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it's a big galaxy and you can have whatever the hell implants you like so long as they're not like obviously xenos, heretical, or daemonic maybe you come from a forge world where everyone has big LED displays that can be made to project words like SAD or ANGRY, to help with social interaction. maybe you have the word HOMO for a mouth idk
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# ? Mar 12, 2016 11:38 |
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# ? May 29, 2024 07:04 |
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DOWN JACKET FETISH posted:it's a big galaxy and you can have whatever the hell implants you like so long as they're not like obviously xenos, heretical, or daemonic But who is anybody else to say that an implant is xeno/heretical/daemonic? I mean you're the techpriest here, surely you know better than them.
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# ? Mar 12, 2016 11:45 |
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The Lone Badger posted:But who is anybody else to say that an implant is xeno/heretical/daemonic? I mean you're the techpriest here, surely you know better than them. Another tech-priest in the party is from the department in charge of investigating whether technology is properly human in origin. The department may be named the department of lies.
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# ? Mar 12, 2016 12:03 |
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This is just me spitballing, but I always thought you'd need some wires and poo poo up in your nose to properly speak binary
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# ? Mar 12, 2016 12:06 |
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Yeah, I thought that the grille was a vocalisation unit you use to make sweet white noise while trying to charm the dendrites off a cutie initiate or something. I remember a bit of art where some guy with the Vostroyans has a grille that likely works as a loudspeaker.
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# ? Mar 12, 2016 14:14 |
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might be thinking of that one I'm pretty sure scribes get a grille that print out what they're saying on a sheet of paper
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# ? Mar 13, 2016 09:12 |
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I'm a stinking liar: those were Valhallan ice warriors, the guy had a mesh mouth and wouldn't you know it, there's an admech grille there too.
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# ? Mar 13, 2016 09:41 |
So are all these awful reviews of the binding on the Dark Heresy 2e core rulebook pretty much universal? I'd kinda like to buy it but I don't want that poo poo to fall apart after one reading, which it seems like was happening to a lot of people. And do the other books suffer from that problem? I know it's not a FFG-specific thing, since I haven't had a single problem with any of their Star Wars RPG books.
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# ? Mar 25, 2016 17:32 |
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Drone posted:So are all these awful reviews of the binding on the Dark Heresy 2e core rulebook pretty much universal? I'd kinda like to buy it but I don't want that poo poo to fall apart after one reading, which it seems like was happening to a lot of people. My old DH1/Rogue trader spines are still in pretty outstanding shape after the last half decade or so. Granted I haven't opened them in a while except to reference stuff, but still. You can also buy the books in PDF form pretty readily. It's surprisingly convenient if you've got a tablet to use with them.
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# ? Mar 25, 2016 17:42 |
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The binding on pretty much any sufficiently large RPG text like this seems to be poo poo. The same sort of thing has happened to my thick core books for DH2E, Black Crusade, Eclipse Phase, and L5R. Curiously, I also have actual academic textbooks that don't have this problem, so it's likely a result of various TRPG companies all using the same sketchy printing company.
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# ? Mar 25, 2016 17:43 |
DeathSandwich posted:You can also buy the books in PDF form pretty readily. It's surprisingly convenient if you've got a tablet to use with them. Yeah but I really don't like using PDFs, even with my tablet. I feel like it's more cumbersome than flipping through an actual book, so I tend to prefer those.
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# ? Mar 25, 2016 17:53 |
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Drone posted:So are all these awful reviews of the binding on the Dark Heresy 2e core rulebook pretty much universal? I'd kinda like to buy it but I don't want that poo poo to fall apart after one reading, which it seems like was happening to a lot of people. My DH2 and Black Crusade bindings have both gone to poo poo. The supplements I have (all the tomes and Enemies within, without, beyond) have not had any such troubles. I bought my DH2 book at Gen Con when it came out, and the spine did deteriorate rather quick. My Black Crusade one took some time.
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# ? Mar 25, 2016 19:04 |
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Drone posted:So are all these awful reviews of the binding on the Dark Heresy 2e core rulebook pretty much universal? I'd kinda like to buy it but I don't want that poo poo to fall apart after one reading, which it seems like was happening to a lot of people. My DH2 had pages falling out when it arrived brand new before I even read it.
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# ? Mar 25, 2016 19:08 |
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I had a copy of the first print run that fell apart before I even read through it once. I emailed FFG and they replaced it for free. Furthermore, they waited a few extra weeks to wait for a copy from the second print run. It's been fine so far. They may have fixed their issues. Like the others, all of the supplements have been fine.
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# ? Mar 25, 2016 19:41 |
My presumably 1st printing DH2e book has a bad binding but I've heard they fixed the problem in subsequent printings.
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# ? Mar 26, 2016 01:53 |
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I got my DH2 copy a couple months ago and it seems solid, but it hasn't seen heavy use yet
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# ? Mar 26, 2016 04:11 |
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ghetto wormhole posted:My presumably 1st printing DH2e book has a bad binding but I've heard they fixed the problem in subsequent printings. Yeah the binding on my 1st edition DH Core book has gone bad as well so I guess that was a thing with those books. My DH2 core one still looks fine but I haven't flipped through it as much as the other one.
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# ? Mar 26, 2016 12:14 |
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Are the GM screens for Black Crusade, Only War, and Dave Heresy 2nd Ed. more or less interchangeable?
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# ? Mar 26, 2016 23:19 |
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BC and DH2E's GM screens aren't quite interchangeable. Many of the personal combat details are similar, but DH2E's screen has more information on things that aren't just personal combat (vehicles, Fate Points, etc.).
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# ? Mar 26, 2016 23:39 |
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So would you suggest getting the DH 2 GM screen and using that one for the others?
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# ? Mar 26, 2016 23:51 |
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Probably not. Each GM screen is designed to present rules summaries so that you won't need to look the common stuff up, but sufficiently many details have changed between even the newer sublines that you'd just get tripped up on the wrong details. Which system were you running (or asking about on another's behalf)?
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# ? Mar 26, 2016 23:55 |
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I have all three systems, and hated having to constantly look up rules when I ran my Only War campaign. I was hoping there was one screen I could use for all of them.
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# ? Mar 27, 2016 00:38 |
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I solved that problem by meticulously and obsessively bookmarking the physical books with labeled post-its.
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# ? Mar 27, 2016 01:10 |
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make your own screen that contains the rules for all three systems tower behind its bulk like a monstrous man-god, demanding -30 Tech Use tests from your players alternatively just use the latest ruleset in each of the different settings you madman.
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# ? Mar 29, 2016 23:22 |
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Are there simplified tables/checklist on how psyker powers work/activate in Rogue Trader? I have a hard time putting it all together in my mind and FFG is having a hard time putting it all in one place. I'll appreciate other cheat sheets, too.
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# ? Apr 6, 2016 09:04 |
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By the way, can by starting Astropath character have mind probe and mind scan? I think I hosed up, but we're three sessions in
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# ? Apr 10, 2016 13:56 |
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Mind Probe, yes. Mind Scan, no, since Mind Scan requires Mind's Eye and Mind Probe as prerequisites and costs 300 xp rather than the 200 allowed for starting powers. Basically, you're one step further in the power tree than you should be as a starting character.
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# ? Apr 10, 2016 14:54 |
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Two, I also have Scream. gently caress me I'm bad at reading rules. EDIT: I talked to the GM and now I'm repicking my powers. However, the Psychic techniques bit at the start of Psy chapter states that I get two additional powers in addition to astro telepathy, and nothing about limits. gently caress, do I need to be rank 4 to get Mind Scan? Because that's the first Rank with 300 xp cost technique advancement. Can Rank 1 psyker have only 5 powers total? Astrotelpathy, 2 starting powers and technique twice? JcDent fucked around with this message at 17:33 on Apr 10, 2016 |
# ? Apr 10, 2016 15:05 |
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last night a dude in my group got 4 emperor's furies in a row.
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# ? Apr 11, 2016 17:58 |
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A 50S RAYGUN posted:last night a dude in my group got 4 emperor's furies in a row. I've done that in one attack. Dual wielding plus swift attack plus chain swords gives you a lot of opportunity.
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# ? Apr 11, 2016 18:40 |
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Werix posted:I've done that in one attack. Dual wielding plus swift attack plus chain swords gives you a lot of opportunity. Yeah, tearing is actually much better than it appears at first glance.
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# ? Apr 11, 2016 23:38 |
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Tearing + chain expertise or whatever that gives you an extra tearing die owns bones. I play a guardsman who's had ample opportunity to get power weapons stick with a best chainsword because it's just so good. That said, we only select one tearing die to be eligible for a crit. I dunno if this is a house rule or not, but it seems reasonable since giving all three dice a chance to crit is pretty loving OP.
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# ? Apr 11, 2016 23:51 |
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do you only select one die to be eligible for a crit on weapons with multiple damage dice like e.g. the multimelta, lascannon?
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# ? Apr 11, 2016 23:55 |
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DOWN JACKET FETISH posted:do you only select one die to be eligible for a crit on weapons with multiple damage dice like e.g. the multimelta, lascannon? Nope. If any of 'em roll a 10, you're good for RF. Same goes for Tearing. Pretty sure it's working as intended. apostateCourier fucked around with this message at 00:14 on Apr 12, 2016 |
# ? Apr 12, 2016 00:04 |
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Pharmaskittle posted:Tearing + chain expertise or whatever that gives you an extra tearing die owns bones. I play a guardsman who's had ample opportunity to get power weapons stick with a best chainsword because it's just so good. Well that makes sense, because you roll multiple dice and then keep the highest only. Obviously if you roll a RF that's the highest roll anyway, so you keep it. If they had Chain expertise/flesh render in DH 2 I would have been all over that. We actually had to come up with macros in Roll20 because of my attacks.
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# ? Apr 12, 2016 00:13 |
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DOWN JACKET FETISH posted:do you only select one die to be eligible for a crit on weapons with multiple damage dice like e.g. the multimelta, lascannon? Nah the rule is only for tearing dice. Like I said, I dunno if it's even the real rule or not, but I'm fine with it since my guy is already the group's murder machine even without critting every other attack.
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# ? Apr 12, 2016 01:02 |
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Werix posted:Well that makes sense, because you roll multiple dice and then keep the highest only. Obviously if you roll a RF that's the highest roll anyway, so you keep it. If they had Chain expertise/flesh render in DH 2 I would have been all over that. We actually had to come up with macros in Roll20 because of my attacks. Speaking of, allow me to introduce the intrepid heroes of the False Light Crew, which has been keeping the Askellon sector safe for about a year and a half now. Name: Arkem Audamer Player: Elukka Party Role: Medic, Battle Role: Grenadier/Finisher Chimera Role: Passenger/gunner Joined the Party: Founding Member Bio: Arkhem Audamer is a minor noble from a planet that no one else in the party has ever heard of, apparently situated way out in the boonies of the galaxy. A personable fellow with a dashing mustache and a knack for getting information out of a crowded room. Arkhem was one of two acolytes sent to Desoleum for the titular "False Light of Octavicus" campaign, along with Daren "Reckless" Andser. Arkem is a level-headed party member that is extremely unfazed by the eldritch horrors that the party has had to confront over their time together. Despite having a powerful bolt pistol, his most potent weapon is his lasgun "Finisher," which earned its name by being the final blow against many tough opponents, including a Necron Lord. Often acts as the counterbalance in a party full of various sorts of fanatics, but somehow views Daren as "competent enough to handle things" which meant he stopped counting as adult supervision for the melee members of the party. Source of Heresy: "I mean, I know the Emperor is there. But what has he really done for me?" Name: Daren "Reckless" Andser Player: professorcurly Party Role: Living Chaos Detector, Knower of Bad poo poo Battle Role: Pyromancer, Witch-hunter Chimera Role: Owner, Tactical Prayer-Battery Joined the Party: Founding Member Bio: Daren Andser was an instructor of the Adeptus Astronomica, which means he was passed over as "not worthy" to join the Emperor as part of the Choir. He was recruited to head to Desoleum along with Arkem Audamer, as a warp-expert in case there was any chaos poo poo going down (Spoiler Warning: There was chaos poo poo going down). Is convinced that there must be some "higher purpose" to his life and that the Emperor is personally protecting him. There seems to be something to this, because every time an enemy has tried to shoot Daren was a plasma weapon, it has mysteriously malfunctioned. This also makes Daren exceedingly reckless, a nickname he earned by charging a major separatist armored column essentially alone. This was reinforced later when he invited the Royal Architect of the tomb world Olakia to a dinner party. The Royal Architect arrived and through the night told Daren essentially everything there was to know about Necrons. This probably makes Daren and Arkem literally the leading experts on Necrons among the entire human race. Walking up and asking the enemies what their plan is has since become his default method of investigation. Source of Heresy: "Necrons? The Necrons were great! We had to do manual labor on Olakia, but they paid us a decent wage, we had a union representative and I even got religious holiday exemptions. Necrons, easily the most reasonable people we've ever met." Name: Maximillian Stern Player: Scribbleykins Party Role: Adult Supervision, MacGyver Battle Role: Sniper, Heavy Weapons Chimera Role: Main Gunner Joined the Party: A deep-plant in the Desoleum Arbites that was activated to help Arkem and Daren during the False Light of Octavicus incident. Bio: Stern is a down to terra, straightforward thinking man. He was born on a forge world, rose up through the arbites and this gave him a very no-nonsense attitude. This means that he often acts as the voice of reason to the rest of the party, advising subtlety where the others are very much a kill team first. He typically leads investigations for the group, although the others have started following in his footsteps over time. He is the party scout, special weapons expert, heavy weapons expert, security expert, interrogation expert, linguistics - Stern is very much the "glue" that holds the team together, able to cover the roles that mores specialized party members can't. He has killed a Daemonhost with an autogun and headshot a demonic Knight-Titan with the party chimera's autocannon. He acts as the main foil to Daren, whose faith and loyalty only just balance out the psyker's heterodox beliefs about the Alien and heresies. He does have some acquired knowledge of the Machine Cult's secrets though, and this has caused some recent tension in the party... Source of Heresy: None. When the rest of us inevitably fall, it will be Stern who hunts us down one by one. Name: Player: Werix Party Role: Why the most charming murder-berserker you ever did meet/Party Face, become something of the mastermind Battle Role: Blender Chimera Role: Driver/Three-fast-three-serious/"I'm driving closer, I want to hit them with my sword!" Joined the Party: After our misadventure with the Necrons and Necron-loving Heretek Fabricators Bio: Grayson is nothing if not inspirational. Time and again he ordered his men over the top, leading the charge with both chainswords revving. His heroics quickly moved him up the ranks, but equally quickly stalled his promotions - "fix bayonets, CHARGE!" being the sum total of his tactical planning. His men still loved him, but when he caught some shrapnel during one of his glorious charges he was quietly mustered out of the guard - early retirement, as thanks for his service. But that kind of talent can't be let to go to waste, and so the Inquisition picked him up. He quickly meshed with Daren Andser, strangely, given that the Major is given to extreme hatred of mutants, aliens, psykers and many other things. Together they are a deadly pair able to defeat extremely powerful foes through teamwork - though Grayson is by far the more accomplished duelist. He has acted as the face of the party since he arrived, charming his way past the outer defenses so that he and the crew can more easily chainsword the important bits to the face. Friends with Stern as well, for his sheer competence and orthodox beliefs. Source of Heresy: "Blend for the Blend God!" Name: Tearrial Harmon Player: Prozest Party Role: Techpriest/Shuttle Pilot Battle Role: Murder.exe engaged, loading jetpack subroutine... Chimera Role: Inter-vehicular ballistic missile Joined the Party: After our misadventure with the Necrons and Necron-loving Heretek Fabricators Bio: Officially joined the group through the new Imperial-Mechanicus inter-faith exchange program, in reality it was probably because after being in over our heads in mechanicus bullshit for so long it was felt we needed an expert. Tearrial has served admirably as our tech-expert, but a recent string of bad luck has called this position into question and started a significant rivalry between Harmon and Stern. He carries an Omnissian Power Axe, and so introduces himself as a Magos but in reality the airquotes around the word "magos" can be seen from space for several reasons, not the least of which is that he was given the Omnissian Axe by Daren, who took it off a dead heretek fabricator who had tried to turn himself into a necron lord. Leaving that aside, Tearrial has proven vitally useful for many tasks such as keeping our vehicles running and stealing a shuttle for us out of midair, as well as providing evidence through his automated recording functions. Manages to be even more reckless and invincible than Daren, although not because of the Emperor's Grace/Luck but through sheer superiority of the machine over the flesh. Once jumped in front of a moving technical to try and axe it, and instead took the truck hitting him in the chest full on. Ten meters of grinding metal later, the truck stopped and Tearrial engaged murder.exe. Source of Heresy: Saving video and pictures of chaos texts/arcane scripts directly to his "external" hard drive. The whole crew together: Projects to be completed: The "Not-Inquisition Flower Delivery Service" Chimera Also, an example of how things tend to go from the thread: Elukka: I like how the only time Arkem has had the opportunity to have a frank discussion about how the universe works and his doubts about the Imperium is with a Necron. That we invited to a party. Yeah. Scribbleyins: Cue Stern: "You did WHAT?" professorcurly: They call him Daren "Reckless Dinner Party" Andser for a reason.
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# ? Apr 12, 2016 02:23 |
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What would be mechanically better, dual-wielding chainswords/eventually power swords or waiting for a mechanicus axe. I'm a techpriest specializing in melee. 25 ranged, don't even suggest anything. Except for a flamer, I guess.
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# ? Apr 12, 2016 03:19 |
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Liquid Dinosaur posted:What would be mechanically better, dual-wielding chainswords/eventually power swords or waiting for a mechanicus axe. professor_curly posted:
You have my answer.
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# ? Apr 12, 2016 04:04 |
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# ? May 29, 2024 07:04 |
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Dual power fists.
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# ? Apr 12, 2016 09:10 |