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Arghy posted:If you ever face my chaos fleet everything is automated the only thing that isn't is their movement orders. I focus on microing their movement while i let the AI handle the small things like when to activate bombs and orders. My IN fleet is almost entirely the same, automate everything then micro individual ships as needed. This. This is why I get so tickled when some of you goons get fussy about managing movement. Occasionally I'll have to throw out a lock on. And for bombs I'll pseudo-manage them by activating auto fire when I want them to hit rather than let the AI do it whenever the timer is ready. Basically I only concern myself with torps, lightning strike, rams and navigation.
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# ? Mar 31, 2016 00:02 |
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# ? Jun 10, 2024 11:53 |
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Maybe we're thinking too small. Maybe Games Workshop has finally gone in for a crossover title.
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# ? Mar 31, 2016 00:18 |
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I keep forgetting I even can set some of these abilities to autocast and other people probably are too. Feels good to use it manually and you want to have it available when you want it, but yeah, lots can be offloaded to autocast.
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# ? Mar 31, 2016 00:29 |
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Autocasting interacts real well with the priority system, but if you set all your stuff to autocast willy-nilly your fleet will drop like 3 bombs on an escort which is a bit of a waste, or your ships blow over-charged void shields because they took two hits from a macro cannon before disengaging, which is also a big waste. If you've had opportunity to set some line ships to higher priorities, the autocast system works well, to the point where the AI will forego shotgunning some priority 4 ship with a full torpedo spread to take a chancier shot at a priority one target, for example. Also a good way to not waste terminator strikes on random escorts. Just don't automate boarding or lightning strikes in data recovery Psykmoe fucked around with this message at 01:33 on Mar 31, 2016 |
# ? Mar 31, 2016 01:28 |
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I can't believe how many people use the largest ship at their disposal as their flagship for Data Retrieval missions. Yeah dude, your Retribution is totally going to outrun my Hellbringer. You just keep waddling away with the data like a fat kid playing tag.
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# ? Mar 31, 2016 03:42 |
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How does priority work?
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# ? Mar 31, 2016 04:00 |
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The_Angry_Turtle posted:I can't believe how many people use the largest ship at their disposal as their flagship for Data Retrieval missions. Yeah dude, your Retribution is totally going to outrun my Hellbringer. You just keep waddling away with the data like a fat kid playing tag. I use a trio of Tzeentch Light cruisers with speed upgrades and maneuvers not revealing them. I hope you fuckers like hide and seek!
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# ? Mar 31, 2016 04:01 |
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Arglebargle III posted:How does priority work? It determines what your automated ships will attack and your guns will fire at, so if they are given 3 targets in their arc they'll shoot priority target first.
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# ? Mar 31, 2016 04:28 |
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Xae posted:I use a trio of Tzeentch Light cruisers with speed upgrades and maneuvers not revealing them. Really, just one with those and the Camo upgrade works fine. Then you get to reap in that extra renown from all those ships you didn't take! Works great for Assassination too. Assuming some Ork fucker with multiple Mega Shokk Kannons doesn't steal it in the first second of the game, of course...
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# ? Mar 31, 2016 04:30 |
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After being distracted by Orks, finally leveled up my chaos army enough to have some spare renown and buy some favors, holy poo poo they look perfect. Khorne and Nurgle specifically look really amazing and transform the look of the ships completely. And ran into a navy ship with admech favor, hadn't seen it yet, pretty cool. I like it better than the Astartes favor which feels kinda cheap (paint it all gold!) But the navy favors can't hold a candle to the chaos ones.
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# ? Mar 31, 2016 05:19 |
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I have to admit that despite a few hickups (taunt spam, nova spam) this game is very well balanced. I picked a hodge podge of different weapon, skill, and upgrade types and I don't think any of the choices are all that bad. Usually in a game like this it's very easy to gimp yourself and make a useless build but all of the upgrades seem really solid.
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# ? Mar 31, 2016 05:22 |
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Arghy posted:It determines what your automated ships will attack and your guns will fire at, so if they are given 3 targets in their arc they'll shoot priority target first. No I mean what button do you press?
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# ? Mar 31, 2016 05:45 |
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Arglebargle III posted:No I mean what button do you press? Select an enemy ship, look at the panel on the button left. You should see buttons to set priority target and subsystem to target.
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# ? Mar 31, 2016 06:00 |
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So uh, could you put that 10k sensor beacon on your own ships? haha drop an escorts shield with a disruption bomb then apply 10k sensor probe for a 10k detection escort! I'm thinking all bad moon for my ork favors with goffs on bigger ships but that 1+ upgrade is loving gold for getting the squig cage and reducing your ork ships from fleeing. Every ship having a shokk gun also sounds amazing for when someone tries to kite you. I'm actually thinking about nothing but brute ships for my escorts, the fact that orks love to run really makes escort a liability and holy poo poo do they wreck light cruiser and escort faces. Oh ork BC's can get 4 flight decks meaning you can field an insane carrier fleet--4 assault boat waves and normal boarding? Throw in some shokk attack hits and yaaaaay! DEATH TO SUB SYSTEMS!
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# ? Mar 31, 2016 07:01 |
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Arghy posted:It determines what your automated ships will attack and your guns will fire at, so if they are given 3 targets in their arc they'll shoot priority target first.
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# ? Mar 31, 2016 07:55 |
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Assassination missions as orks is pretty stupid, was against a chaos nurgle archon that went faster then even my ships with the BRB. Shokk guns seem to be orks only response to chaos--that mission would have gone very differently if every ship chasing him was spamming boarding attacks. The extra upgrade also seems a no brainer though i wonder what my stealth options going to be. I had a ship mutiny and refuse to respond to controls--did they stealth patch ork captains doing their own thing? I'd loving love if ork mutiny was them just going auto and unresponsive. Also brute ram ships are great for slamming into despoiler butts haha i managed to pit maneuver him into an asteroid field when he was AAF. An easy station attack mission became a costly one with his despoiler taking heavy damage.
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# ? Mar 31, 2016 11:55 |
Arghy posted:So uh, could you put that 10k sensor beacon on your own ships?
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# ? Mar 31, 2016 12:23 |
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God this game is a flaming pile of boring poo poo. I had some really high hopes for it, and most of the videos looked cool but the end result falls very short of the mark. Glad steam refunds are a thing these days.
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# ? Mar 31, 2016 12:26 |
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Stanley Pain posted:God this game is a flaming pile of boring poo poo. I had some really high hopes for it, and most of the videos looked cool but the end result falls very short of the mark. Glad steam refunds are a thing these days. k
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# ? Mar 31, 2016 12:53 |
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Stanley Pain posted:God this game is a flaming pile of boring poo poo. I had some really high hopes for it, and most of the videos looked cool but the end result falls very short of the mark. Glad steam refunds are a thing these days. lol
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# ? Mar 31, 2016 12:56 |
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I am playing a lot of carnage/slaughter focussed chaos and nobody expects it. Either you have people like the guy I played today who waited out the entire pregame and deployment timers and brought one ship (Dude I am eating my lunch while playing these, the only persons time you are wasting is your own), or you get the folk whjo go all in and then get surprised at your reasonable ranged broadsides. I would give it a try if you are looking for something a little different.
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# ? Mar 31, 2016 13:30 |
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They really do have to fix the bugs, crashes, and untenable game modes before release though.
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# ? Mar 31, 2016 14:12 |
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So do we have an idea how the campaign will work, or rather whether we are forced to play as IN or we can choose Chaos, Orks or Eldar. The replay value would be great in the latter case.
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# ? Mar 31, 2016 14:22 |
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I really wish there was a way to manually set the range I want my ships to engage at instead of the 3k/6k/9k/12k options. My Chaos Light Cruisers have a detection range of 5000, so 6000 takes them out of firing range, but 3000 is uncomfortably close. I really hope this is a case of me being a dumbass and not figuring out how to set this manually.
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# ? Mar 31, 2016 14:53 |
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Der Shovel posted:I really wish there was a way to manually set the range I want my ships to engage at instead of the 3k/6k/9k/12k options. Same. With these ork changes I'd prefer to set the range to 0 or whatever. A slider in addition to the buttons (or instead of them?) would be A Good Thing.
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# ? Mar 31, 2016 16:11 |
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Der Shovel posted:I really wish there was a way to manually set the range I want my ships to engage at instead of the 3k/6k/9k/12k options. My Chaos Light Cruisers have a detection range of 5000, so 6000 takes them out of firing range, but 3000 is uncomfortably close. But you don't need to detect them to shoot at them? Send some frigate or auspex probe over there to scout them (epsecially as chaos) and then set it to 6k or really more like 9k if you're chaos and let them fire away. The whole point of chaos is to outrange the enemy and if you're staying within 5k you're negating that pretty bad. Ships will stay detected until they go silent or go through a gas cloud, but you can keep shooting at them when they're blips too can't you? Either way just keep frigates around to detect them and use your line ships to outrange and kite them. For chaos leave them at like 9k and then just manually navigate one of your boats within range if they go silent and then continue to plonk away with your other ships. Especially with lances and missiles. E: In case it isn't clear, your detection range is not your firing range. Mouse over your ships' guns to see their firing ranges, which on chaos are very generous. Cardiac posted:So do we have an idea how the campaign will work, or rather whether we are forced to play as IN or we can choose Chaos, Orks or Eldar. If you play the 3 campaign missions in the beta you get a pretty good idea of how the campaign will work, seems really solid and polished. I dunno about other races though.
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# ? Mar 31, 2016 16:25 |
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You can't shoot at blips with your direct fire guns or with strikecraft, just with bombs, nova cannons and torpedoes.
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# ? Mar 31, 2016 16:55 |
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Sensor upgrades on escorts are the way.
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# ? Mar 31, 2016 16:58 |
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Stanley Pain posted:God this game is a flaming pile of boring poo poo. I had some really high hopes for it, and most of the videos looked cool but the end result falls very short of the mark. Glad steam refunds are a thing these days. RAMMING SPEED
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# ? Mar 31, 2016 17:01 |
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DatonKallandor posted:You can't shoot at blips with your direct fire guns or with strikecraft, just with bombs, nova cannons and torpedoes. Ah yeah. Still though, that's what frigates and auspex probes are for. Alchenar posted:Sensor upgrades on escorts are the way. Also a good option.
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# ? Mar 31, 2016 17:03 |
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You can shoot at ships beyond your detection range if they're detected by other things. The detection doesn't go away unless they Run Silent or dip into a gas cloud/asteroid field.
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# ? Mar 31, 2016 17:15 |
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Yeah, that's one of the things that makes Tzeentch really good - you can have 1 Tzeentch ship to re-cloak all your other ships instead of having to burn silent running on all of them.
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# ? Mar 31, 2016 17:27 |
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I just want Tau so I can run pew-pew sniper fleet builds with my amazing animes.
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# ? Mar 31, 2016 17:43 |
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Cardiac posted:So do we have an idea how the campaign will work, or rather whether we are forced to play as IN or we can choose Chaos, Orks or Eldar. It's explicitly saving the gothic sector from the Xenos scum, so I'd be (pleasantly, mind you) shocked if they allowed you to replay with other races. That, and when asked about the campaign in the pre-Beta angry joe video, the devs said they would love to make campaigns for the other races but didn't have the time or funding.
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# ? Mar 31, 2016 17:45 |
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Zaphod42 posted:But you don't need to detect them to shoot at them? Send some frigate or auspex probe over there to scout them (epsecially as chaos) and then set it to 6k or really more like 9k if you're chaos and let them fire away. The campaign overmap concept seems downright cribbed from Dawn of War 2, and that's a good thing.
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# ? Mar 31, 2016 17:47 |
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Stalkerr posted:I just want Tau so I can run pew-pew sniper fleet builds with my amazing animes. I think you mean run fighter spam war crimes fleets. They do two things well, concentrate firepower frontally and put bays and tubes on things with no right to have either. Arglebargle III posted:The campaign overmap concept seems downright cribbed from Dawn of War 2, and that's a good thing. It's much older, being pretty much present in the tt rulebook, but it's pretty similar.
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# ? Mar 31, 2016 19:42 |
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I have 1280x1024 resolution and i cant see the extra abilities i get from mechanicus favour on my battleship fml.
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# ? Mar 31, 2016 20:38 |
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2 SPOOKY posted:It's explicitly saving the gothic sector from the Xenos scum, so I'd be (pleasantly, mind you) shocked if they allowed you to replay with other races. That, and when asked about the campaign in the pre-Beta angry joe video, the devs said they would love to make campaigns for the other races but didn't have the time or funding. I had a chat with the devs on Facebook and they confirmed that they would really like to make more, but it's a ton of work. This game has to do well in order for us to see more content. Up Circle posted:I have 1280x1024 resolution Up Circle posted:fml.
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# ? Mar 31, 2016 20:44 |
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Yeah the campaign has a lot of slick voice acting so I'd expect it to only be Navy, maybe we could get an expansion for the other races ala Dawn of War if the game sells well. I'm pretty happy with Navy Campaign + Skirmish for other races myself. But I wouldn't mind a campaign for the other races, even if it didn't have the dialogue polish of the Navy.
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# ? Mar 31, 2016 21:18 |
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# ? Jun 10, 2024 11:53 |
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2 SPOOKY posted:It's explicitly saving the gothic sector from the Xenos scum, so I'd be (pleasantly, mind you) shocked if they allowed you to replay with other races. That, and when asked about the campaign in the pre-Beta angry joe video, the devs said they would love to make campaigns for the other races but didn't have the time or funding. I wouldn't mind being Xenos scum overthrowing the sector....
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# ? Mar 31, 2016 21:39 |