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  • Locked thread
BattleMaster
Aug 14, 2000

grassy gnoll posted:

Which Joan did you grab? There's three models out there.

Y'know, if you're really serious about Joan and the boys, you could go full MO. Order Sergeants can be infiltrating TO specialists.

And everything with MO has such a high points cost! Surely that would mean it's a cheap cash-wise army. And if it was so cheap, why, you could get a Seraph, oh, and a bunch of remotes, those are great to pad out your order pool, and...

Welcome to my hell.

I still have yet to finish painting and assembling this list (and I've been busy this semester) so it's untested but I can't wait to use it. Aside from Ice Storm stuff it needs Seraph, the Military Orders starter, and the Spitfire Order Sergeant. It follows the "TAG makes a scene while infiltrating camouflaged minelaying specialists do the work" model that I also like to do with Bakunin.

Military Orders
──────────────────────────────────────────────────

Group 1 10 0 0
SERAPH Spitfire, Nanopulser + AUXBOT_1 / EXP CCW. (2 | 82)
FATHER-KNIGHT Hacker (Assault Hacking Device) Combi Rifle, D-Charges / Breaker Pistol, DA CCW. (0.5 | 50)
SPEC. SERGEANT (CH: TO Camouflage, Infiltration, Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (27)
SPEC. SERGEANT (CH: TO Camouflage, Infiltration, Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (27)
SPEC. SERGEANT (CH: TO Camouflage, Infiltration, Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (27)
SPEC. SERGEANT (CH: TO Camouflage, Infiltration) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 33)
SPEC. SERGEANT (Multispectral Visor L2) Spitfire / Pistol, Knife. (1.5 | 24)
FUSILIER Lieutenant Combi Rifle / Pistol, Knife. (10)
FUSILIER Combi Rifle / Pistol, Knife. (10)
FUSILIER Combi Rifle / Pistol, Knife. (10)

5.5 SWC | 300 Points

Open with Army 5

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Sir Teabag
Oct 26, 2007

richyp posted:

Thanks guys.

I'm painting the Fraacta at the moment which is pretty much all black so I have the paints in front of me :)

Over grey primer:

1) Mix of Black Ink and VMC Dark Blue Grey (about 2:1) Over everything. (The ink will darken the recesses in the first pass quite well, without having to wash it after)
2) Couple of Layers of thinned VMC Dark Blue Grey to build up some lighter areas
3) Wash everything with GW Drakenhof Nightshade, to give you a nice smooth blend effect.
4) Highlight with Dark Blue Grey
5) Extreme highlight of VMC Pale Grey Blue

There's no black used as the first coat of ink and paint once washed gives a really, really dark grey that looks black enough. I'll post the Fraacta later as the greys' are more obvious with the edge highlights.

EDIT: This guy


Thanks! I have a desperado motorcycle in front of me that is begging me to test that out on tonight. I decided to do the other one in red to contrast with the tans and greens of the grunts.

Genghis Cohen posted:

Eh, I enjoy painting too and I have cut my 'to paint' pile in half recently but I'm nothing like as prolific as Richyp, I think I paint an average of 1-4 Infinity models per month and that's including my recent efforts with high-AVA line troops. But there's so much scope to add fresh bits and pieces with Infinity. Like in 40k, if I want a new unit it's a big commitment of money and build time, I can tell myself not to bother just yet. With Infinity, I can look at a new blister, and have it in my 'assembled but unpainted, fit to use in games' category within an hour. Bit difficult to reach a complete painted collection, although I still hold out hope.

My painting pile is larger than I want it to be. But you're totally right.

What I do when I purchase a new model is assemble it and base it, then prime it for later and add it to the assembly line. If I take it out to playtest (Joan is going to get a play test ASAP) then I move it up or down my priority list accordingly. The reason my pile is bigger than I want it to be is that I'm constantly going back to touch things up. Especially with my USARF; I've got them about 80% done but keep finding things that I want to pick out and touch up. I'm being very finnicky with these models, and although they aren't anything that special in terms of paint jobs they are nicer than my Imperial Guard used to be. So the majority are a bit better than what used to be table top standard for me. :)

The only models that I am satisified with and no longer fiddle with are my Icestorm models and that's because I've been using them for demoing games.

BattleMaster posted:

I still have yet to finish painting and assembling this list (and I've been busy this semester) so it's untested but I can't wait to use it. Aside from Ice Storm stuff it needs Seraph, the Military Orders starter, and the Spitfire Order Sergeant. It follows the "TAG makes a scene while infiltrating camouflaged minelaying specialists do the work" model that I also like to do with Bakunin.

Military Orders
──────────────────────────────────────────────────

Group 1 10 0 0
SERAPH Spitfire, Nanopulser + AUXBOT_1 / EXP CCW. (2 | 82)
FATHER-KNIGHT Hacker (Assault Hacking Device) Combi Rifle, D-Charges / Breaker Pistol, DA CCW. (0.5 | 50)
SPEC. SERGEANT (CH: TO Camouflage, Infiltration, Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (27)
SPEC. SERGEANT (CH: TO Camouflage, Infiltration, Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (27)
SPEC. SERGEANT (CH: TO Camouflage, Infiltration, Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (27)
SPEC. SERGEANT (CH: TO Camouflage, Infiltration) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 33)
SPEC. SERGEANT (Multispectral Visor L2) Spitfire / Pistol, Knife. (1.5 | 24)
FUSILIER Lieutenant Combi Rifle / Pistol, Knife. (10)
FUSILIER Combi Rifle / Pistol, Knife. (10)
FUSILIER Combi Rifle / Pistol, Knife. (10)

5.5 SWC | 300 Points

Open with Army 5

No lie, this would be a nightmare for my Americans to deploy against. I have so many impetuous troops that I think I would choose to go first regardless of the mission. Just so that I'm not driving/running stright into a mine field on the second half of a turn. On the other hand most of those units have chain rifles, but still Mov 8-4 and a big base is going to trigger mines fairly easily.

That would be a really fun game to play though - I love camo hijinks. Even when they're being used against me!

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.

BattleMaster posted:

I still have yet to finish painting and assembling this list (and I've been busy this semester) so it's untested but I can't wait to use it. Aside from Ice Storm stuff it needs Seraph, the Military Orders starter, and the Spitfire Order Sergeant. It follows the "TAG makes a scene while infiltrating camouflaged minelaying specialists do the work" model that I also like to do with Bakunin.
[MO list]

I'm not sure I'll ever be brave enough to actually run a 10-order list, but I like to dream.

What's your experience with your TAG surviving shenanigans versus just treating it as written off from the start?

BattleMaster
Aug 14, 2000

grassy gnoll posted:

I'm not sure I'll ever be brave enough to actually run a 10-order list, but I like to dream.

What's your experience with your TAG surviving shenanigans versus just treating it as written off from the start?

I'm still pretty green and I've never actually had a TAG survive a game yet, but I count it as a success if the enemy had to devote enough resources towards stopping it that it screws up their game plan. I'd prefer not to consider anything a write-off but I feel like I have to get used to it never being on the table at the end of the game, lol.

Also it took me a bit to get used to the idea that even an armor 8 Lizard can get punked by a combi-rifle burst.

Under 15
Jan 6, 2005

Mr. Helsbecter will you please stop shooting I am on the phone

OK, I am vanilla nomads and I'm facing up against U.S.Ariadna in a 250pt 20x20 game. What kinds of stuff works best to counter USARF? I know by default the army is going to consist of a link team of grunts with a HMG, some bikes, and at least one team of devil dogs. I don't know the mission yet, but a lot of 20x20 games have exclusion zones that prevent fuckery on my side of the board, so I don't necessarily have to assume that Van Zant will be crawling up my rear end. I also don't need a bunch of specialists, either... so what's best for a kill-list?

Right now I'm thinking mines to punish impetuous, and elite dudes with MSV who can consistently win FTF rolls. The armor they pack shouldn't matter that much if I can beat them in FTF. Would Moiras or a TAG be good against them? I have a lizard to put out there.

Under 15 fucked around with this message at 00:27 on Mar 23, 2016

tokenbrownguy
Apr 1, 2010

My buddy plays Vanilla against my Vanilla Ariadna, but we're both still scrubs. Here's what he uses:
-HMG Intruder with max Chain/Smoke Jags to dunk on anything in the open. (No MSV2)
-AD troopers come in the side to kill aggressive models facing the wrong way.
-Two Hidden Deployment Spekters to claim objectives on the last round.
-Specialists line infantry covering the backline, layered with Jags and Minelaying Zeros to slow down a turn 1 punch.

tokenbrownguy
Apr 1, 2010

double post

Under 15
Jan 6, 2005

Mr. Helsbecter will you please stop shooting I am on the phone

Nomads
──────────────────────────────────────────────────

Group 1 10 0 0
VORTEX Combi Rifle / Pistol, Knife. (10 / 12XP)
MOV:10-10 CC:13 BS:11 PH:10 WIP:14 ARM:1 BTS:0 W:1
Hacking Device, Minelayer, Doctor, CH: Mimetism
ZONDBOT Electric Pulse. (3)
SIN-EATER Mk12 / Pistol, CCW. (30)
ALGUACIL Combi Rifle / Pistol, Knife. (10)
INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42)
MORAN Boarding Shotgun, CrazyKoalas (2) / Pistol, Knife. (0.5 | 20)
MOBILE BRIGADA Lieutenant MULTI Rifle + Light Flamethrower / Pistol, Knife. (39)
GRENZER MULTI Sniper Rifle / Pistol, Breaker Pistol, Knife. (1.5 | 32)
REVEREND MOIRA MULTI Rifle / Pistol, Shock CCW. (30)
ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19)
JAGUAR Light Shotgun, Smoke Grenades / Pistol, E/M CCW. (13)

4 SWC | 248 Points

Open with Army 5

OK, so here we go. Missions in 20x20 are Data Recovery and Kill the Lieutenant, so I figure I'm basically guaranteed to see Van Zant. With that in mind, I have at least a decent shell game going... The goal is to gently caress up everything with mines, absorb his advance with the heavy weapons, then push back and recover some data.

Sir Teabag
Oct 26, 2007
Bring cheap mine layers and then dare him to either move forward with his extremely impetuous troops or else spend orders to cancel their moves. Either way you win that trade off. Templates will mess him up, and are generally included for cheap war bands. So mess his dudes up with war bands and then outmanoeuvre him as most of his guys are MOV 4-2.

That's what usually ends up with my demise anyway!

Sir Teabag
Oct 26, 2007

Under 15 posted:

Nomads
──────────────────────────────────────────────────

Group 1 10 0 0
VORTEX Combi Rifle / Pistol, Knife. (10 / 12XP)
MOV:10-10 CC:13 BS:11 PH:10 WIP:14 ARM:1 BTS:0 W:1
Hacking Device, Minelayer, Doctor, CH: Mimetism
ZONDBOT Electric Pulse. (3)
SIN-EATER Mk12 / Pistol, CCW. (30)
ALGUACIL Combi Rifle / Pistol, Knife. (10)
INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42)
MORAN Boarding Shotgun, CrazyKoalas (2) / Pistol, Knife. (0.5 | 20)
MOBILE BRIGADA Lieutenant MULTI Rifle + Light Flamethrower / Pistol, Knife. (39)
GRENZER MULTI Sniper Rifle / Pistol, Breaker Pistol, Knife. (1.5 | 32)
REVEREND MOIRA MULTI Rifle / Pistol, Shock CCW. (30)
ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19)
JAGUAR Light Shotgun, Smoke Grenades / Pistol, E/M CCW. (13)

4 SWC | 248 Points

Open with Army 5

OK, so here we go. Missions in 20x20 are Data Recovery and Kill the Lieutenant, so I figure I'm basically guaranteed to see Van Zant. With that in mind, I have at least a decent shell game going... The goal is to gently caress up everything with mines, absorb his advance with the heavy weapons, then push back and recover some data.

This is good. But remember that his bread and butter units are shock immune. So if you were counting on the MULTI to do work, use it as AP more of the time.

You'll at worst shave 1 ARM off his saves.

BattleMaster
Aug 14, 2000

Maybe try to fit the HMG Sin Eater?

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Army updated to v6. They finally realized it's easier to run client-side instead of server-side. Hooray!

Lots of graphical glitches, though.

Sir Teabag
Oct 26, 2007
*Runs in out of breath*
It's
https://www.youtube.com/watch?v=78unrpEAuEE
Happening
*leans heavily on chair*

Genghis Cohen
Jun 29, 2013
gently caress yeah, I am so good to go for this. Must paint at least 2 models this long weekend. Playing a game tomorrow night.

Pierzak
Oct 30, 2010


:haw:

richyp
Dec 2, 2004

Grumpy old man

Just saw that and I've no idea what the Onyx Contact Force sectorial is but if it means more Sygmaa stuff I'm going to be very happy as I loved the Maakrep and the Fraacta models.

Macdeo Lurjtux
Jul 5, 2011

BRRREADSTOOORRM!
The new foes panel is interesting, I know they said CA would be getting more corrupted humans. I guess they grabbed one of Alwph's historical dudes? And I can't figure out if that's new design space for the morat or a new species.

Flipswitch
Mar 30, 2010


richyp posted:

Just saw that and I've no idea what the Onyx Contact Force sectorial is but if it means more Sygmaa stuff I'm going to be very happy as I loved the Maakrep and the Fraacta models.
Might be more Siggie dudies, but I want more Badroids, bad to the bone

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
I really wanna know more about Onyx, but I also really don't want to start another loving army.

Historically, how long has it taken CB to go from pre-order to fulfillment?

Genghis Cohen
Jun 29, 2013
So the last book was 1 month pre-order period, the first people received their books some 2 weeks after it ended. So maybe we could possess the goods by mid-May?

They've also said that there will be copies available for direct sale at Adepticon, which is an American event I've never been to. When is it exactly? Realistically, a full leak of all the juicy details will take place online that day.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
End of March, beginning of April.

I'm wondering if they're doing a small batch for the convention, or they're taking pre-orders to sell out the rest of that lot and doing a second run for the regular sales.

Flipswitch
Mar 30, 2010


It can't come out fast enough because I'm terribly bored of the current stuff already.

Genghis Cohen
Jun 29, 2013
I wouldn't say I'm bored, I'm having a great time with Infinity, but as with any other game the lure of new stuff and fresh ideas is very strong indeed. I've noticed this even applies to games like 40k where a new rules release is like a wild swing of the pendulum - with Infinity I'm excited because I can expect the rules changes to be interesting, well-balanced, and introduce well thought out additions to each army's toolbox.

Excited for new units, rebalanced/clarified rules for a lot of the originally Human Sphere or Paradiso unit profiles, and especially for redone link team rules.

Sephyr
Aug 28, 2012
I wish they'd rework rules for some HI, and for MI in general. Now that HI is mostly 4-4 and got a general price cut, the Medium type is left being slow, expensive, and not really survivable enough for its cost. Sure, tons of specialists are MI, but what good are specialists that take extra orders getting where they are needed, if you have the lighter, cheaper versions?

It's a tricky issue. Make them fast, and the game is left with no slower models. Make them tougher, and it steals HIs thunder.

Genghis Cohen
Jun 29, 2013

Sephyr posted:

I wish they'd rework rules for some HI, and for MI in general. Now that HI is mostly 4-4 and got a general price cut, the Medium type is left being slow, expensive, and not really survivable enough for its cost. Sure, tons of specialists are MI, but what good are specialists that take extra orders getting where they are needed, if you have the lighter, cheaper versions?

It's a tricky issue. Make them fast, and the game is left with no slower models. Make them tougher, and it steals HIs thunder.

Part of me thinks that all MI should be 4-4 as a standard, with 4-2 being reserved for certain cumbersome HI models. MI already pay in points for their stats, skills etc so why pile on an extra restriction? I can see how it could be part of some wider balance, but currently which elite models are LI or MI or SK is a bit arbitrary, as is the spread of important skills like MSV across a faction's LI/MI/HI.

I played against JSA tonight, won handily in Supremacy. Honestly I stuck my hand up to see who wanted a game and unfortunately the first volunteer, who I have played a few times before, is not a very savvy player. So although I took a bit more of a try-new-things list and didn't play especially carefully, I didn't really have much fear for the outcome.
- Start, he went first, his Raiden sniper got quite lucky to take out my linked Wildcat HRL, whilst getting taken out by another Wildcat. This then let his Domaru Butai link gun down 2 more Wildcats, breaking my link. His high water mark for the game. He put a couple guys in suppression fire.
- I blasted McMurrough into the Domaru, he knocked 2 of them straight into unconscious with his impetuous order, taking a wound himself in return. My Intruder took out his suppressing combat remote, I brought Carlota Kowalsky on and she shot a Dire Foes specialist in the back. Round 1, the majority of table quadrants went to me.
- He put down McMurrough at the cost of wounds on both remaining Domaru. He revealed his Ninja special character and managed to knock out my Tsyklon.
- I revived the Tsyklon with a neat cautious move then a repair roll using Carlota. Then I Marksman L2'd it. Then it went cleaning, bagging 4 or so models. Round 2 quadrants went to me, I think I had a console as well.
- He started his third turn in retreat, since JSA is pretty well all courageous, he got the Tsyklon with a parting shot. It served me well.

Treser
Sep 2, 2013

It's not supposed to be safe

Is army hosed or something? I'm seeing 10-10 for things like fusiliers. Or has there been some kind of crazy change?

Edit: I'm apparently an idiot and had it in cm.

Treser fucked around with this message at 00:59 on Mar 26, 2016

Genghis Cohen
Jun 29, 2013

InK105 posted:

Is army hosed or something? I'm seeing 10-10 for things like fusiliers. Or has there been some kind of crazy change?

Metric system mate.

Sephyr
Aug 28, 2012

Genghis Cohen posted:

Part of me thinks that all MI should be 4-4 as a standard, with 4-2 being reserved for certain cumbersome HI models. MI already pay in points for their stats, skills etc so why pile on an extra restriction? I can see how it could be part of some wider balance, but currently which elite models are LI or MI or SK is a bit arbitrary, as is the spread of important skills like MSV across a faction's LI/MI/HI.



I think a mild boost of ARM values for everything above LI would make sense. Between AP ammo, K1, Viral, and criticals, armor is hardly a guarantee of safety. ARM4 should be standard for lighter HI, 5 the average for HI and most MI, and 6 for the truly heavy guys.

Genghis Cohen
Jun 29, 2013

Sephyr posted:

I think a mild boost of ARM values for everything above LI would make sense. Between AP ammo, K1, Viral, and criticals, armor is hardly a guarantee of safety. ARM4 should be standard for lighter HI, 5 the average for HI and most MI, and 6 for the truly heavy guys.

Eh, I think the current effect of armour on the game is in balance with its points cost. Currently the special anti-high-armour weapons in the game are a significant benefit against really heavy infantry and TAGs, which I think is a good thing.

Sephyr
Aug 28, 2012

Genghis Cohen posted:

Eh, I think the current effect of armour on the game is in balance with its points cost. Currently the special anti-high-armour weapons in the game are a significant benefit against really heavy infantry and TAGs, which I think is a good thing.

Against TAGs of ARM 8 or above, I agree. Below that, larger Burst/more wounds usually yields much better results.

Pierzak
Oct 30, 2010
Such an awesome mini that I'll never use except as generic combi ABH unless the Druze get a massive boost:



[big]

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
Eh, makes a good Bounty Hunter. I've already got two, painted like Spike and Jett. She can be painted like Faye.

Pierzak
Oct 30, 2010
Also, a shitload of stuff on HSN3, including new profiles. Not posting every specific thing, have a link to the general spreadsheet I update along with BOW & poo poo:

https://docs.google.com/spreadsheets/d/1DO4riPMXUfS0rJ1IQtbGDq5JjyscAoLo7jLGSdkOaIs/edit?usp=sharing

Genghis Cohen
Jun 29, 2013
The beastsofwar video released just now has some very cool new profiles shown, this will obviously be nearly as big a shift to the game as N3 was. Some really interesting new units:
- JSA get a CC-beast HI, with ODD, super-jump and climbing plus, but no heavy weapons. (also specialist)
- Hassassins get a Holoprojector L2 HI, also with surprise shot L2 (!?), using marksman rifles and sniper rifles
- Bakunin get a S5 big heavy infantry model with crazykoalas, access to a full suite of weapons.
- Neoterra, Steel Phalanx and ISS all get forward deploying specialist types, good stuff.

I piped up about this on the Infinity site and I'll do so here as well: I love seeing this exciting new kit, and I think the general rules changes will be well thought out and add interesting play to the game. But I'm always a bit shy, maybe thanks to years of 40k, that it can go out of control and lead to an arms race of 'cooler' and awesomer and more extreme units getting made, then the old ones being upgraded to compete, etc, until the game gets really crazy.

As long as faction balance and the good, sound structure of skills/aros/long orders is in place, I don't think the gameplay experience will decline. It's a solid game. But in army choice, are we already seeing this? Why should an Ariadna player take a Tank Hunter over a Spetsnaz? Will Hassassins take an Asawira over the completely beastly looking Holo-HI above? There are already certain profiles that are more renowned than others, for what I consider good, sensible reasons: I take an Intruder with an HMG, not a combi rifle, because it suits his role. Doesn't mean combi rifles are underpowered, they're great, and this is not a sign that rebalancing is needed. But is there a danger that certain units, expecially with certain profiles, become 'auto-includes'?

Anyway, I hope not, and I have faith in my golden calf of Corvus Belli. Don't fail us, you magnificent Spanish bastards!

Sephyr posted:

Against TAGs of ARM 8 or above, I agree. Below that, larger Burst/more wounds usually yields much better results.

Yes, and I think that's what's in a good place. AP (and its more-effective exotic equivalents) is currently a real benefit against those heavy units which can bully conventional light units in its absence; against medium-heavy units like normal HI, it is a little bonus but not the only way to deal with them. I think that's a good balance to strike. A bit less dependant on the right weapons load-out than straight rock/paper/scissors, 'you must have a lascannon in your army to beat my AV14' type stuff.

Macdeo Lurjtux
Jul 5, 2011

BRRREADSTOOORRM!

Pierzak posted:

Also, a shitload of stuff on HSN3, including new profiles. Not posting every specific thing, have a link to the general spreadsheet I update along with BOW & poo poo:

https://docs.google.com/spreadsheets/d/1DO4riPMXUfS0rJ1IQtbGDq5JjyscAoLo7jLGSdkOaIs/edit?usp=sharing

Oh god;

"Andromeda- new Steel Phallus unit."

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.

WAR FOOT posted:

Eh, makes a good Bounty Hunter. I've already got two, painted like Spike and Jett. She can be painted like Faye.

Can't be Faye, she's wearing too much clothing.

Man, never thought I'd say that about a CB model. :v:

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



Holy hell 40 euros for shipping.

Bear Throne
Apr 9, 2014

Cat Face Joe posted:

Holy hell 40 euros for shipping.

You should be able to pre-order from your flgs/online retailer of choice and get the mini.

e: BOW week image gallery from Cervantes3773 on the forums: https://imgur.com/a/MDicA

Bear Throne fucked around with this message at 17:03 on Mar 28, 2016

Genghis Cohen
Jun 29, 2013

Bear Throne posted:

You should be able to pre-order from your flgs/online retailer of choice and get the mini.

I daresay I'll order from Dark Sphere, or that shae-konnit guy if he's an official retailer (he beats the DarkSphere price in the UK, in my experience)

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Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



Bear Throne posted:

You should be able to pre-order from your flgs/online retailer of choice and get the mini.

Unfortunately the Infinity scene around here is pretty small and no one seems to be doing an actual preorder. Maybe that'll change. Are there any US based online stores doing it?

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