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64bitrobot posted:I brought two psi-ops. It went most excellently. Brought three. Entirely dominated the first pod of two Andromedons and an Archon. Had a fun time.
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# ? Mar 31, 2016 03:33 |
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# ? May 21, 2024 13:52 |
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ZearothK posted:Brought three. Entirely dominated the first pod of two Andromedons and an Archon. Had a fun time. Bring a ranger with mobility PCS if you get the stealth perks, you can beat it in three to four turns with nothing activating.
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# ? Mar 31, 2016 04:58 |
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Thyrork posted:I compare them to Thin men. I think that's fair. Thin Men were far worse. Stun Lancers at least have to get near you and can be neutered by a variety of means that gently caress with their aim before that, usually. Thin Men would camp out in the boonies with their laser aim, and even if you popped smoke or flashbang or whatever, they'd still have a guaranteed poison spit shot at you. Also they dropped out of the air (in overwatch nonetheless) on council missions because gently caress you. Vipers at least have the decency to try a (mostly harmless) bind half the time, and don't explode into a poison cloud upon death. Thin Men were constant super accurate fire and poison. gently caress Thin Men. If they fixed nothing else from EU/EW, at least there's no more goddamn Thin Men dropping from the sky to gently caress your poo poo. Sure, Stun Lancers can still dropship in, but at least they telegraph where they're going to do so loudly so you can overwatch trap them.
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# ? Mar 31, 2016 06:58 |
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Been playing with a few mods, honorman. IESS+ and 8 man squads. Lost 5 soldiers so far, lost a mission. My last retaliation mission had 26 aliens on it. 17 were chrysalids
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# ? Mar 31, 2016 08:18 |
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My attempts at honorman have failed utterly. -.- I've been savescumming my way back and forth through this mission.
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# ? Mar 31, 2016 08:22 |
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Bind is a cool rear end attack because it's like a free flanking move half the time, assuming someone else has a shot on the Viper.
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# ? Mar 31, 2016 08:22 |
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Alain Post posted:Bind is a cool rear end attack because it's like a free flanking move half the time, assuming someone else has a shot on the Viper. Yep, or you can flashbang them and the bound soldier can do the honours (flashbang cancels a bind). Hopefully it's clear just how dang useful flashbangs are in the early-mid game, they're the best bullshit attack mitigator around if you can't guarantee wiping a pod.
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# ? Mar 31, 2016 08:50 |
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# ? Mar 31, 2016 11:37 |
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Somebody please help me out here. Does anyone have any idea how .sb0 files work? Ubisoft seems to be the only company on the planet who use these kind of sound files, and it's making my life terrible. All I want is to convert it into an audio files I can actually open so I can make the voice packs I have in mind. I have had no success at all with audacity or goldwave, and googling anything related to them just nets me decade-old threads of people struggling to replace flashbang sounds in their rainbow six games or whatever, and nobody helping them.
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# ? Mar 31, 2016 11:49 |
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So I've been a bit quiet due to dealing with personal poo poo & I don't quite have as much time as you seem to Synth . I've added in a Fulton Harness, and it actually works with charges and buying and all, however I have no idea what to do with the visualisation. I thought something like this might give it a kick, ripping some code from the Falling Action, but it doesn't seem to be the right way to apply forces to a ragdoll.code:
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# ? Mar 31, 2016 13:08 |
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videogamedevs.jpg
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# ? Mar 31, 2016 14:18 |
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So at this point, are there any "must have" quality of life or bug fix mods out there? Obviously, none are literally "must have," but you know what I mean. I do not want poo poo that alters the rules of the game or things like that, but things that improve the HUD, equipping soldiers, whatever else that does not alter the gameplay itself or its difficult is fine. (Including things that fix little bugs; I half heard about some type of bug with the hellfire vest?).
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# ? Mar 31, 2016 14:43 |
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I just managed to reach an objective that I didn't know was on the second floor of a building, on the last possible turn, by having my grenadier blow a hole in the wall so the GREMLIN could get at it from ground level. It was such an impossibly clutch maneuver that I feel like a genius for figuring out I could do it. This game loving rules.
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# ? Mar 31, 2016 14:44 |
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SlyFrog posted:So at this point, are there any "must have" quality of life or bug fix mods out there? Free Camera Rotation, Evac All, Show Me The Skills, Strip Primary Weapons, Gotcha (changes los indicator to yellow for flank shots and shows where you can see objectives), Show Health Values or Numeric Health Display and Cost Based Ability Colors are all pretty helpful.
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# ? Mar 31, 2016 15:56 |
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Free Reload is also a must as that shows you how many Free Reloads you have remaining.
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# ? Mar 31, 2016 16:24 |
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Cost Based Ability Colors was very helpful to me learning the game since I didn't know yet that things like Gremlin abilities weren't turn-enders. It's still handy to have because it makes it immediately obvious that this sharpshooter has Quick Draw or this grenadier has Salvo. It also has Free Reload functionality built into it.
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# ? Mar 31, 2016 16:32 |
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Mzbundifund posted:Cost Based Ability Colors was very helpful to me learning the game since I didn't know yet that things like Gremlin abilities weren't turn-enders. There is an icon to the right of the ability description that looks like >| if it will end your turn, although this sounds like a useful mod to have anyway
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# ? Mar 31, 2016 16:54 |
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Digirat posted:There is an icon to the right of the ability description that looks like >| if it will end your turn, although this sounds like a useful mod to have anyway It is, its like Evac All in that it doesn't seem super necessary until you use it then you're like oh wow this is great. The one that always got me was the Free Reload mod. The base game literally tells you if you have a free reload when you click the reload button or hover over it. I guess if you just reflexively mash R after every engagement it might be useful? I don't really get it because if you have an auto-loader there is no reason to reload until your gun is dry and you need to shoot. I don't think I've ever used all three free reloads from a superior auto-loader. Having it show up as a white icon on the Cost Based Ability Colors is nice as an at a glance thing, though.
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# ? Mar 31, 2016 17:02 |
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You might want to reload early if you use killzone and are almost out of ammo. That one specialist skill that sometimes gives you another overwatch shot when you hit with one would also qualify, although I'm not convinced it's better than the alternative.
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# ? Mar 31, 2016 17:08 |
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I definitely went through 3 free reloads on my bullet-focused grenadier. Saturation Fire, Chain Shot, Suppression / Demolition and Hail of Bullets all use multiple ammo. Frequently I would have 1 ammo left and want to chain shot something beefy like an Andromedon, so I would use a free reload earlier than complete empty.
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# ? Mar 31, 2016 17:50 |
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Just finished a run on commander, and aside from the last mission it almost felt a lot easier than the veteran run The commander playthough was done with gotcha though, and that probably made most of the difference. A ranger with serial helped too
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# ? Mar 31, 2016 18:33 |
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I downloaded a Marathon Mode mod that changed the "Days to make contact" range from 3-5 to 7-9. I have since removed the mod but I started a new campaign on Veteran difficulty and the range is still 7-9 days. I've edited the ini values in GameBoard to reset the range to 3- 5 but it's not being reflected in my current campaign. Do I need to start yet another campaign now that the ini values are correct or can I salvage my current one?
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# ? Mar 31, 2016 20:14 |
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With implacable, is there a way to just skip that soldier's free move and continue on?
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# ? Mar 31, 2016 20:47 |
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SatelliteCore posted:With implacable, is there a way to just skip that soldier's free move and continue on? Backspace will end your turn regardless of who has actions left.
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# ? Mar 31, 2016 20:47 |
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Disillusionist posted:Backspace will end your turn regardless of who has actions left. I believe the key is "End", but yeah, manually ending the turn is the way to go in that case. It can also be done through the UI. End Turn should be one of the buttons on the top-right. But those buttons are for suckers.
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# ? Mar 31, 2016 20:52 |
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Is there any reason on god's green earth to choose blast padding instead of shredder?
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# ? Mar 31, 2016 20:54 |
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Mzbundifund posted:Is there any reason on god's green earth to choose blast padding instead of shredder? I guess if you can't stop getting blown up by mec missiles and grenades and want to have a guaranteed survivor? And if you want to try to use a BP grenadier with a WAR suit as a tank? no not really
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# ? Mar 31, 2016 21:02 |
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Mzbundifund posted:Is there any reason on god's green earth to choose blast padding instead of shredder? It's OK early on when that 1 armor might save your little baby scrub troops I guess. Or if you just want one of your dudes to be the beefiest beeflord that ever beefed so you get that along with whatever armors.
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# ? Mar 31, 2016 21:03 |
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If it scaled up with tech like Shredder did...
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# ? Mar 31, 2016 21:08 |
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Generally speaking, any perk that only helps when you get shot is gonna be a hard pick over another because its better to simply not get shot in the first place.
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# ? Mar 31, 2016 21:10 |
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My first thought was that it was to let you blast yourself with explosives if you had gotten swarmed by chrysalids or something. Which is not very useful.
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# ? Mar 31, 2016 21:11 |
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RiotGearEpsilon posted:If it scaled up with tech like Shredder did... Nah, move Demolition up to tier 1 alongside Shredder, make Demolition a passive chance to destroy any/all cover next to the target. So your Corporal choice is between armor shredding or passive cover removal
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# ? Mar 31, 2016 21:12 |
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Apropos of nothing, the idea came to me the other day of a Ghostbusters game based on XCOM 2 mechanics and now I really want someone to make one. Also, Sombrerotron posted:How about this for the loading screen? Also, this seems kind of appropriate for any losing screen.
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# ? Mar 31, 2016 21:21 |
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WarLocke posted:Nah, move Demolition up to tier 1 alongside Shredder, make Demolition a passive chance to destroy any/all cover next to the target. Replace Demolition with Collateral Damage and you have a tough choice to make between those two.
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# ? Mar 31, 2016 21:24 |
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^^^: Is that the mod that lets you free-aim a 3x3 Demolition shot? That thing is amazing.Sombrerotron posted:Apropos of nothing, the idea came to me the other day of a Ghostbusters game based on XCOM 2 mechanics and now I really want someone to make one. XCOM2 total conversions I want: Ghost Busters Saints Row Mass Effect Starship Troopers (Movie)
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# ? Mar 31, 2016 21:26 |
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WarLocke posted:^^^: Is that the mod that lets you free-aim a 3x3 Demolition shot? That thing is amazing I'm running that mod plus the one that makes suppression work like long war and now it's actually a tough choice.
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# ? Mar 31, 2016 22:14 |
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WarLocke posted:Mass Effect Oh man, an elcor voice pack would be awesome. "Alarmed, I'm being flanked." "Terror and panic, we need an evac, now."
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# ? Mar 31, 2016 22:18 |
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oh dope posted:Oh man, an elcor voice pack would be awesome. "Afraid, mind controlled. Calm, I am not mind controlled." quote:Is that the mod that lets you free-aim a 3x3 Demolition shot? That thing is amazing. I forgot Beagle had that mod but I meant straight up just replacing Demolition with the skill Collateral Damage. I guess it works out the same though.
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# ? Mar 31, 2016 22:19 |
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many johnnys posted:I believe the key is "End", but yeah, manually ending the turn is the way to go in that case. Backspace and End both work. Backspace was the default key in XCOM:EU, which is why it's still an option now even though they've added End as well.
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# ? Mar 31, 2016 23:34 |
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# ? May 21, 2024 13:52 |
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SeaTard posted:Backspace and End both work. Backspace was the default key in XCOM:EU, which is why it's still an option now even though they've added End as well. Neat. I set reload to backspace, and end worked, so I assumed it was just the one. I still recommend putting reload on backspace or somewhere, it's so easy to accidentally hit it when moving the camera... It worked well for me anyway
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# ? Mar 31, 2016 23:52 |