just a hell messy.
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# ? Mar 22, 2016 07:29 |
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it was covered in the tutorial but in general technical characters have low hp, low synergy gain rate, long burst modes iirc and generally have good zoning/tools speed has low hp, fast synergy gain rate, short burst mode standard has normal hp/etc power has high hp, low synergy gain, long burst mode
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# ? Mar 22, 2016 07:56 |
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Ometeotl posted:I have done nothing but play as Gengar since I opened this game this afternoon. After working halfway through the Red League, I decided to summon the courage and take a dip in the Ranked Online pool and went 4 for 5, so I'm feeling pretty good for now. https://www.youtube.com/watch?v=pe5XD9Hyoj0 This is how I imagine Gengar players when they land grab combos.
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# ? Mar 22, 2016 08:44 |
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How do you play characters that aren't power characters?
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# ? Mar 22, 2016 08:54 |
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The Gorp posted:How do you play characters that aren't power characters? Pick Mewtwo, have literally all options at all times because your command counter is also a normal, your normal can become a command grab, your command shield is a grab, counter, normal, or movement option, and your burst attack is a grab where the only defense option is to jump.
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# ? Mar 22, 2016 09:07 |
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I stumbled on this small-ish forum for Pokken stuff via a Youtube video and learned some things for the characters I've messed with: http://pokkenarena.boards.net/forum Here's some Garchomp stuff I learned from there or based on things I saw there: Duel mode midscreen: X (hold X), b+Y, release X [210 damage] fff+X (hold X), b+Y, release X [202 damage] midair X (hold X), b+Y, release X [194 damage, must hit the midair X low on the opponent] Duel mode, at the wall: They have some other combos here ending in f+YY, but for what seems to be max damage, you can just go with these: [X or u+X or u+A or u+Y or X+A] wallsplat, delay u+X (hold X and backwards), release X [251 damage / 246 damage / 206 damage / 228 damage / 134 damage] The key here is just to make sure you get all three hits of u+X and all the hits of release X. Holding backwards helps ensure you'll take a small step toward the opponent and hit the release X deep enough.
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# ? Mar 22, 2016 09:10 |
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Rich Uncle Chet posted:That being said, I'm sad mirror matches don't give your opponent's pokemon the Ditto face. This isn't how ditto works anywhere except a single episode of the cartoon which apparently everyone remembers. Ditto normally makes perfect copies, that one ditto was just bad at it.
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# ? Mar 22, 2016 09:48 |
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Combos in this game are pretty situation-based. In addition to the normal starting position, damage, knockback/down, meter gain, character sizes, character stance and wall considerations like in other games, you also have to keep track of the phase-changing system, of when it will shift and whether or not you want it to shift. Which is nebulous as hell and I'm having a hard time figuring out. It's also unfortunate that this game's buttons are "Light", "Strong" and "Pokemon", since it makes combo listing a pain so everybody just uses the default control scheme buttons. With that in mind, My current Pikachu Libre duel mode bnb no-wall combo is →X, →X, ↑→Y, air Y, jump forward Y, ↓X, ↓X - 155 Damage (with no buffs), doesn't cause phase shift but is really close ↑→Y as opposed to ↑Y is important since the latter misses on smaller characters. The timing for the two air Y are crucial, must be delayed a bit to land the end. ↓X, ↓X is deceptively early, should be done as soon as you land. Also, for some reason this combo is harder to land on Charizard than anybody else. You can also cut it short, omitting the second jumping Y or even the first jumping Y string and hit ↓X, ↓X for phase changing considerations, or instead with ↑X, ↑X to become Enhanced for slightly less damage (though you probably can't end the full series with it since it lacks the range). This also drags the opponent about halfway across the stage (more or less, depending on the stage size), where there's more complicated follow-ups/finishers depending on where in the combo they hit the wall. A new option of "→X, ←A" for debuff (and damage, if enhanced) is possible. What I'm saying is, I hope somebody finds a better bnb. Benach fucked around with this message at 10:36 on Mar 22, 2016 |
# ? Mar 22, 2016 10:13 |
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Amppelix posted:This isn't how ditto works anywhere except a single episode of the cartoon which apparently everyone remembers. Ditto normally makes perfect copies, that one ditto was just bad at it. Everyone remembers it because it was funny and memorable and the company themselves produce plush toys and other stuff based on it.
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# ? Mar 22, 2016 10:33 |
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Amppelix posted:This isn't how ditto works anywhere except a single episode of the cartoon which apparently everyone remembers. Ditto normally makes perfect copies, that one ditto was just bad at it. Thanks, Neil Degrass Typeson
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# ? Mar 22, 2016 11:00 |
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Amppelix posted:This isn't how ditto works anywhere except a single episode of the cartoon which apparently everyone remembers. Ditto normally makes perfect copies, that one ditto was just bad at it.
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# ? Mar 22, 2016 11:07 |
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people who don't rematch at least once after a friendly match are scum
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# ? Mar 22, 2016 11:23 |
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Benach posted:With that in mind, It's not more damage, but I got 145 doing f+XX, u/f+Y, falling midair Y as late as possible, walk forward YYY cancel b+A. The YYY string has to be timed to get the blue slap on the third hit to get 145 damage out of it. This character's damage seems to be really poo poo outside of her powered up mode though so maybe you should prioritize that over damage unless you're gonna get the kill. Edit: Oh, the YYY thing doesn't even cause the enhanced state like I thought it did. What a weird character. Ending in YYXX for enhanced is like 131 damage. Shadow Ninja 64 fucked around with this message at 11:43 on Mar 22, 2016 |
# ? Mar 22, 2016 11:29 |
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Dosvidanya posted:it was covered in the tutorial but in general technical characters have low hp, low synergy gain rate, long burst modes iirc and generally have good zoning/tools Oh right on. I must've missed that part when my roommate played through the tutorial. The story mode is okay, if a bit boring. If there was like, I dunno, bonus objectives like "perform a successful counter three times", "perform Combo 5" or something it could've made it more interesting. As it is now you can pretty much sleepwalk through it for hot Pokebux. Everything about machamp owns. Dropkicking idiots is great.
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# ? Mar 22, 2016 12:23 |
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Is there a way to pick alt colors that I'm missing? Braixen's alt color owns.
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# ? Mar 22, 2016 12:56 |
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Doctor Goat posted:Is there a way to pick alt colors that I'm missing? Braixen's alt color owns.
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# ? Mar 22, 2016 12:57 |
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Rich Uncle Chet posted:If they ever do any DLC for this game, they should include Ditto, and each one of it's moves should have it turning into a different Pokemon (ala Double From Skullgirls), and it's burst attack would have it turning into many pokemon in rapid succession. as cool as an idea this is a body morphing character on that scale is way trickier to do in 3D than a more normal character so it'd be a huge effort all just for one character as opposed to skullgirls where hey, it's all loving sprites no matter how they're animated
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# ? Mar 22, 2016 13:12 |
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Doctor Goat posted:Is there a way to pick alt colors that I'm missing? Braixen's alt color owns. Be the player 2 in a mirror match; in other words, no
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# ? Mar 22, 2016 13:41 |
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ThisIsACoolGuy posted:Please watch this video weavile and pikachu's sounds a lot more situational than the others, i'm almost never in any danger of my shield breaking since it seems like most players aren't super aggressive. this upsets me because weavile's my boy.
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# ? Mar 22, 2016 14:06 |
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# ? Jun 5, 2024 03:31 |
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Brother Entropy posted:as cool as an idea this is a body morphing character on that scale is way trickier to do in 3D than a more normal character so it'd be a huge effort all just for one character In terms of just morphing a character into another? It shouldn't be that much more difficult since I'd think that you'd just need some messy transition frames while it loads in other moves which is perfectly feasible. Outside of that, it's just the same as any character in that you start the round and the game loads the given set of animations/models for that selected character. The real issue is if you want to do the sort of slimy/gooey stuff that Double has, like how Venom is in the Marvel versus games. That poo poo is super hard in 3d and would mess up everything because it would have to be models + behavior to be programmed, where as you could just do normal sprites to get that effect in 2D. Getting a consistent theme for a transforming character like that which wouldn't be super clashing/gross looking and still fitting is probably the most daunting task. I'd guess that's why with 3D models, you'll see this kind of archetype be more like Seth from SF4 or Charade/Necrid in Soul Calibur where the character has 1 base model that switches between pre-selected moves in that same model (or in Charade's case, the given round's random selection), rather than actually turning into those said things. Inflammatory posted:weavile and pikachu's sounds a lot more situational than the others, i'm almost never in any danger of my shield breaking since it seems like most players aren't super aggressive. This will probably change with time as people learn how to play the game better, would make sense that most of us start out flailing but learn later how to properly apply pressure.
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# ? Mar 22, 2016 14:13 |