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I haven't read the terms and conditions closely myself, but from Ken Hite and Robin Laws' discussion of it, they were saying that WOTC has left themselves an out as far as pulling the plug on any material that might end up making D&D and its settings look bad by association.
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# ? Mar 13, 2016 17:16 |
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# ? May 9, 2024 01:29 |
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I hear WOTC can pull the plug on third party material that might end up making D&D and its settings look bad by association. Too bad they can't pull the plug on all the indie games that make D&D look bad by comparison. DOO HO HO
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# ? Mar 13, 2016 17:35 |
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Scyther posted:I hear WOTC can pull the plug on third party material that might end up making D&D and its settings look bad by association.
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# ? Mar 13, 2016 19:08 |
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gradenko_2000 posted:I haven't read the terms and conditions closely myself, but from Ken Hite and Robin Laws' discussion of it, they were saying that WOTC has left themselves an out as far as pulling the plug on any material that might end up making D&D and its settings look bad by association. There's the usual clause to nix offensive material, whatever that may be, and they have the ability to pull down whatever they like (and since it's exclusive, you can't put it up anywhere else). They can't take ownership of material you write for them, IIRC, but they basically can give you a "like or lump it" offer as far as I can tell due to exclusivity.
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# ? Mar 13, 2016 19:21 |
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gradenko_2000 posted:Not directly related to the tabletoplibrary discussion, but it sure would be nice if WOTC allowed PODs of their officially released PDFs. They aren't doing that, but I remember seeing anniversary copies of some of their older games popping up in my FLGs shortly before it closed down. They definitely looked official. Probably should have bought those then.
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# ? Mar 13, 2016 19:59 |
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Alien Rope Burn posted:There's the usual clause to nix offensive material, whatever that may be, and they have the ability to pull down whatever they like (and since it's exclusive, you can't put it up anywhere else). They can't take ownership of material you write for them, IIRC, but they basically can give you a "like or lump it" offer as far as I can tell due to exclusivity. Wait, does this mean once it's submitted to them, you can't submit it elsewhere if it's rejected? I mean if one scrubbed it of infringing material, assuming that were possible for the piece.
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# ? Mar 14, 2016 02:49 |
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Nope. The exclusive license to your work begins when you submit it, not when they accept it. See section 5b.
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# ? Mar 14, 2016 20:10 |
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Covok posted:They aren't doing that, but I remember seeing anniversary copies of some of their older games popping up in my FLGs shortly before it closed down. They definitely looked official. Probably should have bought those then. Yes. They released anniversary editions of OD&D, 1e (including UA and a few module series) and 2e. I would have loved a Rules Cyclopedia re-release.
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# ? Mar 14, 2016 21:23 |
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Libertad! posted:Over on Tenkar's Tavern, one of the points raised by Matt Finch (Swords & Wizardry creator) was that retaining control of intellectual property played a large role in some publishers shying away from DM's Guild: I find it hilarious that Matt Finch is concerned about retaining control over the rights to his D&D clone series. Like S&W Complete has a Baalrog, which is totally not a Balrog, but a demon bull because Baal is like a demon, and Rog is somehow short for aurochs, right? Right?
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# ? Mar 14, 2016 21:28 |
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So um... http://www.enworld.org/forum/content.php?3300-D-D-comes-to-Middle-Earth-%28from-Cubicle-7%29 5e Middle Earth...
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# ? Mar 14, 2016 22:00 |
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dwarf74 posted:So um... It's going to be bad, but hopefully it's going to make C7 a lot of money that they can instead spend on their good games, such as TOR.
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# ? Mar 14, 2016 22:03 |
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You could make a really solid Middle Earth game on the 5e core rules, they just, y'know, won't.
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# ? Mar 14, 2016 22:11 |
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MalcolmSheppard posted:Yes. They released anniversary editions of OD&D, 1e (including UA and a few module series) and 2e. I would have loved a Rules Cyclopedia re-release. WotC is hell-bent on pretending BECMI never existed.
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# ? Mar 14, 2016 22:12 |
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Slimnoid posted:WotC is hell-bent on pretending BECMI never existed. I can't fathom why. Hell, BECMI tends to be what all the old timers tend to fondly remember.
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# ? Mar 14, 2016 22:13 |
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dwarf74 posted:So um... It'll be fun to see how they'll make D&D-style magic work in Middle-Earth.
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# ? Mar 14, 2016 22:17 |
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Covok posted:I can't fathom why. Hell, BECMI tends to be what all the old timers tend to fondly remember. Because Basic vs Advanced was the first "edition war" and sales numbers don't actually determine who wins those. The Advanced fans were the ones who went on to work at TSR and get moved over to WotC, and they mostly hired other Advanced fans. You gotta remember, the average age of D&D employees is in their late 30's / early 40's. They hasn't been new blood entering D&D for some time.
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# ? Mar 14, 2016 22:17 |
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dwarf74 posted:So um... Is this, like, one of those phil-o-so-phy things where it's a hard question and you have to think? Like, "What happens when a game with baked-in wizard supremacy is put in a setting where the only wizard casts three spells?"
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# ? Mar 14, 2016 22:23 |
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homullus posted:Is this, like, one of those phil-o-so-phy things where it's a hard question and you have to think? Like, "What happens when a game with baked-in wizard supremacy is put in a setting where the only wizard casts three spells?" Naw, it's mostly going to be a question of "will this be even worse for actually playing LotR/Hobbit then MERPS was?"
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# ? Mar 14, 2016 22:27 |
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The one other positive is it might result in 5e getting some classes that weren't designed by incompetent idiots.
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# ? Mar 14, 2016 22:29 |
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Slimnoid posted:WotC is hell-bent on pretending BECMI never existed. Not sure about that. Mostly I need a new copy because I sold my old one to Mearls in 2003.
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# ? Mar 14, 2016 22:31 |
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You could totally just make a bunch of custom new classes and put them on the same rules base. Wouldn't be hard. Really, each class could have its own playbook, like Apocalypse World.
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# ? Mar 14, 2016 22:31 |
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If they're smart, cubicle 7 makes spellcasting a class feature with limited effects instead of a subsystem. Also, race classes wouldn't be a bad thing to return.
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# ? Mar 14, 2016 22:34 |
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RiotGearEpsilon posted:Really, each class could have its own playbook, like Apocalypse World. A bit like Fellowship has kind of already done?
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# ? Mar 14, 2016 22:50 |
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inklesspen posted:Nope. The exclusive license to your work begins when you submit it, not when they accept it. See section 5b. Which works out amazingly well for one person who is primed to make extraordinary good use out of the DM's Guild: Ed Greenwood. He has already started the wheels rolling to get his own stuff up in the DM's Guild, since basically all the core design team of the Forgotten Realms has wanted for decades is the ability to print more stuff as much as possible and to do it without editorial interference. They're doing Volo's Guides and actual Mirt the Moneylender stories, and all that matters is that license to publish their own stuff for the Realms. It's going to be AMAZING.
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# ? Mar 14, 2016 23:17 |
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potatocubed posted:
There, I hope you don't mind me clarifying that.
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# ? Mar 14, 2016 23:21 |
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Slimnoid posted:WotC is hell-bent on pretending BECMI never existed.
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# ? Mar 14, 2016 23:49 |
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Pretty much. Most BECMI fans tend to stick to B/X because after that the math starts getting wonky. Of course, like you said, that also means they missed out on the cool fighter stuff.
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# ? Mar 14, 2016 23:56 |
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Evil Mastermind posted:Pretty much. Most BECMI fans tend to stick to B/X because after that the math starts getting wonky. Yeah, I don't think "we're going to play BECMI basic and expert rules" is a reaction to (specifically) fighters getting to do things, and for a lot of people it's probably not got much to do with math, either. It's just the next box on from there is where all kinds of extra stuff starts getting added, and the game continues with the shift away from the "you go in places and fight monsters" vibe that you're starting to see towards the end of the Expert rules.
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# ? Mar 15, 2016 00:16 |
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Arivia posted:Which works out amazingly well for one person who is primed to make extraordinary good use out of the DM's Guild: Ed Greenwood. He has already started the wheels rolling to get his own stuff up in the DM's Guild, since basically all the core design team of the Forgotten Realms has wanted for decades is the ability to print more stuff as much as possible and to do it without editorial interference. I've been trying to figure out who the target audience for submitting to the DMG is, here it is. Good for him!
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# ? Mar 15, 2016 00:19 |
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Yeah, that actually sounds kind of cool. I'm not much for the Forgotten Realms, but getting to see it go back to first principles is probably as good a thing as fans of it could hope for at this point.
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# ? Mar 15, 2016 00:23 |
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Pretty much. It's not going to be just Ed, but also the other longtime members of the unofficial Realms creative team (called the lorelords) who have always written stuff for the Realms as a labour of love. The kind of people who were always like "just give me more space to fill and I happily will with amazing, cool things." Brian R. James is thinking about putting up all his extra work that was cut out of Menzoberranzan for 4e, George Krashos has an updated and unexpurgated version of his work on the Royal Blades of Impiltur (from Dragon) already up, just really really good stuff.
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# ? Mar 15, 2016 00:32 |
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AlphaDog posted:Yeah, I don't think "we're going to play BECMI basic and expert rules" is a reaction to (specifically) fighters getting to do things, and for a lot of people it's probably not got much to do with math, either. It's just the next box on from there is where all kinds of extra stuff starts getting added, and the game continues with the shift away from the "you go in places and fight monsters" vibe that you're starting to see towards the end of the Expert rules. The way I've been planning to do it, broadly, is sorta merge the standard fighter (proficiency in everything) and specialization. By uh, just giving them both. Because come on. I won't be showing them the TABLE or anything, just asking them "what weapon do you want to specialize in?"
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# ? Mar 15, 2016 02:58 |
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potatocubed posted:A bit like Fellowship has kind of already done? Alien Rope Burn posted:There, I hope you don't mind me clarifying that.
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# ? Mar 15, 2016 03:30 |
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homullus posted:Is this, like, one of those phil-o-so-phy things where it's a hard question and you have to think? Like, "What happens when a game with baked-in wizard supremacy is put in a setting where the only wizard casts three spells?" Maybe they'll do what MERP did and write a long explanation about how "well, the game is actually set in this particular period of Middle-Earth as referenced in the Silmarillon where magic has not yet been greatly diminished, and that therefore serves as justification for the players swimming in OD&D-esque magic items and why the spellcaster class can shoot Fireballs and summon Walls of Ice"
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# ? Mar 15, 2016 03:51 |
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I'm looking into the costs of manufacturing miniatures - I found this article http://www.gatekeepergaming.com/article-6-how-to-get-minis-made/ but are there any good summaries of the processes involved and costs?
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# ? Mar 15, 2016 04:16 |
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clockworkjoe posted:I'm looking into the costs of manufacturing miniatures - I found this article http://www.gatekeepergaming.com/article-6-how-to-get-minis-made/ but are there any good summaries of the processes involved and costs? I don't really know anything about it, but what kind of scale are you thinking of producing them at? I imagine that will determine how people will answer. e: By scale, I mean number of minis, not their relative size, though that may be important, too.
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# ? Mar 15, 2016 04:22 |
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clockworkjoe posted:I'm looking into the costs of manufacturing miniatures - I found this article http://www.gatekeepergaming.com/article-6-how-to-get-minis-made/ but are there any good summaries of the processes involved and costs? Way less than GW claims it costs. Way more than the mini kickstarter funding goal.
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# ? Mar 15, 2016 04:31 |
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RiotGearEpsilon posted:Maybe. What's Fellowship? A pretty nifty *World hack which isn't quite available publicly yet, but it has a forum thread.
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# ? Mar 15, 2016 06:42 |
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Kibner posted:I don't really know anything about it, but what kind of scale are you thinking of producing them at? I imagine that will determine how people will answer. This is just research at this point so I don't have a specific number of miniatures in mind. I just want to know what kind of break points are involved.
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# ? Mar 15, 2016 07:30 |
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# ? May 9, 2024 01:29 |
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Oh good, it's been a while since the last one of these. Why do people always have to defend this poo poo? Why is FREE SPEECH NOW PEOPLE CAN'T BUY HIS RAPEGAEM more important than expecting people not be insensitive button-pressing assholes? Seriously, gently caress this hobby. Evil Mastermind fucked around with this message at 21:01 on Mar 22, 2016 |
# ? Mar 22, 2016 19:33 |