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DiHK
Feb 4, 2013

by Azathoth

Arghy posted:

If you ever face my chaos fleet everything is automated the only thing that isn't is their movement orders. I focus on microing their movement while i let the AI handle the small things like when to activate bombs and orders. My IN fleet is almost entirely the same, automate everything then micro individual ships as needed.

This. This is why I get so tickled when some of you goons get fussy about managing movement.

Occasionally I'll have to throw out a lock on. And for bombs I'll pseudo-manage them by activating auto fire when I want them to hit rather than let the AI do it whenever the timer is ready.

Basically I only concern myself with torps, lightning strike, rams and navigation.

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Arglebargle III
Feb 21, 2006

Maybe we're thinking too small. Maybe Games Workshop has finally gone in for a crossover title.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
I keep forgetting I even can set some of these abilities to autocast and other people probably are too. Feels good to use it manually and you want to have it available when you want it, but yeah, lots can be offloaded to autocast.

Psykmoe
Oct 28, 2008
Autocasting interacts real well with the priority system, but if you set all your stuff to autocast willy-nilly your fleet will drop like 3 bombs on an escort which is a bit of a waste, or your ships blow over-charged void shields because they took two hits from a macro cannon before disengaging, which is also a big waste.

If you've had opportunity to set some line ships to higher priorities, the autocast system works well, to the point where the AI will forego shotgunning some priority 4 ship with a full torpedo spread to take a chancier shot at a priority one target, for example. Also a good way to not waste terminator strikes on random escorts.

Just don't automate boarding or lightning strikes in data recovery :v:

Psykmoe fucked around with this message at 01:33 on Mar 31, 2016

The_Angry_Turtle
Aug 2, 2007

BLARGH
I can't believe how many people use the largest ship at their disposal as their flagship for Data Retrieval missions. Yeah dude, your Retribution is totally going to outrun my Hellbringer. You just keep waddling away with the data like a fat kid playing tag.

Arglebargle III
Feb 21, 2006

How does priority work?

Xae
Jan 19, 2005

The_Angry_Turtle posted:

I can't believe how many people use the largest ship at their disposal as their flagship for Data Retrieval missions. Yeah dude, your Retribution is totally going to outrun my Hellbringer. You just keep waddling away with the data like a fat kid playing tag.

I use a trio of Tzeentch Light cruisers with speed upgrades and maneuvers not revealing them.

I hope you fuckers like hide and seek!

Arghy
Nov 15, 2012

Arglebargle III posted:

How does priority work?

It determines what your automated ships will attack and your guns will fire at, so if they are given 3 targets in their arc they'll shoot priority target first.

Lord Koth
Jan 8, 2012

Xae posted:

I use a trio of Tzeentch Light cruisers with speed upgrades and maneuvers not revealing them.

I hope you fuckers like hide and seek!

Really, just one with those and the Camo upgrade works fine. Then you get to reap in that extra renown from all those ships you didn't take! Works great for Assassination too.







Assuming some Ork fucker with multiple Mega Shokk Kannons doesn't steal it in the first second of the game, of course...

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
After being distracted by Orks, finally leveled up my chaos army enough to have some spare renown and buy some favors, holy poo poo they look perfect. Khorne and Nurgle specifically look really amazing and transform the look of the ships completely.

And ran into a navy ship with admech favor, hadn't seen it yet, pretty cool. I like it better than the Astartes favor which feels kinda cheap (paint it all gold!) But the navy favors can't hold a candle to the chaos ones.

Unzip and Attack
Mar 3, 2008

USPOL May
I have to admit that despite a few hickups (taunt spam, nova spam) this game is very well balanced. I picked a hodge podge of different weapon, skill, and upgrade types and I don't think any of the choices are all that bad. Usually in a game like this it's very easy to gimp yourself and make a useless build but all of the upgrades seem really solid.

Arglebargle III
Feb 21, 2006

Arghy posted:

It determines what your automated ships will attack and your guns will fire at, so if they are given 3 targets in their arc they'll shoot priority target first.

No I mean what button do you press?

pedro0930
Oct 15, 2012

Arglebargle III posted:

No I mean what button do you press?

Select an enemy ship, look at the panel on the button left. You should see buttons to set priority target and subsystem to target.

Arghy
Nov 15, 2012

So uh, could you put that 10k sensor beacon on your own ships? haha drop an escorts shield with a disruption bomb then apply 10k sensor probe for a 10k detection escort! I'm thinking all bad moon for my ork favors with goffs on bigger ships but that 1+ upgrade is loving gold for getting the squig cage and reducing your ork ships from fleeing. Every ship having a shokk gun also sounds amazing for when someone tries to kite you.

I'm actually thinking about nothing but brute ships for my escorts, the fact that orks love to run really makes escort a liability and holy poo poo do they wreck light cruiser and escort faces.

Oh ork BC's can get 4 flight decks meaning you can field an insane carrier fleet--4 assault boat waves and normal boarding? Throw in some shokk attack hits and yaaaaay! DEATH TO SUB SYSTEMS!

Elukka
Feb 18, 2011

For All Mankind

Arghy posted:

It determines what your automated ships will attack and your guns will fire at, so if they are given 3 targets in their arc they'll shoot priority target first.
It only seems to sorta work though. I keep seeing ships fire at P4 target when a P1 is right there in their arc of fire.

Arghy
Nov 15, 2012

Assassination missions as orks is pretty stupid, was against a chaos nurgle archon that went faster then even my ships with the BRB. Shokk guns seem to be orks only response to chaos--that mission would have gone very differently if every ship chasing him was spamming boarding attacks. The extra upgrade also seems a no brainer though i wonder what my stealth options going to be.

I had a ship mutiny and refuse to respond to controls--did they stealth patch ork captains doing their own thing? I'd loving love if ork mutiny was them just going auto and unresponsive. Also brute ram ships are great for slamming into despoiler butts haha i managed to pit maneuver him into an asteroid field when he was AAF. An easy station attack mission became a costly one with his despoiler taking heavy damage.

jBrereton
May 30, 2013
Grimey Drawer

Arghy posted:

So uh, could you put that 10k sensor beacon on your own ships?
It isn't 10k. I don't know which part of it is wrong, the description or the sensor beacon coding, but I can 100% assure you that it isn't 10k.

Stanley Pain
Jun 16, 2001

by Fluffdaddy
God this game is a flaming pile of boring poo poo. I had some really high hopes for it, and most of the videos looked cool but the end result falls very short of the mark. Glad steam refunds are a thing these days.

Asmodai_00
Nov 26, 2007

Stanley Pain posted:

God this game is a flaming pile of boring poo poo. I had some really high hopes for it, and most of the videos looked cool but the end result falls very short of the mark. Glad steam refunds are a thing these days.

k

Sgt. Briar
Jun 28, 2014

Stanley Pain posted:

God this game is a flaming pile of boring poo poo. I had some really high hopes for it, and most of the videos looked cool but the end result falls very short of the mark. Glad steam refunds are a thing these days.

lol

Phrosphor
Feb 25, 2007

Urbanisation

I am playing a lot of carnage/slaughter focussed chaos and nobody expects it. Either you have people like the guy I played today who waited out the entire pregame and deployment timers and brought one ship (Dude I am eating my lunch while playing these, the only persons time you are wasting is your own), or you get the folk whjo go all in and then get surprised at your reasonable ranged broadsides.

I would give it a try if you are looking for something a little different.

UP AND ADAM
Jan 24, 2007

by Pragmatica
They really do have to fix the bugs, crashes, and untenable game modes before release though.

Cardiac
Aug 28, 2012

So do we have an idea how the campaign will work, or rather whether we are forced to play as IN or we can choose Chaos, Orks or Eldar.
The replay value would be great in the latter case.

Shaman Tank Spec
Dec 26, 2003

*blep*



I really wish there was a way to manually set the range I want my ships to engage at instead of the 3k/6k/9k/12k options. My Chaos Light Cruisers have a detection range of 5000, so 6000 takes them out of firing range, but 3000 is uncomfortably close.

I really hope this is a case of me being a dumbass and not figuring out how to set this manually.

kalthir
Mar 15, 2012

Der Shovel posted:

I really wish there was a way to manually set the range I want my ships to engage at instead of the 3k/6k/9k/12k options.

Same. With these ork changes I'd prefer to set the range to 0 or whatever. A slider in addition to the buttons (or instead of them?) would be A Good Thing.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Der Shovel posted:

I really wish there was a way to manually set the range I want my ships to engage at instead of the 3k/6k/9k/12k options. My Chaos Light Cruisers have a detection range of 5000, so 6000 takes them out of firing range, but 3000 is uncomfortably close.

I really hope this is a case of me being a dumbass and not figuring out how to set this manually.

But you don't need to detect them to shoot at them? Send some frigate or auspex probe over there to scout them (epsecially as chaos) and then set it to 6k or really more like 9k if you're chaos and let them fire away.

The whole point of chaos is to outrange the enemy and if you're staying within 5k you're negating that pretty bad.

Ships will stay detected until they go silent or go through a gas cloud, but you can keep shooting at them when they're blips too can't you? Either way just keep frigates around to detect them and use your line ships to outrange and kite them.

For chaos leave them at like 9k and then just manually navigate one of your boats within range if they go silent and then continue to plonk away with your other ships. Especially with lances and missiles.

E: In case it isn't clear, your detection range is not your firing range. Mouse over your ships' guns to see their firing ranges, which on chaos are very generous.

Cardiac posted:

So do we have an idea how the campaign will work, or rather whether we are forced to play as IN or we can choose Chaos, Orks or Eldar.
The replay value would be great in the latter case.

If you play the 3 campaign missions in the beta you get a pretty good idea of how the campaign will work, seems really solid and polished.

I dunno about other races though.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
You can't shoot at blips with your direct fire guns or with strikecraft, just with bombs, nova cannons and torpedoes.

Alchenar
Apr 9, 2008

Sensor upgrades on escorts are the way.

Free Cheese
Sep 16, 2005
Come on, it's free
Buglord

Stanley Pain posted:

God this game is a flaming pile of boring poo poo. I had some really high hopes for it, and most of the videos looked cool but the end result falls very short of the mark. Glad steam refunds are a thing these days.

RAMMING SPEED

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

DatonKallandor posted:

You can't shoot at blips with your direct fire guns or with strikecraft, just with bombs, nova cannons and torpedoes.

Ah yeah. Still though, that's what frigates and auspex probes are for.

Alchenar posted:

Sensor upgrades on escorts are the way.

Also a good option.

ElBrak
Aug 24, 2004

"Muerte, buen compinche. Muerte."
You can shoot at ships beyond your detection range if they're detected by other things. The detection doesn't go away unless they Run Silent or dip into a gas cloud/asteroid field.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
Yeah, that's one of the things that makes Tzeentch really good - you can have 1 Tzeentch ship to re-cloak all your other ships instead of having to burn silent running on all of them.

Stalkerr
Jun 10, 2012

I just want Tau so I can run pew-pew sniper fleet builds with my amazing animes.

2 SPOOKY
Sep 9, 2010

Always Be Alert!

Cardiac posted:

So do we have an idea how the campaign will work, or rather whether we are forced to play as IN or we can choose Chaos, Orks or Eldar.
The replay value would be great in the latter case.

It's explicitly saving the gothic sector from the Xenos scum, so I'd be (pleasantly, mind you) shocked if they allowed you to replay with other races. That, and when asked about the campaign in the pre-Beta angry joe video, the devs said they would love to make campaigns for the other races but didn't have the time or funding.

Arglebargle III
Feb 21, 2006

Zaphod42 posted:

But you don't need to detect them to shoot at them? Send some frigate or auspex probe over there to scout them (epsecially as chaos) and then set it to 6k or really more like 9k if you're chaos and let them fire away.

The whole point of chaos is to outrange the enemy and if you're staying within 5k you're negating that pretty bad.

Ships will stay detected until they go silent or go through a gas cloud, but you can keep shooting at them when they're blips too can't you? Either way just keep frigates around to detect them and use your line ships to outrange and kite them.

For chaos leave them at like 9k and then just manually navigate one of your boats within range if they go silent and then continue to plonk away with your other ships. Especially with lances and missiles.

E: In case it isn't clear, your detection range is not your firing range. Mouse over your ships' guns to see their firing ranges, which on chaos are very generous.


If you play the 3 campaign missions in the beta you get a pretty good idea of how the campaign will work, seems really solid and polished.

I dunno about other races though.

The campaign overmap concept seems downright cribbed from Dawn of War 2, and that's a good thing.

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

Stalkerr posted:

I just want Tau so I can run pew-pew sniper fleet builds with my amazing animes.

I think you mean run fighter spam war crimes fleets. They do two things well, concentrate firepower frontally and put bays and tubes on things with no right to have either.

Arglebargle III posted:

The campaign overmap concept seems downright cribbed from Dawn of War 2, and that's a good thing.

It's much older, being pretty much present in the tt rulebook, but it's pretty similar.

Up Circle
Apr 3, 2008
I have 1280x1024 resolution and i cant see the extra abilities i get from mechanicus favour on my battleship fml.

Stalkerr
Jun 10, 2012

2 SPOOKY posted:

It's explicitly saving the gothic sector from the Xenos scum, so I'd be (pleasantly, mind you) shocked if they allowed you to replay with other races. That, and when asked about the campaign in the pre-Beta angry joe video, the devs said they would love to make campaigns for the other races but didn't have the time or funding.

I had a chat with the devs on Facebook and they confirmed that they would really like to make more, but it's a ton of work. This game has to do well in order for us to see more content.


Up Circle posted:

I have 1280x1024 resolution

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
Yeah the campaign has a lot of slick voice acting so I'd expect it to only be Navy, maybe we could get an expansion for the other races ala Dawn of War if the game sells well.

I'm pretty happy with Navy Campaign + Skirmish for other races myself. But I wouldn't mind a campaign for the other races, even if it didn't have the dialogue polish of the Navy.

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Cardiac
Aug 28, 2012

2 SPOOKY posted:

It's explicitly saving the gothic sector from the Xenos scum, so I'd be (pleasantly, mind you) shocked if they allowed you to replay with other races. That, and when asked about the campaign in the pre-Beta angry joe video, the devs said they would love to make campaigns for the other races but didn't have the time or funding.

I wouldn't mind being Xenos scum overthrowing the sector....

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