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the system has something for a lot of playstyles. hardcore players can work their way up to savage content asap with a static, midcore can buy lore gear and do the highest primal ex/some savage, casual players (and alts) can do basically all non-savage content with regular 200-210-220 gear you can get through expert dungeons (esos) or midas dungeon finder. I've got some friends who do hardcore raiding 6 hours a week in statics while I lag behind a fair bit, but we still can do a lot of the content together while maintaining the sense of gear progress for all of us because of the multi tiered system.
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# ? Mar 30, 2016 06:02 |
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# ? Jun 10, 2024 01:06 |
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Fister Roboto posted:He's not wrong that gear in this game is incredibly shallow, and the complete lack of any kind of customization only makes that worse. The optimization and modeling problem is deep enough in this game, even if only artificially due to obscure damage formulae.
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# ? Mar 30, 2016 06:09 |
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Sentient Data posted:What the gently caress, why do they keep giving top-end players new goals to reach for instead of just letting the game stagnate?! I'm reasonably sure that Fister means that that your gearing decisions at max level are pretty much be sure you are as close to the acc cap as possible and then cram as much crit as you can swing. Even as casual scum these stats are lame.
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# ? Mar 30, 2016 06:09 |
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That... wasn't an OF post? Poe's law strikes again, I guess
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# ? Mar 30, 2016 06:22 |
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"Man, that's a lot of sacred soils, I wonder... oh."
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# ? Mar 30, 2016 06:23 |
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Sentient Data posted:That... wasn't an OF post? Poe's law strikes again, I guess Of course it is.
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# ? Mar 30, 2016 07:04 |
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vOv posted:"Man, that's a lot of sacred soils, I wonder... oh." Book Club, motherfucker. =P
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# ? Mar 30, 2016 07:11 |
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omg the bennu plays the music from t12. I may actually never use another mount
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# ? Mar 30, 2016 07:44 |
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Where is Bio, where is Bio 2, where is Ruin 1 At one point in a previous fight I saw him use Hawk's Eye. edit: oh I'm a moron, he did use bio and bio 2, I don't know how ACT works and didn't realize it sorts them elsewhere because they don't do damage upfront Hamsterlady fucked around with this message at 08:29 on Mar 30, 2016 |
# ? Mar 30, 2016 08:08 |
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Hamsterlady posted:where is Ruin 1 Except in very long fights there's no need for a Summoner to use Ruin 1 anymore, especially if they're meleeing.
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# ? Mar 30, 2016 08:11 |
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nuru posted:Except in very long fights there's no need for a Summoner to use Ruin 1 anymore, especially if they're meleeing. That's fair, but I'm pretty sure Bio and Bio II are still pretty important
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# ? Mar 30, 2016 08:14 |
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Yeah, no words for that part.
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# ? Mar 30, 2016 08:20 |
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Even in not-that-long fights, every four Ruin Is you cast instead of Ruin II saves you enough mana to hardcast a Ruin III out of DWT, which means that the Ruin 1 has an effective potency of ~110 instead of 80.
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# ? Mar 30, 2016 08:27 |
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Okay, I did one. HackensackBackpack fucked around with this message at 15:31 on Mar 30, 2016 |
# ? Mar 30, 2016 12:29 |
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synthetik posted:And we get to play dress up with catgirls in short shorts. I saw a catgirl dressed up as cammy from street fighter. Ive been told it's a bit hard to pull off Bison though.
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# ? Mar 30, 2016 12:49 |
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0/7 on a Crank from Midas 3 now through DF. Yuuup, think I'll be trying to recruit some goons tomorrow. Five of those seven times, the parties wiped once, atleast twice at 1%. The last one I did had two wipes, causing the other seven party member to play the blame game. We somehow won with accusations being thrown around every 20 seconds. After next week, I think I'm ignoring Midas for some time. Not even sure if I should get my main a lore weapon, since I'll have a hyperconductive anima weapon. "They played us like a goddamn fiddle!"
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# ? Mar 30, 2016 13:54 |
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Re: game stagnating At what point do you just realize you've done all the content in a game? Is it the games fault that it doesn't just go on literally forever? I always thought something like 5% of players ever get to the MMO endgame. If anything, it seems inefficient to cater to that small but very vocal crowd.
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# ? Mar 30, 2016 14:09 |
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Pretty sure the whole idea of dungeon finder, several sets of gear and all, that stuff is to make sure more than 5% of people see the end game content. Number sounds like an eq1 or 40 man wow raids era figure. And it's not like only the high end raid players themselves enjoy the content. People watch streams, do the content when gear is better so it's in reach of the average player, or just do it a few times and fail. Casual people have fun mostly losing to sephirot ex.
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# ? Mar 30, 2016 14:20 |
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How to Seph Ex as a tank: 1. Make sure your group includes at least one MCH. 2. Aim for a perfect rate of killing the turret with Seph's phase 1 cleaves. If the turret happens to be in the middle of the rest of the party, it introduces a new dodging mechanic and keeps them on their toes.
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# ? Mar 30, 2016 14:51 |
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Elderbean posted:I tried verifying with FF goons but it didn't work. Is there anyone I can send an email to?
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# ? Mar 30, 2016 15:03 |
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SolidSnakesBandana posted:Re: game stagnating Well I have almost a thousand hours of game time from over a year of subs and I still haven't exhausted everything I want to do, let alone the entirety of the games content...
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# ? Mar 30, 2016 15:11 |
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The Grimace posted:0/7 on a Crank from Midas 3 now through DF. Yuuup, think I'll be trying to recruit some goons tomorrow. Five of those seven times, the parties wiped once, atleast twice at 1%. The last one I did had two wipes, causing the other seven party member to play the blame game. We somehow won with accusations being thrown around every 20 seconds.
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# ? Mar 30, 2016 15:28 |
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Is there a good resource for figuring out what materia to meld to certain gear? Also, learning BLM - is Fire1 my filler if Eco isn't up, or FireIII for single target? Should I be hardcasting ThunderIII or start with ThunderII and wait for ThunderCloud procs to get ThunderIII rolling?
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# ? Mar 30, 2016 17:35 |
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Stupid noob questions: I'm around level 12 on my first class, Gladiator, and so I've just unlocked the whole crafting side of things. In WoW I was an avid crafter, always picking up recipes as soon as I could and going out of my way to ensure I levelled my crafts at the same rate as my class. But the in-game help suggested that wasn't the sort of thing one should do in FFXIV, thanks to the whole concept of craft classes replacing your main one. So, questions: Around what level/progression would it make sense to pick up a craft or two; and, what crafts make the most sense to level alongside a gladiator? Although, yes, I'm aware I can switch away from that too.
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# ? Mar 30, 2016 17:47 |
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synthetik posted:Is there a good resource for figuring out what materia to meld to certain gear? if you mess up your 60 rotation and enochian isnt up, fall back to the 50 rotation until it is T2, F3, F1 till near oom (procing firestarter/thundercloud when its up), B3, (optional refresh of T2), repeat. Use T2 during umbral to get thunder up if it isnt already, but always proc thundercloud with T3 Kuvo fucked around with this message at 17:54 on Mar 30, 2016 |
# ? Mar 30, 2016 17:50 |
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paulnewmanseyes posted:Stupid noob questions: I'm around level 12 on my first class, Gladiator, and so I've just unlocked the whole crafting side of things. In WoW I was an avid crafter, always picking up recipes as soon as I could and going out of my way to ensure I levelled my crafts at the same rate as my class. But the in-game help suggested that wasn't the sort of thing one should do in FFXIV, thanks to the whole concept of craft classes replacing your main one. I'll just quote an earlier post of mine: Fister Roboto posted:You can make leveling gear that's actually better than quest rewards, but it's not really worth the time investment on your first class. Crafting is significantly more interconnected in this game than in other MMOs. It plays to the fact that you can level every profession on one character. If you were to play a paladin, for example, you couldn't just level up mining and blacksmithing and be able to cover all your gear needs. Most of their equipment is made by blacksmiths and armorsmiths, yes, but a lot of it also comes from carpenters, goldsmiths, leatherworkers, and weavers. And those items are made from materials that are made by all the crafting classes and/or gathered by all the gathering classes. tl;dr: crafting is worth it, but not in a way to supplement your first combat class. Get to 60 first before you worry about crafting.
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# ? Mar 30, 2016 17:58 |
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synthetik posted:Is there a good resource for figuring out what materia to meld to certain gear? I don't think anyone has written a guide on it yet. It kind of depends on the job, but in general, crit materia is the most preferred. However, if your gear already has max materia, then it's going to vary a bit. BLMs benefit well from spell speed, since they essentially have infinite MP. Determination seems to suck pretty bad this patch. I guess you could use a priority system: - Are you at max accuracy for the content you plan on doing? If not, meld accuracy. - Is you gear at max crit? If not, meld that. - If at max crit, is spell speed max? If not, meld that. - If somehow both crit / SS are max, I guess you can meld det. I'm not sure if anyone has found out the correct weights between SS and Det yet, and I've heard that there's times where you want to meld det over SS. edit: For right side fending gear if you go tank, meld strength to it since 1 strength is worth 0.43 attack power. That's an exception.
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# ? Mar 30, 2016 18:10 |
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Fister Roboto posted:I'll just quote an earlier post of mine: That makes sense, then. Thanks! Back to quests.
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# ? Mar 30, 2016 18:11 |
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By no means does that mean don't try to level crafting at all, but don't worry about leveling crafting/gathering to supplement your first class. Go ahead and start working on them sooner rather than later, but do it as a means to assist in leveling other classes as you go. Whenever you do start to level crafting, there is an order that is most helpful. Level all of the classes to 15 at least to get a good staple of cross class skills. Level culinarian to 37 first to get steady hand II. Next take carpenter and weaver to 50. At this point you'll have all the skills necessary to HQ almost any craft. Also, unlock all of the classes whether you're actively leveling them or not and do your daily grand company turn ins. This gives you an abundance of grand company seals, a little bit of gil, and excellent experience for your doh/dol classes. You can frequently buy the turn ins (especially gatherer ones) on the marketboard or from a vendor for dirt cheap. It's always best to turn in HQ if you can, but if there's a significant price difference just use NQ.
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# ? Mar 30, 2016 18:12 |
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synthetik posted:Is there a good resource for figuring out what materia to meld to certain gear? Materia can buff substats but every piece of gear has an internal "cap" on how high it can boost any given substat. An example: Lets say you have a crafted body piece, with 2 free slots and 3 overmeld slots. It's substats are 100 crit rate and 80 determination. The higher substat is the "cap", that can't be pushed any higher with materia. So you could meld crit materia onto this piece, but they wouldn't do anything, and would show a boost of +0 crit rate. You could meld determination instead, but only up to the cap of 100; so materia would be able to improve things up to +20 determination but would then stop providing benefits. Something like spell speed, which isn't on the body piece at all to begin with, is at 0/100 so could be boosted as much as you like. If you had more money then sense, you could throw Quicktongue Vs at this piece until all five slots had +12 spell speed, which would leave the final body piece at 100crit, 80det, and 60ss. Rule of thumb for substats is to always meld Crit unless it's already capped, in which case you meld Det if you're using Materia V, and SS if you're using Materia IV. This is because a SSIV will give +9 and a DetIV will only give +6. Even if Det gives more benefit to a class it's usually not enough to overcome the lower bonus in actual Det points. A wrinkle on this entire process is that materia for primary stats, like STR, VIT, INT, can only go into free slots. You can't overmeld them. This isn't a problem though, because primary stats have a cap as well, and those caps are usually already reached on left-side gear. In general if you only really meld primary stats in two situations: 1. You are a tank melding STR onto fending accessories for damage 2. You are anything else melding VIT onto accessories for survivability Situation 1 is the norm because STR benefits a tank way more then any other substat can. Situation 2 only happens in bleeding edge progression, usually. If you don't need the extra 1-2k hp buffer it's better to meld offensive substats in non-tank accessories.
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# ? Mar 30, 2016 18:15 |
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In addendum to using GC turn-ins to level, the second best way to get experience 1-50 is to do delivery leves, and you'll want to level more than one class at a time if possible from the same city state. For example, leatherworker and carpenter get delivery leves from Gridiana, and the delivery goes to the same spot, so level those together. Do goldsmith and weaver together, as well as blacksmith, armorsmith and culinarian together.
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# ? Mar 30, 2016 18:16 |
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Smart Car posted:I just manually verified your account instead, everything should be working now. Awesome, thank you!
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# ? Mar 30, 2016 19:10 |
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Kuvo posted:if you mess up your 60 rotation and enochian isnt up, fall back to the 50 rotation until it is
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# ? Mar 30, 2016 19:10 |
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Just had a dungeon with a monk who was using one ilm punch regularly, and tornado kick whenever he reached GL3. He was doing 650 dps. It's a good thing we have the newbie hall and SSS to prevent things like this.
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# ? Mar 30, 2016 19:27 |
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DACK FAYDEN posted:You and him both made the same typo of "Thunder 2" when you meant "Thunder 1". Don't cast Thunder 2? Basically if I'm hardcasting Thunder, it should be the level 1 version?
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# ? Mar 30, 2016 19:38 |
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synthetik posted:Don't cast Thunder 2? Basically if I'm hardcasting Thunder, it should be the level 1 version? Yep, it's fast and cheap and all you want it for is those thundercloud procs.
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# ? Mar 30, 2016 19:44 |
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The logic is that you're using it purely to fish for Thundercloud procs. Because everything afterwards is going to be Thunder 3 anyways.
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# ? Mar 30, 2016 19:45 |
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Yes
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# ? Mar 30, 2016 19:46 |
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Fister Roboto posted:Just had a dungeon with a monk who was using one ilm punch regularly, and tornado kick whenever he reached GL3. He was doing 650 dps. It's a good thing we have the newbie hall and SSS to prevent things like this.
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# ? Mar 30, 2016 20:12 |
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# ? Jun 10, 2024 01:06 |
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The best part about low-manning turn 13 (aside from fewer people to fight against for the sheet music) is that the last phase of the fight lasts long enough for the third Akh Morn and its musical accompaniment. Witness *pew* Suffer *pew pew* Borrow *pew* Reason
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# ? Mar 30, 2016 20:30 |